-Killed the updateDialog lag. I added a check to see if there were any mobs to update, if not it will stop checking until a user uses the machine again. I had to replace all the machine = src and machine = null with procs to help make it manageable. I believe this is one of the culprits causing the server to lag as the round goes on, as more players will interact with machines.

-Atmos delay is now based on active players, to help fight lag for massive player rounds.

-Changed some for(blah in world) loops to use the correct lists.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4958 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
giacomand@gmail.com
2012-10-25 19:15:51 +00:00
parent 2063c3715d
commit 6a2d78bc94
156 changed files with 403 additions and 367 deletions

View File

@@ -20,7 +20,7 @@
var/charges = 1
attack_hand(var/mob/user as mob)
usr.machine = src
usr.set_machine(src)
var/dat = "<font color=#005500><i>Scanning [pick("retina pattern", "voice print", "fingerprints", "dna sequence")]...<br>Identity confirmed,<br></i></font>"
if(istype(user, /mob/living/carbon/human) || istype(user, /mob/living/silicon/ai))
if(is_special_character(user))