-Killed the updateDialog lag. I added a check to see if there were any mobs to update, if not it will stop checking until a user uses the machine again. I had to replace all the machine = src and machine = null with procs to help make it manageable. I believe this is one of the culprits causing the server to lag as the round goes on, as more players will interact with machines.

-Atmos delay is now based on active players, to help fight lag for massive player rounds.

-Changed some for(blah in world) loops to use the correct lists.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4958 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
giacomand@gmail.com
2012-10-25 19:15:51 +00:00
parent 2063c3715d
commit 6a2d78bc94
156 changed files with 403 additions and 367 deletions

View File

@@ -22,7 +22,7 @@
attack_hand(mob/user as mob)
if(stat & (BROKEN|NOPOWER))
return
user.machine = src
user.set_machine(src)
var/dat = "<TITLE>Telecommunications Monitor</TITLE><center><b>Telecommunications Monitor</b></center>"
switch(screen)
@@ -71,7 +71,7 @@
add_fingerprint(usr)
usr.machine = src
usr.set_machine(src)
if(href_list["viewmachine"])
screen = 1