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https://github.com/CHOMPStation2/CHOMPStation2.git
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-Killed the updateDialog lag. I added a check to see if there were any mobs to update, if not it will stop checking until a user uses the machine again. I had to replace all the machine = src and machine = null with procs to help make it manageable. I believe this is one of the culprits causing the server to lag as the round goes on, as more players will interact with machines.
-Atmos delay is now based on active players, to help fight lag for massive player rounds. -Changed some for(blah in world) loops to use the correct lists. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4958 316c924e-a436-60f5-8080-3fe189b3f50e
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@@ -33,7 +33,7 @@ datum/borrowbook // Datum used to keep track of who has borrowed what when and f
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var/SQLquery
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/obj/machinery/librarypubliccomp/attack_hand(var/mob/user as mob)
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usr.machine = src
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usr.set_machine(src)
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var/dat = "<HEAD><TITLE>Library Visitor</TITLE></HEAD><BODY>\n" // <META HTTP-EQUIV='Refresh' CONTENT='10'>
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switch(screenstate)
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if(0)
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@@ -135,7 +135,7 @@ datum/borrowbook // Datum used to keep track of who has borrowed what when and f
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var/bibledelay = 0 // LOL NO SPAM (1 minute delay) -- Doohl
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/obj/machinery/librarycomp/attack_hand(var/mob/user as mob)
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usr.machine = src
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usr.set_machine(src)
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var/dat = "<HEAD><TITLE>Book Inventory Management</TITLE></HEAD><BODY>\n" // <META HTTP-EQUIV='Refresh' CONTENT='10'>
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switch(screenstate)
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if(0)
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@@ -411,7 +411,7 @@ datum/borrowbook // Datum used to keep track of who has borrowed what when and f
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O.loc = src
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/obj/machinery/libraryscanner/attack_hand(var/mob/user as mob)
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usr.machine = src
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usr.set_machine(src)
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var/dat = "<HEAD><TITLE>Scanner Control Interface</TITLE></HEAD><BODY>\n" // <META HTTP-EQUIV='Refresh' CONTENT='10'>
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if(cache)
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dat += "<FONT color=#005500>Data stored in memory.</FONT><BR>"
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