-Killed the updateDialog lag. I added a check to see if there were any mobs to update, if not it will stop checking until a user uses the machine again. I had to replace all the machine = src and machine = null with procs to help make it manageable. I believe this is one of the culprits causing the server to lag as the round goes on, as more players will interact with machines.

-Atmos delay is now based on active players, to help fight lag for massive player rounds.

-Changed some for(blah in world) loops to use the correct lists.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4958 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
giacomand@gmail.com
2012-10-25 19:15:51 +00:00
parent 2063c3715d
commit 6a2d78bc94
156 changed files with 403 additions and 367 deletions

View File

@@ -70,13 +70,13 @@
..()
//Ignore input if we are broken, !silicon guy cant touch us, or nonai controlling from super far away
if(stat & (BROKEN|NOPOWER) || (get_dist(src, usr) > 1 && !istype(usr, /mob/living/silicon)) || (get_dist(src, usr) > 8 && !istype(usr, /mob/living/silicon/ai)))
usr.machine = null
usr.unset_machine()
usr << browse(null, "window=pacontrol")
return
if( href_list["close"] )
usr << browse(null, "window=pacontrol")
usr.machine = null
usr.unset_machine()
return
if(href_list["togglep"])
src.toggle_power()
@@ -205,10 +205,10 @@
/obj/machinery/particle_accelerator/control_box/proc/interact(mob/user)
if((get_dist(src, user) > 1) || (stat & (BROKEN|NOPOWER)))
if(!istype(user, /mob/living/silicon))
user.machine = null
user.unset_machine()
user << browse(null, "window=pacontrol")
return
user.machine = src
user.set_machine(src)
var/dat = ""
dat += "Particle Accelerator Control Panel<BR>"