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https://github.com/CHOMPStation2/CHOMPStation2.git
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-Killed the updateDialog lag. I added a check to see if there were any mobs to update, if not it will stop checking until a user uses the machine again. I had to replace all the machine = src and machine = null with procs to help make it manageable. I believe this is one of the culprits causing the server to lag as the round goes on, as more players will interact with machines.
-Atmos delay is now based on active players, to help fight lag for massive player rounds. -Changed some for(blah in world) loops to use the correct lists. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4958 316c924e-a436-60f5-8080-3fe189b3f50e
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@@ -23,7 +23,7 @@
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attack_self(mob/living/user as mob)
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user.machine = src
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user.set_machine(src)
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var/temp_text = ""
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if(temperature > (T0C - 50))
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temp_text = "<FONT color=black>[temperature] ([round(temperature-T0C)]°C) ([round(temperature*1.8-459.67)]°F)</FONT>"
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@@ -43,7 +43,7 @@
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Topic(href, href_list)
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if (..())
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return
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usr.machine = src
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usr.set_machine(src)
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src.add_fingerprint(usr)
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