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Runtime fixes (#11419)
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@@ -86,7 +86,7 @@
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var/obj/item/grenade/G = new grenade_type2(get_turf(src))
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if(istype(G))
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G.throw_at(G.throw_range, G.throw_speed, src)
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G.throw_at(target, G.throw_range, G.throw_speed, src)
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G.det_time = grenade_timer
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G.activate(src)
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