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[MIRROR] Energized Agate Upport (#12009)
Co-authored-by: FluffMedic <109300046+FluffMedic@users.noreply.github.com> Co-authored-by: Cameron Lennox <killer65311@gmail.com> Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
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co-authored by
FluffMedic
Cameron Lennox
Kashargul
parent
d10f2856fc
commit
6a7957f2c0
@@ -230,3 +230,32 @@
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new /datum/stack_recipe("glamour bow", /obj/item/gun/launcher/crossbow/bow/glamour, 15, time = 15 SECONDS, pass_stack_color = FALSE, supplied_material = "[name]"),
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new /datum/stack_recipe("glamour arrow", /obj/item/arrow/standard/glamour, 1, time = 15 SECONDS, pass_stack_color = FALSE, supplied_material = "[name]")
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)
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//downstream material, upported to keep cohesion between sprites. Not intended to naturally spawn and require mapping for accessing it
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/datum/material/weathered_agate
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name = MAT_EAGATE
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display_name = "energized agate"
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use_name = "energized agate"
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icon_colour = "#FF3300"
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stack_type = /obj/item/stack/material/weathered_agate
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ignition_point = 2400
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melting_point = 2200
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protectiveness = 70
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opacity = 0.3
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reflectivity = 0.5
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explosion_resistance = 13
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negation = 12
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spatial_instability = 18
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radiation_resistance = 18
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supply_conversion_value = 12
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can_sharpen = TRUE
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hardness = 70
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weight = 5
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shard_type = SHARD_SHARD
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tableslam_noise = 'sound/effects/Glasshit.ogg'
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sheet_singular_name = "gem"
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sheet_plural_name = "gems"
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icon_base = "resin"
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table_icon_base = "resin"
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@@ -74,3 +74,9 @@
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default_type = MAT_GLAMOUR
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no_variants = FALSE
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apply_colour = TRUE
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/obj/item/stack/material/weathered_agate
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name = MAT_EAGATE
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icon_state = "sheet-agate"
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singular_name = "weathered agate"
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default_type = MAT_EAGATE
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