[MIRROR] Energized Agate Upport (#12009)

Co-authored-by: FluffMedic <109300046+FluffMedic@users.noreply.github.com>
Co-authored-by: Cameron Lennox <killer65311@gmail.com>
Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
This commit is contained in:
CHOMPStation2StaffMirrorBot
2025-11-21 09:46:23 +01:00
committed by GitHub
co-authored by FluffMedic Cameron Lennox Kashargul
parent d10f2856fc
commit 6a7957f2c0
8 changed files with 35 additions and 30 deletions
+29
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@@ -230,3 +230,32 @@
new /datum/stack_recipe("glamour bow", /obj/item/gun/launcher/crossbow/bow/glamour, 15, time = 15 SECONDS, pass_stack_color = FALSE, supplied_material = "[name]"),
new /datum/stack_recipe("glamour arrow", /obj/item/arrow/standard/glamour, 1, time = 15 SECONDS, pass_stack_color = FALSE, supplied_material = "[name]")
)
//downstream material, upported to keep cohesion between sprites. Not intended to naturally spawn and require mapping for accessing it
/datum/material/weathered_agate
name = MAT_EAGATE
display_name = "energized agate"
use_name = "energized agate"
icon_colour = "#FF3300"
stack_type = /obj/item/stack/material/weathered_agate
ignition_point = 2400
melting_point = 2200
protectiveness = 70
opacity = 0.3
reflectivity = 0.5
explosion_resistance = 13
negation = 12
spatial_instability = 18
radiation_resistance = 18
supply_conversion_value = 12
can_sharpen = TRUE
hardness = 70
weight = 5
shard_type = SHARD_SHARD
tableslam_noise = 'sound/effects/Glasshit.ogg'
sheet_singular_name = "gem"
sheet_plural_name = "gems"
icon_base = "resin"
table_icon_base = "resin"
+6
View File
@@ -74,3 +74,9 @@
default_type = MAT_GLAMOUR
no_variants = FALSE
apply_colour = TRUE
/obj/item/stack/material/weathered_agate
name = MAT_EAGATE
icon_state = "sheet-agate"
singular_name = "weathered agate"
default_type = MAT_EAGATE