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Fixes two spelling errors
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@@ -33,7 +33,7 @@
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#define PROXMOVE 0x80 // Does this object require proximity checking in Enter()?
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//Flags for items (equipment)
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#define THICKMATERIAL 0x1 // Prevents syringes, parapens and hyposprays if equiped to slot_suit or slot_head.
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#define THICKMATERIAL 0x1 // Prevents syringes, parapens and hyposprays if equipped to slot_suit or slot_head.
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#define STOPPRESSUREDAMAGE 0x2 // Counts towards pressure protection. Note that like temperature protection, body_parts_covered is considered here as well.
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#define AIRTIGHT 0x4 // Functions with internals.
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#define NOSLIP 0x8 // Prevents from slipping on wet floors, in space, etc.
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@@ -107,7 +107,7 @@
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if(!H.holstered)
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var/obj/item/W = usr.get_active_hand()
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if(!istype(W, /obj/item))
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usr << "<span class='warning'>You need your gun equiped to holster it.</span>"
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usr << "<span class='warning'>You need your gun equipped to holster it.</span>"
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return
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H.holster(W, usr)
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else
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