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@@ -332,6 +332,8 @@
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effect_transform.Scale(trajectory.return_hypotenuse(), 1)
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effect_transform.Turn(-trajectory.return_angle()) //no idea why this has to be inverted, but it works
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transform = turn(transform, -(trajectory.return_angle() + 90)) //no idea why 90 needs to be added, but it works
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/obj/item/projectile/proc/muzzle_effect(var/matrix/T)
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if(silenced)
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return
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