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TG Update: Can now build Ion turrets
Can now build Staff of Change turrets Staff of Change onback sprites added, Staff now fits onback. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2742 316c924e-a436-60f5-8080-3fe189b3f50e
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Hawk-v3
parent
883d732b8d
commit
6aaea62b32
@@ -500,6 +500,21 @@ Neutralize All Unidentified Life Signs: []<BR>"},
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if(!emagged) use_power(700)
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else use_power(1400)
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else if(istype(E, /obj/item/weapon/gun/energy/staff))
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A = new /obj/item/projectile/change( loc )
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A.original = target.loc
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icon_state = "target_prism"
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if(!emagged) use_power(700)
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else use_power(1400)
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else if(istype(E, /obj/item/weapon/gun/energy/ionrifle))
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A = new /obj/item/projectile/ion( loc )
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A.original = target.loc
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icon_state = "target_prism"
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if(!emagged) use_power(700)
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else use_power(1400)
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else if(istype(E, /obj/item/weapon/gun/energy/taser) || istype(E, /obj/item/weapon/gun/energy/stunrevolver))
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A = new /obj/item/projectile/energy/electrode( loc )
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icon_state = "target_prism"
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@@ -27,6 +27,7 @@ obj/item/weapon/gun/energy/staff
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icon_state = "staffofchange"
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item_state = "staffofchange"
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fire_sound = 'emitter.ogg'
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flags = FPRINT | TABLEPASS | CONDUCT | ONBACK
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w_class = 4.0
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charge_cost = 200
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projectile_type = "/obj/item/projectile/change"
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