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[MIRROR] Fixes janihud color being incorrect on mapspawn objects (#9680)
Co-authored-by: Cameron Lennox <killer65311@gmail.com> Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
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@@ -56,7 +56,7 @@ generic_filth = TRUE means when the decal is saved, it will be switched out for
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hud.layer = BELOW_MOB_LAYER
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hud.mouse_opacity = 0
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//HUD VARIANT: Allows the hud to show up with it's normal alpha, even if the 'dirty thing' it's attached to has a low alpha (ex: dirt). If you want to disable it, simply comment out the lines between the 'HUD VARIANT' tag!
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//hud.appearance_flags = RESET_ALPHA // CHOMPRemove
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//hud.appearance_flags = RESET_ALPHA | RESET_COLOR // CHOMPRemove
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//hud.alpha = 255 // CHOMPRemove
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//HUD VARIANT end
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add_overlay(hud)
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