[MIRROR] Fixes janihud color being incorrect on mapspawn objects (#9680)

Co-authored-by: Cameron Lennox <killer65311@gmail.com>
Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
This commit is contained in:
CHOMPStation2StaffMirrorBot
2024-12-22 14:27:01 -07:00
committed by GitHub
parent a2b23ccd3c
commit 6acc3a61ed

View File

@@ -56,7 +56,7 @@ generic_filth = TRUE means when the decal is saved, it will be switched out for
hud.layer = BELOW_MOB_LAYER
hud.mouse_opacity = 0
//HUD VARIANT: Allows the hud to show up with it's normal alpha, even if the 'dirty thing' it's attached to has a low alpha (ex: dirt). If you want to disable it, simply comment out the lines between the 'HUD VARIANT' tag!
//hud.appearance_flags = RESET_ALPHA // CHOMPRemove
//hud.appearance_flags = RESET_ALPHA | RESET_COLOR // CHOMPRemove
//hud.alpha = 255 // CHOMPRemove
//HUD VARIANT end
add_overlay(hud)