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Update emote_vr.dm
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@@ -25,6 +25,10 @@
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if ("nme")
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nme()
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return TRUE
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if("chirp")
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message = "<B>The [src.name]</B> chirps!"
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playsound(src.loc, 'sound/misc/nymphchirp.ogg', 50, 0)
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m_type = 2
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if ("flip")
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var/danger = 1 //Base 1% chance to break something.
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var/list/involved_parts = list(BP_L_LEG, BP_R_LEG, BP_L_FOOT, BP_R_FOOT)
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