mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-12 03:02:54 +00:00
@@ -1002,7 +1002,7 @@ About the new airlock wires panel:
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if(operating || welded || locked)
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if(operating || welded || locked)
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return
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return
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if(!forced)
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if(!forced)
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//despite the name, this wire is for general door control.
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//despite the name, this wire is for general door control.
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//Bolts are already covered by the check for locked, above
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//Bolts are already covered by the check for locked, above
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if( !arePowerSystemsOn() || isWireCut(AIRLOCK_WIRE_OPEN_DOOR) )
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if( !arePowerSystemsOn() || isWireCut(AIRLOCK_WIRE_OPEN_DOOR) )
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return
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return
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@@ -1076,7 +1076,7 @@ About the new airlock wires panel:
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emitter_resistance *= 3
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emitter_resistance *= 3
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//if assembly is given, create the new door from the assembly
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//if assembly is given, create the new door from the assembly
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if (assembly)
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if (assembly && istype(assembly))
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assembly_type = assembly.type
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assembly_type = assembly.type
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electronics = assembly.electronics
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electronics = assembly.electronics
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@@ -1,54 +1,55 @@
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proc/createRandomZlevel()
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proc/createRandomZlevel()
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if(awaydestinations.len) //crude, but it saves another var!
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if(awaydestinations.len) //crude, but it saves another var!
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return
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return
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var/list/potentialRandomZlevels = list()
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var/list/potentialRandomZlevels = list()
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world << "\red \b Searching for away missions..."
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world << "\red \b Searching for away missions..."
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var/list/Lines = file2list("maps/RandomZLevels/fileList.txt")
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var/list/Lines = file2list("maps/RandomZLevels/fileList.txt")
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if(!Lines.len) return
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if(!Lines.len) return
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for (var/t in Lines)
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for (var/t in Lines)
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if (!t)
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if (!t)
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continue
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continue
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t = trim(t)
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t = trim(t)
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if (length(t) == 0)
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if (length(t) == 0)
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continue
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continue
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else if (copytext(t, 1, 2) == "#")
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else if (copytext(t, 1, 2) == "#")
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continue
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continue
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var/pos = findtext(t, " ")
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var/pos = findtext(t, " ")
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var/name = null
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var/name = null
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// var/value = null
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// var/value = null
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if (pos)
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if (pos)
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// No, don't do lowertext here, that breaks paths on linux
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// No, don't do lowertext here, that breaks paths on linux
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name = copytext(t, 1, pos)
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name = copytext(t, 1, pos)
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// value = copytext(t, pos + 1)
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// value = copytext(t, pos + 1)
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else
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else
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// No, don't do lowertext here, that breaks paths on linux
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// No, don't do lowertext here, that breaks paths on linux
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name = t
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name = t
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if (!name)
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if (!name)
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continue
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continue
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potentialRandomZlevels.Add(name)
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potentialRandomZlevels.Add(name)
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if(potentialRandomZlevels.len)
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if(potentialRandomZlevels.len)
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world << "\red \b Loading away mission..."
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world << "\red \b Loading away mission..."
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var/map = pick(potentialRandomZlevels)
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var/map = pick(potentialRandomZlevels)
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var/file = file(map)
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var/file = file(map)
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if(isfile(file))
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if(isfile(file))
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maploader.load_map(file, load_speed = 100)
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maploader.load_map(file)
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world.log << "away mission loaded: [map]"
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for(var/obj/effect/landmark/L in landmarks_list)
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if (L.name != "awaystart")
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for(var/obj/effect/landmark/L in landmarks_list)
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continue
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if (L.name != "awaystart")
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awaydestinations.Add(L)
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continue
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awaydestinations.Add(L)
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world << "\red \b Away mission loaded."
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world << "\red \b Away mission loaded."
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else
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world << "\red \b No away missions found."
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else
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return
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world << "\red \b No away missions found."
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return
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@@ -53,10 +53,9 @@ dmm_suite{
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*/
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*/
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verb/load_map(var/dmm_file as file, var/z_offset as num, var/load_speed as num)
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verb/load_map(var/dmm_file as file, var/z_offset as num)
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// dmm_file: A .dmm file to load (Required).
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// dmm_file: A .dmm file to load (Required).
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// z_offset: A number representing the z-level on which to start loading the map (Optional).
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// z_offset: A number representing the z-level on which to start loading the map (Optional).
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// load_speed: How many tiles should be loaded per second, defaults to no pause (Optional)
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verb/write_map(var/turf/t1 as turf, var/turf/t2 as turf, var/flags as num){
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verb/write_map(var/turf/t1 as turf, var/turf/t2 as turf, var/flags as num){
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// t1: A turf representing one corner of a three dimensional grid (Required).
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// t1: A turf representing one corner of a three dimensional grid (Required).
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