mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-11 18:53:06 +00:00
Implements turret trajectory prediction
- Adds trajectory checking for turrets, so they don't burn holes through other objects (like walls and AI's) if they wouldn't hit them anyway.
This commit is contained in:
@@ -385,7 +385,7 @@
|
||||
return //cannot shoot yourself
|
||||
if(istype(A, /obj/item/projectile))
|
||||
return
|
||||
if(istype(A, /mob/living))
|
||||
if(istype(A, /mob/living) || istype(A, /obj/mecha) || istype(A, /obj/vehicle))
|
||||
result = 2 //We hit someone, return 1!
|
||||
return
|
||||
result = 1
|
||||
@@ -424,15 +424,14 @@
|
||||
if(istype(M))
|
||||
return 1
|
||||
|
||||
/proc/check_trajectory(atom/target as mob, var/mob/living/user as mob, var/pass_flags=PASSTABLE|PASSGLASS|PASSGRILLE, flags=null) //Checks if you can hit them or not.
|
||||
if(!istype(target) || !istype(user))
|
||||
/proc/check_trajectory(atom/target as mob|obj, atom/firer as mob|obj, var/pass_flags=PASSTABLE|PASSGLASS|PASSGRILLE, flags=null) //Checks if you can hit them or not.
|
||||
if(!istype(target) || !istype(firer))
|
||||
return 0
|
||||
var/obj/item/projectile/test/trace = new /obj/item/projectile/test(get_step_to(user,target)) //Making the test....
|
||||
var/obj/item/projectile/test/trace = new /obj/item/projectile/test(get_step_to(firer,target)) //Making the test....
|
||||
trace.target = target
|
||||
if(!isnull(flags))
|
||||
trace.flags = flags //Set the flags...
|
||||
trace.pass_flags = pass_flags //And the pass flags to that of the real projectile...
|
||||
trace.firer = user
|
||||
var/output = trace.process() //Test it!
|
||||
qdel(trace) //No need for it anymore
|
||||
return output //Send it back to the gun!
|
||||
|
||||
Reference in New Issue
Block a user