mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-10 18:22:39 +00:00
Ports /vg/ instrument frame work, adds client based sound pref
Also shifts sound files which is 98% of the bulk here.
This commit is contained in:
@@ -92,3 +92,5 @@
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#define LAZYCLEARLIST(L) if(L) L.Cut()
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// Reads L or an empty list if L is not a list. Note: Does NOT assign, L may be an expression.
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#define SANITIZE_LIST(L) ( islist(L) ? L : list() )
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// Turns LAZYINITLIST(L) L[K] = V into ... for associated lists
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#define LAZYSET(L, K, V) if(!L) { L = list(); } L[K] = V;
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@@ -62,7 +62,7 @@
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if(hack_result && in_hack_mode)
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user << "<span class='notice'>Your hacking attempt was succesful!</span>"
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user.playsound_local(get_turf(src), 'sound/piano/A#6.ogg', 50)
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user.playsound_local(get_turf(src), 'sound/instruments/piano/An6.ogg', 50)
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else
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user << "<span class='warning'>Your hacking attempt failed!</span>"
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return 0
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@@ -1,392 +1,41 @@
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//copy pasta of the space piano, don't hurt me -Pete
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/obj/item/device/instrument
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name = "generic instrument"
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var/datum/song/handheld/song
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var/instrumentId = "generic"
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var/instrumentExt = "mid"
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icon = 'icons/obj/musician.dmi'
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force = 10
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/obj/item/device/violin
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/obj/item/device/instrument/New()
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..()
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song = new(instrumentId, src)
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song.instrumentExt = instrumentExt
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/obj/item/device/instrument/Destroy()
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qdel(song)
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song = null
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..()
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/obj/item/device/instrument/attack_self(mob/user as mob)
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if(!user.IsAdvancedToolUser())
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to_chat(user, "<span class='warning'>You don't have the dexterity to do this!</span>")
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return 1
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interact(user)
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/obj/item/device/instrument/interact(mob/user as mob)
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if(!user)
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return
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if(user.incapacitated() || user.lying)
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return
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user.set_machine(src)
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song.interact(user)
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/obj/item/device/instrument/violin
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name = "space violin"
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desc = "A wooden musical instrument with four strings and a bow. \"The devil went down to space, he was looking for an assistant to grief.\""
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icon = 'icons/obj/musician.dmi'
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icon_state = "violin"
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force = 10
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var/datum/song/song
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var/playing = 0
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var/help = 0
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var/edit = 1
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var/repeat = 0
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/obj/item/device/violin/proc/playnote(var/note as text)
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//world << "Note: [note]"
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var/soundfile
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/*BYOND loads resource files at compile time if they are ''. This means you can't really manipulate them dynamically.
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Tried doing it dynamically at first but its more trouble than its worth. Would have saved many lines tho.*/
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switch(note)
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if("Cn1") soundfile = 'sound/violin/Cn1.mid'
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if("C#1") soundfile = 'sound/violin/C#1.mid'
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if("Db1") soundfile = 'sound/violin/Db1.mid'
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if("Dn1") soundfile = 'sound/violin/Dn1.mid'
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if("D#1") soundfile = 'sound/violin/D#1.mid'
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if("Eb1") soundfile = 'sound/violin/Eb1.mid'
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if("En1") soundfile = 'sound/violin/En1.mid'
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if("E#1") soundfile = 'sound/violin/E#1.mid'
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if("Fb1") soundfile = 'sound/violin/Fb1.mid'
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if("Fn1") soundfile = 'sound/violin/Fn1.mid'
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if("F#1") soundfile = 'sound/violin/F#1.mid'
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if("Gb1") soundfile = 'sound/violin/Gb1.mid'
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if("Gn1") soundfile = 'sound/violin/Gn1.mid'
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if("G#1") soundfile = 'sound/violin/G#1.mid'
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if("Ab1") soundfile = 'sound/violin/Ab1.mid'
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if("An1") soundfile = 'sound/violin/An1.mid'
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if("A#1") soundfile = 'sound/violin/A#1.mid'
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if("Bb1") soundfile = 'sound/violin/Bb1.mid'
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if("Bn1") soundfile = 'sound/violin/Bn1.mid'
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if("B#1") soundfile = 'sound/violin/B#1.mid'
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if("Cb2") soundfile = 'sound/violin/Cb2.mid'
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if("Cn2") soundfile = 'sound/violin/Cn2.mid'
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if("C#2") soundfile = 'sound/violin/C#2.mid'
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if("Db2") soundfile = 'sound/violin/Db2.mid'
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if("Dn2") soundfile = 'sound/violin/Dn2.mid'
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if("D#2") soundfile = 'sound/violin/D#2.mid'
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if("Eb2") soundfile = 'sound/violin/Eb2.mid'
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if("En2") soundfile = 'sound/violin/En2.mid'
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if("E#2") soundfile = 'sound/violin/E#2.mid'
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if("Fb2") soundfile = 'sound/violin/Fb2.mid'
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if("Fn2") soundfile = 'sound/violin/Fn2.mid'
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if("F#2") soundfile = 'sound/violin/F#2.mid'
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if("Gb2") soundfile = 'sound/violin/Gb2.mid'
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if("Gn2") soundfile = 'sound/violin/Gn2.mid'
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if("G#2") soundfile = 'sound/violin/G#2.mid'
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if("Ab2") soundfile = 'sound/violin/Ab2.mid'
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if("An2") soundfile = 'sound/violin/An2.mid'
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if("A#2") soundfile = 'sound/violin/A#2.mid'
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if("Bb2") soundfile = 'sound/violin/Bb2.mid'
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if("Bn2") soundfile = 'sound/violin/Bn2.mid'
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if("B#2") soundfile = 'sound/violin/B#2.mid'
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if("Cb3") soundfile = 'sound/violin/Cb3.mid'
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if("Cn3") soundfile = 'sound/violin/Cn3.mid'
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if("C#3") soundfile = 'sound/violin/C#3.mid'
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if("Db3") soundfile = 'sound/violin/Db3.mid'
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if("Dn3") soundfile = 'sound/violin/Dn3.mid'
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if("D#3") soundfile = 'sound/violin/D#3.mid'
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if("Eb3") soundfile = 'sound/violin/Eb3.mid'
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if("En3") soundfile = 'sound/violin/En3.mid'
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if("E#3") soundfile = 'sound/violin/E#3.mid'
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if("Fb3") soundfile = 'sound/violin/Fb3.mid'
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if("Fn3") soundfile = 'sound/violin/Fn3.mid'
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if("F#3") soundfile = 'sound/violin/F#3.mid'
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if("Gb3") soundfile = 'sound/violin/Gb3.mid'
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if("Gn3") soundfile = 'sound/violin/Gn3.mid'
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if("G#3") soundfile = 'sound/violin/G#3.mid'
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if("Ab3") soundfile = 'sound/violin/Ab3.mid'
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if("An3") soundfile = 'sound/violin/An3.mid'
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if("A#3") soundfile = 'sound/violin/A#3.mid'
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if("Bb3") soundfile = 'sound/violin/Bb3.mid'
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if("Bn3") soundfile = 'sound/violin/Bn3.mid'
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if("B#3") soundfile = 'sound/violin/B#3.mid'
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if("Cb4") soundfile = 'sound/violin/Cb4.mid'
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if("Cn4") soundfile = 'sound/violin/Cn4.mid'
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if("C#4") soundfile = 'sound/violin/C#4.mid'
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if("Db4") soundfile = 'sound/violin/Db4.mid'
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if("Dn4") soundfile = 'sound/violin/Dn4.mid'
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if("D#4") soundfile = 'sound/violin/D#4.mid'
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if("Eb4") soundfile = 'sound/violin/Eb4.mid'
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if("En4") soundfile = 'sound/violin/En4.mid'
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if("E#4") soundfile = 'sound/violin/E#4.mid'
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if("Fb4") soundfile = 'sound/violin/Fb4.mid'
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if("Fn4") soundfile = 'sound/violin/Fn4.mid'
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if("F#4") soundfile = 'sound/violin/F#4.mid'
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if("Gb4") soundfile = 'sound/violin/Gb4.mid'
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if("Gn4") soundfile = 'sound/violin/Gn4.mid'
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if("G#4") soundfile = 'sound/violin/G#4.mid'
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if("Ab4") soundfile = 'sound/violin/Ab4.mid'
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if("An4") soundfile = 'sound/violin/An4.mid'
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if("A#4") soundfile = 'sound/violin/A#4.mid'
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if("Bb4") soundfile = 'sound/violin/Bb4.mid'
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if("Bn4") soundfile = 'sound/violin/Bn4.mid'
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if("B#4") soundfile = 'sound/violin/B#4.mid'
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if("Cb5") soundfile = 'sound/violin/Cb5.mid'
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if("Cn5") soundfile = 'sound/violin/Cn5.mid'
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if("C#5") soundfile = 'sound/violin/C#5.mid'
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if("Db5") soundfile = 'sound/violin/Db5.mid'
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if("Dn5") soundfile = 'sound/violin/Dn5.mid'
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if("D#5") soundfile = 'sound/violin/D#5.mid'
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if("Eb5") soundfile = 'sound/violin/Eb5.mid'
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if("En5") soundfile = 'sound/violin/En5.mid'
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if("E#5") soundfile = 'sound/violin/E#5.mid'
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if("Fb5") soundfile = 'sound/violin/Fb5.mid'
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if("Fn5") soundfile = 'sound/violin/Fn5.mid'
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if("F#5") soundfile = 'sound/violin/F#5.mid'
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if("Gb5") soundfile = 'sound/violin/Gb5.mid'
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if("Gn5") soundfile = 'sound/violin/Gn5.mid'
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if("G#5") soundfile = 'sound/violin/G#5.mid'
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if("Ab5") soundfile = 'sound/violin/Ab5.mid'
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if("An5") soundfile = 'sound/violin/An5.mid'
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if("A#5") soundfile = 'sound/violin/A#5.mid'
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if("Bb5") soundfile = 'sound/violin/Bb5.mid'
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if("Bn5") soundfile = 'sound/violin/Bn5.mid'
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if("B#5") soundfile = 'sound/violin/B#5.mid'
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if("Cb6") soundfile = 'sound/violin/Cb6.mid'
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if("Cn6") soundfile = 'sound/violin/Cn6.mid'
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if("C#6") soundfile = 'sound/violin/C#6.mid'
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if("Db6") soundfile = 'sound/violin/Db6.mid'
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if("Dn6") soundfile = 'sound/violin/Dn6.mid'
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if("D#6") soundfile = 'sound/violin/D#6.mid'
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if("Eb6") soundfile = 'sound/violin/Eb6.mid'
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if("En6") soundfile = 'sound/violin/En6.mid'
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if("E#6") soundfile = 'sound/violin/E#6.mid'
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if("Fb6") soundfile = 'sound/violin/Fb6.mid'
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if("Fn6") soundfile = 'sound/violin/Fn6.mid'
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if("F#6") soundfile = 'sound/violin/F#6.mid'
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if("Gb6") soundfile = 'sound/violin/Gb6.mid'
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if("Gn6") soundfile = 'sound/violin/Gn6.mid'
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if("G#6") soundfile = 'sound/violin/G#6.mid'
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if("Ab6") soundfile = 'sound/violin/Ab6.mid'
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if("An6") soundfile = 'sound/violin/An6.mid'
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if("A#6") soundfile = 'sound/violin/A#6.mid'
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if("Bb6") soundfile = 'sound/violin/Bb6.mid'
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if("Bn6") soundfile = 'sound/violin/Bn6.mid'
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if("B#6") soundfile = 'sound/violin/B#6.mid'
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if("Cb7") soundfile = 'sound/violin/Cb7.mid'
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if("Cn7") soundfile = 'sound/violin/Cn7.mid'
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if("C#7") soundfile = 'sound/violin/C#7.mid'
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if("Db7") soundfile = 'sound/violin/Db7.mid'
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if("Dn7") soundfile = 'sound/violin/Dn7.mid'
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if("D#7") soundfile = 'sound/violin/D#7.mid'
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if("Eb7") soundfile = 'sound/violin/Eb7.mid'
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if("En7") soundfile = 'sound/violin/En7.mid'
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if("E#7") soundfile = 'sound/violin/E#7.mid'
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if("Fb7") soundfile = 'sound/violin/Fb7.mid'
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if("Fn7") soundfile = 'sound/violin/Fn7.mid'
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if("F#7") soundfile = 'sound/violin/F#7.mid'
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if("Gb7") soundfile = 'sound/violin/Gb7.mid'
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if("Gn7") soundfile = 'sound/violin/Gn7.mid'
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if("G#7") soundfile = 'sound/violin/G#7.mid'
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if("Ab7") soundfile = 'sound/violin/Ab7.mid'
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if("An7") soundfile = 'sound/violin/An7.mid'
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if("A#7") soundfile = 'sound/violin/A#7.mid'
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if("Bb7") soundfile = 'sound/violin/Bb7.mid'
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if("Bn7") soundfile = 'sound/violin/Bn7.mid'
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if("B#7") soundfile = 'sound/violin/B#7.mid'
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if("Cb8") soundfile = 'sound/violin/Cb8.mid'
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if("Cn8") soundfile = 'sound/violin/Cn8.mid'
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if("C#8") soundfile = 'sound/violin/C#8.mid'
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if("Db8") soundfile = 'sound/violin/Db8.mid'
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if("Dn8") soundfile = 'sound/violin/Dn8.mid'
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if("D#8") soundfile = 'sound/violin/D#8.mid'
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if("Eb8") soundfile = 'sound/violin/Eb8.mid'
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if("En8") soundfile = 'sound/violin/En8.mid'
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if("E#8") soundfile = 'sound/violin/E#8.mid'
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if("Fb8") soundfile = 'sound/violin/Fb8.mid'
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if("Fn8") soundfile = 'sound/violin/Fn8.mid'
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if("F#8") soundfile = 'sound/violin/F#8.mid'
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if("Gb8") soundfile = 'sound/violin/Gb8.mid'
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if("Gn8") soundfile = 'sound/violin/Gn8.mid'
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if("G#8") soundfile = 'sound/violin/G#8.mid'
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if("Ab8") soundfile = 'sound/violin/Ab8.mid'
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if("An8") soundfile = 'sound/violin/An8.mid'
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if("A#8") soundfile = 'sound/violin/A#8.mid'
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if("Bb8") soundfile = 'sound/violin/Bb8.mid'
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if("Bn8") soundfile = 'sound/violin/Bn8.mid'
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if("B#8") soundfile = 'sound/violin/B#8.mid'
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if("Cb9") soundfile = 'sound/violin/Cb9.mid'
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if("Cn9") soundfile = 'sound/violin/Cn9.mid'
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else return
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hearers(15, get_turf(src)) << sound(soundfile)
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/obj/item/device/violin/proc/playsong()
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do
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var/cur_oct[7]
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var/cur_acc[7]
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for(var/i = 1 to 7)
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cur_oct[i] = "3"
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cur_acc[i] = "n"
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for(var/line in song.lines)
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//world << line
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for(var/beat in splittext(lowertext(line), ","))
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//world << "beat: [beat]"
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var/list/notes = splittext(beat, "/")
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for(var/note in splittext(notes[1], "-"))
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//world << "note: [note]"
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if(!playing || !isliving(loc))//If the violin is playing, or isn't held by a person
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playing = 0
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return
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if(lentext(note) == 0)
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continue
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//world << "Parse: [copytext(note,1,2)]"
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var/cur_note = text2ascii(note) - 96
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if(cur_note < 1 || cur_note > 7)
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continue
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for(var/i=2 to lentext(note))
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var/ni = copytext(note,i,i+1)
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if(!text2num(ni))
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if(ni == "#" || ni == "b" || ni == "n")
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cur_acc[cur_note] = ni
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else if(ni == "s")
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cur_acc[cur_note] = "#" // so shift is never required
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else
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cur_oct[cur_note] = ni
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playnote(uppertext(copytext(note,1,2)) + cur_acc[cur_note] + cur_oct[cur_note])
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if(notes.len >= 2 && text2num(notes[2]))
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sleep(song.tempo / text2num(notes[2]))
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else
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sleep(song.tempo)
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if(repeat > 0)
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repeat-- //Infinite loops are baaaad.
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while(repeat > 0)
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playing = 0
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/obj/item/device/violin/attack_self(mob/user as mob)
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if(!isliving(user) || user.stat || user.restrained() || user.lying) return
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user.set_machine(src)
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var/dat = "<HEAD><TITLE>Violin</TITLE></HEAD><BODY>"
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if(song)
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if(song.lines.len > 0 && !(playing))
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dat += "<A href='?src=\ref[src];play=1'>Play Song</A><BR><BR>"
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dat += "<A href='?src=\ref[src];repeat=1'>Repeat Song: [repeat] times.</A><BR><BR>"
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if(playing)
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dat += "<A href='?src=\ref[src];stop=1'>Stop Playing</A><BR>"
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dat += "Repeats left: [repeat].<BR><BR>"
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if(!edit)
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dat += "<A href='?src=\ref[src];edit=2'>Show Editor</A><BR><BR>"
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else
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dat += "<A href='?src=\ref[src];edit=1'>Hide Editor</A><BR>"
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dat += "<A href='?src=\ref[src];newsong=1'>Start a New Song</A><BR>"
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dat += "<A href='?src=\ref[src];import=1'>Import a Song</A><BR><BR>"
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if(song)
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var/calctempo = (10/song.tempo)*60
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dat += "Tempo : <A href='?src=\ref[src];tempo=10'>-</A><A href='?src=\ref[src];tempo=1'>-</A> [calctempo] BPM <A href='?src=\ref[src];tempo=-1'>+</A><A href='?src=\ref[src];tempo=-10'>+</A><BR><BR>"
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var/linecount = 0
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for(var/line in song.lines)
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linecount += 1
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dat += "Line [linecount]: [line] <A href='?src=\ref[src];deleteline=[linecount]'>Delete Line</A> <A href='?src=\ref[src];modifyline=[linecount]'>Modify Line</A><BR>"
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dat += "<A href='?src=\ref[src];newline=1'>Add Line</A><BR><BR>"
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if(help)
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dat += "<A href='?src=\ref[src];help=1'>Hide Help</A><BR>"
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dat += {"
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Lines are a series of chords, separated by commas (,), each with notes seperated by hyphens (-).<br>
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Every note in a chord will play together, with chord timed by the tempo.<br>
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<br>
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Notes are played by the names of the note, and optionally, the accidental, and/or the octave number.<br>
|
||||
By default, every note is natural and in octave 3. Defining otherwise is remembered for each note.<br>
|
||||
Example: <i>C,D,E,F,G,A,B</i> will play a C major scale.<br>
|
||||
After a note has an accidental placed, it will be remembered: <i>C,C4,C,C3</i> is <i>C3,C4,C4,C3</i><br>
|
||||
Chords can be played simply by seperating each note with a hyphon: <i>A-C#,Cn-E,E-G#,Gn-B</i><br>
|
||||
A pause may be denoted by an empty chord: <i>C,E,,C,G</i><br>
|
||||
To make a chord be a different time, end it with /x, where the chord length will be length<br>
|
||||
defined by tempo / x: <i>C,G/2,E/4</i><br>
|
||||
Combined, an example is: <i>E-E4/4,/2,G#/8,B/8,E3-E4/4</i>
|
||||
<br>
|
||||
Lines may be up to 50 characters.<br>
|
||||
A song may only contain up to 50 lines.<br>
|
||||
"}
|
||||
else
|
||||
dat += "<A href='?src=\ref[src];help=2'>Show Help</A><BR>"
|
||||
dat += "</BODY></HTML>"
|
||||
user << browse(dat, "window=violin;size=700x300")
|
||||
onclose(user, "violin")
|
||||
|
||||
/obj/item/device/violin/Topic(href, href_list)
|
||||
|
||||
if(!in_range(src, usr) || issilicon(usr) || !isliving(usr) || !usr.canmove || usr.restrained())
|
||||
usr << browse(null, "window=violin;size=700x300")
|
||||
onclose(usr, "violin")
|
||||
return
|
||||
|
||||
if(href_list["newsong"])
|
||||
song = new()
|
||||
else if(song)
|
||||
if(href_list["repeat"]) //Changing this from a toggle to a number of repeats to avoid infinite loops.
|
||||
if(playing) return //So that people cant keep adding to repeat. If the do it intentionally, it could result in the server crashing.
|
||||
var/tempnum = input("How many times do you want to repeat this piece? (max:10)") as num|null
|
||||
if(tempnum > 10)
|
||||
tempnum = 10
|
||||
if(tempnum < 0)
|
||||
tempnum = 0
|
||||
repeat = round(tempnum)
|
||||
|
||||
else if(href_list["tempo"])
|
||||
song.tempo += round(text2num(href_list["tempo"]))
|
||||
if(song.tempo < 1)
|
||||
song.tempo = 1
|
||||
|
||||
else if(href_list["play"])
|
||||
if(song)
|
||||
playing = 1
|
||||
spawn() playsong()
|
||||
|
||||
else if(href_list["newline"])
|
||||
var/newline = html_encode(input("Enter your line: ", "violin") as text|null)
|
||||
if(!newline)
|
||||
return
|
||||
if(song.lines.len > 50)
|
||||
return
|
||||
if(lentext(newline) > 50)
|
||||
newline = copytext(newline, 1, 50)
|
||||
song.lines.Add(newline)
|
||||
|
||||
else if(href_list["deleteline"])
|
||||
var/num = round(text2num(href_list["deleteline"]))
|
||||
if(num > song.lines.len || num < 1)
|
||||
return
|
||||
song.lines.Cut(num, num+1)
|
||||
|
||||
else if(href_list["modifyline"])
|
||||
var/num = round(text2num(href_list["modifyline"]),1)
|
||||
var/content = html_encode(input("Enter your line: ", "violin", song.lines[num]) as text|null)
|
||||
if(!content)
|
||||
return
|
||||
if(lentext(content) > 50)
|
||||
content = copytext(content, 1, 50)
|
||||
if(num > song.lines.len || num < 1)
|
||||
return
|
||||
song.lines[num] = content
|
||||
|
||||
else if(href_list["stop"])
|
||||
playing = 0
|
||||
|
||||
else if(href_list["help"])
|
||||
help = text2num(href_list["help"]) - 1
|
||||
|
||||
else if(href_list["edit"])
|
||||
edit = text2num(href_list["edit"]) - 1
|
||||
|
||||
else if(href_list["import"])
|
||||
var/t = ""
|
||||
do
|
||||
t = html_encode(input(usr, "Please paste the entire song, formatted:", text("[]", name), t) as message)
|
||||
if(!in_range(src, usr))
|
||||
return
|
||||
|
||||
if(lentext(t) >= 3072)
|
||||
var/cont = input(usr, "Your message is too long! Would you like to continue editing it?", "", "yes") in list("yes", "no")
|
||||
if(cont == "no")
|
||||
break
|
||||
while(lentext(t) > 3072)
|
||||
|
||||
//split into lines
|
||||
spawn()
|
||||
var/list/lines = splittext(t, "\n")
|
||||
var/tempo = 5
|
||||
if(copytext(lines[1],1,6) == "BPM: ")
|
||||
tempo = 600 / text2num(copytext(lines[1],6))
|
||||
lines.Cut(1,2)
|
||||
if(lines.len > 50)
|
||||
usr << "Too many lines!"
|
||||
lines.Cut(51)
|
||||
var/linenum = 1
|
||||
for(var/l in lines)
|
||||
if(lentext(l) > 50)
|
||||
usr << "Line [linenum] too long!"
|
||||
lines.Remove(l)
|
||||
else
|
||||
linenum++
|
||||
song = new()
|
||||
song.lines = lines
|
||||
song.tempo = tempo
|
||||
|
||||
add_fingerprint(usr)
|
||||
for(var/mob/M in viewers(1, loc))
|
||||
if((M.client && M.machine == src))
|
||||
attack_self(M)
|
||||
return
|
||||
attack_verb = list("smashed")
|
||||
instrumentId = "violin"
|
||||
|
||||
@@ -101,7 +101,7 @@
|
||||
/obj/item/weapon/reagent_containers/food/snacks/grown/ambrosiadeus,
|
||||
/obj/item/weapon/reagent_containers/food/snacks/grown/ambrosiavulgaris,
|
||||
/obj/item/device/paicard,
|
||||
/obj/item/device/violin,
|
||||
/obj/item/device/instrument/violin,
|
||||
/obj/item/weapon/storage/belt/utility/full,
|
||||
/obj/item/clothing/accessory/tie/horrible)
|
||||
|
||||
|
||||
@@ -1,23 +1,307 @@
|
||||
//This file was auto-corrected by findeclaration.exe on 25.5.2012 20:42:32
|
||||
|
||||
#define MUSICIAN_HEARCHECK_MINDELAY 4
|
||||
#define INSTRUMENT_MAX_LINE_LENGTH 300
|
||||
#define INSTRUMENT_MAX_LINE_NUMBER 50
|
||||
|
||||
/datum/song
|
||||
var/name = "Untitled"
|
||||
var/list/lines = new()
|
||||
var/tempo = 5
|
||||
var/tempo = 5 // delay between notes
|
||||
|
||||
var/playing = 0 // if we're playing
|
||||
var/help = 0 // if help is open
|
||||
var/edit = 1 // if we're in editing mode
|
||||
var/repeat = 0 // number of times remaining to repeat
|
||||
var/max_repeats = 10 // maximum times we can repeat
|
||||
|
||||
var/instrumentDir = "piano" // the folder with the sounds
|
||||
var/instrumentExt = "ogg" // the file extension
|
||||
var/obj/instrumentObj = null // the associated obj playing the sound
|
||||
var/last_hearcheck = 0
|
||||
var/list/hearing_mobs
|
||||
|
||||
/datum/song/New(dir, obj, ext = "ogg")
|
||||
instrumentDir = dir
|
||||
instrumentObj = obj
|
||||
instrumentExt = ext
|
||||
|
||||
/datum/song/Destroy()
|
||||
instrumentObj = null
|
||||
return ..()
|
||||
|
||||
|
||||
// note is a number from 1-7 for A-G
|
||||
// acc is either "b", "n", or "#"
|
||||
// oct is 1-8 (or 9 for C)
|
||||
/datum/song/proc/playnote(note, acc as text, oct)
|
||||
// handle accidental -> B<>C of E<>F
|
||||
if(acc == "b" && (note == 3 || note == 6)) // C or F
|
||||
if(note == 3)
|
||||
oct--
|
||||
note--
|
||||
acc = "n"
|
||||
else if(acc == "#" && (note == 2 || note == 5)) // B or E
|
||||
if(note == 2)
|
||||
oct++
|
||||
note++
|
||||
acc = "n"
|
||||
else if(acc == "#" && (note == 7)) //G#
|
||||
note = 1
|
||||
acc = "b"
|
||||
else if(acc == "#") // mass convert all sharps to flats, octave jump already handled
|
||||
acc = "b"
|
||||
note++
|
||||
|
||||
// check octave, C is allowed to go to 9
|
||||
if(oct < 1 || (note == 3 ? oct > 9 : oct > 8))
|
||||
return
|
||||
|
||||
// now generate name
|
||||
var/soundfile = "sound/instruments/[instrumentDir]/[ascii2text(note+64)][acc][oct].[instrumentExt]"
|
||||
soundfile = file(soundfile)
|
||||
// make sure the note exists
|
||||
if(!fexists(soundfile))
|
||||
return
|
||||
// and play
|
||||
var/turf/source = get_turf(instrumentObj)
|
||||
if((world.time - MUSICIAN_HEARCHECK_MINDELAY) > last_hearcheck)
|
||||
LAZYCLEARLIST(hearing_mobs)
|
||||
for(var/mob/M in hearers(15, source))
|
||||
if(!M.client || !(M.is_preference_enabled(/datum/client_preference/instrument_toggle)))
|
||||
continue
|
||||
LAZYSET(hearing_mobs, M, TRUE)
|
||||
last_hearcheck = world.time
|
||||
var/sound/music_played = sound(soundfile)
|
||||
for(var/i in hearing_mobs)
|
||||
var/mob/M = i
|
||||
M.playsound_local(source, null, 100, falloff = 5, S = music_played)
|
||||
|
||||
/datum/song/proc/updateDialog(mob/user)
|
||||
instrumentObj.updateDialog() // assumes it's an object in world, override if otherwise
|
||||
|
||||
/datum/song/proc/shouldStopPlaying(mob/user)
|
||||
if(instrumentObj)
|
||||
if(!instrumentObj.Adjacent(user) || user.stat)
|
||||
return 1
|
||||
return !instrumentObj.anchored // add special cases to stop in subclasses
|
||||
else
|
||||
return 1
|
||||
|
||||
/datum/song/proc/playsong(mob/user)
|
||||
while(repeat >= 0)
|
||||
var/cur_oct[7]
|
||||
var/cur_acc[7]
|
||||
for(var/i = 1 to 7)
|
||||
cur_oct[i] = 3
|
||||
cur_acc[i] = "n"
|
||||
|
||||
for(var/line in lines)
|
||||
for(var/beat in splittext(lowertext(line), ","))
|
||||
var/list/notes = splittext(beat, "/")
|
||||
for(var/note in splittext(notes[1], "-"))
|
||||
if(!playing || shouldStopPlaying(user))//If the instrument is playing, or special case
|
||||
playing = 0
|
||||
return
|
||||
if(lentext(note) == 0)
|
||||
continue
|
||||
var/cur_note = text2ascii(note) - 96
|
||||
if(cur_note < 1 || cur_note > 7)
|
||||
continue
|
||||
for(var/i=2 to lentext(note))
|
||||
var/ni = copytext(note,i,i+1)
|
||||
if(!text2num(ni))
|
||||
if(ni == "#" || ni == "b" || ni == "n")
|
||||
cur_acc[cur_note] = ni
|
||||
else if(ni == "s")
|
||||
cur_acc[cur_note] = "#" // so shift is never required
|
||||
else
|
||||
cur_oct[cur_note] = text2num(ni)
|
||||
playnote(cur_note, cur_acc[cur_note], cur_oct[cur_note])
|
||||
if(notes.len >= 2 && text2num(notes[2]))
|
||||
sleep(sanitize_tempo(tempo / text2num(notes[2])))
|
||||
else
|
||||
sleep(tempo)
|
||||
repeat--
|
||||
playing = 0
|
||||
repeat = 0
|
||||
updateDialog(user)
|
||||
|
||||
/datum/song/proc/interact(mob/user)
|
||||
var/dat = ""
|
||||
if(lines.len > 0)
|
||||
dat += "<H3>Playback</H3>"
|
||||
if(!playing)
|
||||
dat += {"<A href='?src=\ref[src];play=1'>Play</A> <SPAN CLASS='linkOn'>Stop</SPAN><BR><BR>
|
||||
Repeat Song:
|
||||
[repeat > 0 ? "<A href='?src=\ref[src];repeat=-10'>-</A><A href='?src=\ref[src];repeat=-1'>-</A>" : "<SPAN CLASS='linkOff'>-</SPAN><SPAN CLASS='linkOff'>-</SPAN>"]
|
||||
[repeat] times
|
||||
[repeat < max_repeats ? "<A href='?src=\ref[src];repeat=1'>+</A><A href='?src=\ref[src];repeat=10'>+</A>" : "<SPAN CLASS='linkOff'>+</SPAN><SPAN CLASS='linkOff'>+</SPAN>"]
|
||||
<BR>"}
|
||||
else
|
||||
dat += {"<SPAN CLASS='linkOn'>Play</SPAN> <A href='?src=\ref[src];stop=1'>Stop</A><BR>
|
||||
Repeats left: <B>[repeat]</B><BR>"}
|
||||
if(!edit)
|
||||
dat += "<BR><B><A href='?src=\ref[src];edit=2'>Show Editor</A></B><BR>"
|
||||
else
|
||||
var/bpm = round(600 / tempo)
|
||||
dat += {"<H3>Editing</H3>
|
||||
<B><A href='?src=\ref[src];edit=1'>Hide Editor</A></B>
|
||||
<A href='?src=\ref[src];newsong=1'>Start a New Song</A>
|
||||
<A href='?src=\ref[src];import=1'>Import a Song</A><BR><BR>
|
||||
Tempo: <A href='?src=\ref[src];tempo=[world.tick_lag]'>-</A> [bpm] BPM <A href='?src=\ref[src];tempo=-[world.tick_lag]'>+</A><BR><BR>"}
|
||||
var/linecount = 0
|
||||
for(var/line in lines)
|
||||
linecount += 1
|
||||
dat += "Line [linecount]: <A href='?src=\ref[src];modifyline=[linecount]'>Edit</A> <A href='?src=\ref[src];deleteline=[linecount]'>X</A> [line]<BR>"
|
||||
dat += "<A href='?src=\ref[src];newline=1'>Add Line</A><BR><BR>"
|
||||
if(help)
|
||||
dat += {"<B><A href='?src=\ref[src];help=1'>Hide Help</A></B><BR>
|
||||
Lines are a series of chords, separated by commas (,), each with notes seperated by hyphens (-).<br>
|
||||
Every note in a chord will play together, with chord timed by the tempo.<br>
|
||||
<br>
|
||||
Notes are played by the names of the note, and optionally, the accidental, and/or the octave number.<br>
|
||||
By default, every note is natural and in octave 3. Defining otherwise is remembered for each note.<br>
|
||||
Example: <i>C,D,E,F,G,A,B</i> will play a C major scale.<br>
|
||||
After a note has an accidental placed, it will be remembered: <i>C,C4,C,C3</i> is C3,C4,C4,C3</i><br>
|
||||
Chords can be played simply by seperating each note with a hyphon: <i>A-C#,Cn-E,E-G#,Gn-B</i><br>
|
||||
A pause may be denoted by an empty chord: <i>C,E,,C,G</i><br>
|
||||
To make a chord be a different time, end it with /x, where the chord length will be length<br>
|
||||
defined by tempo / x: <i>C,G/2,E/4</i><br>
|
||||
Combined, an example is: <i>E-E4/4,F#/2,G#/8,B/8,E3-E4/4</i>
|
||||
<br>
|
||||
Lines may be up to 50 characters.<br>
|
||||
A song may only contain up to 50 lines.<br>
|
||||
"}
|
||||
else
|
||||
dat += "<B><A href='?src=\ref[src];help=2'>Show Help</A></B><BR>"
|
||||
var/datum/browser/popup = new(user, "instrument", instrumentObj.name, 700, 500)
|
||||
popup.set_content(dat)
|
||||
popup.set_title_image(user.browse_rsc_icon(instrumentObj.icon, instrumentObj.icon_state))
|
||||
popup.open()
|
||||
|
||||
/datum/song/Topic(href, href_list)
|
||||
if(!instrumentObj.Adjacent(usr) || usr.stat)
|
||||
usr << browse(null, "window=instrument")
|
||||
usr.unset_machine()
|
||||
return
|
||||
instrumentObj.add_fingerprint(usr)
|
||||
if(href_list["newsong"])
|
||||
lines = new()
|
||||
tempo = sanitize_tempo(5) // default 120 BPM
|
||||
name = ""
|
||||
else if(href_list["import"])
|
||||
var/t = ""
|
||||
do
|
||||
t = html_encode(input(usr, "Please paste the entire song, formatted:", text("[]", name), t) as message)
|
||||
if(!in_range(instrumentObj, usr))
|
||||
return
|
||||
if(lentext(t) >= INSTRUMENT_MAX_LINE_LENGTH*INSTRUMENT_MAX_LINE_NUMBER)
|
||||
var/cont = input(usr, "Your message is too long! Would you like to continue editing it?", "", "yes") in list("yes", "no")
|
||||
if(cont == "no")
|
||||
break
|
||||
while(lentext(t) > INSTRUMENT_MAX_LINE_LENGTH*INSTRUMENT_MAX_LINE_NUMBER)
|
||||
//split into lines
|
||||
spawn()
|
||||
lines = splittext(t, "\n")
|
||||
if(copytext(lines[1],1,6) == "BPM: ")
|
||||
tempo = sanitize_tempo(600 / text2num(copytext(lines[1],6)))
|
||||
lines.Cut(1,2)
|
||||
else
|
||||
tempo = sanitize_tempo(5) // default 120 BPM
|
||||
if(lines.len > INSTRUMENT_MAX_LINE_NUMBER)
|
||||
usr << "Too many lines!"
|
||||
lines.Cut(INSTRUMENT_MAX_LINE_NUMBER+1)
|
||||
var/linenum = 1
|
||||
for(var/l in lines)
|
||||
if(lentext(l) > INSTRUMENT_MAX_LINE_LENGTH)
|
||||
usr << "Line [linenum] too long!"
|
||||
lines.Remove(l)
|
||||
else
|
||||
linenum++
|
||||
updateDialog(usr) // make sure updates when complete
|
||||
else if(href_list["help"])
|
||||
help = text2num(href_list["help"]) - 1
|
||||
else if(href_list["edit"])
|
||||
edit = text2num(href_list["edit"]) - 1
|
||||
if(href_list["repeat"]) //Changing this from a toggle to a number of repeats to avoid infinite loops.
|
||||
if(playing)
|
||||
return //So that people cant keep adding to repeat. If the do it intentionally, it could result in the server crashing.
|
||||
repeat += round(text2num(href_list["repeat"]))
|
||||
if(repeat < 0)
|
||||
repeat = 0
|
||||
if(repeat > max_repeats)
|
||||
repeat = max_repeats
|
||||
else if(href_list["tempo"])
|
||||
tempo = sanitize_tempo(tempo + text2num(href_list["tempo"]))
|
||||
else if(href_list["play"])
|
||||
playing = 1
|
||||
spawn()
|
||||
playsong(usr)
|
||||
else if(href_list["newline"])
|
||||
var/newline = html_encode(input("Enter your line: ", instrumentObj.name) as text|null)
|
||||
if(!newline || !in_range(instrumentObj, usr))
|
||||
return
|
||||
if(lines.len > INSTRUMENT_MAX_LINE_NUMBER)
|
||||
return
|
||||
if(lentext(newline) > INSTRUMENT_MAX_LINE_LENGTH)
|
||||
newline = copytext(newline, 1, INSTRUMENT_MAX_LINE_LENGTH)
|
||||
lines.Add(newline)
|
||||
else if(href_list["deleteline"])
|
||||
var/num = round(text2num(href_list["deleteline"]))
|
||||
if(num > lines.len || num < 1)
|
||||
return
|
||||
lines.Cut(num, num+1)
|
||||
else if(href_list["modifyline"])
|
||||
var/num = round(text2num(href_list["modifyline"]),1)
|
||||
var/content = html_encode(input("Enter your line: ", instrumentObj.name, lines[num]) as text|null)
|
||||
if(!content || !in_range(instrumentObj, usr))
|
||||
return
|
||||
if(lentext(content) > INSTRUMENT_MAX_LINE_LENGTH)
|
||||
content = copytext(content, 1, INSTRUMENT_MAX_LINE_LENGTH)
|
||||
if(num > lines.len || num < 1)
|
||||
return
|
||||
lines[num] = content
|
||||
else if(href_list["stop"])
|
||||
playing = 0
|
||||
updateDialog(usr)
|
||||
return
|
||||
|
||||
/datum/song/proc/sanitize_tempo(new_tempo)
|
||||
new_tempo = abs(new_tempo)
|
||||
return max(round(new_tempo, world.tick_lag), world.tick_lag)
|
||||
|
||||
// subclass for handheld instruments, like violin
|
||||
/datum/song/handheld
|
||||
|
||||
/datum/song/handheld/updateDialog(mob/user)
|
||||
instrumentObj.interact(user)
|
||||
|
||||
/datum/song/handheld/shouldStopPlaying()
|
||||
if(instrumentObj)
|
||||
return !isliving(instrumentObj.loc)
|
||||
else
|
||||
return 1
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
/obj/structure/device/piano
|
||||
name = "space minimoog"
|
||||
name = "space piano"
|
||||
desc = "This is a space piano; just like a regular piano, but always in tune! Even if the musician isn't."
|
||||
icon = 'icons/obj/musician.dmi'
|
||||
icon_state = "minimoog"
|
||||
icon_state = "piano"
|
||||
anchored = 1
|
||||
density = 1
|
||||
var/datum/song/song
|
||||
var/playing = 0
|
||||
var/help = 0
|
||||
var/edit = 1
|
||||
var/repeat = 0
|
||||
|
||||
/obj/structure/device/piano/minimoog
|
||||
name = "space minimoog"
|
||||
icon_state = "minimoog"
|
||||
desc = "This is a minimoog; just like a space piano, but more spacey!"
|
||||
|
||||
/obj/structure/device/piano/New()
|
||||
..()
|
||||
song = new("piano", src)
|
||||
|
||||
if(prob(50))
|
||||
name = "space minimoog"
|
||||
desc = "This is a minimoog, like a space piano, but more spacey!"
|
||||
@@ -27,6 +311,11 @@
|
||||
desc = "This is a space piano, like a regular piano, but always in tune! Even if the musician isn't."
|
||||
icon_state = "piano"
|
||||
|
||||
/obj/structure/device/piano/Destroy()
|
||||
qdel(song)
|
||||
song = null
|
||||
..()
|
||||
|
||||
/obj/structure/device/piano/verb/rotate()
|
||||
set name = "Rotate Piano"
|
||||
set category = "Object"
|
||||
@@ -44,389 +333,18 @@
|
||||
src.set_dir(turn(src.dir, 90))
|
||||
return
|
||||
|
||||
/obj/structure/device/piano/proc/playnote(var/note as text)
|
||||
//world << "Note: [note]"
|
||||
var/soundfile
|
||||
/*BYOND loads resource files at compile time if they are ''. This means you can't really manipulate them dynamically.
|
||||
Tried doing it dynamically at first but its more trouble than its worth. Would have saved many lines tho.*/
|
||||
switch(note)
|
||||
if("Cn1") soundfile = 'sound/piano/Cn1.ogg'
|
||||
if("C#1") soundfile = 'sound/piano/C#1.ogg'
|
||||
if("Db1") soundfile = 'sound/piano/Db1.ogg'
|
||||
if("Dn1") soundfile = 'sound/piano/Dn1.ogg'
|
||||
if("D#1") soundfile = 'sound/piano/D#1.ogg'
|
||||
if("Eb1") soundfile = 'sound/piano/Eb1.ogg'
|
||||
if("En1") soundfile = 'sound/piano/En1.ogg'
|
||||
if("E#1") soundfile = 'sound/piano/E#1.ogg'
|
||||
if("Fb1") soundfile = 'sound/piano/Fb1.ogg'
|
||||
if("Fn1") soundfile = 'sound/piano/Fn1.ogg'
|
||||
if("F#1") soundfile = 'sound/piano/F#1.ogg'
|
||||
if("Gb1") soundfile = 'sound/piano/Gb1.ogg'
|
||||
if("Gn1") soundfile = 'sound/piano/Gn1.ogg'
|
||||
if("G#1") soundfile = 'sound/piano/G#1.ogg'
|
||||
if("Ab1") soundfile = 'sound/piano/Ab1.ogg'
|
||||
if("An1") soundfile = 'sound/piano/An1.ogg'
|
||||
if("A#1") soundfile = 'sound/piano/A#1.ogg'
|
||||
if("Bb1") soundfile = 'sound/piano/Bb1.ogg'
|
||||
if("Bn1") soundfile = 'sound/piano/Bn1.ogg'
|
||||
if("B#1") soundfile = 'sound/piano/B#1.ogg'
|
||||
if("Cb2") soundfile = 'sound/piano/Cb2.ogg'
|
||||
if("Cn2") soundfile = 'sound/piano/Cn2.ogg'
|
||||
if("C#2") soundfile = 'sound/piano/C#2.ogg'
|
||||
if("Db2") soundfile = 'sound/piano/Db2.ogg'
|
||||
if("Dn2") soundfile = 'sound/piano/Dn2.ogg'
|
||||
if("D#2") soundfile = 'sound/piano/D#2.ogg'
|
||||
if("Eb2") soundfile = 'sound/piano/Eb2.ogg'
|
||||
if("En2") soundfile = 'sound/piano/En2.ogg'
|
||||
if("E#2") soundfile = 'sound/piano/E#2.ogg'
|
||||
if("Fb2") soundfile = 'sound/piano/Fb2.ogg'
|
||||
if("Fn2") soundfile = 'sound/piano/Fn2.ogg'
|
||||
if("F#2") soundfile = 'sound/piano/F#2.ogg'
|
||||
if("Gb2") soundfile = 'sound/piano/Gb2.ogg'
|
||||
if("Gn2") soundfile = 'sound/piano/Gn2.ogg'
|
||||
if("G#2") soundfile = 'sound/piano/G#2.ogg'
|
||||
if("Ab2") soundfile = 'sound/piano/Ab2.ogg'
|
||||
if("An2") soundfile = 'sound/piano/An2.ogg'
|
||||
if("A#2") soundfile = 'sound/piano/A#2.ogg'
|
||||
if("Bb2") soundfile = 'sound/piano/Bb2.ogg'
|
||||
if("Bn2") soundfile = 'sound/piano/Bn2.ogg'
|
||||
if("B#2") soundfile = 'sound/piano/B#2.ogg'
|
||||
if("Cb3") soundfile = 'sound/piano/Cb3.ogg'
|
||||
if("Cn3") soundfile = 'sound/piano/Cn3.ogg'
|
||||
if("C#3") soundfile = 'sound/piano/C#3.ogg'
|
||||
if("Db3") soundfile = 'sound/piano/Db3.ogg'
|
||||
if("Dn3") soundfile = 'sound/piano/Dn3.ogg'
|
||||
if("D#3") soundfile = 'sound/piano/D#3.ogg'
|
||||
if("Eb3") soundfile = 'sound/piano/Eb3.ogg'
|
||||
if("En3") soundfile = 'sound/piano/En3.ogg'
|
||||
if("E#3") soundfile = 'sound/piano/E#3.ogg'
|
||||
if("Fb3") soundfile = 'sound/piano/Fb3.ogg'
|
||||
if("Fn3") soundfile = 'sound/piano/Fn3.ogg'
|
||||
if("F#3") soundfile = 'sound/piano/F#3.ogg'
|
||||
if("Gb3") soundfile = 'sound/piano/Gb3.ogg'
|
||||
if("Gn3") soundfile = 'sound/piano/Gn3.ogg'
|
||||
if("G#3") soundfile = 'sound/piano/G#3.ogg'
|
||||
if("Ab3") soundfile = 'sound/piano/Ab3.ogg'
|
||||
if("An3") soundfile = 'sound/piano/An3.ogg'
|
||||
if("A#3") soundfile = 'sound/piano/A#3.ogg'
|
||||
if("Bb3") soundfile = 'sound/piano/Bb3.ogg'
|
||||
if("Bn3") soundfile = 'sound/piano/Bn3.ogg'
|
||||
if("B#3") soundfile = 'sound/piano/B#3.ogg'
|
||||
if("Cb4") soundfile = 'sound/piano/Cb4.ogg'
|
||||
if("Cn4") soundfile = 'sound/piano/Cn4.ogg'
|
||||
if("C#4") soundfile = 'sound/piano/C#4.ogg'
|
||||
if("Db4") soundfile = 'sound/piano/Db4.ogg'
|
||||
if("Dn4") soundfile = 'sound/piano/Dn4.ogg'
|
||||
if("D#4") soundfile = 'sound/piano/D#4.ogg'
|
||||
if("Eb4") soundfile = 'sound/piano/Eb4.ogg'
|
||||
if("En4") soundfile = 'sound/piano/En4.ogg'
|
||||
if("E#4") soundfile = 'sound/piano/E#4.ogg'
|
||||
if("Fb4") soundfile = 'sound/piano/Fb4.ogg'
|
||||
if("Fn4") soundfile = 'sound/piano/Fn4.ogg'
|
||||
if("F#4") soundfile = 'sound/piano/F#4.ogg'
|
||||
if("Gb4") soundfile = 'sound/piano/Gb4.ogg'
|
||||
if("Gn4") soundfile = 'sound/piano/Gn4.ogg'
|
||||
if("G#4") soundfile = 'sound/piano/G#4.ogg'
|
||||
if("Ab4") soundfile = 'sound/piano/Ab4.ogg'
|
||||
if("An4") soundfile = 'sound/piano/An4.ogg'
|
||||
if("A#4") soundfile = 'sound/piano/A#4.ogg'
|
||||
if("Bb4") soundfile = 'sound/piano/Bb4.ogg'
|
||||
if("Bn4") soundfile = 'sound/piano/Bn4.ogg'
|
||||
if("B#4") soundfile = 'sound/piano/B#4.ogg'
|
||||
if("Cb5") soundfile = 'sound/piano/Cb5.ogg'
|
||||
if("Cn5") soundfile = 'sound/piano/Cn5.ogg'
|
||||
if("C#5") soundfile = 'sound/piano/C#5.ogg'
|
||||
if("Db5") soundfile = 'sound/piano/Db5.ogg'
|
||||
if("Dn5") soundfile = 'sound/piano/Dn5.ogg'
|
||||
if("D#5") soundfile = 'sound/piano/D#5.ogg'
|
||||
if("Eb5") soundfile = 'sound/piano/Eb5.ogg'
|
||||
if("En5") soundfile = 'sound/piano/En5.ogg'
|
||||
if("E#5") soundfile = 'sound/piano/E#5.ogg'
|
||||
if("Fb5") soundfile = 'sound/piano/Fb5.ogg'
|
||||
if("Fn5") soundfile = 'sound/piano/Fn5.ogg'
|
||||
if("F#5") soundfile = 'sound/piano/F#5.ogg'
|
||||
if("Gb5") soundfile = 'sound/piano/Gb5.ogg'
|
||||
if("Gn5") soundfile = 'sound/piano/Gn5.ogg'
|
||||
if("G#5") soundfile = 'sound/piano/G#5.ogg'
|
||||
if("Ab5") soundfile = 'sound/piano/Ab5.ogg'
|
||||
if("An5") soundfile = 'sound/piano/An5.ogg'
|
||||
if("A#5") soundfile = 'sound/piano/A#5.ogg'
|
||||
if("Bb5") soundfile = 'sound/piano/Bb5.ogg'
|
||||
if("Bn5") soundfile = 'sound/piano/Bn5.ogg'
|
||||
if("B#5") soundfile = 'sound/piano/B#5.ogg'
|
||||
if("Cb6") soundfile = 'sound/piano/Cb6.ogg'
|
||||
if("Cn6") soundfile = 'sound/piano/Cn6.ogg'
|
||||
if("C#6") soundfile = 'sound/piano/C#6.ogg'
|
||||
if("Db6") soundfile = 'sound/piano/Db6.ogg'
|
||||
if("Dn6") soundfile = 'sound/piano/Dn6.ogg'
|
||||
if("D#6") soundfile = 'sound/piano/D#6.ogg'
|
||||
if("Eb6") soundfile = 'sound/piano/Eb6.ogg'
|
||||
if("En6") soundfile = 'sound/piano/En6.ogg'
|
||||
if("E#6") soundfile = 'sound/piano/E#6.ogg'
|
||||
if("Fb6") soundfile = 'sound/piano/Fb6.ogg'
|
||||
if("Fn6") soundfile = 'sound/piano/Fn6.ogg'
|
||||
if("F#6") soundfile = 'sound/piano/F#6.ogg'
|
||||
if("Gb6") soundfile = 'sound/piano/Gb6.ogg'
|
||||
if("Gn6") soundfile = 'sound/piano/Gn6.ogg'
|
||||
if("G#6") soundfile = 'sound/piano/G#6.ogg'
|
||||
if("Ab6") soundfile = 'sound/piano/Ab6.ogg'
|
||||
if("An6") soundfile = 'sound/piano/An6.ogg'
|
||||
if("A#6") soundfile = 'sound/piano/A#6.ogg'
|
||||
if("Bb6") soundfile = 'sound/piano/Bb6.ogg'
|
||||
if("Bn6") soundfile = 'sound/piano/Bn6.ogg'
|
||||
if("B#6") soundfile = 'sound/piano/B#6.ogg'
|
||||
if("Cb7") soundfile = 'sound/piano/Cb7.ogg'
|
||||
if("Cn7") soundfile = 'sound/piano/Cn7.ogg'
|
||||
if("C#7") soundfile = 'sound/piano/C#7.ogg'
|
||||
if("Db7") soundfile = 'sound/piano/Db7.ogg'
|
||||
if("Dn7") soundfile = 'sound/piano/Dn7.ogg'
|
||||
if("D#7") soundfile = 'sound/piano/D#7.ogg'
|
||||
if("Eb7") soundfile = 'sound/piano/Eb7.ogg'
|
||||
if("En7") soundfile = 'sound/piano/En7.ogg'
|
||||
if("E#7") soundfile = 'sound/piano/E#7.ogg'
|
||||
if("Fb7") soundfile = 'sound/piano/Fb7.ogg'
|
||||
if("Fn7") soundfile = 'sound/piano/Fn7.ogg'
|
||||
if("F#7") soundfile = 'sound/piano/F#7.ogg'
|
||||
if("Gb7") soundfile = 'sound/piano/Gb7.ogg'
|
||||
if("Gn7") soundfile = 'sound/piano/Gn7.ogg'
|
||||
if("G#7") soundfile = 'sound/piano/G#7.ogg'
|
||||
if("Ab7") soundfile = 'sound/piano/Ab7.ogg'
|
||||
if("An7") soundfile = 'sound/piano/An7.ogg'
|
||||
if("A#7") soundfile = 'sound/piano/A#7.ogg'
|
||||
if("Bb7") soundfile = 'sound/piano/Bb7.ogg'
|
||||
if("Bn7") soundfile = 'sound/piano/Bn7.ogg'
|
||||
if("B#7") soundfile = 'sound/piano/B#7.ogg'
|
||||
if("Cb8") soundfile = 'sound/piano/Cb8.ogg'
|
||||
if("Cn8") soundfile = 'sound/piano/Cn8.ogg'
|
||||
if("C#8") soundfile = 'sound/piano/C#8.ogg'
|
||||
if("Db8") soundfile = 'sound/piano/Db8.ogg'
|
||||
if("Dn8") soundfile = 'sound/piano/Dn8.ogg'
|
||||
if("D#8") soundfile = 'sound/piano/D#8.ogg'
|
||||
if("Eb8") soundfile = 'sound/piano/Eb8.ogg'
|
||||
if("En8") soundfile = 'sound/piano/En8.ogg'
|
||||
if("E#8") soundfile = 'sound/piano/E#8.ogg'
|
||||
if("Fb8") soundfile = 'sound/piano/Fb8.ogg'
|
||||
if("Fn8") soundfile = 'sound/piano/Fn8.ogg'
|
||||
if("F#8") soundfile = 'sound/piano/F#8.ogg'
|
||||
if("Gb8") soundfile = 'sound/piano/Gb8.ogg'
|
||||
if("Gn8") soundfile = 'sound/piano/Gn8.ogg'
|
||||
if("G#8") soundfile = 'sound/piano/G#8.ogg'
|
||||
if("Ab8") soundfile = 'sound/piano/Ab8.ogg'
|
||||
if("An8") soundfile = 'sound/piano/An8.ogg'
|
||||
if("A#8") soundfile = 'sound/piano/A#8.ogg'
|
||||
if("Bb8") soundfile = 'sound/piano/Bb8.ogg'
|
||||
if("Bn8") soundfile = 'sound/piano/Bn8.ogg'
|
||||
if("B#8") soundfile = 'sound/piano/B#8.ogg'
|
||||
if("Cb9") soundfile = 'sound/piano/Cb9.ogg'
|
||||
if("Cn9") soundfile = 'sound/piano/Cn9.ogg'
|
||||
else return
|
||||
/obj/structure/device/piano/attack_hand(mob/user)
|
||||
if(!user.IsAdvancedToolUser())
|
||||
to_chat(user, "<span class='warning'>You don't have the dexterity to do this!</span>")
|
||||
return 1
|
||||
interact(user)
|
||||
|
||||
//hearers(15, src) << sound(soundfile)
|
||||
var/turf/source = get_turf(src)
|
||||
for(var/mob/M in hearers(15, source))
|
||||
M.playsound_local(source, file(soundfile), 100, falloff = 5)
|
||||
|
||||
|
||||
/obj/structure/device/piano/proc/playsong()
|
||||
do
|
||||
var/cur_oct[7]
|
||||
var/cur_acc[7]
|
||||
for(var/i = 1 to 7)
|
||||
cur_oct[i] = "3"
|
||||
cur_acc[i] = "n"
|
||||
|
||||
for(var/line in song.lines)
|
||||
//world << line
|
||||
for(var/beat in splittext(lowertext(line), ","))
|
||||
//world << "beat: [beat]"
|
||||
var/list/notes = splittext(beat, "/")
|
||||
for(var/note in splittext(notes[1], "-"))
|
||||
//world << "note: [note]"
|
||||
if(!playing || !anchored)//If the piano is playing, or is loose
|
||||
playing = 0
|
||||
return
|
||||
if(lentext(note) == 0)
|
||||
continue
|
||||
//world << "Parse: [copytext(note,1,2)]"
|
||||
var/cur_note = text2ascii(note) - 96
|
||||
if(cur_note < 1 || cur_note > 7)
|
||||
continue
|
||||
for(var/i=2 to lentext(note))
|
||||
var/ni = copytext(note,i,i+1)
|
||||
if(!text2num(ni))
|
||||
if(ni == "#" || ni == "b" || ni == "n")
|
||||
cur_acc[cur_note] = ni
|
||||
else if(ni == "s")
|
||||
cur_acc[cur_note] = "#" // so shift is never required
|
||||
else
|
||||
cur_oct[cur_note] = ni
|
||||
playnote(uppertext(copytext(note,1,2)) + cur_acc[cur_note] + cur_oct[cur_note])
|
||||
if(notes.len >= 2 && text2num(notes[2]))
|
||||
sleep(song.tempo / text2num(notes[2]))
|
||||
else
|
||||
sleep(song.tempo)
|
||||
if(repeat > 0)
|
||||
repeat-- //Infinite loops are baaaad.
|
||||
while(repeat > 0)
|
||||
playing = 0
|
||||
updateUsrDialog()
|
||||
|
||||
/obj/structure/device/piano/attack_hand(var/mob/user as mob)
|
||||
if(!anchored)
|
||||
/obj/structure/device/piano/interact(mob/user)
|
||||
if(!user || !anchored)
|
||||
return
|
||||
|
||||
usr.machine = src
|
||||
var/dat = "<HEAD><TITLE>Piano</TITLE></HEAD><BODY>"
|
||||
|
||||
if(song)
|
||||
if(song.lines.len > 0 && !(playing))
|
||||
dat += "<A href='?src=\ref[src];play=1'>Play Song</A><BR><BR>"
|
||||
dat += "<A href='?src=\ref[src];repeat=1'>Repeat Song: [repeat] times.</A><BR><BR>"
|
||||
if(playing)
|
||||
dat += "<A href='?src=\ref[src];stop=1'>Stop Playing</A><BR>"
|
||||
dat += "Repeats left: [repeat].<BR><BR>"
|
||||
if(!edit)
|
||||
dat += "<A href='?src=\ref[src];edit=2'>Show Editor</A><BR><BR>"
|
||||
else
|
||||
dat += "<A href='?src=\ref[src];edit=1'>Hide Editor</A><BR>"
|
||||
dat += "<A href='?src=\ref[src];newsong=1'>Start a New Song</A><BR>"
|
||||
dat += "<A href='?src=\ref[src];import=1'>Import a Song</A><BR><BR>"
|
||||
if(song)
|
||||
var/calctempo = (10/song.tempo)*60
|
||||
dat += "Tempo : <A href='?src=\ref[src];tempo=10'>-</A><A href='?src=\ref[src];tempo=1'>-</A> [calctempo] BPM <A href='?src=\ref[src];tempo=-1'>+</A><A href='?src=\ref[src];tempo=-10'>+</A><BR><BR>"
|
||||
var/linecount = 0
|
||||
for(var/line in song.lines)
|
||||
linecount += 1
|
||||
dat += "Line [linecount]: [line] <A href='?src=\ref[src];deleteline=[linecount]'>Delete Line</A> <A href='?src=\ref[src];modifyline=[linecount]'>Modify Line</A><BR>"
|
||||
dat += "<A href='?src=\ref[src];newline=1'>Add Line</A><BR><BR>"
|
||||
if(help)
|
||||
dat += "<A href='?src=\ref[src];help=1'>Hide Help</A><BR>"
|
||||
dat += {"
|
||||
Lines are a series of chords, separated by commas (,), each with notes seperated by hyphens (-).<br>
|
||||
Every note in a chord will play together, with chord timed by the tempo.<br>
|
||||
<br>
|
||||
Notes are played by the names of the note, and optionally, the accidental, and/or the octave number.<br>
|
||||
By default, every note is natural and in octave 3. Defining otherwise is remembered for each note.<br>
|
||||
Example: <i>C,D,E,F,G,A,B</i> will play a C major scale.<br>
|
||||
After a note has an accidental placed, it will be remembered: <i>C,C4,C,C3</i> is <i>C3,C4,C4,C3</i><br>
|
||||
Chords can be played simply by seperating each note with a hyphon: <i>A-C#,Cn-E,E-G#,Gn-B</i><br>
|
||||
A pause may be denoted by an empty chord: <i>C,E,,C,G</i><br>
|
||||
To make a chord be a different time, end it with /x, where the chord length will be length<br>
|
||||
defined by tempo / x: <i>C,G/2,E/4</i><br>
|
||||
Combined, an example is: <i>E-E4/4,/2,G#/8,B/8,E3-E4/4</i>
|
||||
<br>
|
||||
Lines may be up to 50 characters.<br>
|
||||
A song may only contain up to 50 lines.<br>
|
||||
"}
|
||||
else
|
||||
dat += "<A href='?src=\ref[src];help=2'>Show Help</A><BR>"
|
||||
dat += "</BODY></HTML>"
|
||||
user << browse(dat, "window=piano;size=700x300")
|
||||
onclose(user, "piano")
|
||||
|
||||
/obj/structure/device/piano/Topic(href, href_list)
|
||||
|
||||
if(!in_range(src, usr) || issilicon(usr) || !anchored || !usr.canmove || usr.restrained())
|
||||
usr << browse(null, "window=piano;size=700x300")
|
||||
onclose(usr, "piano")
|
||||
return
|
||||
|
||||
if(href_list["newsong"])
|
||||
song = new()
|
||||
else if(song)
|
||||
if(href_list["repeat"]) //Changing this from a toggle to a number of repeats to avoid infinite loops.
|
||||
if(playing) return //So that people cant keep adding to repeat. If the do it intentionally, it could result in the server crashing.
|
||||
var/tempnum = input("How many times do you want to repeat this piece? (max:10)") as num|null
|
||||
if(tempnum > 10)
|
||||
tempnum = 10
|
||||
if(tempnum < 0)
|
||||
tempnum = 0
|
||||
repeat = round(tempnum)
|
||||
|
||||
else if(href_list["tempo"])
|
||||
song.tempo += round(text2num(href_list["tempo"]))
|
||||
if(song.tempo < 1)
|
||||
song.tempo = 1
|
||||
|
||||
else if(href_list["play"])
|
||||
if(song)
|
||||
playing = 1
|
||||
spawn() playsong()
|
||||
|
||||
else if(href_list["newline"])
|
||||
var/newline = html_encode(input("Enter your line: ", "Piano") as text|null)
|
||||
if(!newline)
|
||||
return
|
||||
if(song.lines.len > 50)
|
||||
return
|
||||
if(lentext(newline) > 50)
|
||||
newline = copytext(newline, 1, 50)
|
||||
song.lines.Add(newline)
|
||||
|
||||
else if(href_list["deleteline"])
|
||||
var/num = round(text2num(href_list["deleteline"]))
|
||||
if(num > song.lines.len || num < 1)
|
||||
return
|
||||
song.lines.Cut(num, num+1)
|
||||
|
||||
else if(href_list["modifyline"])
|
||||
var/num = round(text2num(href_list["modifyline"]),1)
|
||||
var/content = html_encode(input("Enter your line: ", "Piano", song.lines[num]) as text|null)
|
||||
if(!content)
|
||||
return
|
||||
if(lentext(content) > 50)
|
||||
content = copytext(content, 1, 50)
|
||||
if(num > song.lines.len || num < 1)
|
||||
return
|
||||
song.lines[num] = content
|
||||
|
||||
else if(href_list["stop"])
|
||||
playing = 0
|
||||
|
||||
else if(href_list["help"])
|
||||
help = text2num(href_list["help"]) - 1
|
||||
|
||||
else if(href_list["edit"])
|
||||
edit = text2num(href_list["edit"]) - 1
|
||||
|
||||
else if(href_list["import"])
|
||||
var/t = ""
|
||||
do
|
||||
t = html_encode(input(usr, "Please paste the entire song, formatted:", text("[]", src.name), t) as message)
|
||||
if (!in_range(src, usr))
|
||||
return
|
||||
|
||||
if(lentext(t) >= 3072)
|
||||
var/cont = input(usr, "Your message is too long! Would you like to continue editing it?", "", "yes") in list("yes", "no")
|
||||
if(cont == "no")
|
||||
break
|
||||
while(lentext(t) > 3072)
|
||||
|
||||
//split into lines
|
||||
spawn()
|
||||
var/list/lines = splittext(t, "\n")
|
||||
var/tempo = 5
|
||||
if(copytext(lines[1],1,6) == "BPM: ")
|
||||
tempo = 600 / text2num(copytext(lines[1],6))
|
||||
lines.Cut(1,2)
|
||||
if(lines.len > 50)
|
||||
usr << "Too many lines!"
|
||||
lines.Cut(51)
|
||||
var/linenum = 1
|
||||
for(var/l in lines)
|
||||
if(lentext(l) > 50)
|
||||
usr << "Line [linenum] too long!"
|
||||
lines.Remove(l)
|
||||
else
|
||||
linenum++
|
||||
song = new()
|
||||
song.lines = lines
|
||||
song.tempo = tempo
|
||||
updateUsrDialog()
|
||||
|
||||
add_fingerprint(usr)
|
||||
updateUsrDialog()
|
||||
return
|
||||
user.set_machine(src)
|
||||
song.interact(user)
|
||||
|
||||
/obj/structure/device/piano/attackby(obj/item/O as obj, mob/user as mob)
|
||||
if(O.is_wrench())
|
||||
|
||||
@@ -183,6 +183,10 @@ var/list/_client_preferences_by_type
|
||||
PH.set_ao(VIS_OBJS, enabled)
|
||||
PH.set_ao(VIS_MOBS, enabled)
|
||||
|
||||
/datum/client_preference/instrument_toggle
|
||||
description ="Hear In-game Instruments"
|
||||
key = "SOUND_INSTRUMENT"
|
||||
|
||||
/********************
|
||||
* Staff Preferences *
|
||||
********************/
|
||||
|
||||
@@ -8,7 +8,7 @@
|
||||
|
||||
toggle_preference(pref_path)
|
||||
|
||||
src << "You will [ (is_preference_enabled(pref_path)) ? "now" : "no longer"] hear all mob speech as a ghost."
|
||||
to_chat(src,"You will [ (is_preference_enabled(pref_path)) ? "now" : "no longer"] hear all mob speech as a ghost.")
|
||||
|
||||
prefs.save_preferences()
|
||||
|
||||
@@ -23,7 +23,7 @@
|
||||
|
||||
toggle_preference(pref_path)
|
||||
|
||||
src << "You will [ (is_preference_enabled(pref_path)) ? "now" : "no longer"] see all emotes as a ghost."
|
||||
to_chat(src,"You will [ (is_preference_enabled(pref_path)) ? "now" : "no longer"] see all emotes as a ghost.")
|
||||
|
||||
prefs.save_preferences()
|
||||
|
||||
@@ -38,7 +38,7 @@
|
||||
|
||||
toggle_preference(pref_path)
|
||||
|
||||
src << "You will [ (is_preference_enabled(pref_path)) ? "now" : "no longer"] hear all radios as a ghost."
|
||||
to_chat(src,"You will [ (is_preference_enabled(pref_path)) ? "now" : "no longer"] hear all radios as a ghost.")
|
||||
|
||||
prefs.save_preferences()
|
||||
|
||||
@@ -53,7 +53,7 @@
|
||||
|
||||
toggle_preference(pref_path)
|
||||
|
||||
src << "You will [ (is_preference_enabled(pref_path)) ? "now" : "no longer"] hear dead chat as a ghost."
|
||||
to_chat(src,"You will [ (is_preference_enabled(pref_path)) ? "now" : "no longer"] hear dead chat as a ghost.")
|
||||
|
||||
prefs.save_preferences()
|
||||
|
||||
@@ -68,7 +68,7 @@
|
||||
|
||||
toggle_preference(pref_path)
|
||||
|
||||
src << "You will [ (is_preference_enabled(/datum/client_preference/show_ooc)) ? "now" : "no longer"] hear global out of character chat."
|
||||
to_chat(src,"You will [ (is_preference_enabled(/datum/client_preference/show_ooc)) ? "now" : "no longer"] hear global out of character chat.")
|
||||
|
||||
prefs.save_preferences()
|
||||
|
||||
@@ -83,7 +83,7 @@
|
||||
|
||||
toggle_preference(pref_path)
|
||||
|
||||
src << "You will [ (is_preference_enabled(pref_path)) ? "now" : "no longer"] hear local out of character chat."
|
||||
to_chat(src,"You will [ (is_preference_enabled(pref_path)) ? "now" : "no longer"] hear local out of character chat.")
|
||||
|
||||
prefs.save_preferences()
|
||||
|
||||
@@ -98,7 +98,7 @@
|
||||
|
||||
toggle_preference(pref_path)
|
||||
|
||||
src << "You will [ (is_preference_enabled(pref_path)) ? "now" : "no longer"] have the speech indicator."
|
||||
to_chat(src,"You will [ (is_preference_enabled(pref_path)) ? "now" : "no longer"] have the speech indicator.")
|
||||
|
||||
prefs.save_preferences()
|
||||
|
||||
@@ -113,7 +113,7 @@
|
||||
|
||||
toggle_preference(pref_path)
|
||||
|
||||
src << "You will [ (is_preference_enabled(pref_path)) ? "now" : "no longer"] receive noise from admin messages."
|
||||
to_chat(src,"You will [ (is_preference_enabled(pref_path)) ? "now" : "no longer"] receive noise from admin messages.")
|
||||
|
||||
prefs.save_preferences()
|
||||
|
||||
@@ -128,7 +128,7 @@
|
||||
|
||||
toggle_preference(pref_path)
|
||||
|
||||
src << "You will [ (is_preference_enabled(pref_path)) ? "now" : "no longer"] hear music in the lobby."
|
||||
to_chat(src,"You will [ (is_preference_enabled(pref_path)) ? "now" : "no longer"] hear music in the lobby.")
|
||||
|
||||
prefs.save_preferences()
|
||||
|
||||
@@ -143,7 +143,7 @@
|
||||
|
||||
toggle_preference(pref_path)
|
||||
|
||||
src << "You will [ (is_preference_enabled(pref_path)) ? "now" : " no longer"] hear MIDIs from admins."
|
||||
to_chat(src,"You will [ (is_preference_enabled(pref_path)) ? "now" : " no longer"] hear MIDIs from admins.")
|
||||
|
||||
prefs.save_preferences()
|
||||
|
||||
@@ -158,7 +158,7 @@
|
||||
|
||||
toggle_preference(pref_path)
|
||||
|
||||
src << "You will [ (is_preference_enabled(pref_path)) ? "now" : " no longer"] hear ambient noise."
|
||||
to_chat(src,"You will [ (is_preference_enabled(pref_path)) ? "now" : " no longer"] hear ambient noise.")
|
||||
|
||||
prefs.save_preferences()
|
||||
|
||||
@@ -175,7 +175,7 @@
|
||||
prefs.be_special ^= role_flag
|
||||
prefs.save_preferences()
|
||||
|
||||
src << "You will [(prefs.be_special & role_flag) ? "now" : "no longer"] be considered for [role] events (where possible)."
|
||||
to_chat(src,"You will [(prefs.be_special & role_flag) ? "now" : "no longer"] be considered for [role] events (where possible).")
|
||||
|
||||
feedback_add_details("admin_verb","TBeSpecial") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
||||
|
||||
@@ -188,7 +188,7 @@
|
||||
toggle_preference(pref_path)
|
||||
prefs.save_preferences()
|
||||
|
||||
src << "You will now use [(is_preference_enabled(/datum/client_preference/safefiring)) ? "safe" : "dangerous"] firearms firing."
|
||||
to_chat(src,"You will now use [(is_preference_enabled(/datum/client_preference/safefiring)) ? "safe" : "dangerous"] firearms firing.")
|
||||
|
||||
feedback_add_details("admin_verb","TFiringMode") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
||||
|
||||
@@ -201,10 +201,23 @@
|
||||
toggle_preference(pref_path)
|
||||
prefs.save_preferences()
|
||||
|
||||
src << "You will now [(is_preference_enabled(/datum/client_preference/mob_tooltips)) ? "see" : "not see"] mob tooltips."
|
||||
to_chat(src,"You will now [(is_preference_enabled(/datum/client_preference/mob_tooltips)) ? "see" : "not see"] mob tooltips.")
|
||||
|
||||
feedback_add_details("admin_verb","TMobTooltips") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
||||
|
||||
/client/verb/toggle_hear_instruments()
|
||||
set name = "Toggle Hear/Ignore Instruments"
|
||||
set category = "Preferences"
|
||||
set desc = "Hear In-game Instruments"
|
||||
|
||||
var/pref_path = /datum/client_preference/instrument_toggle
|
||||
toggle_preference(pref_path)
|
||||
prefs.save_preferences()
|
||||
|
||||
to_chat(src, "You will now [(is_preference_enabled(/datum/client_preference/instrument_toggle)) ? "hear" : "not hear"] instruments being played.")
|
||||
|
||||
feedback_add_details("admin_verb","THInstm") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
||||
|
||||
//Toggles for Staff
|
||||
//Developers
|
||||
|
||||
@@ -217,7 +230,7 @@
|
||||
|
||||
if(check_rights(R_ADMIN|R_DEBUG))
|
||||
toggle_preference(pref_path)
|
||||
src << "You will [ (is_preference_enabled(pref_path)) ? "now" : "no longer"] receive debug logs."
|
||||
to_chat(src,"You will [ (is_preference_enabled(pref_path)) ? "now" : "no longer"] receive debug logs.")
|
||||
prefs.save_preferences()
|
||||
|
||||
feedback_add_details("admin_verb","TBeSpecial") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
||||
@@ -232,7 +245,7 @@
|
||||
|
||||
if(check_rights(R_ADMIN|R_MOD))
|
||||
toggle_preference(pref_path)
|
||||
src << "You will [ (is_preference_enabled(pref_path)) ? "now" : "no longer"] receive attack logs."
|
||||
to_chat(src,"You will [ (is_preference_enabled(pref_path)) ? "now" : "no longer"] receive attack logs.")
|
||||
prefs.save_preferences()
|
||||
|
||||
feedback_add_details("admin_verb","TBeSpecial") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
||||
|
||||
BIN
sound/instruments/piano/Ab2.ogg
Normal file
BIN
sound/instruments/piano/Ab2.ogg
Normal file
Binary file not shown.
BIN
sound/instruments/piano/Ab3.ogg
Normal file
BIN
sound/instruments/piano/Ab3.ogg
Normal file
Binary file not shown.
BIN
sound/instruments/piano/Ab4.ogg
Normal file
BIN
sound/instruments/piano/Ab4.ogg
Normal file
Binary file not shown.
BIN
sound/instruments/piano/Ab5.ogg
Normal file
BIN
sound/instruments/piano/Ab5.ogg
Normal file
Binary file not shown.
BIN
sound/instruments/piano/Ab6.ogg
Normal file
BIN
sound/instruments/piano/Ab6.ogg
Normal file
Binary file not shown.
BIN
sound/instruments/piano/Ab7.ogg
Normal file
BIN
sound/instruments/piano/Ab7.ogg
Normal file
Binary file not shown.
BIN
sound/instruments/piano/Ab8.ogg
Normal file
BIN
sound/instruments/piano/Ab8.ogg
Normal file
Binary file not shown.
BIN
sound/instruments/piano/An1.ogg
Normal file
BIN
sound/instruments/piano/An1.ogg
Normal file
Binary file not shown.
BIN
sound/instruments/piano/An2.ogg
Normal file
BIN
sound/instruments/piano/An2.ogg
Normal file
Binary file not shown.
BIN
sound/instruments/piano/An3.ogg
Normal file
BIN
sound/instruments/piano/An3.ogg
Normal file
Binary file not shown.
BIN
sound/instruments/piano/An4.ogg
Normal file
BIN
sound/instruments/piano/An4.ogg
Normal file
Binary file not shown.
BIN
sound/instruments/piano/An5.ogg
Normal file
BIN
sound/instruments/piano/An5.ogg
Normal file
Binary file not shown.
BIN
sound/instruments/piano/An6.ogg
Normal file
BIN
sound/instruments/piano/An6.ogg
Normal file
Binary file not shown.
BIN
sound/instruments/piano/An7.ogg
Normal file
BIN
sound/instruments/piano/An7.ogg
Normal file
Binary file not shown.
BIN
sound/instruments/piano/An8.ogg
Normal file
BIN
sound/instruments/piano/An8.ogg
Normal file
Binary file not shown.
BIN
sound/instruments/piano/Bb1.ogg
Normal file
BIN
sound/instruments/piano/Bb1.ogg
Normal file
Binary file not shown.
BIN
sound/instruments/piano/Bb2.ogg
Normal file
BIN
sound/instruments/piano/Bb2.ogg
Normal file
Binary file not shown.
BIN
sound/instruments/piano/Bb3.ogg
Normal file
BIN
sound/instruments/piano/Bb3.ogg
Normal file
Binary file not shown.
BIN
sound/instruments/piano/Bb4.ogg
Normal file
BIN
sound/instruments/piano/Bb4.ogg
Normal file
Binary file not shown.
BIN
sound/instruments/piano/Bb5.ogg
Normal file
BIN
sound/instruments/piano/Bb5.ogg
Normal file
Binary file not shown.
BIN
sound/instruments/piano/Bb6.ogg
Normal file
BIN
sound/instruments/piano/Bb6.ogg
Normal file
Binary file not shown.
BIN
sound/instruments/piano/Bb7.ogg
Normal file
BIN
sound/instruments/piano/Bb7.ogg
Normal file
Binary file not shown.
BIN
sound/instruments/piano/Bb8.ogg
Normal file
BIN
sound/instruments/piano/Bb8.ogg
Normal file
Binary file not shown.
BIN
sound/instruments/piano/Bn1.ogg
Normal file
BIN
sound/instruments/piano/Bn1.ogg
Normal file
Binary file not shown.
BIN
sound/instruments/piano/Bn2.ogg
Normal file
BIN
sound/instruments/piano/Bn2.ogg
Normal file
Binary file not shown.
BIN
sound/instruments/piano/Bn3.ogg
Normal file
BIN
sound/instruments/piano/Bn3.ogg
Normal file
Binary file not shown.
BIN
sound/instruments/piano/Bn4.ogg
Normal file
BIN
sound/instruments/piano/Bn4.ogg
Normal file
Binary file not shown.
BIN
sound/instruments/piano/Bn5.ogg
Normal file
BIN
sound/instruments/piano/Bn5.ogg
Normal file
Binary file not shown.
BIN
sound/instruments/piano/Bn6.ogg
Normal file
BIN
sound/instruments/piano/Bn6.ogg
Normal file
Binary file not shown.
BIN
sound/instruments/piano/Bn7.ogg
Normal file
BIN
sound/instruments/piano/Bn7.ogg
Normal file
Binary file not shown.
BIN
sound/instruments/piano/Bn8.ogg
Normal file
BIN
sound/instruments/piano/Bn8.ogg
Normal file
Binary file not shown.
BIN
sound/instruments/piano/Cn2.ogg
Normal file
BIN
sound/instruments/piano/Cn2.ogg
Normal file
Binary file not shown.
BIN
sound/instruments/piano/Cn3.ogg
Normal file
BIN
sound/instruments/piano/Cn3.ogg
Normal file
Binary file not shown.
BIN
sound/instruments/piano/Cn4.ogg
Normal file
BIN
sound/instruments/piano/Cn4.ogg
Normal file
Binary file not shown.
BIN
sound/instruments/piano/Cn5.ogg
Normal file
BIN
sound/instruments/piano/Cn5.ogg
Normal file
Binary file not shown.
BIN
sound/instruments/piano/Cn6.ogg
Normal file
BIN
sound/instruments/piano/Cn6.ogg
Normal file
Binary file not shown.
BIN
sound/instruments/piano/Cn7.ogg
Normal file
BIN
sound/instruments/piano/Cn7.ogg
Normal file
Binary file not shown.
BIN
sound/instruments/piano/Cn8.ogg
Normal file
BIN
sound/instruments/piano/Cn8.ogg
Normal file
Binary file not shown.
BIN
sound/instruments/piano/Cn9.ogg
Normal file
BIN
sound/instruments/piano/Cn9.ogg
Normal file
Binary file not shown.
BIN
sound/instruments/piano/Db2.ogg
Normal file
BIN
sound/instruments/piano/Db2.ogg
Normal file
Binary file not shown.
BIN
sound/instruments/piano/Db3.ogg
Normal file
BIN
sound/instruments/piano/Db3.ogg
Normal file
Binary file not shown.
BIN
sound/instruments/piano/Db4.ogg
Normal file
BIN
sound/instruments/piano/Db4.ogg
Normal file
Binary file not shown.
BIN
sound/instruments/piano/Db5.ogg
Normal file
BIN
sound/instruments/piano/Db5.ogg
Normal file
Binary file not shown.
BIN
sound/instruments/piano/Db6.ogg
Normal file
BIN
sound/instruments/piano/Db6.ogg
Normal file
Binary file not shown.
BIN
sound/instruments/piano/Db7.ogg
Normal file
BIN
sound/instruments/piano/Db7.ogg
Normal file
Binary file not shown.
BIN
sound/instruments/piano/Db8.ogg
Normal file
BIN
sound/instruments/piano/Db8.ogg
Normal file
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BIN
sound/instruments/piano/Dn2.ogg
Normal file
BIN
sound/instruments/piano/Dn2.ogg
Normal file
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BIN
sound/instruments/piano/Dn3.ogg
Normal file
BIN
sound/instruments/piano/Dn3.ogg
Normal file
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BIN
sound/instruments/piano/Dn4.ogg
Normal file
BIN
sound/instruments/piano/Dn4.ogg
Normal file
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BIN
sound/instruments/piano/Dn5.ogg
Normal file
BIN
sound/instruments/piano/Dn5.ogg
Normal file
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BIN
sound/instruments/piano/Dn6.ogg
Normal file
BIN
sound/instruments/piano/Dn6.ogg
Normal file
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BIN
sound/instruments/piano/Dn7.ogg
Normal file
BIN
sound/instruments/piano/Dn7.ogg
Normal file
Binary file not shown.
BIN
sound/instruments/piano/Dn8.ogg
Normal file
BIN
sound/instruments/piano/Dn8.ogg
Normal file
Binary file not shown.
BIN
sound/instruments/piano/Eb2.ogg
Normal file
BIN
sound/instruments/piano/Eb2.ogg
Normal file
Binary file not shown.
BIN
sound/instruments/piano/Eb3.ogg
Normal file
BIN
sound/instruments/piano/Eb3.ogg
Normal file
Binary file not shown.
BIN
sound/instruments/piano/Eb4.ogg
Normal file
BIN
sound/instruments/piano/Eb4.ogg
Normal file
Binary file not shown.
BIN
sound/instruments/piano/Eb5.ogg
Normal file
BIN
sound/instruments/piano/Eb5.ogg
Normal file
Binary file not shown.
BIN
sound/instruments/piano/Eb6.ogg
Normal file
BIN
sound/instruments/piano/Eb6.ogg
Normal file
Binary file not shown.
BIN
sound/instruments/piano/Eb7.ogg
Normal file
BIN
sound/instruments/piano/Eb7.ogg
Normal file
Binary file not shown.
BIN
sound/instruments/piano/Eb8.ogg
Normal file
BIN
sound/instruments/piano/Eb8.ogg
Normal file
Binary file not shown.
BIN
sound/instruments/piano/En2.ogg
Normal file
BIN
sound/instruments/piano/En2.ogg
Normal file
Binary file not shown.
BIN
sound/instruments/piano/En3.ogg
Normal file
BIN
sound/instruments/piano/En3.ogg
Normal file
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BIN
sound/instruments/piano/En4.ogg
Normal file
BIN
sound/instruments/piano/En4.ogg
Normal file
Binary file not shown.
BIN
sound/instruments/piano/En5.ogg
Normal file
BIN
sound/instruments/piano/En5.ogg
Normal file
Binary file not shown.
BIN
sound/instruments/piano/En6.ogg
Normal file
BIN
sound/instruments/piano/En6.ogg
Normal file
Binary file not shown.
BIN
sound/instruments/piano/En7.ogg
Normal file
BIN
sound/instruments/piano/En7.ogg
Normal file
Binary file not shown.
BIN
sound/instruments/piano/En8.ogg
Normal file
BIN
sound/instruments/piano/En8.ogg
Normal file
Binary file not shown.
BIN
sound/instruments/piano/Fn2.ogg
Normal file
BIN
sound/instruments/piano/Fn2.ogg
Normal file
Binary file not shown.
BIN
sound/instruments/piano/Fn3.ogg
Normal file
BIN
sound/instruments/piano/Fn3.ogg
Normal file
Binary file not shown.
BIN
sound/instruments/piano/Fn4.ogg
Normal file
BIN
sound/instruments/piano/Fn4.ogg
Normal file
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BIN
sound/instruments/piano/Fn5.ogg
Normal file
BIN
sound/instruments/piano/Fn5.ogg
Normal file
Binary file not shown.
BIN
sound/instruments/piano/Fn6.ogg
Normal file
BIN
sound/instruments/piano/Fn6.ogg
Normal file
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BIN
sound/instruments/piano/Fn7.ogg
Normal file
BIN
sound/instruments/piano/Fn7.ogg
Normal file
Binary file not shown.
BIN
sound/instruments/piano/Fn8.ogg
Normal file
BIN
sound/instruments/piano/Fn8.ogg
Normal file
Binary file not shown.
BIN
sound/instruments/piano/Gb2.ogg
Normal file
BIN
sound/instruments/piano/Gb2.ogg
Normal file
Binary file not shown.
BIN
sound/instruments/piano/Gb3.ogg
Normal file
BIN
sound/instruments/piano/Gb3.ogg
Normal file
Binary file not shown.
BIN
sound/instruments/piano/Gb4.ogg
Normal file
BIN
sound/instruments/piano/Gb4.ogg
Normal file
Binary file not shown.
BIN
sound/instruments/piano/Gb5.ogg
Normal file
BIN
sound/instruments/piano/Gb5.ogg
Normal file
Binary file not shown.
BIN
sound/instruments/piano/Gb6.ogg
Normal file
BIN
sound/instruments/piano/Gb6.ogg
Normal file
Binary file not shown.
BIN
sound/instruments/piano/Gb7.ogg
Normal file
BIN
sound/instruments/piano/Gb7.ogg
Normal file
Binary file not shown.
BIN
sound/instruments/piano/Gb8.ogg
Normal file
BIN
sound/instruments/piano/Gb8.ogg
Normal file
Binary file not shown.
BIN
sound/instruments/piano/Gn2.ogg
Normal file
BIN
sound/instruments/piano/Gn2.ogg
Normal file
Binary file not shown.
BIN
sound/instruments/piano/Gn3.ogg
Normal file
BIN
sound/instruments/piano/Gn3.ogg
Normal file
Binary file not shown.
BIN
sound/instruments/piano/Gn4.ogg
Normal file
BIN
sound/instruments/piano/Gn4.ogg
Normal file
Binary file not shown.
BIN
sound/instruments/piano/Gn5.ogg
Normal file
BIN
sound/instruments/piano/Gn5.ogg
Normal file
Binary file not shown.
BIN
sound/instruments/piano/Gn6.ogg
Normal file
BIN
sound/instruments/piano/Gn6.ogg
Normal file
Binary file not shown.
BIN
sound/instruments/piano/Gn7.ogg
Normal file
BIN
sound/instruments/piano/Gn7.ogg
Normal file
Binary file not shown.
BIN
sound/instruments/piano/Gn8.ogg
Normal file
BIN
sound/instruments/piano/Gn8.ogg
Normal file
Binary file not shown.
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user