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oversights with borg sprite refactor (#6638)
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@@ -73,14 +73,6 @@
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/mob/living/silicon/robot/proc/vr_sprite_check()
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icon = module_sprites[icontype][SKIN_ICON]
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if (isnull(module_sprites[icontype][SKIN_OFFSET]))
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pixel_x = 0
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old_x = 0
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default_pixel_x = 0
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else
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pixel_x = module_sprites[icontype][SKIN_OFFSET]
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old_x = module_sprites[icontype][SKIN_OFFSET]
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default_pixel_x = module_sprites[icontype][SKIN_OFFSET]
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if (isnull(module_sprites[icontype][SKIN_HEIGHT]))
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vis_height = 32
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