diff --git a/code/modules/projectiles/guns/energy/laser_vr.dm b/code/modules/projectiles/guns/energy/laser_vr.dm index d0965c6c9e..78b171b4e0 100644 --- a/code/modules/projectiles/guns/energy/laser_vr.dm +++ b/code/modules/projectiles/guns/energy/laser_vr.dm @@ -256,38 +256,16 @@ name = "frontier carbine" desc = "An ergonomically improved version of the venerable frontier phaser, the carbine is a fairly new weapon, and has only been produced in limited numbers so far. Includes a built-in crank charger for recharging away from civilization. This one has a safety interlock that prevents firing while in proximity to the facility." icon = 'icons/obj/gun_vr.dmi' -<<<<<<< HEAD - icon_state = "carbinekill" - item_state = "retro" -||||||| parent of 118c0861ac... Merge pull request #10210 from Novacat/nova-basicfixes - icon_state = "carbkill" - item_state = "energykill" -======= icon_state = "carbinekill" item_state = "energykill" ->>>>>>> 118c0861ac... Merge pull request #10210 from Novacat/nova-basicfixes item_icons = list(slot_l_hand_str = 'icons/mob/items/lefthand_guns.dmi', slot_r_hand_str = 'icons/mob/items/righthand_guns.dmi') phase_power = 150 -<<<<<<< HEAD modifystate = "carbinekill" //CHOMP Edit: Changed beam type to new phaser beam type. -||||||| parent of 118c0861ac... Merge pull request #10210 from Novacat/nova-basicfixes - modifystate = "carbkill" -======= - modifystate = "carbinekill" ->>>>>>> 118c0861ac... Merge pull request #10210 from Novacat/nova-basicfixes firemodes = list( -<<<<<<< HEAD list(mode_name="lethal", fire_delay=12, projectile_type=/obj/item/projectile/beam/phaser, modifystate="carbinekill", charge_cost = 300), - list(mode_name="low-power", fire_delay=8, projectile_type=/obj/item/projectile/beam/phaser/light, modifystate="carbinestun", charge_cost = 60), -||||||| parent of 118c0861ac... Merge pull request #10210 from Novacat/nova-basicfixes - list(mode_name="lethal", fire_delay=12, projectile_type=/obj/item/projectile/beam/blue, modifystate="carbkill", charge_cost = 300), - list(mode_name="low-power", fire_delay=8, projectile_type=/obj/item/projectile/beam/weaklaser/blue, modifystate="carbstun", charge_cost = 80), -======= - list(mode_name="lethal", fire_delay=8, projectile_type=/obj/item/projectile/beam/blue, modifystate="carbinekill", charge_cost = 300), - list(mode_name="low-power", fire_delay=5, projectile_type=/obj/item/projectile/beam/weaklaser/blue, modifystate="carbinestun", charge_cost = 80), ->>>>>>> 118c0861ac... Merge pull request #10210 from Novacat/nova-basicfixes + list(mode_name="low-power", fire_delay=8, projectile_type=/obj/item/projectile/beam/phaser/light, modifystate="carbinestun", charge_cost = 80), ) /obj/item/weapon/gun/energy/locked/frontier/carbine/update_icon() @@ -345,11 +323,12 @@ scoped_accuracy = 40 one_handed_penalty = 50 // The weapon itself is heavy, and the long barrel makes it hard to hold steady with just one hand. phase_power = 150 //efficient crank charger - + projectile_type = /obj/item/projectile/beam/phaser/heavy //CHOMPEdit modifystate = "riflekill" + //CHOMP Edit: Changed beam type to new phaser beam type. firemodes = list( - list(mode_name="sniper", fire_delay=35, projectile_type=/obj/item/projectile/beam/sniper, modifystate="riflekill", charge_cost = 600), - list(mode_name="lethal", fire_delay=12, projectile_type=/obj/item/projectile/beam, modifystate="riflestun", charge_cost = 200), + list(mode_name="sniper", fire_delay=35, projectile_type=/obj/item/projectile/beam/phaser/heavy, modifystate="riflekill", charge_cost = 600), + list(mode_name="lethal", fire_delay=12, projectile_type=/obj/item/projectile/beam/phaser, modifystate="riflestun", charge_cost = 200), ) /obj/item/weapon/gun/energy/locked/frontier/rifle/ui_action_click()