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Adding: Hound borg models to Eng/Sci/Cargo, and two small additions.
Adding a total of 6 recolored hound models, light and dark versions of the Medihound across Engineering, Science and Cargo. Also, adding in *bark functionality for the dogborgs as a whole, as well as adding the bite module for the KMine.
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@@ -136,6 +136,16 @@
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m_type = 2
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else
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to_chat(src, "You are not security.")
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if("bark")
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if (istype(module,/obj/item/weapon/robot_module/robot/knine) || istype(module,/obj/item/weapon/robot_module/robot/medihound) || istype(module,/obj/item/weapon/robot_module/robot/scrubpup) || istype(module,/obj/item/weapon/robot_module/robot/ert) || istype(module,/obj/item/weapon/robot_module/robot/science) || istype(module,/obj/item/weapon/robot_module/robot/engiedog) || istype(module,/obj/item/weapon/robot_module/robot/clerical/brodog) || istype(module,/obj/item/weapon/robot_module/robot/kmine) )
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message = "<b>[src]</b> lets out a bark."
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playsound(loc, 'sound/voice/bark2.ogg', 50, 1, -1)
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m_type = 2
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else
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src << "You're not a dog!"
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if("help")
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to_chat(src, "salute, bow-(none)/mob, clap, flap, aflap, twitch, twitch_s, nod, deathgasp, glare-(none)/mob, stare-(none)/mob, look, beep, ping, \nbuzz, law, halt, yes, dwoop, no")
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