Adding: Hound borg models to Eng/Sci/Cargo, and two small additions.

Adding a total of 6 recolored hound models, light and dark versions of the Medihound across Engineering, Science and Cargo.

Also, adding in *bark functionality for the dogborgs as a whole, as well as adding the bite module for the KMine.
This commit is contained in:
Holdelta
2020-04-29 20:01:37 -07:00
parent 3eaa2ad9fa
commit 6b98b0bfa0
3 changed files with 19 additions and 2 deletions

View File

@@ -136,6 +136,16 @@
m_type = 2
else
to_chat(src, "You are not security.")
if("bark")
if (istype(module,/obj/item/weapon/robot_module/robot/knine) || istype(module,/obj/item/weapon/robot_module/robot/medihound) || istype(module,/obj/item/weapon/robot_module/robot/scrubpup) || istype(module,/obj/item/weapon/robot_module/robot/ert) || istype(module,/obj/item/weapon/robot_module/robot/science) || istype(module,/obj/item/weapon/robot_module/robot/engiedog) || istype(module,/obj/item/weapon/robot_module/robot/clerical/brodog) || istype(module,/obj/item/weapon/robot_module/robot/kmine) )
message = "<b>[src]</b> lets out a bark."
playsound(loc, 'sound/voice/bark2.ogg', 50, 1, -1)
m_type = 2
else
src << "You're not a dog!"
if("help")
to_chat(src, "salute, bow-(none)/mob, clap, flap, aflap, twitch, twitch_s, nod, deathgasp, glare-(none)/mob, stare-(none)/mob, look, beep, ping, \nbuzz, law, halt, yes, dwoop, no")