mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2026-08-24 13:47:33 +01:00
Merge branch 'dev' into ofMechfabAndPanic
Conflicts: code/__defines/research.dm code/game/mecha/equipment/tools/tools.dm code/game/mecha/mecha_parts.dm code/modules/research/designs.dm maps/exodus-1.dmm
This commit is contained in:
@@ -13,7 +13,7 @@
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throw_speed = 1
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throw_range = 5
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w_class = 3.0
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origin_tech = list(TECH_ENGINERING = 4, TECH_MATERIAL = 2)
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origin_tech = list(TECH_ENGINEERING = 4, TECH_MATERIAL = 2)
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matter = list(DEFAULT_WALL_MATERIAL = 50000)
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var/datum/effect/effect/system/spark_spread/spark_system
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var/stored_matter = 0
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@@ -103,7 +103,7 @@
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else if(!deconstruct && (istype(T,/turf/space) || istype(T,get_base_turf(T.z))))
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build_cost = 1
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build_type = "floor"
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build_turf = /turf/simulated/floor/plating/airless
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build_turf = /turf/simulated/floor/airless
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else if(deconstruct && istype(T,/turf/simulated/wall))
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var/turf/simulated/wall/W = T
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build_delay = deconstruct ? 50 : 40
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@@ -97,27 +97,75 @@
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var/registered_name = "Unknown" // The name registered_name on the card
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slot_flags = SLOT_ID
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var/age = "\[UNSET\]"
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var/blood_type = "\[UNSET\]"
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var/dna_hash = "\[UNSET\]"
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var/fingerprint_hash = "\[UNSET\]"
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var/sex = "\[UNSET\]"
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var/icon/front
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var/icon/side
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//alt titles are handled a bit weirdly in order to unobtrusively integrate into existing ID system
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var/assignment = null //can be alt title or the actual job
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var/rank = null //actual job
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var/dorm = 0 // determines if this ID has claimed a dorm already
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var/dorm = 0 // determines if this ID has claimed a dorm already
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/obj/item/weapon/card/id/New()
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..()
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spawn(30)
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if(istype(loc, /mob/living/carbon/human))
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var/mob/living/carbon/human/H = loc
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blood_type = H.dna.b_type
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dna_hash = H.dna.unique_enzymes
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fingerprint_hash = md5(H.dna.uni_identity)
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/obj/item/weapon/card/id/examine(mob/user)
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set src in oview(1)
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if(in_range(usr, src))
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show(usr)
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usr << desc
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else
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usr << "<span class='warning'>It is too far away.</span>"
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/obj/item/weapon/card/id/proc/prevent_tracking()
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return 0
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/obj/item/weapon/card/id/proc/show(mob/user as mob)
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user << browse_rsc(front, "front.png")
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user << browse_rsc(side, "side.png")
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var/datum/browser/popup = new(user, "idcard", name, 600, 250)
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popup.set_content(dat())
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popup.set_title_image(usr.browse_rsc_icon(src.icon, src.icon_state))
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popup.open()
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return
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/obj/item/weapon/card/id/proc/update_name()
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name = "[src.registered_name]'s ID Card ([src.assignment])"
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/obj/item/weapon/card/id/proc/set_id_photo(var/mob/M)
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front = getFlatIcon(M, SOUTH, always_use_defdir = 1)
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side = getFlatIcon(M, WEST, always_use_defdir = 1)
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/obj/item/weapon/card/id/proc/set_owner_info(var/mob/living/carbon/human/H)
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if(!H || !H.dna)
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return
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age = H.age
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blood_type = H.dna.b_type
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dna_hash = H.dna.unique_enzymes
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fingerprint_hash = md5(H.dna.uni_identity)
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registered_name = H.real_name
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sex = capitalize(H.gender)
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set_id_photo(H)
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update_name()
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/obj/item/weapon/card/id/proc/dat()
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var/dat = ("<table><tr><td>")
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dat += text("Name: []</A><BR>", registered_name)
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dat += text("Sex: []</A><BR>\n", sex)
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dat += text("Age: []</A><BR>\n", age)
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dat += text("Rank: []</A><BR>\n", assignment)
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dat += text("Fingerprint: []</A><BR>\n", fingerprint_hash)
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dat += text("Blood Type: []<BR>\n", blood_type)
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dat += text("DNA Hash: []<BR><BR>\n", dna_hash)
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if(front && side)
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dat +="<td align = center valign = top>Photo:<br><img src=front.png height=80 width=80 border=4><img src=side.png height=80 width=80 border=4></td>"
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dat += "</tr></table>"
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return dat
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/obj/item/weapon/card/id/attack_self(mob/user as mob)
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for(var/mob/O in viewers(user, null))
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O.show_message(text("[] shows you: \icon[] []: assignment: []", user, src, src.name, src.assignment), 1)
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user.visible_message("\The [user] shows you: \icon[src] [src.name]. The assignment on the card: [src.assignment]",\
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"You flash your ID card: \icon[src] [src.name]. The assignment on the card: [src.assignment]")
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src.add_fingerprint(user)
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return
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@@ -139,7 +187,6 @@
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usr << "The fingerprint hash on the card is [fingerprint_hash]."
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return
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/obj/item/weapon/card/id/silver
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name = "identification card"
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desc = "A silver card which shows honour and dedication."
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@@ -152,75 +199,6 @@
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icon_state = "gold"
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item_state = "gold_id"
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/obj/item/weapon/card/id/syndicate
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name = "agent card"
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access = list(access_maint_tunnels, access_syndicate, access_external_airlocks)
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origin_tech = list(TECH_ILLEGAL = 3)
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var/registered_user=null
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/obj/item/weapon/card/id/syndicate/New(mob/user as mob)
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..()
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if(!isnull(user)) // Runtime prevention on laggy starts or where users log out because of lag at round start.
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registered_name = ishuman(user) ? user.real_name : user.name
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else
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registered_name = "Agent Card"
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assignment = "Agent"
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name = "[registered_name]'s ID Card ([assignment])"
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/obj/item/weapon/card/id/syndicate/afterattack(var/obj/item/weapon/O as obj, mob/user as mob, proximity)
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if(!proximity) return
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if(istype(O, /obj/item/weapon/card/id))
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var/obj/item/weapon/card/id/I = O
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src.access |= I.access
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if(istype(user, /mob/living) && user.mind)
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if(user.mind.special_role)
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usr << "<span class='notice'>The card's microscanners activate as you pass it over the ID, copying its access.</span>"
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/obj/item/weapon/card/id/syndicate/attack_self(mob/user as mob)
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if(!src.registered_name)
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//Stop giving the players unsanitized unputs! You are giving ways for players to intentionally crash clients! -Nodrak
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var t = sanitizeName(input(user, "What name would you like to put on this card?", "Agent card name", ishuman(user) ? user.real_name : user.name), MAX_NAME_LEN)
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if(!t) //Same as mob/new_player/prefrences.dm
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alert("Invalid name.")
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return
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src.registered_name = t
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var u = sanitize(input(user, "What occupation would you like to put on this card?\nNote: This will not grant any access levels other than Maintenance.", "Agent card job assignment", "Agent"), MAX_LNAME_LEN)
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if(!u)
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alert("Invalid assignment.")
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src.registered_name = ""
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return
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src.assignment = u
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src.name = "[src.registered_name]'s ID Card ([src.assignment])"
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user << "<span class='notice'>You successfully forge the ID card.</span>"
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registered_user = user
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else if(!registered_user || registered_user == user)
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if(!registered_user) registered_user = user //
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switch(alert("Would you like to display the ID, or retitle it?","Choose.","Rename","Show"))
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if("Rename")
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var t = sanitize(input(user, "What name would you like to put on this card?", "Agent card name", ishuman(user) ? user.real_name : user.name), 26)
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if(!t || t == "Unknown" || t == "floor" || t == "wall" || t == "r-wall") //Same as mob/new_player/prefrences.dm
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alert("Invalid name.")
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return
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src.registered_name = t
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var u = sanitize(input(user, "What occupation would you like to put on this card?\nNote: This will not grant any access levels other than Maintenance.", "Agent card job assignment", "Assistant"))
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if(!u)
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alert("Invalid assignment.")
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return
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src.assignment = u
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src.name = "[src.registered_name]'s ID Card ([src.assignment])"
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user << "<span class='notice'>You successfully forge the ID card.</span>"
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return
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if("Show")
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..()
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else
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..()
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/obj/item/weapon/card/id/syndicate_command
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name = "syndicate ID card"
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desc = "An ID straight from the Syndicate."
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@@ -255,4 +233,4 @@
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/obj/item/weapon/card/id/centcom/ERT/New()
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..()
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access += get_all_station_access()
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access |= get_all_station_access()
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@@ -0,0 +1,204 @@
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var/global/list/syndicate_ids = list()
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/obj/item/weapon/card/id/syndicate
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name = "agent card"
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assignment = "Agent"
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origin_tech = list(TECH_ILLEGAL = 3)
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var/electronic_warfare = 1
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var/registered_user = null
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var/list/initial_access = list(access_maint_tunnels, access_syndicate, access_external_airlocks)
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/obj/item/weapon/card/id/syndicate/New(mob/user as mob)
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syndicate_ids += src
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..()
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access = initial_access.Copy()
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/obj/item/weapon/card/id/syndicate/Destroy()
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syndicate_ids -= src
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registered_user = null
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return ..()
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// On mob destruction, ensure any references are cleared
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/mob/Destroy()
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for(var/obj/item/weapon/card/id/syndicate/SID in syndicate_ids)
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if(SID.registered_user == src)
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SID.registered_user = null
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return ..()
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/obj/item/weapon/card/id/syndicate/prevent_tracking()
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return electronic_warfare
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/obj/item/weapon/card/id/syndicate/afterattack(var/obj/item/weapon/O as obj, mob/user as mob, proximity)
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if(!proximity) return
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if(istype(O, /obj/item/weapon/card/id))
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var/obj/item/weapon/card/id/I = O
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src.access |= I.access
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if(player_is_antag(user))
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user << "<span class='notice'>The microscanner activate as you pass it over the ID, copying its access.</span>"
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/obj/item/weapon/card/id/syndicate/attack_self(mob/user as mob)
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if(!registered_user)
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registered_user = user
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set_owner_info(user)
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user << "<span class='notice'>The microscanner marks you as its owner, preventing others some accessing its internals.</span>"
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if(registered_user == user)
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switch(alert("Would you like edit the ID, or show it?","Show or Edit?", "Edit","Show"))
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if("Edit")
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ui_interact(user)
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if("Show")
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..()
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else
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..()
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/obj/item/weapon/card/id/syndicate/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null, var/force_open = 1)
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var/data[0]
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var/entries[0]
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entries[++entries.len] = list("name" = "Age", "value" = age)
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entries[++entries.len] = list("name" = "Appearance", "value" = "Set")
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entries[++entries.len] = list("name" = "Assignment", "value" = assignment)
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entries[++entries.len] = list("name" = "Blood Type", "value" = blood_type)
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entries[++entries.len] = list("name" = "DNA Hash", "value" = dna_hash)
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entries[++entries.len] = list("name" = "Fingerprint Hash", "value" = fingerprint_hash)
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entries[++entries.len] = list("name" = "Name", "value" = registered_name)
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entries[++entries.len] = list("name" = "Photo", "value" = "Update")
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entries[++entries.len] = list("name" = "Sex", "value" = sex)
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entries[++entries.len] = list("name" = "Factory Reset", "value" = "Use With Care")
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data["electronic_warfare"] = electronic_warfare
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data["entries"] = entries
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ui = nanomanager.try_update_ui(user, src, ui_key, ui, data, force_open)
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if (!ui)
|
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ui = new(user, src, ui_key, "agent_id_card.tmpl", "Agent id", 600, 400)
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ui.set_initial_data(data)
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ui.open()
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|
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/obj/item/weapon/card/id/syndicate/CanUseTopic(mob/user)
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if(user != registered_user)
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return STATUS_CLOSE
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return ..()
|
||||
|
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/obj/item/weapon/card/id/syndicate/Topic(href, href_list, var/datum/topic_state/state)
|
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if(..())
|
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return 1
|
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|
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var/user = usr
|
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if(href_list["electronic_warfare"])
|
||||
electronic_warfare = text2num(href_list["electronic_warfare"])
|
||||
user << "<span class='notice'>Electronic warfare [electronic_warfare ? "enabled" : "disabled"].</span>"
|
||||
else if(href_list["set"])
|
||||
switch(href_list["set"])
|
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if("Age")
|
||||
var/new_age = input(user,"What age would you like to put on this card?","Agent Card Age", age) as null|num
|
||||
if(!isnull(new_age) && CanUseTopic(user, state))
|
||||
if(new_age < 0)
|
||||
age = initial(age)
|
||||
else
|
||||
age = new_age
|
||||
user << "<span class='notice'>Age has been set to '[age]'.</span>"
|
||||
. = 1
|
||||
if("Appearance")
|
||||
var/datum/card_state/choice = input(user, "Select the appearance for this card.", "Agent Card Appearance") as null|anything in id_card_states()
|
||||
if(choice && CanUseTopic(user, state))
|
||||
src.icon_state = choice.icon_state
|
||||
src.item_state = choice.item_state
|
||||
usr << "<span class='notice'>Appearance changed to [choice].</span>"
|
||||
. = 1
|
||||
if("Assignment")
|
||||
var/new_job = sanitize(input(user,"What assignment would you like to put on this card?\nChanging assignment will not grant or remove any access levels.","Agent Card Assignment", assignment) as null|text)
|
||||
if(!isnull(new_job) && CanUseTopic(user, state))
|
||||
src.assignment = new_job
|
||||
user << "<span class='notice'>Occupation changed to '[new_job]'.</span>"
|
||||
update_name()
|
||||
. = 1
|
||||
if("Blood Type")
|
||||
var/default = blood_type
|
||||
if(default == initial(blood_type) && ishuman(user))
|
||||
var/mob/living/carbon/human/H = user
|
||||
if(H.dna)
|
||||
default = H.dna.b_type
|
||||
var/new_blood_type = sanitize(input(user,"What blood type would you like to be written on this card?","Agent Card Blood Type",default) as null|text)
|
||||
if(!isnull(new_blood_type) && CanUseTopic(user, state))
|
||||
src.blood_type = new_blood_type
|
||||
user << "<span class='notice'>Blood type changed to '[new_blood_type]'.</span>"
|
||||
. = 1
|
||||
if("DNA Hash")
|
||||
var/default = dna_hash
|
||||
if(default == initial(dna_hash) && ishuman(user))
|
||||
var/mob/living/carbon/human/H = user
|
||||
if(H.dna)
|
||||
default = H.dna.unique_enzymes
|
||||
var/new_dna_hash = sanitize(input(user,"What DNA hash would you like to be written on this card?","Agent Card DNA Hash",default) as null|text)
|
||||
if(!isnull(new_dna_hash) && CanUseTopic(user, state))
|
||||
src.dna_hash = new_dna_hash
|
||||
user << "<span class='notice'>DNA hash changed to '[new_dna_hash]'.</span>"
|
||||
. = 1
|
||||
if("Fingerprint Hash")
|
||||
var/default = fingerprint_hash
|
||||
if(default == initial(fingerprint_hash) && ishuman(user))
|
||||
var/mob/living/carbon/human/H = user
|
||||
if(H.dna)
|
||||
default = md5(H.dna.uni_identity)
|
||||
var/new_fingerprint_hash = sanitize(input(user,"What fingerprint hash would you like to be written on this card?","Agent Card Fingerprint Hash",default) as null|text)
|
||||
if(!isnull(new_fingerprint_hash) && CanUseTopic(user, state))
|
||||
src.fingerprint_hash = new_fingerprint_hash
|
||||
user << "<span class='notice'>Fingerprint hash changed to '[new_fingerprint_hash]'.</span>"
|
||||
. = 1
|
||||
if("Name")
|
||||
var/new_name = sanitizeName(input(user,"What name would you like to put on this card?","Agent Card Name", registered_name) as null|text)
|
||||
if(!isnull(new_name) && CanUseTopic(user, state))
|
||||
src.registered_name = new_name
|
||||
update_name()
|
||||
user << "<span class='notice'>Name changed to '[new_name]'.</span>"
|
||||
. = 1
|
||||
if("Photo")
|
||||
set_id_photo(user)
|
||||
user << "<span class='notice'>Photo changed.</span>"
|
||||
. = 1
|
||||
if("Sex")
|
||||
var/new_sex = sanitize(input(user,"What sex would you like to put on this card?","Agent Card Sex", sex) as null|text)
|
||||
if(!isnull(new_sex) && CanUseTopic(user, state))
|
||||
src.sex = new_sex
|
||||
user << "<span class='notice'>Sex changed to '[new_sex]'.</span>"
|
||||
. = 1
|
||||
if("Factory Reset")
|
||||
if(alert("This will factory reset the card, including access and owner. Continue?", "Factory Reset", "No", "Yes") == "Yes" && CanUseTopic(user, state))
|
||||
age = initial(age)
|
||||
access = initial_access.Copy()
|
||||
assignment = initial(assignment)
|
||||
blood_type = initial(blood_type)
|
||||
dna_hash = initial(dna_hash)
|
||||
electronic_warfare = initial(electronic_warfare)
|
||||
fingerprint_hash = initial(fingerprint_hash)
|
||||
icon_state = initial(icon_state)
|
||||
name = initial(name)
|
||||
registered_name = initial(registered_name)
|
||||
registered_user = null
|
||||
sex = initial(sex)
|
||||
user << "<span class='notice'>All information has been deleted from \the [src].</span>"
|
||||
. = 1
|
||||
|
||||
// Always update the UI, or buttons will spin indefinitely
|
||||
nanomanager.update_uis(src)
|
||||
|
||||
/var/global/list/id_card_states
|
||||
/proc/id_card_states()
|
||||
if(!id_card_states)
|
||||
id_card_states = list()
|
||||
for(var/path in typesof(/obj/item/weapon/card/id))
|
||||
var/obj/item/weapon/card/id/ID = path
|
||||
var/datum/card_state/CS = new()
|
||||
CS.icon_state = initial(ID.icon_state)
|
||||
CS.item_state = initial(ID.item_state)
|
||||
CS.name = initial(ID.name) + " - " + initial(ID.icon_state)
|
||||
id_card_states += CS
|
||||
id_card_states = dd_sortedObjectList(id_card_states)
|
||||
|
||||
return id_card_states
|
||||
|
||||
/datum/card_state
|
||||
var/name
|
||||
var/icon_state
|
||||
var/item_state
|
||||
|
||||
/datum/card_state/dd_SortValue()
|
||||
return name
|
||||
@@ -139,11 +139,6 @@
|
||||
build_path = /obj/machinery/computer/crew
|
||||
origin_tech = list(TECH_DATA = 3, TECH_BIO = 2, TECH_MAGNET = 2)
|
||||
|
||||
/obj/item/weapon/circuitboard/mech_bay_power_console
|
||||
name = T_BOARD("mech bay power control console")
|
||||
build_path = /obj/machinery/computer/mech_bay_power_console
|
||||
origin_tech = list(TECH_DATA = 2, TECH_POWER = 3)
|
||||
|
||||
/obj/item/weapon/circuitboard/operating
|
||||
name = T_BOARD("patient monitoring console")
|
||||
build_path = /obj/machinery/computer/operating
|
||||
@@ -195,4 +190,4 @@
|
||||
/obj/item/weapon/circuitboard/rcon_console
|
||||
name = T_BOARD("RCON remote control console")
|
||||
build_path = /obj/machinery/computer/rcon
|
||||
origin_tech = list(TECH_DATA = 4, TECH_ENGINERING = 3, TECH_POWER = 5)
|
||||
origin_tech = list(TECH_DATA = 4, TECH_ENGINEERING = 3, TECH_POWER = 5)
|
||||
|
||||
@@ -0,0 +1,13 @@
|
||||
#ifndef T_BOARD
|
||||
#error T_BOARD macro is not defined but we need it!
|
||||
#endif
|
||||
|
||||
/obj/item/weapon/circuitboard/mech_recharger
|
||||
name = T_BOARD("mech recharger")
|
||||
build_path = "/obj/machinery/mech_recharger"
|
||||
board_type = "machine"
|
||||
origin_tech = list(TECH_DATA = 2, TECH_POWER = 2, TECH_ENGINEERING = 2)
|
||||
req_components = list(
|
||||
"/obj/item/weapon/stock_parts/capacitor" = 2,
|
||||
"/obj/item/weapon/stock_parts/scanning_module" = 1,
|
||||
"/obj/item/weapon/stock_parts/manipulator" = 2)
|
||||
@@ -6,7 +6,7 @@
|
||||
name = T_BOARD("mining drill head")
|
||||
build_path = "/obj/machinery/mining/drill"
|
||||
board_type = "machine"
|
||||
origin_tech = list(TECH_DATA = 1, TECH_ENGINERING = 1)
|
||||
origin_tech = list(TECH_DATA = 1, TECH_ENGINEERING = 1)
|
||||
req_components = list(
|
||||
"/obj/item/weapon/stock_parts/capacitor" = 1,
|
||||
"/obj/item/weapon/cell" = 1,
|
||||
|
||||
@@ -6,7 +6,7 @@
|
||||
name = T_BOARD("PACMAN-type generator")
|
||||
build_path = "/obj/machinery/power/port_gen/pacman"
|
||||
board_type = "machine"
|
||||
origin_tech = list(TECH_DATA = 3, TECH_POWER = 3, TECH_PHORON = 3, TECH_ENGINERING = 3)
|
||||
origin_tech = list(TECH_DATA = 3, TECH_POWER = 3, TECH_PHORON = 3, TECH_ENGINEERING = 3)
|
||||
req_components = list(
|
||||
"/obj/item/weapon/stock_parts/matter_bin" = 1,
|
||||
"/obj/item/weapon/stock_parts/micro_laser" = 1,
|
||||
@@ -16,9 +16,9 @@
|
||||
/obj/item/weapon/circuitboard/pacman/super
|
||||
name = T_BOARD("SUPERPACMAN-type generator")
|
||||
build_path = "/obj/machinery/power/port_gen/pacman/super"
|
||||
origin_tech = list(TECH_DATA = 3, TECH_POWER = 4, TECH_ENGINERING = 4)
|
||||
origin_tech = list(TECH_DATA = 3, TECH_POWER = 4, TECH_ENGINEERING = 4)
|
||||
|
||||
/obj/item/weapon/circuitboard/pacman/mrs
|
||||
name = T_BOARD("MRSPACMAN-type generator")
|
||||
build_path = "/obj/machinery/power/port_gen/pacman/mrs"
|
||||
origin_tech = list(TECH_DATA = 3, TECH_POWER = 5, TECH_ENGINERING = 5)
|
||||
origin_tech = list(TECH_DATA = 3, TECH_POWER = 5, TECH_ENGINEERING = 5)
|
||||
|
||||
@@ -6,14 +6,14 @@
|
||||
name = T_BOARD("superconductive magnetic energy storage")
|
||||
build_path = "/obj/machinery/power/smes/buildable"
|
||||
board_type = "machine"
|
||||
origin_tech = list(TECH_POWER = 6, TECH_ENGINERING = 4)
|
||||
origin_tech = list(TECH_POWER = 6, TECH_ENGINEERING = 4)
|
||||
req_components = list("/obj/item/weapon/smes_coil" = 1, "/obj/item/stack/cable_coil" = 30)
|
||||
|
||||
/obj/item/weapon/circuitboard/batteryrack
|
||||
name = T_BOARD("battery rack PSU")
|
||||
build_path = "/obj/machinery/power/smes/batteryrack"
|
||||
board_type = "machine"
|
||||
origin_tech = list(TECH_POWER = 3, TECH_ENGINERING = 2)
|
||||
origin_tech = list(TECH_POWER = 3, TECH_ENGINEERING = 2)
|
||||
req_components = list("/obj/item/weapon/cell" = 3)
|
||||
|
||||
/obj/item/weapon/circuitboard/ghettosmes
|
||||
|
||||
@@ -6,7 +6,7 @@
|
||||
name = T_BOARD("cyborg recharging station")
|
||||
build_path = "/obj/machinery/recharge_station"
|
||||
board_type = "machine"
|
||||
origin_tech = list(TECH_DATA = 3, TECH_ENGINERING = 3)
|
||||
origin_tech = list(TECH_DATA = 3, TECH_ENGINEERING = 3)
|
||||
req_components = list(
|
||||
"/obj/item/stack/cable_coil" = 5,
|
||||
"/obj/item/weapon/stock_parts/capacitor" = 2,
|
||||
|
||||
@@ -15,7 +15,7 @@ obj/item/weapon/circuitboard/rdserver
|
||||
name = T_BOARD("destructive analyzer")
|
||||
build_path = "/obj/machinery/r_n_d/destructive_analyzer"
|
||||
board_type = "machine"
|
||||
origin_tech = list(TECH_MAGNET = 2, TECH_ENGINERING = 2, TECH_DATA = 2)
|
||||
origin_tech = list(TECH_MAGNET = 2, TECH_ENGINEERING = 2, TECH_DATA = 2)
|
||||
req_components = list(
|
||||
"/obj/item/weapon/stock_parts/scanning_module" = 1,
|
||||
"/obj/item/weapon/stock_parts/manipulator" = 1,
|
||||
@@ -25,7 +25,7 @@ obj/item/weapon/circuitboard/rdserver
|
||||
name = T_BOARD("autolathe")
|
||||
build_path = "/obj/machinery/autolathe"
|
||||
board_type = "machine"
|
||||
origin_tech = list(TECH_ENGINERING = 2, TECH_DATA = 2)
|
||||
origin_tech = list(TECH_ENGINEERING = 2, TECH_DATA = 2)
|
||||
req_components = list(
|
||||
"/obj/item/weapon/stock_parts/matter_bin" = 3,
|
||||
"/obj/item/weapon/stock_parts/manipulator" = 1,
|
||||
@@ -35,7 +35,7 @@ obj/item/weapon/circuitboard/rdserver
|
||||
name = T_BOARD("protolathe")
|
||||
build_path = "/obj/machinery/r_n_d/protolathe"
|
||||
board_type = "machine"
|
||||
origin_tech = list(TECH_ENGINERING = 2, TECH_DATA = 2)
|
||||
origin_tech = list(TECH_ENGINEERING = 2, TECH_DATA = 2)
|
||||
req_components = list(
|
||||
"/obj/item/weapon/stock_parts/matter_bin" = 2,
|
||||
"/obj/item/weapon/stock_parts/manipulator" = 2,
|
||||
@@ -46,7 +46,7 @@ obj/item/weapon/circuitboard/rdserver
|
||||
name = T_BOARD("circuit imprinter")
|
||||
build_path = "/obj/machinery/r_n_d/circuit_imprinter"
|
||||
board_type = "machine"
|
||||
origin_tech = list(TECH_ENGINERING = 2, TECH_DATA = 2)
|
||||
origin_tech = list(TECH_ENGINEERING = 2, TECH_DATA = 2)
|
||||
req_components = list(
|
||||
"/obj/item/weapon/stock_parts/matter_bin" = 1,
|
||||
"/obj/item/weapon/stock_parts/manipulator" = 1,
|
||||
@@ -56,7 +56,7 @@ obj/item/weapon/circuitboard/rdserver
|
||||
name = "Circuit board (Exosuit Fabricator)"
|
||||
build_path = "/obj/machinery/mecha_part_fabricator"
|
||||
board_type = "machine"
|
||||
origin_tech = list(TECH_DATA = 3, TECH_ENGINERING = 3)
|
||||
origin_tech = list(TECH_DATA = 3, TECH_ENGINEERING = 3)
|
||||
req_components = list(
|
||||
"/obj/item/weapon/stock_parts/matter_bin" = 2,
|
||||
"/obj/item/weapon/stock_parts/manipulator" = 1,
|
||||
|
||||
@@ -8,7 +8,7 @@
|
||||
/obj/item/weapon/circuitboard/telecomms/receiver
|
||||
name = T_BOARD("subspace receiver")
|
||||
build_path = "/obj/machinery/telecomms/receiver"
|
||||
origin_tech = list(TECH_DATA = 4, TECH_ENGINERING = 3, TECH_BLUESPACE = 2)
|
||||
origin_tech = list(TECH_DATA = 4, TECH_ENGINEERING = 3, TECH_BLUESPACE = 2)
|
||||
req_components = list(
|
||||
"/obj/item/weapon/stock_parts/subspace/ansible" = 1,
|
||||
"/obj/item/weapon/stock_parts/subspace/filter" = 1,
|
||||
@@ -18,7 +18,7 @@
|
||||
/obj/item/weapon/circuitboard/telecomms/hub
|
||||
name = T_BOARD("hub mainframe")
|
||||
build_path = "/obj/machinery/telecomms/hub"
|
||||
origin_tech = list(TECH_DATA = 4, TECH_ENGINERING = 4)
|
||||
origin_tech = list(TECH_DATA = 4, TECH_ENGINEERING = 4)
|
||||
req_components = list(
|
||||
"/obj/item/weapon/stock_parts/manipulator" = 2,
|
||||
"/obj/item/stack/cable_coil" = 2,
|
||||
@@ -27,7 +27,7 @@
|
||||
/obj/item/weapon/circuitboard/telecomms/relay
|
||||
name = T_BOARD("relay mainframe")
|
||||
build_path = "/obj/machinery/telecomms/relay"
|
||||
origin_tech = list(TECH_DATA = 3, TECH_ENGINERING = 4, TECH_BLUESPACE = 3)
|
||||
origin_tech = list(TECH_DATA = 3, TECH_ENGINEERING = 4, TECH_BLUESPACE = 3)
|
||||
req_components = list(
|
||||
"/obj/item/weapon/stock_parts/manipulator" = 2,
|
||||
"/obj/item/stack/cable_coil" = 2,
|
||||
@@ -36,7 +36,7 @@
|
||||
/obj/item/weapon/circuitboard/telecomms/bus
|
||||
name = T_BOARD("bus mainframe")
|
||||
build_path = "/obj/machinery/telecomms/bus"
|
||||
origin_tech = list(TECH_DATA = 4, TECH_ENGINERING = 4)
|
||||
origin_tech = list(TECH_DATA = 4, TECH_ENGINEERING = 4)
|
||||
req_components = list(
|
||||
"/obj/item/weapon/stock_parts/manipulator" = 2,
|
||||
"/obj/item/stack/cable_coil" = 1,
|
||||
@@ -45,7 +45,7 @@
|
||||
/obj/item/weapon/circuitboard/telecomms/processor
|
||||
name = T_BOARD("processor unit")
|
||||
build_path = "/obj/machinery/telecomms/processor"
|
||||
origin_tech = list(TECH_DATA = 4, TECH_ENGINERING = 4)
|
||||
origin_tech = list(TECH_DATA = 4, TECH_ENGINEERING = 4)
|
||||
req_components = list(
|
||||
"/obj/item/weapon/stock_parts/manipulator" = 3,
|
||||
"/obj/item/weapon/stock_parts/subspace/filter" = 1,
|
||||
@@ -57,7 +57,7 @@
|
||||
/obj/item/weapon/circuitboard/telecomms/server
|
||||
name = T_BOARD("telecommunication server")
|
||||
build_path = "/obj/machinery/telecomms/server"
|
||||
origin_tech = list(TECH_DATA = 4, TECH_ENGINERING = 4)
|
||||
origin_tech = list(TECH_DATA = 4, TECH_ENGINEERING = 4)
|
||||
req_components = list(
|
||||
"/obj/item/weapon/stock_parts/manipulator" = 2,
|
||||
"/obj/item/stack/cable_coil" = 1,
|
||||
@@ -66,7 +66,7 @@
|
||||
/obj/item/weapon/circuitboard/telecomms/broadcaster
|
||||
name = T_BOARD("subspace broadcaster")
|
||||
build_path = "/obj/machinery/telecomms/broadcaster"
|
||||
origin_tech = list(TECH_DATA = 4, TECH_ENGINERING = 4, TECH_BLUESPACE = 2)
|
||||
origin_tech = list(TECH_DATA = 4, TECH_ENGINEERING = 4, TECH_BLUESPACE = 2)
|
||||
req_components = list(
|
||||
"/obj/item/weapon/stock_parts/manipulator" = 2,
|
||||
"/obj/item/stack/cable_coil" = 1,
|
||||
|
||||
@@ -16,7 +16,7 @@
|
||||
/obj/item/weapon/circuitboard/unary_atmos/heater
|
||||
name = T_BOARD("gas heating system")
|
||||
build_path = "/obj/machinery/atmospherics/unary/heater"
|
||||
origin_tech = list(TECH_POWER = 2, TECH_ENGINERING = 1)
|
||||
origin_tech = list(TECH_POWER = 2, TECH_ENGINEERING = 1)
|
||||
req_components = list(
|
||||
"/obj/item/stack/cable_coil" = 5,
|
||||
"/obj/item/weapon/stock_parts/matter_bin" = 1,
|
||||
@@ -25,7 +25,7 @@
|
||||
/obj/item/weapon/circuitboard/unary_atmos/cooler
|
||||
name = T_BOARD("gas cooling system")
|
||||
build_path = "/obj/machinery/atmospherics/unary/freezer"
|
||||
origin_tech = list(TECH_MAGNET = 2, TECH_ENGINERING = 2)
|
||||
origin_tech = list(TECH_MAGNET = 2, TECH_ENGINEERING = 2)
|
||||
req_components = list(
|
||||
"/obj/item/stack/cable_coil" = 2,
|
||||
"/obj/item/weapon/stock_parts/matter_bin" = 1,
|
||||
|
||||
@@ -0,0 +1,23 @@
|
||||
/obj/item/weapon/grenade/anti_photon
|
||||
desc = "An experimental device for temporarily removing light in a limited area."
|
||||
name = "pgoton disruption grenade"
|
||||
icon = 'icons/obj/grenade.dmi'
|
||||
icon_state = "emp"
|
||||
item_state = "emp"
|
||||
det_time = 20
|
||||
origin_tech = list(TECH_BLUESPACE = 4, TECH_MATERIAL = 4)
|
||||
|
||||
/obj/item/weapon/grenade/anti_photon/prime()
|
||||
playsound(src.loc, 'sound/effects/phasein.ogg', 50, 1, 5)
|
||||
set_light(10, -10, "#FFFFFF")
|
||||
|
||||
var/extra_delay = rand(0,90)
|
||||
|
||||
spawn(extra_delay)
|
||||
spawn(200)
|
||||
if(prob(10+extra_delay))
|
||||
set_light(10, 10, "#[num2hex(rand(64,255))][num2hex(rand(64,255))][num2hex(rand(64,255))]")
|
||||
spawn(210)
|
||||
..()
|
||||
playsound(src.loc, 'sound/effects/bang.ogg', 50, 1, 5)
|
||||
qdel(src)
|
||||
@@ -61,7 +61,6 @@
|
||||
throw_speed = 1
|
||||
throw_range = 3
|
||||
w_class = 4
|
||||
flags = NOSHIELD
|
||||
slot_flags = SLOT_BACK
|
||||
origin_tech = "materials=2;combat=2"
|
||||
attack_verb = list("chopped", "sliced", "cut", "reaped")
|
||||
|
||||
@@ -61,8 +61,14 @@
|
||||
return ..()
|
||||
|
||||
/obj/item/weapon/material/shard/Crossed(AM as mob|obj)
|
||||
..()
|
||||
|
||||
if(ismob(AM))
|
||||
var/mob/M = AM
|
||||
|
||||
if(M.buckled) //wheelchairs, office chairs, rollerbeds
|
||||
return
|
||||
|
||||
M << "<span class='danger'>You step on \the [src]!</span>"
|
||||
playsound(src.loc, 'sound/effects/glass_step.ogg', 50, 1) // not sure how to handle metal shards with sounds
|
||||
if(ishuman(M))
|
||||
@@ -71,18 +77,24 @@
|
||||
if(H.species.siemens_coefficient<0.5) //Thick skin.
|
||||
return
|
||||
|
||||
if( !H.shoes && ( !H.wear_suit || !(H.wear_suit.body_parts_covered & FEET) ) )
|
||||
var/obj/item/organ/external/affecting = H.get_organ(pick("l_foot", "r_foot"))
|
||||
if(!affecting)
|
||||
if( H.shoes || ( H.wear_suit && (H.wear_suit.body_parts_covered & FEET) ) )
|
||||
return
|
||||
|
||||
var/list/check = list("l_foot", "r_foot")
|
||||
while(check.len)
|
||||
var/picked = pick(check)
|
||||
var/obj/item/organ/external/affecting = H.get_organ(picked)
|
||||
if(affecting)
|
||||
if(affecting.status & ORGAN_ROBOT)
|
||||
return
|
||||
if(affecting.take_damage(5, 0))
|
||||
H.UpdateDamageIcon()
|
||||
H.updatehealth()
|
||||
if(!(H.species.flags & NO_PAIN))
|
||||
H.Weaken(3)
|
||||
return
|
||||
if(affecting.status & ORGAN_ROBOT)
|
||||
return
|
||||
if(affecting.take_damage(5, 0))
|
||||
H.UpdateDamageIcon()
|
||||
H.updatehealth()
|
||||
if(!(H.species && (H.species.flags & NO_PAIN)))
|
||||
H.Weaken(3)
|
||||
..()
|
||||
check -= picked
|
||||
return
|
||||
|
||||
// Preset types - left here for the code that uses them
|
||||
/obj/item/weapon/material/shard/shrapnel/New(loc)
|
||||
|
||||
@@ -187,7 +187,6 @@
|
||||
force_wielded = 30
|
||||
wieldsound = 'sound/weapons/saberon.ogg'
|
||||
unwieldsound = 'sound/weapons/saberoff.ogg'
|
||||
flags = NOSHIELD
|
||||
origin_tech = list(TECH_MAGNET = 3, TECH_ILLEGAL = 4)
|
||||
attack_verb = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
|
||||
sharp = 1
|
||||
@@ -228,7 +227,6 @@
|
||||
throw_speed = 3
|
||||
edge = 1
|
||||
sharp = 1
|
||||
flags = NOSHIELD
|
||||
hitsound = 'sound/weapons/bladeslice.ogg'
|
||||
attack_verb = list("attacked", "poked", "jabbed", "torn", "gored")
|
||||
default_material = "glass"
|
||||
|
||||
@@ -74,7 +74,7 @@
|
||||
throw_speed = 1
|
||||
throw_range = 5
|
||||
w_class = 3
|
||||
flags = CONDUCT | NOSHIELD | NOBLOODY
|
||||
flags = CONDUCT | NOBLOODY
|
||||
origin_tech = list(TECH_MAGNET = 3, TECH_COMBAT = 4)
|
||||
attack_verb = list("attacked", "chopped", "cleaved", "torn", "cut")
|
||||
sharp = 1
|
||||
@@ -110,7 +110,7 @@
|
||||
throw_speed = 1
|
||||
throw_range = 5
|
||||
w_class = 2
|
||||
flags = NOSHIELD | NOBLOODY
|
||||
flags = NOBLOODY
|
||||
origin_tech = list(TECH_MAGNET = 3, TECH_ILLEGAL = 4)
|
||||
sharp = 1
|
||||
edge = 1
|
||||
@@ -181,7 +181,7 @@
|
||||
throw_speed = 1
|
||||
throw_range = 1
|
||||
w_class = 4.0//So you can't hide it in your pocket or some such.
|
||||
flags = NOSHIELD | NOBLOODY
|
||||
flags = NOBLOODY
|
||||
attack_verb = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
|
||||
var/mob/living/creator
|
||||
var/datum/effect/effect/system/spark_spread/spark_system
|
||||
|
||||
@@ -298,6 +298,31 @@
|
||||
new /obj/item/weapon/grenade/empgrenade(src)
|
||||
new /obj/item/weapon/grenade/empgrenade(src)
|
||||
|
||||
/obj/item/weapon/storage/box/smokes
|
||||
name = "box of smoke bombs"
|
||||
desc = "A box containing 5 smoke bombs."
|
||||
icon_state = "flashbang"
|
||||
|
||||
/obj/item/weapon/storage/box/smokes/New()
|
||||
..()
|
||||
new /obj/item/weapon/grenade/smokebomb(src)
|
||||
new /obj/item/weapon/grenade/smokebomb(src)
|
||||
new /obj/item/weapon/grenade/smokebomb(src)
|
||||
new /obj/item/weapon/grenade/smokebomb(src)
|
||||
new /obj/item/weapon/grenade/smokebomb(src)
|
||||
|
||||
/obj/item/weapon/storage/box/anti_photons
|
||||
name = "box of anti-photon grenades"
|
||||
desc = "A box containing 5 experimental photon disruption grenades."
|
||||
icon_state = "flashbang"
|
||||
|
||||
/obj/item/weapon/storage/box/anti_photon/New()
|
||||
..()
|
||||
new /obj/item/weapon/grenade/anti_photon(src)
|
||||
new /obj/item/weapon/grenade/anti_photon(src)
|
||||
new /obj/item/weapon/grenade/anti_photon(src)
|
||||
new /obj/item/weapon/grenade/anti_photon(src)
|
||||
new /obj/item/weapon/grenade/anti_photon(src)
|
||||
|
||||
/obj/item/weapon/storage/box/trackimp
|
||||
name = "boxed tracking implant kit"
|
||||
@@ -638,4 +663,4 @@
|
||||
max_w_class = 3
|
||||
can_hold = list(/obj/item/organ, /obj/item/weapon/reagent_containers/food, /obj/item/weapon/reagent_containers/glass)
|
||||
max_storage_space = 21
|
||||
use_to_pickup = 1 // for picking up broken bulbs, not that most people will try
|
||||
use_to_pickup = 1 // for picking up broken bulbs, not that most people will try
|
||||
|
||||
@@ -31,9 +31,7 @@
|
||||
overlays.Cut()
|
||||
var/i = 0
|
||||
for(var/obj/item/weapon/reagent_containers/food/snacks/donut/D in contents)
|
||||
var/image/img = image('icons/obj/food.dmi', D.overlay_state)
|
||||
img.pixel_x = i * 3
|
||||
overlays += img
|
||||
overlays += image('icons/obj/food.dmi', "[i][D.overlay_state]")
|
||||
i++
|
||||
|
||||
/obj/item/weapon/storage/box/donut/empty
|
||||
|
||||
@@ -144,11 +144,11 @@
|
||||
mask_check = 1
|
||||
|
||||
if(mask_check)
|
||||
if(location.wear_mask && (location.wear_mask.flags & AIRTIGHT))
|
||||
if(location.wear_mask && (location.wear_mask.item_flags & AIRTIGHT))
|
||||
data["maskConnected"] = 1
|
||||
else if(istype(location, /mob/living/carbon/human))
|
||||
var/mob/living/carbon/human/H = location
|
||||
if(H.head && (H.head.flags & AIRTIGHT))
|
||||
if(H.head && (H.head.item_flags & AIRTIGHT))
|
||||
data["maskConnected"] = 1
|
||||
|
||||
// update the ui if it exists, returns null if no ui is passed/found
|
||||
@@ -192,11 +192,11 @@
|
||||
else
|
||||
|
||||
var/can_open_valve
|
||||
if(location.wear_mask && (location.wear_mask.flags & AIRTIGHT))
|
||||
if(location.wear_mask && (location.wear_mask.item_flags & AIRTIGHT))
|
||||
can_open_valve = 1
|
||||
else if(istype(location,/mob/living/carbon/human))
|
||||
var/mob/living/carbon/human/H = location
|
||||
if(H.head && (H.head.flags & AIRTIGHT))
|
||||
if(H.head && (H.head.item_flags & AIRTIGHT))
|
||||
can_open_valve = 1
|
||||
|
||||
if(can_open_valve)
|
||||
|
||||
@@ -24,7 +24,7 @@
|
||||
force = 5.0
|
||||
throwforce = 7.0
|
||||
w_class = 2.0
|
||||
origin_tech = list(TECH_MATERIAL = 1, TECH_ENGINERING = 1)
|
||||
origin_tech = list(TECH_MATERIAL = 1, TECH_ENGINEERING = 1)
|
||||
matter = list(DEFAULT_WALL_MATERIAL = 150)
|
||||
attack_verb = list("bashed", "battered", "bludgeoned", "whacked")
|
||||
|
||||
@@ -103,7 +103,7 @@
|
||||
throw_speed = 2
|
||||
throw_range = 9
|
||||
w_class = 2.0
|
||||
origin_tech = list(TECH_MATERIAL = 1, TECH_ENGINERING = 1)
|
||||
origin_tech = list(TECH_MATERIAL = 1, TECH_ENGINEERING = 1)
|
||||
matter = list(DEFAULT_WALL_MATERIAL = 80)
|
||||
attack_verb = list("pinched", "nipped")
|
||||
sharp = 1
|
||||
@@ -148,7 +148,7 @@
|
||||
matter = list(DEFAULT_WALL_MATERIAL = 70, "glass" = 30)
|
||||
|
||||
//R&D tech level
|
||||
origin_tech = list(TECH_ENGINERING = 1)
|
||||
origin_tech = list(TECH_ENGINEERING = 1)
|
||||
|
||||
//Welding tool specific stuff
|
||||
var/welding = 0 //Whether or not the welding tool is off(0), on(1) or currently welding(2)
|
||||
@@ -372,21 +372,21 @@
|
||||
/obj/item/weapon/weldingtool/largetank
|
||||
name = "industrial welding tool"
|
||||
max_fuel = 40
|
||||
origin_tech = list(TECH_ENGINERING = 2)
|
||||
origin_tech = list(TECH_ENGINEERING = 2)
|
||||
matter = list(DEFAULT_WALL_MATERIAL = 70, "glass" = 60)
|
||||
|
||||
/obj/item/weapon/weldingtool/hugetank
|
||||
name = "upgraded welding tool"
|
||||
max_fuel = 80
|
||||
w_class = 3.0
|
||||
origin_tech = list(TECH_ENGINERING = 3)
|
||||
origin_tech = list(TECH_ENGINEERING = 3)
|
||||
matter = list(DEFAULT_WALL_MATERIAL = 70, "glass" = 120)
|
||||
|
||||
/obj/item/weapon/weldingtool/experimental
|
||||
name = "experimental welding tool"
|
||||
max_fuel = 40
|
||||
w_class = 3.0
|
||||
origin_tech = list(TECH_ENGINERING = 4, TECH_PHORON = 3)
|
||||
origin_tech = list(TECH_ENGINEERING = 4, TECH_PHORON = 3)
|
||||
matter = list(DEFAULT_WALL_MATERIAL = 70, "glass" = 120)
|
||||
var/last_gen = 0
|
||||
|
||||
@@ -413,7 +413,7 @@
|
||||
throwforce = 7.0
|
||||
item_state = "crowbar"
|
||||
w_class = 2.0
|
||||
origin_tech = list(TECH_ENGINERING = 1)
|
||||
origin_tech = list(TECH_ENGINEERING = 1)
|
||||
matter = list(DEFAULT_WALL_MATERIAL = 50)
|
||||
attack_verb = list("attacked", "bashed", "battered", "bludgeoned", "whacked")
|
||||
|
||||
|
||||
@@ -73,7 +73,14 @@
|
||||
return
|
||||
|
||||
|
||||
if(istype(M, /mob/living/carbon/human) && ((H.head && H.head.flags & HEADCOVERSEYES) || (H.wear_mask && H.wear_mask.flags & MASKCOVERSEYES) || (H.glasses && H.glasses.flags & GLASSESCOVERSEYES)))
|
||||
var/protected = 0
|
||||
for(var/slot in list(slot_head, slot_wear_mask, slot_glasses))
|
||||
var/obj/item/protection = M.get_equipped_item(slot)
|
||||
if(istype(protection) && (protection.body_parts_covered & FACE))
|
||||
protected = 1
|
||||
break
|
||||
|
||||
if(protected)
|
||||
M << "<span class='warning'>You get slammed in the face with the tray, against your mask!</span>"
|
||||
if(prob(33))
|
||||
src.add_blood(H)
|
||||
|
||||
Reference in New Issue
Block a user