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https://github.com/CHOMPStation2/CHOMPStation2.git
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Runtime fix for wiring a constructable frame with cables who were deleted.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5485 316c924e-a436-60f5-8080-3fe189b3f50e
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@@ -20,15 +20,17 @@
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switch(state)
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switch(state)
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if(1)
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if(1)
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if(istype(P, /obj/item/weapon/cable_coil))
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if(istype(P, /obj/item/weapon/cable_coil))
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if(P:amount >= 5)
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var/obj/item/weapon/cable_coil/C = P
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if(C.amount >= 5)
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playsound(src.loc, 'sound/items/Deconstruct.ogg', 50, 1)
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playsound(src.loc, 'sound/items/Deconstruct.ogg', 50, 1)
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user << "\blue You start to add cables to the frame."
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user << "\blue You start to add cables to the frame."
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if(do_after(user, 20))
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if(do_after(user, 20))
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P:amount -= 5
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if(C)
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if(!P:amount) del(P)
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C.amount -= 5
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user << "\blue You add cables to the frame."
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if(!C.amount) del(C)
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state = 2
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user << "\blue You add cables to the frame."
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icon_state = "box_1"
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state = 2
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icon_state = "box_1"
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if(istype(P, /obj/item/weapon/wrench))
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if(istype(P, /obj/item/weapon/wrench))
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playsound(src.loc, 'sound/items/Ratchet.ogg', 75, 1)
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playsound(src.loc, 'sound/items/Ratchet.ogg', 75, 1)
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user << "\blue You dismantle the frame"
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user << "\blue You dismantle the frame"
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