Merge remote-tracking branch 'remotes/git-svn' into bs12_with_tgport

Conflicts:
	code/ATMOSPHERICS/pipes.dm
	code/datums/organs/organ_external.dm
	code/game/gamemodes/changeling/modularchangling.dm
	code/game/gamemodes/events.dm
	code/game/gamemodes/events/ninja_equipment.dm
	code/game/hud.dm
	code/game/jobs/job/captain.dm
	code/game/machinery/atmoalter/area_atmos_computer.dm
	code/game/machinery/recharger.dm
	code/game/objects/hud.dm
	code/game/turfs/turf.dm
	code/modules/client/client defines.dm
	code/modules/clothing/head/misc.dm
	code/modules/clothing/spacesuits/rig.dm
	code/modules/clothing/under/miscellaneous.dm
	code/modules/mob/living/carbon/alien/humanoid/hud.dm
	code/modules/mob/living/carbon/human/hud.dm
	code/modules/mob/living/carbon/human/update_icons.dm
	code/modules/mob/living/carbon/monkey/hud.dm
	code/modules/mob/mob_cleanup.dm
	code/modules/mob/mob_defines.dm
	code/modules/mob/mob_helpers.dm
	code/modules/mob/mob_movement.dm
	code/modules/mob/screen.dm
	code/modules/paperwork/filingcabinet.dm
	code/modules/power/cable_heavyduty.dm
	code/modules/projectiles/guns/energy/temperature.dm
	code/setup.dm
	config/game_options.txt
	icons/mob/screen1_Midnight.dmi
	icons/mob/screen1_Orange.dmi
	icons/mob/screen1_alien.dmi
	icons/mob/screen1_old.dmi
	icons/obj/atmospherics/passive_gate.dmi
	icons/obj/pipe-item.dmi
	interface/interface.dm
This commit is contained in:
Cael_Aislinn
2012-10-05 22:21:26 +10:00
186 changed files with 15013 additions and 14777 deletions

View File

@@ -441,6 +441,93 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
message_admins("[key_name_admin(src)] has turned the experimental radio system [GLOBAL_RADIO_TYPE ? "on" : "off"].", 0)
feedback_add_details("admin_verb","SRM") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
/client/proc/cmd_admin_areatest()
set category = "Mapping"
set name = "Test areas"
var/list/areas_all = list()
var/list/areas_with_APC = list()
var/list/areas_with_air_alarm = list()
var/list/areas_with_RC = list()
var/list/areas_with_light = list()
var/list/areas_with_LS = list()
var/list/areas_with_intercom = list()
var/list/areas_with_camera = list()
for(var/area/A in world)
if(!(A.type in areas_all))
areas_all.Add(A.type)
for(var/obj/machinery/power/apc/APC in world)
var/area/A = get_area(APC)
if(!(A.type in areas_with_APC))
areas_with_APC.Add(A.type)
for(var/obj/machinery/alarm/alarm in world)
var/area/A = get_area(alarm)
if(!(A.type in areas_with_air_alarm))
areas_with_air_alarm.Add(A.type)
for(var/obj/machinery/requests_console/RC in world)
var/area/A = get_area(RC)
if(!(A.type in areas_with_RC))
areas_with_RC.Add(A.type)
for(var/obj/machinery/light/L in world)
var/area/A = get_area(L)
if(!(A.type in areas_with_light))
areas_with_light.Add(A.type)
for(var/obj/machinery/light_switch/LS in world)
var/area/A = get_area(LS)
if(!(A.type in areas_with_LS))
areas_with_LS.Add(A.type)
for(var/obj/item/device/radio/intercom/I in world)
var/area/A = get_area(I)
if(!(A.type in areas_with_intercom))
areas_with_intercom.Add(A.type)
for(var/obj/machinery/camera/C in world)
var/area/A = get_area(C)
if(!(A.type in areas_with_camera))
areas_with_camera.Add(A.type)
var/list/areas_without_APC = areas_all - areas_with_APC
var/list/areas_without_air_alarm = areas_all - areas_with_air_alarm
var/list/areas_without_RC = areas_all - areas_with_RC
var/list/areas_without_light = areas_all - areas_with_light
var/list/areas_without_LS = areas_all - areas_with_LS
var/list/areas_without_intercom = areas_all - areas_with_intercom
var/list/areas_without_camera = areas_all - areas_with_camera
world << "<b>AREAS WITHOUT AN APC:</b>"
for(var/areatype in areas_without_APC)
world << "* [areatype]"
world << "<b>AREAS WITHOUT AN AIR ALARM:</b>"
for(var/areatype in areas_without_air_alarm)
world << "* [areatype]"
world << "<b>AREAS WITHOUT A REQUEST CONSOLE:</b>"
for(var/areatype in areas_without_RC)
world << "* [areatype]"
world << "<b>AREAS WITHOUT ANY LIGHTS:</b>"
for(var/areatype in areas_without_light)
world << "* [areatype]"
world << "<b>AREAS WITHOUT A LIGHT SWITCH:</b>"
for(var/areatype in areas_without_LS)
world << "* [areatype]"
world << "<b>AREAS WITHOUT ANY INTERCOMS:</b>"
for(var/areatype in areas_without_intercom)
world << "* [areatype]"
world << "<b>AREAS WITHOUT ANY CAMERAS:</b>"
for(var/areatype in areas_without_camera)
world << "* [areatype]"
/client/proc/cmd_admin_dress(var/mob/living/carbon/human/M in mob_list)
set category = "Fun"