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Map cleaning.
Fixes some issues with windoor definitions. Cleans up windoor usage. Fixes #9194, making it more evident where the disposal unit sends its goods.
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@@ -7,7 +7,7 @@
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min_force = 4
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hitsound = 'sound/effects/Glasshit.ogg'
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maxhealth = 150 //If you change this, consiter changing ../door/window/brigdoor/ health at the bottom of this .dm file
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health
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health = 150
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visible = 0.0
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use_power = 0
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flags = ON_BORDER
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@@ -249,13 +249,14 @@
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/obj/machinery/door/window/brigdoor
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name = "Secure Door"
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name = "secure door"
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icon = 'icons/obj/doors/windoor.dmi'
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icon_state = "leftsecure"
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base_state = "leftsecure"
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req_access = list(access_security)
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var/id = null
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health = 300.0 //Stronger doors for prison (regular window door health is 200)
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maxhealth = 300
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health = 300.0 //Stronger doors for prison (regular window door health is 150)
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/obj/machinery/door/window/northleft
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