diff --git a/code/game/objects/items/weapons/material/material_weapons.dm b/code/game/objects/items/weapons/material/material_weapons.dm index 60d56d4ffd..f6c50914bd 100644 --- a/code/game/objects/items/weapons/material/material_weapons.dm +++ b/code/game/objects/items/weapons/material/material_weapons.dm @@ -19,7 +19,7 @@ var/unbreakable = 0 //Doesn't lose health var/fragile = 0 //Shatters when it dies var/dulled = 0 //Has gone dull - var/can_dull = 1 //Can it go dull? + var/can_dull = 0 //Can it go dull? //chompEDIT Removes dulling from general items. Doesn't really add anything var/force_divisor = 0.5 var/thrown_force_divisor = 0.5 var/dulled_divisor = 0.5 //Just drops the damage by half