diff --git a/code/_onclick/cyborg.dm b/code/_onclick/cyborg.dm
index eded117b3a..4b0bf9053f 100644
--- a/code/_onclick/cyborg.dm
+++ b/code/_onclick/cyborg.dm
@@ -88,7 +88,7 @@
// cyborgs are prohibited from using storage items so we can I think safely remove (A.loc && isturf(A.loc.loc))
if(isturf(A) || isturf(A.loc))
- if(A.Adjacent(src)) // see adjacent.dm
+ if(A.Adjacent(src) || (W && W.attack_can_reach(src, A, W.reach))) // see adjacent.dm, allows robots to use ranged melee weapons
var/resolved = A.attackby(W, src, 1)
if(!resolved && A && W)
diff --git a/code/game/objects/structures/window.dm b/code/game/objects/structures/window.dm
index b1608043bb..cf2064c7f3 100644
--- a/code/game/objects/structures/window.dm
+++ b/code/game/objects/structures/window.dm
@@ -185,22 +185,22 @@
user.do_attack_animation(src)
shatter()
- else if (usr.a_intent == I_HURT)
+ else if (user.a_intent == I_HURT)
- if (istype(usr,/mob/living/carbon/human))
- var/mob/living/carbon/human/H = usr
+ if (istype(user,/mob/living/carbon/human))
+ var/mob/living/carbon/human/H = user
if(H.species.can_shred(H))
attack_generic(H,25)
return
playsound(src, 'sound/effects/glassknock.ogg', 80, 1)
user.do_attack_animation(src)
- usr.visible_message("\The [usr] bangs against \the [src]!",
+ user.visible_message("\The [user] bangs against \the [src]!",
"You bang against \the [src]!",
"You hear a banging sound.")
else
playsound(src, 'sound/effects/glassknock.ogg', 80, 1)
- usr.visible_message("[usr.name] knocks on the [src.name].",
+ user.visible_message("[user.name] knocks on the [src.name].",
"You knock on the [src.name].",
"You hear a knocking sound.")
return