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Allows admins to 'animalize' a player into a parrot
Added in a message for player-parrots trying to use the 'sit' verb when no perch is in range. Removed the 'Warning, this is unfinished!' message when trying to spawn parrots. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4925 316c924e-a436-60f5-8080-3fe189b3f50e
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@@ -93,7 +93,6 @@
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/mob/living/simple_animal/parrot/New()
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/mob/living/simple_animal/parrot/New()
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usr << "\red Parrots are still a work in progress, use at your own risk."
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..()
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..()
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parrot_sleep_dur = parrot_sleep_max //In case someone decides to change the max without changing the duration var
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parrot_sleep_dur = parrot_sleep_max //In case someone decides to change the max without changing the duration var
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verbs.Add(/mob/living/simple_animal/parrot/proc/steal_from_ground, \
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verbs.Add(/mob/living/simple_animal/parrot/proc/steal_from_ground, \
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@@ -678,6 +677,7 @@
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src.loc = AM.loc
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src.loc = AM.loc
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icon_state = "parrot_sit"
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icon_state = "parrot_sit"
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return
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return
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src << "\red There is no perch nearby to sit on."
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return
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return
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/*
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/*
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@@ -335,9 +335,6 @@
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if(!MP)
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if(!MP)
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return 0 //Sanity, this should never happen.
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return 0 //Sanity, this should never happen.
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if(ispath(MP, /mob/living/simple_animal/parrot))
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return 0 //Parrots are unfinished, they have no sprite, movement, ect...(Working on this - Nodrak)
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if(ispath(MP, /mob/living/simple_animal/space_worm))
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if(ispath(MP, /mob/living/simple_animal/space_worm))
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return 0 //Unfinished. Very buggy, they seem to just spawn additional space worms everywhere and eating your own tail results in new worms spawning.
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return 0 //Unfinished. Very buggy, they seem to just spawn additional space worms everywhere and eating your own tail results in new worms spawning.
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@@ -372,6 +369,8 @@
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return 1 //It is impossible to pull up the player panel for mice (Fixed! - Nodrak)
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return 1 //It is impossible to pull up the player panel for mice (Fixed! - Nodrak)
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if(ispath(MP, /mob/living/simple_animal/bear))
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if(ispath(MP, /mob/living/simple_animal/bear))
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return 1 //Bears will auto-attack mobs, even if they're player controlled (Fixed! - Nodrak)
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return 1 //Bears will auto-attack mobs, even if they're player controlled (Fixed! - Nodrak)
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if(ispath(MP, /mob/living/simple_animal/parrot))
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return 1 //Parrots are no longer unfinished! -Nodrak
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//Not in here? Must be untested!
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//Not in here? Must be untested!
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return 0
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return 0
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