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material from crates/lockers
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@@ -91,6 +91,8 @@
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spawn(15)
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if(A)
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A.forceMove(src)
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if(istype(A, /obj/structure/closet))
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new /obj/item/stack/material/steel(loc, 2)
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qdel(A)
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items_taken++
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if(items_taken >= voracity)
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