Merge branch 'master' of https://github.com/PolarisSS13/Polaris into aro-sync-04252018

# Conflicts:
#	README.md
#	code/game/jobs/job/job.dm
#	code/modules/client/preference_setup/loadout/loadout_utility.dm
#	code/modules/mob/living/carbon/human/examine.dm
#	code/modules/mob/living/carbon/human/npcs.dm
#	code/modules/mob/living/carbon/human/species/station/prometheans.dm
#	html/changelogs/.all_changelog.yml
#	maps/RandomZLevels/Academy.dmm
#	maps/RandomZLevels/beach.dmm
#	maps/RandomZLevels/blackmarketpackers.dmm
#	maps/RandomZLevels/challenge.dmm
#	maps/RandomZLevels/example.dmm
#	maps/RandomZLevels/jungle.dmm
#	maps/RandomZLevels/listeningpost.dmm
#	maps/RandomZLevels/spacebattle.dmm
#	maps/RandomZLevels/stationCollision.dmm
#	maps/RandomZLevels/wildwest.dmm
#	maps/RandomZLevels/zresearchlabs.dmm
#	maps/northern_star/polaris-1.dmm
#	maps/southern_cross/southern_cross-1.dmm
#	maps/southern_cross/southern_cross-3.dmm
#	maps/southern_cross/southern_cross-6.dmm
#	maps/southern_cross/southern_cross-7.dmm
#	maps/submaps/surface_submaps/mountains/CrashedMedShuttle1.dmm
#	maps/submaps/surface_submaps/plains/Boathouse.dmm
#	maps/submaps/surface_submaps/wilderness/Blackshuttledown.dmm
#	maps/submaps/surface_submaps/wilderness/Boombase.dmm
#	maps/submaps/surface_submaps/wilderness/DJOutpost1.dmm
#	maps/submaps/surface_submaps/wilderness/DecoupledEngine.dmm
#	maps/submaps/surface_submaps/wilderness/Drugden.dmm
#	maps/submaps/surface_submaps/wilderness/Rockybase.dmm
#	maps/submaps/surface_submaps/wilderness/Shack1.dmm
#	maps/virgo/virgo-6.dmm
#	vorestation.dme
This commit is contained in:
Arokha Sieyes
2018-04-25 17:23:33 -04:00
123 changed files with 13004 additions and 82912 deletions

View File

@@ -61,14 +61,40 @@ var/datum/controller/process/planet/planet_controller = null
//Sun light needs changing
if(P.needs_work & PLANET_PROCESS_SUN)
P.needs_work &= ~PLANET_PROCESS_SUN
//Redraw sun overlay
var/new_range = P.sun["range"]
// Remove old value from corners
var/list/sunlit_corners = P.sunlit_corners
var/old_lum_r = -P.sun["lum_r"]
var/old_lum_g = -P.sun["lum_g"]
var/old_lum_b = -P.sun["lum_b"]
if(old_lum_r || old_lum_g || old_lum_b)
for(var/C in P.sunlit_corners)
var/datum/lighting_corner/LC = C
LC.update_lumcount(old_lum_r, old_lum_g, old_lum_b)
SCHECK
sunlit_corners.Cut()
// Calculate new values to apply
var/new_brightness = P.sun["brightness"]
var/new_color = P.sun["color"]
for(var/T in P.planet_floors)
var/turf/simulated/turf = T
turf.set_light(new_range, new_brightness, new_color)
var/lum_r = new_brightness * GetRedPart (new_color) / 255
var/lum_g = new_brightness * GetGreenPart(new_color) / 255
var/lum_b = new_brightness * GetBluePart (new_color) / 255
var/static/update_gen = -1 // Used to prevent double-processing corners. Otherwise would happen when looping over adjacent turfs.
for(var/I in P.planet_floors)
var/turf/simulated/T = I
if(!T.lighting_corners_initialised)
T.generate_missing_corners()
for(var/C in T.get_corners())
var/datum/lighting_corner/LC = C
if(LC.update_gen != update_gen && LC.active)
sunlit_corners += LC
LC.update_gen = update_gen
LC.update_lumcount(lum_r, lum_g, lum_b)
SCHECK
update_gen--
P.sun["lum_r"] = lum_r
P.sun["lum_g"] = lum_g
P.sun["lum_b"] = lum_b
//Temperature needs updating
if(P.needs_work & PLANET_PROCESS_TEMP)