Merge pull request #6114 from Neerti/gamemode_config

Makes gamemode player requirements be able to be overridden in the config
This commit is contained in:
Atermonera
2019-04-22 10:33:07 -08:00
committed by VirgoBot
parent b6a1b29762
commit 6cb44efd10
3 changed files with 34 additions and 5 deletions

View File

@@ -57,6 +57,8 @@ var/list/gamemode_cache = list()
var/list/modes = list() // allowed modes
var/list/votable_modes = list() // votable modes
var/list/probabilities = list() // relative probability of each mode
var/list/player_requirements = list() // Overrides for how many players readied up a gamemode needs to start.
var/list/player_requirements_secret = list() // Same as above, but for the secret gamemode.
var/humans_need_surnames = 0
var/allow_random_events = 0 // enables random events mid-round when set to 1
var/allow_ai = 1 // allow ai job
@@ -249,9 +251,11 @@ var/list/gamemode_cache = list()
gamemode_cache[M.config_tag] = M // So we don't instantiate them repeatedly.
if(!(M.config_tag in modes)) // ensure each mode is added only once
log_misc("Adding game mode [M.name] ([M.config_tag]) to configuration.")
src.modes += M.config_tag
src.mode_names[M.config_tag] = M.name
src.probabilities[M.config_tag] = M.probability
modes += M.config_tag
mode_names[M.config_tag] = M.name
probabilities[M.config_tag] = M.probability
player_requirements[M.config_tag] = M.required_players
player_requirements_secret[M.config_tag] = M.required_players_secret
if (M.votable)
src.votable_modes += M.config_tag
src.votable_modes += "secret"
@@ -523,6 +527,25 @@ var/list/gamemode_cache = list()
else
log_misc("Incorrect probability configuration definition: [prob_name] [prob_value].")
if ("required_players", "required_players_secret")
var/req_pos = findtext(value, " ")
var/req_name = null
var/req_value = null
var/is_secret_override = findtext(name, "required_players_secret") // Being extra sure we're not picking up an override for Secret by accident.
if(req_pos)
req_name = lowertext(copytext(value, 1, req_pos))
req_value = copytext(value, req_pos + 1)
if(req_name in config.modes)
if(is_secret_override)
config.player_requirements_secret[req_name] = text2num(req_value)
else
config.player_requirements[req_name] = text2num(req_value)
else
log_misc("Unknown game mode player requirement configuration definition: [req_name].")
else
log_misc("Incorrect player requirement configuration definition: [req_name] [req_value].")
if("allow_random_events")
config.allow_random_events = 1

View File

@@ -146,10 +146,10 @@ var/global/list/additional_antag_types = list()
playerC++
if(master_mode=="secret")
if(playerC < required_players_secret)
if(playerC < config.player_requirements_secret)
return 0
else
if(playerC < required_players)
if(playerC < config.player_requirements)
return 0
if(!(antag_templates && antag_templates.len))

View File

@@ -124,6 +124,12 @@ PROBABILITY LIZARD 1
PROBABILITY INTRIGUE 1
PROBABILITY VISITORS 1
## Overrides for required number of readied up players for a gamemode to be able to start can be defined here.
## If it is unset, it will default to the requirement set by the gamemode datum.
## Note that this does not control the required amount of antags for a gamemode, and so a lower number may still fail to start if not enough people want to be antags.
## By default, this overrides the voted gamemode requirement. To override the requirement for Secret, append '_SECRET' to the end of the first word.
## The format to use is REQUIRED_PLAYERS[_SECRET] [gamemode tag] [number of readies needed], for example, "REQUIRED_PLAYERS TRAITOR 1", or "REQUIRED_PLAYERS_SECRET MERCENARY 10".
## Hash out to disable random events during the round.
ALLOW_RANDOM_EVENTS