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https://github.com/CHOMPStation2/CHOMPStation2.git
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Merge branch 'master' into synthmarking
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42
code/modules/organs/internal/voicebox.dm
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42
code/modules/organs/internal/voicebox.dm
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@@ -0,0 +1,42 @@
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/*
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* Voicebox/Vocal Synthesizers
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* TL;DR: Assists with speaking languages that a species doesn't normally have,
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* such as EAL. Not standard or organic, because at the moment it's undesireable to completely mute characters.
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*/
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/obj/item/organ/internal/voicebox
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name = "larynx"
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icon_state = "larynx"
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parent_organ = BP_TORSO // We don't have a neck area
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organ_tag = O_VOICE
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will_assist_languages = list(LANGUAGE_GALCOM)
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/obj/item/organ/internal/voicebox/New()
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..()
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amend_assist_langs()
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/obj/item/organ/internal/voicebox/proc/amend_assist_langs() // Adds the list of language datums assisted by the voicebox to the list used in speaking
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for(var/L in will_assist_languages)
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assists_languages |= all_languages[L]
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/obj/item/organ/internal/voicebox/proc/add_assistable_langs(var/language) // Adds a new language (by string/define) to the list of things the voicebox can assist
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will_assist_languages |= language
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amend_assist_langs() // Can't think of a better place to put this, makes the voicebox actually start to assist with the added language
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/////////////////////////////////
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// Voicebox Subtypes
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/////////////////////////////////
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/obj/item/organ/internal/voicebox/assist // In the off chance we get a species that doesn't speak GalCom by default
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/obj/item/organ/internal/voicebox/assist/New()
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..()
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mechassist()
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/obj/item/organ/internal/voicebox/robot
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name = "vocal synthesizer"
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will_assist_languages = list(LANGUAGE_GALCOM, LANGUAGE_EAL) // Synthetics spawn with this by default
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/obj/item/organ/internal/voicebox/robot/New()
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..()
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robotize()
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@@ -31,6 +31,10 @@ var/list/organ_cache = list()
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var/rejecting // Is this organ already being rejected?
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var/preserved = 0 // If this is 1, prevents organ decay.
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// Language vars. Putting them here in case we decide to do something crazy with sign-or-other-nonverbal languages.
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var/list/will_assist_languages = list()
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var/list/datum/language/assists_languages = list()
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/obj/item/organ/Destroy()
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if(owner) owner = null
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@@ -72,6 +72,8 @@
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var/open = 0
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var/stage = 0
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var/cavity = 0
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var/burn_stage = 0 //Surgical repair stage for burn.
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var/brute_stage = 0 //Surgical repair stage for brute.
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// HUD element variable, see organ_icon.dm get_damage_hud_image()
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var/image/hud_damage_image
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@@ -1345,3 +1347,18 @@ Note that amputating the affected organ does in fact remove the infection from t
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if(6 to INFINITY)
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flavor_text += "a ton of [wound]\s"
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return english_list(flavor_text)
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// Returns a list of the clothing (not glasses) that are covering this part
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/obj/item/organ/external/proc/get_covering_clothing()
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var/list/covering_clothing = list()
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if(owner)
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var/list/protective_gear = list(owner.head, owner.wear_mask, owner.wear_suit, owner.w_uniform, owner.gloves, owner.shoes)
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for(var/obj/item/clothing/gear in protective_gear)
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if(gear.body_parts_covered & src.body_part)
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covering_clothing |= gear
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if(LAZYLEN(gear.accessories))
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for(var/obj/item/clothing/accessory/bling in gear.accessories)
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if(bling.body_parts_covered & src.body_part)
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covering_clothing |= bling
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return covering_clothing
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@@ -86,6 +86,7 @@
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lifelike = 1
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unavailable_to_build = 1
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includes_tail = 1
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skin_tone = 1
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suggested_species = "Tajara"
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/obj/item/weapon/disk/limb/dsi_tajaran
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@@ -99,6 +100,7 @@
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lifelike = 1
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unavailable_to_build = 1
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includes_tail = 1
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skin_tone = 1
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suggested_species = "Unathi"
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/obj/item/weapon/disk/limb/dsi_lizard
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@@ -112,6 +114,7 @@
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lifelike = 1
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unavailable_to_build = 1
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includes_tail = 1
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skin_tone = 1
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suggested_species = "Sergal"
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/obj/item/weapon/disk/limb/dsi_sergal
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@@ -125,6 +128,7 @@
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lifelike = 1
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unavailable_to_build = 1
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includes_tail = 1
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skin_tone = 1
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suggested_species = "Nevrean"
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/obj/item/weapon/disk/limb/dsi_nevrean
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@@ -138,6 +142,7 @@
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lifelike = 1
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unavailable_to_build = 1
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includes_tail = 1
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skin_tone = 1
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suggested_species = "Vulpkanin"
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/obj/item/weapon/disk/limb/dsi_vulpkanin
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@@ -151,6 +156,7 @@
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lifelike = 1
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unavailable_to_build = 1
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includes_tail = 1
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skin_tone = 1
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suggested_species = "Akula"
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/obj/item/weapon/disk/limb/dsi_akula
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@@ -164,6 +170,7 @@
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lifelike = 1
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unavailable_to_build = 1
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includes_tail = 1
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skin_tone = 1
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suggested_species = "Vasilissan"
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/obj/item/weapon/disk/limb/dsi_spider
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@@ -174,6 +181,7 @@
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desc = "This limb has a thin synthflesh casing with a few connection ports."
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icon = 'icons/mob/human_races/cyberlimbs/DSITeshari/dsi_teshari.dmi'
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lifelike = 1
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skin_tone = 1
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suggested_species = "Teshari"
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/datum/robolimb/dsi_teshari/New()
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@@ -23,10 +23,11 @@
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organ_rel_size = 70
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base_miss_chance = 10
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/obj/item/organ/external/chest/robotize(var/company, var/skip_prosthetics = 0, var/keep_organs = 0)
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/obj/item/organ/external/chest/robotize()
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if(..() && robotic != ORGAN_NANOFORM) //VOREStation Edit
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// Give them a new cell.
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owner.internal_organs_by_name["cell"] = new /obj/item/organ/internal/cell(owner,1)
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// Give them fancy new organs.
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owner.internal_organs_by_name[O_CELL] = new /obj/item/organ/internal/cell(owner,1)
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owner.internal_organs_by_name[O_VOICE] = new /obj/item/organ/internal/voicebox/robot(owner, 1)
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/obj/item/organ/external/chest/handle_germ_effects()
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. = ..() //Should return an infection level
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