diff --git a/code/WorkInProgress/plants/plant.dm b/code/WorkInProgress/plants/plant.dm
deleted file mode 100644
index 46b9a4f513..0000000000
--- a/code/WorkInProgress/plants/plant.dm
+++ /dev/null
@@ -1,18 +0,0 @@
-/*
-/obj/plant
- name = "plant"
- icon = 'plants.dmi'
- flags = FPRINT | TABLEPASS
- var/health = 100
- var/bruteloss = 0
- var/toxloss = 0
- var/generation = 1
- var/life_stage = 0
- var/datum/disease/virus = null
-
-/obj/item/seedpacket
- name = "seed packet"
- icon = 'plants.dmi'
- icon_state = "packet"
- flags = FPRINT | TABLEPASS
-*/
\ No newline at end of file
diff --git a/code/defines/obj/hydro.dm b/code/defines/obj/hydro.dm
index 0a899e50fc..9ac0c77430 100644
--- a/code/defines/obj/hydro.dm
+++ b/code/defines/obj/hydro.dm
@@ -18,6 +18,7 @@
icon = 'hydroponics.dmi'
icon_state = "seed" // unknown plant seed - these shouldn't exist in-game
flags = FPRINT | TABLEPASS
+ w_class = 1.0 // Makes them pocketable
var/mypath = "/obj/item/seeds"
var/plantname = ""
var/productname = ""
@@ -637,4 +638,49 @@ obj/item/weapon/grown/attackby(var/obj/item/O as obj, var/mob/user as mob)
icon_state = "bottle15"
flags = FPRINT | TABLEPASS
toxicity = 8
- WeedKillStr = 7
\ No newline at end of file
+ WeedKillStr = 7
+
+
+
+
+
+
+
+// *************************************
+// Nutrient defines for hydroponics
+// *************************************
+
+
+
+/obj/item/nutrient
+ name = ""
+ icon = 'chemical.dmi'
+ icon_state = "bottle16"
+ flags = FPRINT | TABLEPASS
+ w_class = 1.0
+ var/mutmod = 0
+ var/yieldmod = 0
+
+/obj/item/nutrient/ez
+ name = "E-Z-Nutrient"
+ icon = 'chemical.dmi'
+ icon_state = "bottle16"
+ flags = FPRINT | TABLEPASS
+ mutmod = 1
+ yieldmod = 1
+
+/obj/item/nutrient/l4z
+ name = "Left 4 Zed"
+ icon = 'chemical.dmi'
+ icon_state = "bottle18"
+ flags = FPRINT | TABLEPASS
+ mutmod = 2
+ yieldmod = 0
+
+/obj/item/nutrient/rh
+ name = "Robust Harvest"
+ icon = 'chemical.dmi'
+ icon_state = "bottle15"
+ flags = FPRINT | TABLEPASS
+ mutmod = 0
+ yieldmod = 2
\ No newline at end of file
diff --git a/code/defines/obj/machinery.dm b/code/defines/obj/machinery.dm
index 1a3fbeff28..25e35e032d 100644
--- a/code/defines/obj/machinery.dm
+++ b/code/defines/obj/machinery.dm
@@ -617,18 +617,18 @@
icon_state = "nutri"
icon_deny = "nutri-deny"
product_paths = "/obj/item/nutrient/ez;/obj/item/nutrient/l4z;/obj/item/nutrient/rh"
- product_amounts = "25;15;15"
+ product_amounts = "35;25;15"
product_slogans = "Aren't you glad you don't have to fertilize the natural way?;Now with 50% less stink!;Plants are people too!"
/obj/machinery/vending/hydroseeds
name = "MegaSeed Servitor"
desc = "When you need seeds fast!"
icon_state = "seeds"
- product_paths = "/obj/item/seeds/chiliseed;/obj/item/seeds/berryseed;/obj/item/seeds/eggplantseed;/obj/item/seeds/tomatoseed;/obj/item/seeds/wheatseed;/obj/item/seeds/soyaseed;/obj/item/seeds/carrotseed;/obj/item/seeds/chantermycelium;/obj/item/seeds/nettleseed"
- product_amounts = "2;2;2;2;2;2;2;2;1"
+ product_paths = "/obj/item/seeds/chiliseed;/obj/item/seeds/berryseed;/obj/item/seeds/eggplantseed;/obj/item/seeds/tomatoseed;/obj/item/seeds/wheatseed;/obj/item/seeds/soyaseed;/obj/item/seeds/carrotseed;/obj/item/seeds/chantermycelium"
+ product_amounts = "2;2;2;2;2;2;2;2"
product_slogans = "THIS'S WHERE TH' SEEDS LIVE! GIT YOU SOME!;Hands down the best seed selection on the station!;Also certain mushroom varieties available, more for experts! Get certified today!"
- product_hidden = "/obj/item/seeds/amanitamycelium;/obj/item/seeds/libertymycelium;/obj/item/seeds/nettleseed;/obj/item/seeds/plumpmycelium;/obj/item/seeds/towermycelium"
- product_hideamt = "1;2;2;2;2"
+ product_hidden = "/obj/item/seeds/amanitamycelium;/obj/item/seeds/libertymycelium;/obj/item/seeds/nettleseed;/obj/item/seeds/plumpmycelium"
+ product_hideamt = "1;2;2;2"
/obj/machinery/microwave
name = "Microwave"
diff --git a/code/game/gamemodes/gameticker.dm b/code/game/gamemodes/gameticker.dm
index 0b89977fef..b98e9354e9 100644
--- a/code/game/gamemodes/gameticker.dm
+++ b/code/game/gamemodes/gameticker.dm
@@ -91,7 +91,7 @@ var/global/datum/controller/gameticker/ticker
//Start master_controller.process()
world << "Enjoy the game!"
- spawn(50)
+ spawn(-1)
world << sound('welcome.ogg') // Skie
diff --git a/code/game/gamemodes/nuclear/nuclear.dm b/code/game/gamemodes/nuclear/nuclear.dm
index afe2ee821f..a085acf8cc 100644
--- a/code/game/gamemodes/nuclear/nuclear.dm
+++ b/code/game/gamemodes/nuclear/nuclear.dm
@@ -216,6 +216,7 @@
comm.messagetext.Add(intercepttext)
command_alert("Summary downloaded and printed out at all communications consoles.", "Enemy communication intercept. Security Level Elevated.")
+ world << sound('intercept.ogg')
/datum/game_mode/nuclear/proc/random_radio_frequency()
var/f = 0
diff --git a/code/game/gamemodes/revolution/revolution.dm b/code/game/gamemodes/revolution/revolution.dm
index 3b81400e5d..8da21d4b61 100644
--- a/code/game/gamemodes/revolution/revolution.dm
+++ b/code/game/gamemodes/revolution/revolution.dm
@@ -153,6 +153,7 @@
comm.messagetext.Add(intercepttext)
command_alert("Summary downloaded and printed out at all communications consoles.", "Enemy communication intercept. Security Level Elevated.")
+ world << sound('intercept.ogg')
/datum/game_mode/revolution/check_win()
diff --git a/code/game/gamemodes/traitor/traitor.dm b/code/game/gamemodes/traitor/traitor.dm
index a0d3f54a62..283aea3532 100644
--- a/code/game/gamemodes/traitor/traitor.dm
+++ b/code/game/gamemodes/traitor/traitor.dm
@@ -172,6 +172,7 @@
comm.messagetext.Add(intercepttext)
command_alert("Summary downloaded and printed out at all communications consoles.", "Enemy communication intercept. Security Level Elevated.")
+ world << sound('intercept.ogg')
/datum/game_mode/traitor/declare_completion()
diff --git a/code/game/gamemodes/wizard/wizard.dm b/code/game/gamemodes/wizard/wizard.dm
index 51ec4250fc..c9e4f6508a 100644
--- a/code/game/gamemodes/wizard/wizard.dm
+++ b/code/game/gamemodes/wizard/wizard.dm
@@ -255,6 +255,7 @@
comm.messagetext.Add(intercepttext)
command_alert("Summary downloaded and printed out at all communications consoles.", "Enemy communication intercept. Security Level Elevated.")
+ world << sound('intercept.ogg')
/datum/game_mode/wizard/declare_completion()
if(finished)
diff --git a/code/game/objects/items/weapons/hydroponics.dm b/code/game/objects/items/weapons/hydroponics.dm
index 7354a4f951..bb6196d17d 100644
--- a/code/game/objects/items/weapons/hydroponics.dm
+++ b/code/game/objects/items/weapons/hydroponics.dm
@@ -50,7 +50,7 @@ Deathnettle
playsound(src.loc, 'spray3.ogg', 50, 1, -6)
spawn(0)
- for(var/i=0, i<2, i++) // Max range = 2 tiles
+ for(var/i=0, i<3, i++) // Max range = 3 tiles
step_towards(D,A) // Moves towards target as normally (not thru walls)
D.reagents.reaction(get_turf(D))
for(var/atom/T in get_turf(D))
diff --git a/code/game/sound.dm b/code/game/sound.dm
index 037d5cdc16..6856fc3427 100644
--- a/code/game/sound.dm
+++ b/code/game/sound.dm
@@ -53,7 +53,7 @@ client/verb/Toggle_Soundscape()
if(usr:client:no_ambi)
usr << sound('shipambience.ogg', repeat = 0, wait = 0, volume = 0, channel = 2)
else
- usr << sound('shipambience.ogg', repeat = 1, wait = 0, volume = 50, channel = 2)
+ usr << sound('shipambience.ogg', repeat = 1, wait = 0, volume = 35, channel = 2)
usr << "Toggled ambience sound."
return
@@ -70,14 +70,14 @@ client/verb/Toggle_Soundscape()
if (A && A:client && !A:client:ambience_playing && !A:client:no_ambi) // Constant background noises
A:client:ambience_playing = 1
- A << sound('shipambience.ogg', repeat = 1, wait = 0, volume = 50, channel = 2)
+ A << sound('shipambience.ogg', repeat = 1, wait = 0, volume = 35, channel = 2)
switch(src.name)
if ("Chapel") sound = pick('ambicha1.ogg','ambicha2.ogg','ambicha3.ogg','ambicha4.ogg')
if ("Morgue") sound = pick('ambimo1.ogg','ambimo2.ogg')
if ("Engine Control") sound = pick('ambieng1.ogg')
if ("Atmospherics") sound = pick('ambiatm1.ogg')
- else sound = pick('ambigen1.ogg','ambigen2.ogg','ambigen3.ogg','ambigen4.ogg','ambigen5.ogg','ambigen6.ogg','ambigen7.ogg','ambigen8.ogg','ambigen9.ogg','ambigen10.ogg','ambigen11.ogg','ambigen12.ogg','ambigen13.ogg','ambigen14.ogg')
+ else sound = pick('ambigen1.ogg','ambigen3.ogg','ambigen4.ogg','ambigen5.ogg','ambigen6.ogg','ambigen7.ogg','ambigen8.ogg','ambigen9.ogg','ambigen10.ogg','ambigen11.ogg','ambigen12.ogg','ambigen14.ogg')
if (prob(35))
if(A && A:client && !A:client:played)
diff --git a/code/game/verbs/authorize.dm b/code/game/verbs/authorize.dm
index df708c3042..3386fe987b 100644
--- a/code/game/verbs/authorize.dm
+++ b/code/game/verbs/authorize.dm
@@ -101,7 +101,7 @@
if (!success)
src.verbs += /client/proc/goonauth
- src << "Failed"
+ //src << "Failed"
src << "\blue[no_auth_motd]"
src.authenticating = 0
diff --git a/code/modules/admin/verbs/randomverbs.dm b/code/modules/admin/verbs/randomverbs.dm
index 1dfaf82f49..5dad9ff109 100644
--- a/code/modules/admin/verbs/randomverbs.dm
+++ b/code/modules/admin/verbs/randomverbs.dm
@@ -220,6 +220,8 @@
M.add_supplied_law(10,"[area] [area2] [amount] of [who]")
command_alert("Ion storm detected near the station. Please check all AI-controlled equipment for errors.", "Anomaly Alert")
+ world << sound('ionstorm.ogg')
+
/client/proc/cmd_admin_add_freeform_ai_law()
set category = "Debug"
@@ -305,6 +307,7 @@
command_alert(input);
+ world << sound('commandreport.ogg')
log_admin("[key_name(src)] has created a command report: [input]")
message_admins("[key_name_admin(src)] has created a command report", 1)
diff --git a/code/modules/mob/dead/observer/say.dm b/code/modules/mob/dead/observer/say.dm
index 44ae3f9bf9..33ab838b23 100644
--- a/code/modules/mob/dead/observer/say.dm
+++ b/code/modules/mob/dead/observer/say.dm
@@ -19,12 +19,19 @@
if(M.job == "Chaplain")
if (prob (49))
M.show_message("You hear muffled speech... but nothing is there...", 2)
+ if(prob(20))
+ playsound(src.loc, pick('ghost.ogg','ghost2.ogg'), 10, 1)
else
M.show_message("[stutter(message)]", 2)
+ if(prob(30))
+ playsound(src.loc, pick('ghost.ogg','ghost2.ogg'), 10, 1)
else
if (prob(50))
return
else if (prob (95))
M.show_message("You hear muffled speech... but nothing is there...", 2)
+ if(prob(20))
+ playsound(src.loc, pick('ghost.ogg','ghost2.ogg'), 10, 1)
else
- M.show_message("[stutter(message)]", 2)
\ No newline at end of file
+ M.show_message("[stutter(message)]", 2)
+ playsound(src.loc, pick('ghost.ogg','ghost2.ogg'), 10, 1)
\ No newline at end of file
diff --git a/code/modules/mob/mob.dm b/code/modules/mob/mob.dm
index d333b86511..77b172ce14 100644
--- a/code/modules/mob/mob.dm
+++ b/code/modules/mob/mob.dm
@@ -1746,8 +1746,8 @@
src << "
[join_motd]
"
src.authorize()
- src.goonauth()
- src.beta_tester_auth()
+ //src.goonauth() -- Skie, commented out because not goons anymore.
+ ///src.beta_tester_auth()
src.update_world()
diff --git a/code/modules/mob/transform_procs.dm b/code/modules/mob/transform_procs.dm
index ecdbb2728a..4d542413bd 100644
--- a/code/modules/mob/transform_procs.dm
+++ b/code/modules/mob/transform_procs.dm
@@ -136,7 +136,10 @@
O.name = newname
world << text("[O.real_name] is the AI!")
- world << sound('newAI.ogg')
+
+ spawn(50)
+ world << sound('newAI.ogg')
+
if (ticker.mode.name == "AI malfunction")
for (var/obj/landmark/start/A in world)
if (A.name == "AI")
diff --git a/code/game/airtunnel.dm b/code/unused/airtunnel.dm
similarity index 100%
rename from code/game/airtunnel.dm
rename to code/unused/airtunnel.dm
diff --git a/goonstation.dme b/goonstation.dme
index a6c90e6bfa..9e5ec1768e 100644
--- a/goonstation.dme
+++ b/goonstation.dme
@@ -209,7 +209,6 @@
#include "code\defines\obj\hydro.dm"
#include "code\defines\obj\injector.dm"
#include "code\defines\obj\machinery.dm"
-#include "code\defines\obj\nutrient.dm"
#include "code\defines\obj\radio.dm"
#include "code\defines\obj\spawner.dm"
#include "code\defines\obj\storage.dm"
diff --git a/icons/changelog.html b/icons/changelog.html
index 3799673162..4cdd05440a 100644
--- a/icons/changelog.html
+++ b/icons/changelog.html
@@ -25,24 +25,31 @@
-
-
+
+
-
-Goon Station 13
-GoonStation 13 Development Team
-
- Coders: Stuntwaffle, Showtime, Pantaloons, Nannek, Keelin, Exadv1, hobnob, Justicefries, 0staf, sniperchance, AngriestIBM, BrianOBlivion
- Spriters: Supernorn, Haruhi, Stuntwaffle, Pantaloons, Rho, SynthOrange, I Said No
-
+
Submit bug reports to TLE, the issue tracker on our Google Code project page, or in the IRC channel
Visit our IRC channel, #tgstation13 on irc.rizon.net
-Changelog
+/tg/Station 13 Development Team
+ Coders: TLE, NEO, muskets, veryinky, Skie, Numbers
+ Spriters: Skie, Agouri
+ Sounds: Skie
+ Thanks to: Ursarkar E. Creed, CDK Station devs, GoonStation devs and original SpaceStation developers
-Monday, September 12, 12.48
+Changelog
+Monday, September 13, 13:30
+
+ - Bunch of new announcer sounds added
+ - Minor lag fix implementation in the pipe system
+ - You can now hear ghosts... sometimes
+ - Seed bags and nutrients can now be pocketed
+
+
+Monday, September 12, 12:48
- New kitchen stuff: New recipes (Meatbread, Cheese, Omelette Du Fromage, Muffins), new chef's knife and trays (Spawn in the meat locker) and milk (spawns in the fridge). Recipes are as follows:
-Cheese: milk on food processor
@@ -53,11 +60,11 @@
Cheese_amount is actually displayed on the microwave.
- Profession-special radio channels now have color.
- AI card not retardedly lethal anymore, for anyone that didn't notice
- - HYDROPONICS OVERHAUUUUUUUUUUUUUL, credit goes to Skie and Numbers. Wood doesn't have the entity so the tower caps cannot be harvested. For now.
+ - HYDROPONICS OVERHAUL, credit goes to Skie and Numbers. Wood doesn't have the entity so the tower caps cannot be harvested. For now.
- Bar is now barman-only, access-wise. No more shall the entire station trump inside the bar and choke the monkey.
- Prepping ground for Barman update (SPRITE ME SOME GODDAMN BOTTLES)
-Thursday, September 2, 22:45
+Thursday, September 2, 22:45
- Ghosts can no longer release the singularity.
- Sprites added in preparation for a Hydroponics update
@@ -72,7 +79,7 @@
- Aliens now have a hivemind channel, accessed like departmental radio channels or robot talk with ':a'.
- Full donut boxes no longer eat whatever item is used on them and disappear.
-Monday, August 30, 16:24
+Monday, August 30, 16:24
- PDA user interface has been given a graphical overhaul. Please report any problems with it on the issue tracker.
- Personal lockers are once again available in the lockerroom
@@ -82,7 +89,7 @@
- A schema script is now available for setting up the SQL database.
-Sunday, August 29, 05:09
+Sunday, August 29, 05:09
- The Robotics Crate no longer exists. Quartermasters can now order a MULEbot crate for 20 points, or a Robotics Assembly crate for 10 points. The latter provides 4 flashes, 3 proximity sensors, two 10k charge power cells and an electrical toolbox, and requires a roboticist or a head of staff to open.
- Traitor AIs no longer lose their Law 0 in the event of power loss.
@@ -93,7 +100,7 @@
- AI status display density adjusted.
-Thursday, August 26, 21:07
+Thursday, August 26, 21:07
- Open Source Release Thanks to Mport for releasable singularity code.
- Cyborgs redone Thanks again to Mport for this, cyborgs are totally different now.
@@ -110,32 +117,32 @@
- InteliCards are available in various locations to allow the retrieval of valuable AI personality data in the event of catastrophic station damage.
-Friday, August 06, 20:32
+Friday, August 06, 20:32
- Hydroponics/Botany Added Credit goes to Skie and the folks over at the independent opensource SS13 branch, this is their code. It's lacking a lot, but it's a great start!
- Way more tweaks than I can remember. Shouldn't wait so long between changelog updates.
-Tuesday, July 13, 22:35
+Tuesday, July 13, 22:35
- Singularity Engine Added Oh God we're all going to die (All credit on this one goes to Mport2004)
- 'Purge' AI module added - purges ALL laws (except for law 0). Will probably change this to a Syndicate only item
- Cyborgs now spawn with a power cell. Should prevent stupid cyborg deaths (and also pave the way for starting as a cyborg once more bugs are fixed)
-Saturday, July 10, 15:10
+Saturday, July 10, 15:10
- Examining a player will now tell you if their client has disconnected.
- Examining a brain will now tell you if it's owner is still connected to the game.
- Alien Queens can make facehuggers. Facehuggers can make larva. Larva can grow into xenos! Xenos can become queens! The circle of life~
- Some powernet bug fixes: Bad list and division by zero.
-Friday, July 09, 05:16
+Friday, July 09, 05:16
- Tweaked crate costs for Quartermaster.
- Increased metal available in Robotics.
- Added department-specific headsets. Engineering, Medical, Command, and Security all receive special headsets capable of broadcasting on a standard frequency PLUS a secure frequency only available to headsets of the same type. Precede say messages with ":h" to use.
-Tuesday, July 06, 19:16
+Tuesday, July 06, 19:16
- Prayer command added.
- State Laws command for AI added.
@@ -145,8 +152,8 @@
- Fixed a bug with doors/airlocks. (Thanks Mport2004)
-Sunday, April 25, 18:53
-
+Sunday, April 25, 18:53
+
-
New graphics:
-Monday 2.0, April 19, 2100
+Monday 2.0, April 19, 2100
-
New features:
@@ -220,7 +227,7 @@
-Funday, December 31, 2099
+Funday, December 31, 2099
"FINALLY, DEV IS OUT"
-Tuesday, February 23, 2010
+Tuesday, February 23, 2010
-
OH NO STRANGLING GOT NERFED: Insta-strangling (hopefully) removed. Victim no longer instantly loses consciousness.
-Sunday, February 21, 2010
+Sunday, February 21, 2010
-
Cloning Machine: The Geneticist spilled coffee on the Genetics Machine's revival module and it was too costly to replace!
@@ -264,14 +271,14 @@
-Thursday, February 18, 2010
+Thursday, February 18, 2010
-
New feature: Obesity from overeating in a short period of time.
-Sunday, February 14, 2010
+Sunday, February 14, 2010
-
New feature: Station destruction cinematic if the crew loses in AI Malfunction or Nuclear Emergency.
@@ -289,21 +296,21 @@
-Friday, February 5, 2010
+Friday, February 5, 2010
-
AI: Added 30 second cooldown to prevent spamming lockdowns.
-Wednesday, February 2, 2010
+Wednesday, February 2, 2010
-
Feature: Character preview in Character Setup!
-Tuesday, February 2, 2010
+Tuesday, February 2, 2010
-
New item: Drinking glasses that you can fill with water.
@@ -313,14 +320,14 @@
-Saturday, December 5, 2009
+Saturday, December 5, 2009
-
Traitor tweak: Agent cards can now be forged into a fake ID.
-Friday, December 4, 2009
+Friday, December 4, 2009
-
Supply Dock 2.0: The Supply Dock has been redesigned and now features conveyer belts! Amazing!
@@ -339,7 +346,7 @@
-Monday, November 30, 2009
+Monday, November 30, 2009
-
Supply Shuttle 1.0: Now you can order new supplies using Cargo Bay north of the autolathe.
@@ -384,7 +391,7 @@
-Friday, November 27, 2009
+Friday, November 27, 2009
-
Monkey AI 2.0: Monkeys will now get angry, going after random human targets with the ability to wield weapons, throw random objects, open doors, and break through glass/grilles. They're basically terminators.
@@ -458,21 +465,21 @@
-Monday, November 3, 2009
+Monday, November 3, 2009
-
Bug fix: Made most pop-up windows respect the close button.
-Sunday, October 25, 2009
+Sunday, October 25, 2009
-
Randomized naming: Names for Central Command and Syndicate are now randomized.
-Saturday, October 24, 2009
+Saturday, October 24, 2009
-
Bug fix: PDAs had their code cleaned up. Notice any problems? Report them.
@@ -485,7 +492,7 @@
-Monday, October 19, 2009
+Monday, October 19, 2009
-
Gibbing update: Gibbing stuff has been rewritten, robots now gib nicer.
@@ -495,7 +502,7 @@
-Friday, October 16, 2009
+Friday, October 16, 2009
-
Poo v1.0~: This has caused many ragequits.
@@ -504,7 +511,7 @@
Flushable toilets: You can now use toilets to place your vile, disgusting and irreprehensible excretions (you disgusting children). Just be careful what you flush!
-Monday, October 12, 2009
+Monday, October 12, 2009
-
Feature: Emergency oxygen bottles can be clipped to your belt now.
@@ -516,7 +523,7 @@
Updated HUD: A few minor tweaks to the inventory panel. Things might not be exactly where you're used to them being.
-Monday, September 28, 2009
+Monday, September 28, 2009
-
New position: Chef
@@ -530,7 +537,7 @@
Food update: Food items now heal Brute/Burn damage. The amount recovered varies between items.
-Saturday, August 29, 2009
+Saturday, August 29, 2009
-
AI laws update: Nanotrasen has updated its AI laws to better reflect how they wish AIs to
@@ -541,7 +548,7 @@
-Friday, July 31, 2009
+Friday, July 31, 2009
- I'm really sorry everyone I just HAD to add a gib all verb.
- Decided to add the creation of bombs to bombers list
@@ -575,7 +582,7 @@
- Fixed a compilation error and made my test room more secure!
-Wednesday, July 29th, 2009
+Wednesday, July 29th, 2009
These are a collection of the updates from the last 6 days. I promise to update
the changelog once a week. Note that this does not include all the changes in
@@ -615,14 +622,14 @@
- Bannana and honk honk.
-Saturday, June 27th, 2009
+Saturday, June 27th, 2009
- Pipe construction now works completely. //Nannek
- Many many other things that never gets recorded in the changelog!!
-Saturday, June 27th, 2009
+Saturday, June 27th, 2009
- The Michael Jackson Memorial Changelog Update
- Pipe filters adjusted for more ideal environmentals //Pantaloons
@@ -641,7 +648,7 @@
- ~~In Loving Memory of MJ~~ Sham on!
-Friday, June 12th, 2009
+Friday, June 12th, 2009
- Looking back through the SVN commit log, I spy...
- Keelin doing some more performance enhancements
@@ -652,25 +659,25 @@
- Various pipe changes and fixes
-Wednesday, June 3rd, 2009
+Wednesday, June 3rd, 2009
- Death commando deathmatch mode added.
-Monday, June 1st, 2009
+Monday, June 1st, 2009
- Ghosts can no longer wander from space into the dread blackness that lies beyond.
- Those other losers probably did a bunch of other stuff since May 6th but they don't comment their revisions so fuck 'em.
-Wednesday, May 6th, 2009
+Wednesday, May 6th, 2009
- Crematorium
- Goon? button makes all your dreams come true.
- Restructured medbay
-Monday, May 4th, 2009
+Monday, May 4th, 2009
- Does anyone update this anymore?
- New atmos computer promises to make atmos easier
@@ -679,7 +686,7 @@
- Some computer code reorganised.
- I'm pretty sure theres a couple things
-Saturday, April 18th, 2009
+Saturday, April 18th, 2009
- Weld an open closet (only the normal kind), gayes.
- Chaplin has a higher chance of hearing the dead.
@@ -689,13 +696,13 @@
- Head of Research quits forever and ever, is replaced by Head of Security (who gets his own office)
-Fri, April 10, 2009
+Fri, April 10, 2009
- Admins are now notified when the traitor is dead.
- Unprison verb (again, for admins).
-Wed&Thu, April 8&9, 2009
+Wed&Thu, April 8&9, 2009
- Medical redone, doctors do your jobs! (Tell me what you think of this
compared to the old one)
@@ -703,61 +710,61 @@
- Only the heads can launch the shuttle early now. Or an emag.
-Mon&Tue, April 6&7, 2009
+Mon&Tue, April 6&7, 2009
- Sounds. Turn on your speakers & sound downloads.
- Scan something with blood on it detective.
-Sunday, April 5, 2009
+Sunday, April 5, 2009
- A large icon for the headset, no reason it should be so small.
-Saturday, April 4, 2009
+Saturday, April 4, 2009
- Emergency closets now spawn an 'emergency gas mask' which are just recolored gas masks, no other difference other than making it obvious where the gas mask came from.
-Wednesday, April 1, 2009
+Wednesday, April 1, 2009
- Constructable rocket launchers: 10 rods, 10 metal, 5 thermite and heated plasma from the prototype.
- Emergency closets have randomized contents now.
- Fixed a bug where someone who was jobbaned from being Captain could still be picked randomly
-Friday, March 27, 2009
+Friday, March 27, 2009
- Fixed a bug where monkeys couldn't be stunned.
- Change mode votes before game starts delays the game.
-Thursday, March 26, 2009
+Thursday, March 26, 2009
- The brig is now pimped out with special new gadgets.
- Upgraded the admin traitor menu.
-Tuesday, March 24, 2009
+Tuesday, March 24, 2009
- GALOSHES!
- A certain item will now protect you from stun batons, tasers and stungloves when worn.
-Monday, March 23, 2009 (EXPERIMENTAL)
+Monday, March 23, 2009 (EXPERIMENTAL)
- Say / radio / death talk systems recoded, hopefully improving it.
- Announcements of late joiners are now done by the AI if it's alive :-)
-Monday, March 23, 2009
+Monday, March 23, 2009
- Random station names.
- Changes to the message stylesheet.
- Admin messages in OOC will now be colored red.
-Saturday, March 21, 2009
+Saturday, March 21, 2009
- Added a command to list your medals.
- ETA no longer shows when it doesn't matter.
@@ -765,7 +772,7 @@
- Fixed the 'Ow My Balls!' medal to only apply from brute damage rather than both brute and burn damage.
-Thursday, March 19, 2009
+Thursday, March 19, 2009
- Job banning.
- Genetic Researcher renamed to Geneticist.
@@ -775,18 +782,18 @@
- Renamed memory and add memory commands to Notes and Add Note.
-Tuesday, March 17, 2009
+Tuesday, March 17, 2009
- Medals! MEDALS!
- Trimmed the excessively long changelog.
-Saturday, March 14, 2009
+Saturday, March 14, 2009
- Janitor job complete! Report any bugs to adminhelp
-Saturday, March 7, 2009
+Saturday, March 7, 2009
- Wizard now needs his staff for spells
- Be careful with APCs now okay?!
@@ -799,7 +806,7 @@
- FINALLY backpacks can now be looked in while on the ground.
-Tuesday, February 24, 2009
+Tuesday, February 24, 2009
- Ghosts no longer able to open secret doors
- Suicide vests now work as armor
@@ -816,7 +823,7 @@
- Nuke disk now spawns in ALL game modes so that during secret rounds the syndicate now have the element of surprise!
-Saturday, February 22, 2009
+Saturday, February 22, 2009
- Implemented unstable's "observer" mode
- Halerina's wizard mode
@@ -829,14 +836,14 @@
- New chemist job
-Thursday, February 19, 2009
+Thursday, February 19, 2009
- New DNA system. 200th Revision special.
- Various bugfixes
- Maze
-Monday, February 17, 2009
+Monday, February 17, 2009
- Added a new game mode into rotation.
- Added an AI satellite
@@ -845,7 +852,7 @@
- When you slip into space you'll have a 50% chance of going to z=4 instead of z=3
-Friday, February 13, 2009
+Friday, February 13, 2009
- Fixed Cakehat
- Dead people can now see all turfs, mobs and objs not in their line of sight.
@@ -855,13 +862,13 @@
- Batons can now be turned on and off for different effects. They also now have 10 uses before they need to be recharged.
-Tuesday, February 10, 2009
+Tuesday, February 10, 2009
- Fixed all the autoclose bugs
- Due to it being myself and Keelin's 100th revision we have added a super-secret special item. Don't ask because we won't tell! Figure it out!
-Sunday, February 8, 2009
+Sunday, February 8, 2009
- Modified doors in engineering so that they do not autoclose - Autoclose now handled by a variable
- Fixed toxin researcher spawn bug
@@ -872,7 +879,7 @@
- Nerfed the toolbox down.
-Friday, February 6, 2009
+Friday, February 6, 2009
- Doors now close after 15 seconds
- Fixed some p cool bugs
@@ -882,21 +889,21 @@
- Added sam0rz, thesoldierlljk and kelson's revolution gamemode. Thanks guys!
-Thursday, February 5, 2009
+Thursday, February 5, 2009
- Fixed a couple of bugs
- Improved bar ;)
- Beer acts like pills and syringes
-Tuesday, February 3, 2009
+Tuesday, February 3, 2009
- Added 'Make AI' Option for Admins
- Added dissolving pills in beer (cyanide and sleeping pills)
- Modified engine AGAIN, but personally I love it now
-Monday, February 2, 2009
+Monday, February 2, 2009
- Moved bar due to popular demand
- Captains room is now a security checkpoint
@@ -906,7 +913,7 @@
- Nerfed beer a lot more
-Saturday, January 31, 2009
+Saturday, January 31, 2009
- Added a bartender job + Bar
- Captains panic room
@@ -919,7 +926,7 @@
- Fixed traitor AI bug
-Thursday, January 29, 2009
+Thursday, January 29, 2009
- Added traitor menu for admins - The ability to turn people into "traitors" as well as keep track of their objectives.
- Implemented Keelins revive system - Primary Admins can now revive people.
@@ -932,7 +939,7 @@
- Added in adminwho verb - tells the user if there are any admins on and who they are.
-Saturday, January 10, 2009
+Saturday, January 10, 2009
- Freedom implant has been changed so that it will have a random emote associated with it to activate it rather than always chuckle.
- There is now a pinpointer tool for use in Nuclear Emergency. It works similar to the existing locator, in that it will detect the presence of nuclear disks and in what direction it is.
@@ -942,14 +949,14 @@
- Blob mode should properly end now.
-Wednesday, January 7, 2009
+Wednesday, January 7, 2009
- Syndicate Uplink has been changed up, allowing traitor more freedom in his ability to be... traitorus.
- Syndicate Uplink can now spawn a ammo-357, syndicate card, energy sword, or timer bomb.
- Fixed an issue where Syndicate Uplink looked different than a normal radio.
-Monday, January 5, 2009
+Monday, January 5, 2009
- You can choose to be a nudist now.
- Facial hair!
@@ -963,6 +970,12 @@
- Guests can no longer save/load profiles, as this just created useless profiles that weren't used again.
+
+GoonStation 13 Development Team
+ Coders: Stuntwaffle, Showtime, Pantaloons, Nannek, Keelin, Exadv1, hobnob, Justicefries, 0staf, sniperchance, AngriestIBM, BrianOBlivion
+ Spriters: Supernorn, Haruhi, Stuntwaffle, Pantaloons, Rho, SynthOrange, I Said No
+
+

Except where otherwise noted, Goon Station 13 is licensed under a Creative Commons Attribution-Noncommercial-Share Alike 3.0 License.
Rights are currently extended to SomethingAwful Goons only.