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Adds sharp and edge flags to appropriate items
Went through as many /obj/item/weapons as I could find and added sharp and edge flags where appropriate.
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@@ -49,6 +49,7 @@
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/obj/item/projectile/bullet/burstbullet//I think this one needs something for the on hit
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name = "exploding bullet"
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damage = 20
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embed = 0
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edge = 1
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@@ -17,7 +17,8 @@
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icon_state= "bolter"
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damage = 50
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flag = "bullet"
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sharp = 1
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edge = 1
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on_hit(var/atom/target, var/blocked = 0)
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explosion(target, -1, 0, 2)
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