Reduce Cuban Pete volume

Pretty loud for a little tablet game
This commit is contained in:
Razgriz
2020-12-13 22:38:24 -07:00
committed by GitHub
parent 178d065096
commit 6e01953d53

View File

@@ -31,7 +31,7 @@
sleep(5)
if(boss_hp <= 0)
heads_up = "You have crushed [boss_name]! Rejoice!"
playsound(computer.loc, 'sound/arcade/win.ogg', 50, TRUE, extrarange = -3, falloff = 10)
playsound(computer.loc, 'sound/arcade/win.ogg', 10, TRUE, extrarange = -3, falloff = 10)
game_active = FALSE
program_icon_state = "arcade_off"
if(istype(computer))
@@ -41,7 +41,7 @@
sleep(10)
else if(player_hp <= 0 || player_mp <= 0)
heads_up = "You have been defeated... how will the station survive?"
playsound(computer.loc, 'sound/arcade/lose.ogg', 50, TRUE, extrarange = -3, falloff = 10)
playsound(computer.loc, 'sound/arcade/lose.ogg', 10, TRUE, extrarange = -3, falloff = 10)
game_active = FALSE
program_icon_state = "arcade_off"
if(istype(computer))
@@ -62,17 +62,17 @@
return
if(boss_mp <= 5)
heads_up = "[boss_mpamt] magic power has been stolen from you!"
playsound(computer.loc, 'sound/arcade/steal.ogg', 50, TRUE, extrarange = -3, falloff = 10)
playsound(computer.loc, 'sound/arcade/steal.ogg', 15, TRUE, extrarange = -3, falloff = 10)
player_mp -= boss_mpamt
boss_mp += boss_mpamt
else if(boss_mp > 5 && boss_hp <12)
heads_up = "[boss_name] heals for [bossheal] health!"
playsound(computer.loc, 'sound/arcade/heal.ogg', 50, TRUE, extrarange = -3, falloff = 10)
playsound(computer.loc, 'sound/arcade/heal.ogg', 15, TRUE, extrarange = -3, falloff = 10)
boss_hp += bossheal
boss_mp -= boss_mpamt
else
heads_up = "[boss_name] attacks you for [boss_attackamt] damage!"
playsound(computer.loc, 'sound/arcade/hit.ogg', 50, TRUE, extrarange = -3, falloff = 10)
playsound(computer.loc, 'sound/arcade/hit.ogg', 15, TRUE, extrarange = -3, falloff = 10)
player_hp -= boss_attackamt
pause_state = FALSE
@@ -122,7 +122,7 @@
attackamt = rand(2,6) // + rand(0, gamerSkill)
pause_state = TRUE
heads_up = "You attack for [attackamt] damage."
playsound(computer.loc, 'sound/arcade/hit.ogg', 50, TRUE, extrarange = -3, falloff = 10)
playsound(computer.loc, 'sound/arcade/hit.ogg', 15, TRUE, extrarange = -3, falloff = 10)
boss_hp -= attackamt
sleep(10)
game_check()
@@ -139,7 +139,7 @@
healcost = rand(1, maxPointCost)
pause_state = TRUE
heads_up = "You heal for [healamt] damage."
playsound(computer.loc, 'sound/arcade/heal.ogg', 50, TRUE, extrarange = -3, falloff = 10)
playsound(computer.loc, 'sound/arcade/heal.ogg', 15, TRUE, extrarange = -3, falloff = 10)
player_hp += healamt
player_mp -= healcost
sleep(10)
@@ -152,7 +152,7 @@
rechargeamt = rand(4,7) // + rand(0, gamerSkill)
pause_state = TRUE
heads_up = "You regain [rechargeamt] magic power."
playsound(computer.loc, 'sound/arcade/mana.ogg', 50, TRUE, extrarange = -3, falloff = 10)
playsound(computer.loc, 'sound/arcade/mana.ogg', 15, TRUE, extrarange = -3, falloff = 10)
player_mp += rechargeamt
sleep(10)
game_check()