more fixes

This commit is contained in:
BlackMajor
2023-01-28 22:11:25 +13:00
parent be32183b75
commit 6e218f4b6f
12 changed files with 2710 additions and 28 deletions

11
_runtimestation.dm Normal file
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@@ -0,0 +1,11 @@
/*
Toggle this var to 1 to compile using runtime station instead.
Useful if you're constantly having to recompile to debug something.
*/
#define RUNTIME_STATION 0
#if RUNTIME_STATION
#include "modular_chomp/maps/runtime/runtime_station_defines.dm"
#include "modular_chomp/maps/runtime/runtime_station.dmm"
#define USING_MAP_DATUM /datum/map/runtime_station
#endif

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@@ -3,3 +3,14 @@
return FALSE return FALSE
return ..() return ..()
/*
/datum/ai_holder/can_see_target(atom/movable/the_target, view_range = vision_range)
log_world("TARGET: [the_target] and TARGET.LOC: [the_target.loc]")
if(the_target && !isturf(the_target.loc)) //CHOMPEdit, AI shouldn't be targetting people inside objects of any kind
if(ismecha(the_target.loc)) //Except mechs, of course
target = the_target.loc
else
return FALSE
return ..()
*/

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@@ -316,12 +316,17 @@
/mob/living/simple_mob/protean_blob/Life() /mob/living/simple_mob/protean_blob/Life()
. = ..() . = ..()
if(!humanform.nano_dead_check(src))
if(. && istype(refactory) && humanform) if(. && istype(refactory) && humanform)
if(!healing && (human_brute || human_burn) && refactory.get_stored_material(MAT_STEEL) >= 100) if(!healing && (human_brute || human_burn) && refactory.get_stored_material(MAT_STEEL) >= 100)
healing = humanform.add_modifier(/datum/modifier/protean/steel, origin = refactory) healing = humanform.add_modifier(/datum/modifier/protean/steel, origin = refactory)
else if(healing && !(human_brute || human_burn)) else if(healing && !(human_brute || human_burn))
healing.expire() healing.expire()
healing = null healing = null
else
if(healing)
healing.expire()
healing = null
/mob/living/simple_mob/protean_blob/lay_down() /mob/living/simple_mob/protean_blob/lay_down()
var/obj/item/weapon/rig/rig = src.get_rig() var/obj/item/weapon/rig/rig = src.get_rig()
@@ -438,7 +443,7 @@
to_chat(src,"<span class='warning'>You can't change forms while inside something.</span>") to_chat(src,"<span class='warning'>You can't change forms while inside something.</span>")
return return
to_chat(src, "<span class='notice'>You rapidly disassociate your form</span>") to_chat(src, "<span class='notice'>You rapidly disassociate your form</span>")
if(force || do_after(src,20)) if(force || do_after(src,20,exclusive = TASK_ALL_EXCLUSIVE))
handle_grasp() //It's possible to blob out before some key parts of the life loop. This results in things getting dropped at null. TODO: Fix the code so this can be done better. handle_grasp() //It's possible to blob out before some key parts of the life loop. This results in things getting dropped at null. TODO: Fix the code so this can be done better.
remove_micros(src, src) //Living things don't fare well in roblobs. remove_micros(src, src) //Living things don't fare well in roblobs.
if(buckled) if(buckled)
@@ -545,7 +550,7 @@
to_chat(blob,"<span class='warning'>You can't change forms while inside something.</span>") to_chat(blob,"<span class='warning'>You can't change forms while inside something.</span>")
return return
to_chat(src, "<span class='notice'>You rapidly reassemble your form</span>") to_chat(src, "<span class='notice'>You rapidly reassemble your form</span>")
if(force || do_after(blob,20)) if(force || do_after(blob,20,exclusive = TASK_ALL_EXCLUSIVE))
if(buckled) if(buckled)
buckled.unbuckle_mob() buckled.unbuckle_mob()
if(LAZYLEN(buckled_mobs)) if(LAZYLEN(buckled_mobs))

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@@ -52,7 +52,7 @@
else else
blob = temporary_form blob = temporary_form
active_regen = 1 active_regen = 1
if(do_after(blob,50)) if(do_after(blob,50,exclusive = TASK_ALL_EXCLUSIVE))
var/list/limblist = species.has_limbs[choice] var/list/limblist = species.has_limbs[choice]
var/limbpath = limblist["path"] var/limbpath = limblist["path"]
var/obj/item/organ/external/new_eo = new limbpath(src) var/obj/item/organ/external/new_eo = new limbpath(src)
@@ -105,7 +105,7 @@
var/obj/item/organ/internal/nano/refactory/refactory = nano_get_refactory() var/obj/item/organ/internal/nano/refactory/refactory = nano_get_refactory()
if(refactory.get_stored_material(MAT_STEEL) >= 10000) if(refactory.get_stored_material(MAT_STEEL) >= 10000)
to_chat(caller, "<span class='notify'>You begin to rebuild. You will need to remain still.</span>") to_chat(caller, "<span class='notify'>You begin to rebuild. You will need to remain still.</span>")
if(do_after(caller, 400)) if(do_after(caller, 400,exclusive = TASK_ALL_EXCLUSIVE))
if(species?:OurRig) //Unsafe, but we should only ever be using this with a Protean if(species?:OurRig) //Unsafe, but we should only ever be using this with a Protean
species?:OurRig?:make_alive(src,1) //Re-using this proc species?:OurRig?:make_alive(src,1) //Re-using this proc
refactory.use_stored_material(MAT_STEEL,refactory.get_stored_material(MAT_STEEL)) //Use all of our steel refactory.use_stored_material(MAT_STEEL,refactory.get_stored_material(MAT_STEEL)) //Use all of our steel
@@ -128,7 +128,7 @@
oocnotes = 1 oocnotes = 1
to_chat(caller, "<span class='notify'>You begin to reassemble. You will need to remain still.</span>") to_chat(caller, "<span class='notify'>You begin to reassemble. You will need to remain still.</span>")
caller.visible_message("<span class='notify'>[caller] rapidly contorts and shifts!</span>", "<span class='danger'>You begin to reassemble.</span>") caller.visible_message("<span class='notify'>[caller] rapidly contorts and shifts!</span>", "<span class='danger'>You begin to reassemble.</span>")
if(do_after(caller, 40)) if(do_after(caller, 40,exclusive = TASK_ALL_EXCLUSIVE))
if(client.prefs) //Make sure we didn't d/c if(client.prefs) //Make sure we didn't d/c
var/obj/item/weapon/rig/protean/Rig = species?:OurRig var/obj/item/weapon/rig/protean/Rig = species?:OurRig
GetAppearanceFromPrefs(flavour, oocnotes) GetAppearanceFromPrefs(flavour, oocnotes)
@@ -258,7 +258,7 @@
to_chat(caller, "<span class='warning'>You need to be repaired first before you can act!</span>") to_chat(caller, "<span class='warning'>You need to be repaired first before you can act!</span>")
return return
to_chat(src, "<span class='notice'>You rapidly condense into your module.</span>") to_chat(src, "<span class='notice'>You rapidly condense into your module.</span>")
if(forced || do_after(caller,20)) if(forced || do_after(caller,20,exclusive = TASK_ALL_EXCLUSIVE))
if(!temporary_form) //If you're human, force you into blob form before rig'ing if(!temporary_form) //If you're human, force you into blob form before rig'ing
nano_blobform(forced) nano_blobform(forced)
spawn(2) spawn(2)
@@ -363,15 +363,15 @@
return return
if(G.loc == caller && G.state >= GRAB_AGGRESSIVE) if(G.loc == caller && G.state >= GRAB_AGGRESSIVE)
caller.visible_message("<span class='warning'>[caller] is attempting to latch onto [target]!</span>", "<span class='danger'>You attempt to latch onto [target]!</span>") caller.visible_message("<span class='warning'>[caller] is attempting to latch onto [target]!</span>", "<span class='danger'>You attempt to latch onto [target]!</span>")
if(do_after(caller, 50, target)) if(do_after(caller, 50, target,exclusive = TASK_ALL_EXCLUSIVE))
if(G.loc == caller && G.state >= GRAB_AGGRESSIVE) if(G.loc == caller && G.state >= GRAB_AGGRESSIVE)
target.drop_from_inventory(target.back) target.drop_from_inventory(target.back)
caller.visible_message("<span class='danger'>[caller] latched onto [target]!</span>", "<span class='danger'>You latch yourself onto [target]!</span>") caller.visible_message("<span class='danger'>[caller] latched onto [target]!</span>", "<span class='danger'>You latch yourself onto [target]!</span>")
target.Weaken(3) target.Weaken(3)
nano_rig_transform(1) nano_rig_transform(1)
spawn(2) //Have to give time for the above proc to resolve spawn(5) //Have to give time for the above proc to resolve
S.OurRig.forceMove(target) //S.OurRig.forceMove(target)
target.equip_to_slot_if_possible(S.OurRig, slot_back) target.equip_to_slot(S.OurRig, slot_back)
S.OurRig.Moved() S.OurRig.Moved()
spawn(1) //Same here :( spawn(1) //Same here :(
S.OurRig.wearer = target S.OurRig.wearer = target
@@ -445,7 +445,7 @@
/// The actual abilities /// The actual abilities
/obj/effect/protean_ability/into_blob /obj/effect/protean_ability/into_blob
ability_name = "Toggle Blobform" ability_name = "Toggle Blobform"
desc = "Discard your shape entirely, changing to a low-energy blob that can fit into small spaces. You'll consume steel to repair yourself in this form." desc = "Discard your shape entirely, changing to a low-energy blob. You'll consume steel to repair yourself in this form."
icon_state = "blob" icon_state = "blob"
to_call = /mob/living/carbon/human/proc/nano_blobform to_call = /mob/living/carbon/human/proc/nano_blobform
@@ -469,26 +469,26 @@
/obj/effect/protean_ability/metal_nom /obj/effect/protean_ability/metal_nom
ability_name = "Ref - Store Metals" ability_name = "Ref - Store Metals"
desc = "Store the metal you're holding. Your refactory can only store steel, and all other metals will be converted into nanites ASAP for various effects." desc = "Store the metal you're holding. Your refactory can only store steel."
icon_state = "metal" icon_state = "metal"
to_call = /mob/living/carbon/human/proc/nano_metalnom to_call = /mob/living/carbon/human/proc/nano_metalnom
/obj/effect/protean_ability/hardsuit /obj/effect/protean_ability/hardsuit
ability_name = "Hardsuit Transform" ability_name = "Hardsuit Transform"
desc = "Coalesce your naniteswarm into their control module, allowing others to wear you." desc = "Coalesce your nanite swarm into their control module, allowing others to wear you."
icon_state = "rig" icon_state = "rig"
to_call = /mob/living/carbon/human/proc/nano_rig_transform to_call = /mob/living/carbon/human/proc/nano_rig_transform
/obj/effect/protean_ability/appearance_switch /obj/effect/protean_ability/appearance_switch
ability_name = "Blob Appearance" ability_name = "Blob Appearance"
desc = "Toggle your blob appearance. Also affects your worn appearance." desc = "Toggle your blob appearance. Also affects your worn appearance."
icon_state = "rig" icon_state = "switch"
to_call = /mob/living/carbon/human/proc/appearance_switch to_call = /mob/living/carbon/human/proc/appearance_switch
/obj/effect/protean_ability/latch_host /obj/effect/protean_ability/latch_host
ability_name = "Latch Host" ability_name = "Latch Host"
desc = "Forcibly latch or unlatch your RIG from a host mob." desc = "Forcibly latch or unlatch your RIG from a host mob."
icon_state = "rig" icon_state = "latch"
to_call = /mob/living/carbon/human/proc/nano_latch to_call = /mob/living/carbon/human/proc/nano_latch
#undef PER_LIMB_STEEL_COST #undef PER_LIMB_STEEL_COST

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@@ -94,8 +94,9 @@
name = "mass" name = "mass"
desc = "A helmet-shaped clump of nanomachines." desc = "A helmet-shaped clump of nanomachines."
light_overlay = "should not use a light overlay" light_overlay = "should not use a light overlay"
species_restricted = list(SPECIES_HUMAN, SPECIES_SKRELL, SPECIES_TAJ, SPECIES_UNATHI, SPECIES_NEVREAN, SPECIES_AKULA, SPECIES_SERGAL, SPECIES_ZORREN_HIGH, SPECIES_VULPKANIN, SPECIES_PROMETHEAN, SPECIES_XENOHYBRID, SPECIES_VOX, SPECIES_TESHARI, SPECIES_VASILISSAN) species_restricted = list(SPECIES_PROTEAN, SPECIES_HUMAN, SPECIES_SKRELL, SPECIES_TAJ, SPECIES_UNATHI, SPECIES_NEVREAN, SPECIES_AKULA, SPECIES_SERGAL, SPECIES_ZORREN_HIGH, SPECIES_VULPKANIN, SPECIES_PROMETHEAN, SPECIES_XENOHYBRID, SPECIES_VOX, SPECIES_TESHARI, SPECIES_VASILISSAN)
sprite_sheets = list( sprite_sheets = list(
SPECIES_PROTEAN = 'modular_chomp/icons/mob/head_ch.dmi',
SPECIES_HUMAN = 'modular_chomp/icons/mob/head_ch.dmi', SPECIES_HUMAN = 'modular_chomp/icons/mob/head_ch.dmi',
SPECIES_TAJ = 'modular_chomp/icons/mob/species/tajaran/helmet_ch.dmi', SPECIES_TAJ = 'modular_chomp/icons/mob/species/tajaran/helmet_ch.dmi',
SPECIES_SKRELL = 'modular_chomp/icons/mob/species/skrell/helmet_ch.dmi', SPECIES_SKRELL = 'modular_chomp/icons/mob/species/skrell/helmet_ch.dmi',
@@ -114,6 +115,7 @@
) )
sprite_sheets_obj = list( sprite_sheets_obj = list(
SPECIES_PROTEAN = 'modular_chomp/icons/mob/head_ch.dmi',
SPECIES_HUMAN = 'modular_chomp/icons/mob/head_ch.dmi', SPECIES_HUMAN = 'modular_chomp/icons/mob/head_ch.dmi',
SPECIES_TAJ = 'modular_chomp/icons/mob/head_ch.dmi', SPECIES_TAJ = 'modular_chomp/icons/mob/head_ch.dmi',
SPECIES_SKRELL = 'modular_chomp/icons/mob/head_ch.dmi', SPECIES_SKRELL = 'modular_chomp/icons/mob/head_ch.dmi',
@@ -136,8 +138,9 @@
name = "mass" name = "mass"
desc = "Glove-shaped clusters of nanomachines." desc = "Glove-shaped clusters of nanomachines."
siemens_coefficient= 0 siemens_coefficient= 0
species_restricted = list(SPECIES_HUMAN, SPECIES_SKRELL, SPECIES_TAJ, SPECIES_UNATHI, SPECIES_NEVREAN, SPECIES_AKULA, SPECIES_SERGAL, SPECIES_ZORREN_HIGH, SPECIES_VULPKANIN, SPECIES_PROMETHEAN, SPECIES_XENOHYBRID, SPECIES_VOX, SPECIES_TESHARI, SPECIES_VASILISSAN) species_restricted = list(SPECIES_PROTEAN, SPECIES_HUMAN, SPECIES_SKRELL, SPECIES_TAJ, SPECIES_UNATHI, SPECIES_NEVREAN, SPECIES_AKULA, SPECIES_SERGAL, SPECIES_ZORREN_HIGH, SPECIES_VULPKANIN, SPECIES_PROMETHEAN, SPECIES_XENOHYBRID, SPECIES_VOX, SPECIES_TESHARI, SPECIES_VASILISSAN)
sprite_sheets = list( sprite_sheets = list(
SPECIES_PROTEAN = 'modular_chomp/icons/mob/hands_ch.dmi',
SPECIES_HUMAN = 'modular_chomp/icons/mob/hands_ch.dmi', SPECIES_HUMAN = 'modular_chomp/icons/mob/hands_ch.dmi',
SPECIES_TAJ = 'modular_chomp/icons/mob/hands_ch.dmi', SPECIES_TAJ = 'modular_chomp/icons/mob/hands_ch.dmi',
SPECIES_SKRELL = 'modular_chomp/icons/mob/hands_ch.dmi', SPECIES_SKRELL = 'modular_chomp/icons/mob/hands_ch.dmi',
@@ -177,8 +180,9 @@
/obj/item/clothing/shoes/magboots/rig/protean /obj/item/clothing/shoes/magboots/rig/protean
name = "mass" name = "mass"
desc = "Boot-shaped clusters of nanomachines." desc = "Boot-shaped clusters of nanomachines."
species_restricted = list(SPECIES_HUMAN, SPECIES_SKRELL, SPECIES_TAJ, SPECIES_UNATHI, SPECIES_NEVREAN, SPECIES_AKULA, SPECIES_SERGAL, SPECIES_ZORREN_HIGH, SPECIES_VULPKANIN, SPECIES_PROMETHEAN, SPECIES_XENOHYBRID, SPECIES_VOX, SPECIES_TESHARI, SPECIES_VASILISSAN) species_restricted = list(SPECIES_PROTEAN, SPECIES_HUMAN, SPECIES_SKRELL, SPECIES_TAJ, SPECIES_UNATHI, SPECIES_NEVREAN, SPECIES_AKULA, SPECIES_SERGAL, SPECIES_ZORREN_HIGH, SPECIES_VULPKANIN, SPECIES_PROMETHEAN, SPECIES_XENOHYBRID, SPECIES_VOX, SPECIES_TESHARI, SPECIES_VASILISSAN)
sprite_sheets = list( sprite_sheets = list(
SPECIES_PROTEAN = 'modular_chomp/icons/mob/feet_ch.dmi',
SPECIES_HUMAN = 'modular_chomp/icons/mob/feet_ch.dmi', SPECIES_HUMAN = 'modular_chomp/icons/mob/feet_ch.dmi',
SPECIES_TAJ = 'modular_chomp/icons/mob/feet_ch.dmi', SPECIES_TAJ = 'modular_chomp/icons/mob/feet_ch.dmi',
SPECIES_SKRELL = 'modular_chomp/icons/mob/feet_ch.dmi', SPECIES_SKRELL = 'modular_chomp/icons/mob/feet_ch.dmi',
@@ -219,7 +223,7 @@
name = "mass" name = "mass"
desc = "A body-hugging mass of nanomachines." desc = "A body-hugging mass of nanomachines."
can_breach = 0 can_breach = 0
species_restricted = list(SPECIES_HUMAN, SPECIES_SKRELL, SPECIES_TAJ, SPECIES_UNATHI, SPECIES_NEVREAN, SPECIES_AKULA, SPECIES_SERGAL, SPECIES_ZORREN_HIGH, SPECIES_VULPKANIN, SPECIES_PROMETHEAN, SPECIES_XENOHYBRID, SPECIES_VOX, SPECIES_TESHARI, SPECIES_VASILISSAN) species_restricted = list(SPECIES_PROTEAN, SPECIES_HUMAN, SPECIES_SKRELL, SPECIES_TAJ, SPECIES_UNATHI, SPECIES_NEVREAN, SPECIES_AKULA, SPECIES_SERGAL, SPECIES_ZORREN_HIGH, SPECIES_VULPKANIN, SPECIES_PROMETHEAN, SPECIES_XENOHYBRID, SPECIES_VOX, SPECIES_TESHARI, SPECIES_VASILISSAN)
allowed = list( allowed = list(
/obj/item/weapon/gun, /obj/item/weapon/gun,
/obj/item/device/flashlight, /obj/item/device/flashlight,
@@ -229,6 +233,7 @@
/obj/item/weapon/storage/backpack, /obj/item/weapon/storage/backpack,
) )
sprite_sheets = list( sprite_sheets = list(
SPECIES_PROTEAN = 'modular_chomp/icons/mob/spacesuit_ch.dmi',
SPECIES_HUMAN = 'modular_chomp/icons/mob/spacesuit_ch.dmi', SPECIES_HUMAN = 'modular_chomp/icons/mob/spacesuit_ch.dmi',
SPECIES_TAJ = 'modular_chomp/icons/mob/species/tajaran/suit_ch.dmi', SPECIES_TAJ = 'modular_chomp/icons/mob/species/tajaran/suit_ch.dmi',
SPECIES_SKRELL = 'modular_chomp/icons/mob/species/skrell/suit_ch.dmi', SPECIES_SKRELL = 'modular_chomp/icons/mob/species/skrell/suit_ch.dmi',
@@ -305,7 +310,6 @@
playsound(src, 'sound/machines/defib_success.ogg', 50, 0) playsound(src, 'sound/machines/defib_success.ogg', 50, 0)
new /obj/effect/gibspawner/robot(src.loc) new /obj/effect/gibspawner/robot(src.loc)
src.atom_say("Contact received! Reassembly nanites calibrated. Estimated time to resucitation: 1 minute 30 seconds") src.atom_say("Contact received! Reassembly nanites calibrated. Estimated time to resucitation: 1 minute 30 seconds")
dead = 0
addtimer(CALLBACK(src, .proc/make_alive, myprotean?:humanform), 900) addtimer(CALLBACK(src, .proc/make_alive, myprotean?:humanform), 900)
return return
if(istype(W,/obj/item/weapon/rig)) if(istype(W,/obj/item/weapon/rig))
@@ -431,7 +435,8 @@
S = H.species S = H.species
S.pseudodead = 0 S.pseudodead = 0
to_chat(myprotean, "<span class='notice'>You have finished reconstituting.</span>") to_chat(myprotean, "<span class='notice'>You have finished reconstituting.</span>")
playsound(src, 'sound/machines/ping.ogg', 50, 0) playsound(src.loc, 'sound/machines/ding.ogg', 50, 1)
dead = 0
/obj/item/weapon/rig/protean/take_hit(damage, source, is_emp=0) /obj/item/weapon/rig/protean/take_hit(damage, source, is_emp=0)
return //We don't do that here return //We don't do that here
@@ -527,6 +532,7 @@
return return
if(istype(R, /obj/item/weapon/rig/protean)) if(istype(R, /obj/item/weapon/rig/protean))
to_chat(user, "<span class='warning'>The world is not ready for such a technological singularity.</span>") to_chat(user, "<span class='warning'>The world is not ready for such a technological singularity.</span>")
return
to_chat(user, "<span class='notice'>You assimilate the [R] into the [src]. Mimicking its stats and appearance.</span>") to_chat(user, "<span class='notice'>You assimilate the [R] into the [src]. Mimicking its stats and appearance.</span>")
for(var/obj/item/piece in list(gloves,helmet,boots,chest)) for(var/obj/item/piece in list(gloves,helmet,boots,chest))
piece.armor = R.armor.Copy() piece.armor = R.armor.Copy()

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@@ -14,7 +14,7 @@
flesh_color = "#505050" flesh_color = "#505050"
base_color = "#FFFFFF" //Color mult, start out with this base_color = "#FFFFFF" //Color mult, start out with this
flags = NO_SCAN | NO_SLIP | NO_MINOR_CUT | NO_HALLUCINATION | NO_INFECT flags = NO_SCAN | NO_SLIP | NO_MINOR_CUT | NO_HALLUCINATION | NO_INFECT | NO_PAIN
appearance_flags = HAS_SKIN_COLOR | HAS_EYE_COLOR | HAS_HAIR_COLOR | HAS_UNDERWEAR | HAS_LIPS appearance_flags = HAS_SKIN_COLOR | HAS_EYE_COLOR | HAS_HAIR_COLOR | HAS_UNDERWEAR | HAS_LIPS
spawn_flags = SPECIES_CAN_JOIN | SPECIES_IS_WHITELISTED | SPECIES_WHITELIST_SELECTABLE spawn_flags = SPECIES_CAN_JOIN | SPECIES_IS_WHITELISTED | SPECIES_WHITELIST_SELECTABLE
health_hud_intensity = 2 health_hud_intensity = 2
@@ -43,7 +43,6 @@
item_slowdown_mod = 1.5 //Gentle encouragement to let others wear you item_slowdown_mod = 1.5 //Gentle encouragement to let others wear you
hazard_low_pressure = -1 //Space doesn't bother them hazard_low_pressure = -1 //Space doesn't bother them
hazard_high_pressure = 10 * ONE_ATMOSPHERE //Same as their RIG
cold_level_1 = -INFINITY cold_level_1 = -INFINITY
cold_level_2 = -INFINITY cold_level_2 = -INFINITY

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@@ -120,7 +120,7 @@
build_path = /obj/item/rig_module/mounted/phase build_path = /obj/item/rig_module/mounted/phase
/datum/design/item/mechfab/rigsuit/defib /datum/design/item/mechfab/rigsuit/defib
name = "mounted defib unit" name = "hardsuit defib unit"
desc = "A rig mounted defib and jumper kit combo." desc = "A rig mounted defib and jumper kit combo."
id = "rig_defib" id = "rig_defib"
req_tech = list(TECH_BIO = 5, TECH_MAGNET = 2, TECH_POWER = 3) req_tech = list(TECH_BIO = 5, TECH_MAGNET = 2, TECH_POWER = 3)

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@@ -0,0 +1,47 @@
#define Z_LEVEL_STATION_ONE 1
/datum/map/runtime_station
name = "Runtime Station"
full_name = "Southern Cross"
path = "modular_chomp/maps/runtime/runtime_station"
lobby_icon = 'icons/misc/CHOMPSTATION.gif' //CHOMPStation Edit
lobby_screens = list() //CHOMPStation Edit - CHOMPStation image
id_hud_icons = 'icons/mob/hud_jobs_vr.dmi' //CHOMPStation Edit - Job icons for off-duty/exploration
zlevel_datum_type = /datum/map_z_level/runtime_station
station_name = "NLS Southern Cross"
station_short = "Southern Cross"
dock_name = "NCS Northern Star" // Now we're the centcom!
boss_name = "Central Command"
boss_short = "Centcom"
company_name = "NanoTrasen"
company_short = "NT"
starsys_name = "Vir"
use_overmap = FALSE
shuttle_docked_message = "The scheduled shuttle to the %dock_name% has docked with the station at docks one and two. It will depart in approximately %ETD%."
shuttle_leaving_dock = "The Crew Transfer Shuttle has left the station. Estimate %ETA% until the shuttle docks at %dock_name%."
shuttle_called_message = "A crew transfer to %dock_name% has been scheduled. The shuttle has been called. Those leaving should proceed to docks one and two in approximately %ETA%."
shuttle_recall_message = "The scheduled crew transfer has been cancelled."
emergency_shuttle_docked_message = "The Emergency Shuttle has docked with the station at docks one and two. You have approximately %ETD% to board the Emergency Shuttle."
emergency_shuttle_leaving_dock = "The Emergency Shuttle has left the station. Estimate %ETA% until the shuttle docks at %dock_name%."
emergency_shuttle_called_message = "An emergency evacuation shuttle has been called. It will arrive at docks one and two in approximately %ETA%."
emergency_shuttle_recall_message = "The emergency shuttle has been recalled."
usable_email_tlds = list("freemail.nt")
allowed_spawns = list("Arrivals Shuttle","Gateway", "Cryogenic Storage", "Cyborg Storage", "Station gateway", "Sif plains")
default_skybox = /datum/skybox_settings/southern_cross
map_levels = list(
Z_LEVEL_STATION_ONE
)
lateload_gateway = null
/datum/skybox_settings/southern_cross
icon_state = "dyable"
random_color = TRUE
/datum/map_z_level/runtime_station
z = Z_LEVEL_STATION_ONE
name = "Deck 1"
base_turf = /turf/space

View File

@@ -10,6 +10,7 @@
#define DEBUG #define DEBUG
// END_PREFERENCES // END_PREFERENCES
// BEGIN_INCLUDE // BEGIN_INCLUDE
#include "_runtimestation.dm"
#include "code\__spaceman_dmm.dm" #include "code\__spaceman_dmm.dm"
#include "code\_away_mission_tests.dm" #include "code\_away_mission_tests.dm"
#include "code\_macros.dm" #include "code\_macros.dm"