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https://github.com/CHOMPStation2/CHOMPStation2.git
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Merge pull request #6969 from VOREStation/revert-6968-upstream-merge-6882
Redo "[MIRROR] Machinery: Always use update_use_power()"
This commit is contained in:
@@ -9,7 +9,7 @@
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anchored = 1
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density = 1
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power_channel = EQUIP
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use_power = 1
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use_power = USE_POWER_IDLE
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idle_power_usage = 100 // Minimal lights to keep algae alive
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active_power_usage = 5000 // Powerful grow lights to stimulate oxygen production
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//power_rating = 7500 //7500 W ~ 10 HP
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@@ -57,10 +57,10 @@
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..()
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recent_moles_transferred = 0
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if(inoperable() || use_power < 2)
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if(inoperable() || use_power < USE_POWER_ACTIVE)
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ui_error = null
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update_icon()
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if(use_power == 1)
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if(use_power == USE_POWER_IDLE)
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last_power_draw = idle_power_usage
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else
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last_power_draw = 0
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@@ -113,7 +113,7 @@
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update_icon()
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/obj/machinery/atmospherics/binary/algae_farm/update_icon()
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if(inoperable() || !anchored || use_power < 2)
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if(inoperable() || !anchored || use_power < USE_POWER_ACTIVE)
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icon_state = "algae-off"
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else if(recent_moles_transferred >= moles_per_tick)
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icon_state = "algae-full"
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@@ -214,13 +214,13 @@
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// Queue management can be done even while busy
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if(href_list["activate"])
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update_use_power(2)
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update_use_power(USE_POWER_ACTIVE)
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update_icon()
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updateUsrDialog()
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return
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if(href_list["deactivate"])
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update_use_power(1)
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update_use_power(USE_POWER_IDLE)
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update_icon()
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updateUsrDialog()
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return
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@@ -785,343 +785,3 @@
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..()
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spawn(rand(0,15))
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update_icon()
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/obj/machinery/alarm/examine(mob/user)
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..(user)
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/*
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AIR ALARM CIRCUIT
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Just a object used in constructing air alarms
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/obj/item/weapon/airalarm_electronics
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name = "air alarm electronics"
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icon = 'icons/obj/doors/door_assembly.dmi'
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icon_state = "door_electronics"
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desc = "Looks like a circuit. Probably is."
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w_class = ITEMSIZE_SMALL
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matter = list(DEFAULT_WALL_MATERIAL = 50, "glass" = 50)
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*/
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/*
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FIRE ALARM
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*/
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/obj/machinery/firealarm
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name = "fire alarm"
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desc = "<i>\"Pull this in case of emergency\"</i>. Thus, keep pulling it forever."
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icon = 'icons/obj/monitors.dmi'
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icon_state = "fire0"
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plane = TURF_PLANE
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layer = ABOVE_TURF_LAYER
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var/detecting = 1.0
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var/working = 1.0
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var/time = 10.0
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var/timing = 0.0
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var/lockdownbyai = 0
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anchored = 1.0
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use_power = USE_POWER_IDLE
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idle_power_usage = 2
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active_power_usage = 6
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power_channel = ENVIRON
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var/last_process = 0
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panel_open = 0
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var/seclevel
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circuit = /obj/item/weapon/circuitboard/firealarm
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var/alarms_hidden = FALSE //If the alarms from this machine are visible on consoles
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/obj/machinery/firealarm/alarms_hidden
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alarms_hidden = TRUE
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/obj/machinery/firealarm/update_icon()
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cut_overlays()
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if(panel_open)
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set_light(0)
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return
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if(stat & BROKEN)
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icon_state = "firex"
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set_light(0)
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else if(stat & NOPOWER)
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icon_state = "firep"
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set_light(0)
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else
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if(!detecting)
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icon_state = "fire1"
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set_light(l_range = 4, l_power = 0.9, l_color = "#ff0000")
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else
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icon_state = "fire0"
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switch(seclevel)
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if("green") set_light(l_range = 2, l_power = 0.25, l_color = "#00ff00")
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if("yellow") set_light(l_range = 2, l_power = 0.25, l_color = "#ffff00")
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if("violet") set_light(l_range = 2, l_power = 0.25, l_color = "#9933ff")
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if("orange") set_light(l_range = 2, l_power = 0.25, l_color = "#ff9900")
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if("blue") set_light(l_range = 2, l_power = 0.25, l_color = "#1024A9")
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if("red") set_light(l_range = 4, l_power = 0.9, l_color = "#ff0000")
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if("delta") set_light(l_range = 4, l_power = 0.9, l_color = "#FF6633")
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add_overlay("overlay_[seclevel]")
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/obj/machinery/firealarm/fire_act(datum/gas_mixture/air, temperature, volume)
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if(detecting)
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if(temperature > T0C + 200)
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alarm() // added check of detector status here
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return
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/obj/machinery/firealarm/attack_ai(mob/user as mob)
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return attack_hand(user)
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/obj/machinery/firealarm/bullet_act()
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return alarm()
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/obj/machinery/firealarm/emp_act(severity)
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if(prob(50 / severity))
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alarm(rand(30 / severity, 60 / severity))
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..()
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/obj/machinery/firealarm/attackby(obj/item/W as obj, mob/user as mob)
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add_fingerprint(user)
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if(alarm_deconstruction_screwdriver(user, W))
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return
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if(alarm_deconstruction_wirecutters(user, W))
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return
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if(panel_open)
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if(istype(W, /obj/item/device/multitool))
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detecting = !(detecting)
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if(detecting)
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user.visible_message("<span class='notice'>\The [user] has reconnected [src]'s detecting unit!</span>", "<span class='notice'>You have reconnected [src]'s detecting unit.</span>")
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else
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user.visible_message("<span class='notice'>\The [user] has disconnected [src]'s detecting unit!</span>", "<span class='notice'>You have disconnected [src]'s detecting unit.</span>")
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return
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alarm()
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return
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/obj/machinery/firealarm/process()//Note: this processing was mostly phased out due to other code, and only runs when needed
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if(stat & (NOPOWER|BROKEN))
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return
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if(timing)
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if(time > 0)
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time = time - ((world.timeofday - last_process) / 10)
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else
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alarm()
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time = 0
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timing = 0
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STOP_PROCESSING(SSobj, src)
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updateDialog()
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last_process = world.timeofday
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if(locate(/obj/fire) in src.loc)
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alarm()
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return
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/obj/machinery/firealarm/power_change()
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..()
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spawn(rand(0,15))
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update_icon()
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/obj/machinery/firealarm/attack_hand(mob/user as mob)
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if(user.stat || stat & (NOPOWER | BROKEN))
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return
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user.set_machine(src)
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var/area/A = src.loc
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var/d1
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var/d2
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if(istype(user, /mob/living/carbon/human) || istype(user, /mob/living/silicon))
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A = A.loc
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if(A.fire)
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d1 = text("<A href='?src=\ref[];reset=1'>Reset - Lockdown</A>", src)
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else
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d1 = text("<A href='?src=\ref[];alarm=1'>Alarm - Lockdown</A>", src)
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if(timing)
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d2 = text("<A href='?src=\ref[];time=0'>Stop Time Lock</A>", src)
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else
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d2 = text("<A href='?src=\ref[];time=1'>Initiate Time Lock</A>", src)
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var/second = round(time) % 60
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var/minute = (round(time) - second) / 60
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var/dat = "<HTML><HEAD></HEAD><BODY><TT><B>Fire alarm</B> [d1]\n<HR>The current alert level is: <b>[get_security_level()]</b><br><br>\nTimer System: [d2]<BR>\nTime Left: [(minute ? "[minute]:" : null)][second] <A href='?src=\ref[src];tp=-30'>-</A> <A href='?src=\ref[src];tp=-1'>-</A> <A href='?src=\ref[src];tp=1'>+</A> <A href='?src=\ref[src];tp=30'>+</A>\n</TT></BODY></HTML>"
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user << browse(dat, "window=firealarm")
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onclose(user, "firealarm")
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else
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A = A.loc
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if(A.fire)
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d1 = text("<A href='?src=\ref[];reset=1'>[]</A>", src, stars("Reset - Lockdown"))
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else
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d1 = text("<A href='?src=\ref[];alarm=1'>[]</A>", src, stars("Alarm - Lockdown"))
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if(timing)
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d2 = text("<A href='?src=\ref[];time=0'>[]</A>", src, stars("Stop Time Lock"))
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else
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d2 = text("<A href='?src=\ref[];time=1'>[]</A>", src, stars("Initiate Time Lock"))
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var/second = round(time) % 60
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var/minute = (round(time) - second) / 60
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var/dat = "<HTML><HEAD></HEAD><BODY><TT><B>[stars("Fire alarm")]</B> [d1]\n<HR><b>The current alert level is: [stars(get_security_level())]</b><br><br>\nTimer System: [d2]<BR>\nTime Left: [(minute ? text("[]:", minute) : null)][second] <A href='?src=\ref[src];tp=-30'>-</A> <A href='?src=\ref[src];tp=-1'>-</A> <A href='?src=\ref[src];tp=1'>+</A> <A href='?src=\ref[src];tp=30'>+</A>\n</TT></BODY></HTML>"
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user << browse(dat, "window=firealarm")
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onclose(user, "firealarm")
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return
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/obj/machinery/firealarm/Topic(href, href_list)
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..()
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if(usr.stat || stat & (BROKEN | NOPOWER))
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return
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if((usr.contents.Find(src) || ((get_dist(src, usr) <= 1) && istype(src.loc, /turf))) || (istype(usr, /mob/living/silicon)))
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usr.set_machine(src)
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if(href_list["reset"])
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reset()
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else if(href_list["alarm"])
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alarm()
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else if(href_list["time"])
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timing = text2num(href_list["time"])
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last_process = world.timeofday
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START_PROCESSING(SSobj, src)
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else if(href_list["tp"])
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var/tp = text2num(href_list["tp"])
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time += tp
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time = min(max(round(time), 0), 120)
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updateUsrDialog()
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add_fingerprint(usr)
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else
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usr << browse(null, "window=firealarm")
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return
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return
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/obj/machinery/firealarm/proc/reset()
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if(!(working))
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return
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var/area/area = get_area(src)
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for(var/obj/machinery/firealarm/FA in area)
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fire_alarm.clearAlarm(src.loc, FA)
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update_icon()
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return
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/obj/machinery/firealarm/proc/alarm(var/duration = 0)
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if(!(working))
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return
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var/area/area = get_area(src)
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for(var/obj/machinery/firealarm/FA in area)
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fire_alarm.triggerAlarm(loc, FA, duration, hidden = alarms_hidden)
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update_icon()
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playsound(src.loc, 'sound/machines/airalarm.ogg', 25, 0, 4) //VOREStation Edit
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return
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/obj/machinery/firealarm/proc/set_security_level(var/newlevel)
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if(seclevel != newlevel)
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seclevel = newlevel
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update_icon()
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/obj/machinery/firealarm/Initialize()
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. = ..()
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if(z in using_map.contact_levels)
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set_security_level(security_level? get_security_level() : "green")
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/*
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FIRE ALARM CIRCUIT
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Just a object used in constructing fire alarms
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/obj/item/weapon/firealarm_electronics
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name = "fire alarm electronics"
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icon = 'icons/obj/doors/door_assembly.dmi'
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icon_state = "door_electronics"
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desc = "A circuit. It has a label on it, it says \"Can handle heat levels up to 40 degrees celsius!\""
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w_class = ITEMSIZE_SMALL
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matter = list(DEFAULT_WALL_MATERIAL = 50, "glass" = 50)
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*/
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/obj/machinery/partyalarm
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name = "\improper PARTY BUTTON"
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desc = "Cuban Pete is in the house!"
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icon = 'icons/obj/monitors.dmi'
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icon_state = "fire0"
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var/detecting = 1.0
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var/working = 1.0
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var/time = 10.0
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var/timing = 0.0
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var/lockdownbyai = 0
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anchored = 1.0
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use_power = USE_POWER_IDLE
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idle_power_usage = 2
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active_power_usage = 6
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/obj/machinery/partyalarm/attack_hand(mob/user as mob)
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if(user.stat || stat & (NOPOWER|BROKEN))
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return
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user.machine = src
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var/area/A = get_area(src)
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ASSERT(isarea(A))
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var/d1
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var/d2
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if(istype(user, /mob/living/carbon/human) || istype(user, /mob/living/silicon/ai))
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if(A.party)
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d1 = text("<A href='?src=\ref[];reset=1'>No Party :(</A>", src)
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else
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d1 = text("<A href='?src=\ref[];alarm=1'>PARTY!!!</A>", src)
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if(timing)
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d2 = text("<A href='?src=\ref[];time=0'>Stop Time Lock</A>", src)
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else
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d2 = text("<A href='?src=\ref[];time=1'>Initiate Time Lock</A>", src)
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var/second = time % 60
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var/minute = (time - second) / 60
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var/dat = text("<HTML><HEAD></HEAD><BODY><TT><B>Party Button</B> []\n<HR>\nTimer System: []<BR>\nTime Left: [][] <A href='?src=\ref[];tp=-30'>-</A> <A href='?src=\ref[];tp=-1'>-</A> <A href='?src=\ref[];tp=1'>+</A> <A href='?src=\ref[];tp=30'>+</A>\n</TT></BODY></HTML>", d1, d2, (minute ? text("[]:", minute) : null), second, src, src, src, src)
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user << browse(dat, "window=partyalarm")
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onclose(user, "partyalarm")
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else
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if(A.fire)
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d1 = text("<A href='?src=\ref[];reset=1'>[]</A>", src, stars("No Party :("))
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else
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d1 = text("<A href='?src=\ref[];alarm=1'>[]</A>", src, stars("PARTY!!!"))
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if(timing)
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d2 = text("<A href='?src=\ref[];time=0'>[]</A>", src, stars("Stop Time Lock"))
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else
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d2 = text("<A href='?src=\ref[];time=1'>[]</A>", src, stars("Initiate Time Lock"))
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var/second = time % 60
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var/minute = (time - second) / 60
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var/dat = text("<HTML><HEAD></HEAD><BODY><TT><B>[]</B> []\n<HR>\nTimer System: []<BR>\nTime Left: [][] <A href='?src=\ref[];tp=-30'>-</A> <A href='?src=\ref[];tp=-1'>-</A> <A href='?src=\ref[];tp=1'>+</A> <A href='?src=\ref[];tp=30'>+</A>\n</TT></BODY></HTML>", stars("Party Button"), d1, d2, (minute ? text("[]:", minute) : null), second, src, src, src, src)
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user << browse(dat, "window=partyalarm")
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onclose(user, "partyalarm")
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return
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/obj/machinery/partyalarm/proc/reset()
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if(!(working))
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return
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var/area/A = get_area(src)
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ASSERT(isarea(A))
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A.partyreset()
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return
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/obj/machinery/partyalarm/proc/alarm()
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if(!(working))
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return
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var/area/A = get_area(src)
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ASSERT(isarea(A))
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A.partyalert()
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return
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/obj/machinery/partyalarm/Topic(href, href_list)
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..()
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if(usr.stat || stat & (BROKEN|NOPOWER))
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return
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if((usr.contents.Find(src) || ((get_dist(src, usr) <= 1) && istype(loc, /turf))) || (istype(usr, /mob/living/silicon/ai)))
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usr.machine = src
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if(href_list["reset"])
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reset()
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else if(href_list["alarm"])
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alarm()
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else if(href_list["time"])
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timing = text2num(href_list["time"])
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else if(href_list["tp"])
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var/tp = text2num(href_list["tp"])
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time += tp
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time = min(max(round(time), 0), 120)
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updateUsrDialog()
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add_fingerprint(usr)
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else
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usr << browse(null, "window=partyalarm")
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return
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return
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@@ -10,7 +10,7 @@
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density = 1
|
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anchored = 0
|
||||
|
||||
use_power = 0 //is powered directly from cables
|
||||
use_power = USE_POWER_OFF //is powered directly from cables
|
||||
active_power_usage = 150 KILOWATTS //BIG POWER
|
||||
idle_power_usage = 500
|
||||
|
||||
|
||||
@@ -5,7 +5,7 @@
|
||||
anchored = 1
|
||||
volume = 500000
|
||||
|
||||
use_power = 1
|
||||
use_power = USE_POWER_IDLE
|
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idle_power_usage = 50 //internal circuitry, friction losses and stuff
|
||||
active_power_usage = 1000 // Blowers running
|
||||
power_rating = 100000 //100 kW ~ 135 HP
|
||||
|
||||
@@ -210,7 +210,7 @@
|
||||
|
||||
/obj/machinery/bomb_tester/proc/start_simulating()
|
||||
simulating = 1
|
||||
update_use_power(2)
|
||||
update_use_power(USE_POWER_ACTIVE)
|
||||
simulation_started = world.time
|
||||
update_icon()
|
||||
switch(sim_mode)
|
||||
@@ -352,7 +352,7 @@
|
||||
|
||||
/obj/machinery/bomb_tester/proc/simulation_finish(cancelled = 0)
|
||||
simulating = 0
|
||||
update_use_power(1)
|
||||
update_use_power(USE_POWER_IDLE)
|
||||
update_icon()
|
||||
if(test_canister && test_canister.anchored && !test_canister.connected_port)
|
||||
test_canister.anchored = 0
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
desc = "Small wall-mounted chime triggered by a doorbell"
|
||||
icon = 'icons/obj/machines/doorbell_vr.dmi'
|
||||
icon_state = "dbchime-standby"
|
||||
use_power = 1
|
||||
use_power = USE_POWER_IDLE
|
||||
idle_power_usage = 10
|
||||
active_power_usage = 200
|
||||
anchored = 1
|
||||
@@ -89,7 +89,7 @@
|
||||
desc = "A doorbell, press to chime."
|
||||
icon = 'icons/obj/machines/doorbell_vr.dmi'
|
||||
icon_state = "doorbell-standby"
|
||||
use_power = 0
|
||||
use_power = USE_POWER_OFF
|
||||
|
||||
/obj/machinery/button/doorbell/New(var/loc, var/dir, var/building = 0)
|
||||
..()
|
||||
|
||||
324
code/game/machinery/fire_alarm.dm
Normal file
324
code/game/machinery/fire_alarm.dm
Normal file
@@ -0,0 +1,324 @@
|
||||
/*
|
||||
FIRE ALARM
|
||||
*/
|
||||
/obj/machinery/firealarm
|
||||
name = "fire alarm"
|
||||
desc = "<i>\"Pull this in case of emergency\"</i>. Thus, keep pulling it forever."
|
||||
icon = 'icons/obj/monitors.dmi'
|
||||
icon_state = "fire0"
|
||||
plane = TURF_PLANE
|
||||
layer = ABOVE_TURF_LAYER
|
||||
var/detecting = 1.0
|
||||
var/working = 1.0
|
||||
var/time = 10.0
|
||||
var/timing = 0.0
|
||||
var/lockdownbyai = 0
|
||||
anchored = 1.0
|
||||
use_power = USE_POWER_IDLE
|
||||
idle_power_usage = 2
|
||||
active_power_usage = 6
|
||||
power_channel = ENVIRON
|
||||
var/last_process = 0
|
||||
panel_open = 0
|
||||
var/seclevel
|
||||
circuit = /obj/item/weapon/circuitboard/firealarm
|
||||
var/alarms_hidden = FALSE //If the alarms from this machine are visible on consoles
|
||||
|
||||
/obj/machinery/firealarm/alarms_hidden
|
||||
alarms_hidden = TRUE
|
||||
|
||||
/obj/machinery/firealarm/Initialize()
|
||||
. = ..()
|
||||
if(z in using_map.contact_levels)
|
||||
set_security_level(security_level ? get_security_level() : "green")
|
||||
|
||||
/obj/machinery/firealarm/update_icon()
|
||||
cut_overlays()
|
||||
|
||||
if(panel_open)
|
||||
set_light(0)
|
||||
return
|
||||
|
||||
if(stat & BROKEN)
|
||||
icon_state = "firex"
|
||||
set_light(0)
|
||||
else if(stat & NOPOWER)
|
||||
icon_state = "firep"
|
||||
set_light(0)
|
||||
else
|
||||
if(!detecting)
|
||||
icon_state = "fire1"
|
||||
set_light(l_range = 4, l_power = 0.9, l_color = "#ff0000")
|
||||
else
|
||||
icon_state = "fire0"
|
||||
switch(seclevel)
|
||||
if("green") set_light(l_range = 2, l_power = 0.25, l_color = "#00ff00")
|
||||
if("yellow") set_light(l_range = 2, l_power = 0.25, l_color = "#ffff00")
|
||||
if("violet") set_light(l_range = 2, l_power = 0.25, l_color = "#9933ff")
|
||||
if("orange") set_light(l_range = 2, l_power = 0.25, l_color = "#ff9900")
|
||||
if("blue") set_light(l_range = 2, l_power = 0.25, l_color = "#1024A9")
|
||||
if("red") set_light(l_range = 4, l_power = 0.9, l_color = "#ff0000")
|
||||
if("delta") set_light(l_range = 4, l_power = 0.9, l_color = "#FF6633")
|
||||
add_overlay("overlay_[seclevel]")
|
||||
|
||||
/obj/machinery/firealarm/fire_act(datum/gas_mixture/air, temperature, volume)
|
||||
if(detecting)
|
||||
if(temperature > T0C + 200)
|
||||
alarm() // added check of detector status here
|
||||
return
|
||||
|
||||
/obj/machinery/firealarm/attack_ai(mob/user as mob)
|
||||
return attack_hand(user)
|
||||
|
||||
/obj/machinery/firealarm/bullet_act()
|
||||
return alarm()
|
||||
|
||||
/obj/machinery/firealarm/emp_act(severity)
|
||||
if(prob(50 / severity))
|
||||
alarm(rand(30 / severity, 60 / severity))
|
||||
..()
|
||||
|
||||
/obj/machinery/firealarm/attackby(obj/item/W as obj, mob/user as mob)
|
||||
add_fingerprint(user)
|
||||
|
||||
if(alarm_deconstruction_screwdriver(user, W))
|
||||
return
|
||||
if(alarm_deconstruction_wirecutters(user, W))
|
||||
return
|
||||
|
||||
if(panel_open)
|
||||
if(istype(W, /obj/item/device/multitool))
|
||||
detecting = !(detecting)
|
||||
if(detecting)
|
||||
user.visible_message("<span class='notice'>\The [user] has reconnected [src]'s detecting unit!</span>", "<span class='notice'>You have reconnected [src]'s detecting unit.</span>")
|
||||
else
|
||||
user.visible_message("<span class='notice'>\The [user] has disconnected [src]'s detecting unit!</span>", "<span class='notice'>You have disconnected [src]'s detecting unit.</span>")
|
||||
return
|
||||
|
||||
alarm()
|
||||
return
|
||||
|
||||
/obj/machinery/firealarm/process()//Note: this processing was mostly phased out due to other code, and only runs when needed
|
||||
if(stat & (NOPOWER|BROKEN))
|
||||
return
|
||||
|
||||
if(timing)
|
||||
if(time > 0)
|
||||
time = time - ((world.timeofday - last_process) / 10)
|
||||
else
|
||||
alarm()
|
||||
time = 0
|
||||
timing = 0
|
||||
STOP_PROCESSING(SSobj, src)
|
||||
updateDialog()
|
||||
last_process = world.timeofday
|
||||
|
||||
if(locate(/obj/fire) in src.loc)
|
||||
alarm()
|
||||
|
||||
return
|
||||
|
||||
/obj/machinery/firealarm/power_change()
|
||||
..()
|
||||
spawn(rand(0,15))
|
||||
update_icon()
|
||||
|
||||
/obj/machinery/firealarm/attack_hand(mob/user as mob)
|
||||
if(user.stat || stat & (NOPOWER | BROKEN))
|
||||
return
|
||||
|
||||
user.set_machine(src)
|
||||
var/area/A = src.loc
|
||||
var/d1
|
||||
var/d2
|
||||
if(istype(user, /mob/living/carbon/human) || istype(user, /mob/living/silicon))
|
||||
A = A.loc
|
||||
|
||||
if(A.fire)
|
||||
d1 = text("<A href='?src=\ref[];reset=1'>Reset - Lockdown</A>", src)
|
||||
else
|
||||
d1 = text("<A href='?src=\ref[];alarm=1'>Alarm - Lockdown</A>", src)
|
||||
if(timing)
|
||||
d2 = text("<A href='?src=\ref[];time=0'>Stop Time Lock</A>", src)
|
||||
else
|
||||
d2 = text("<A href='?src=\ref[];time=1'>Initiate Time Lock</A>", src)
|
||||
var/second = round(time) % 60
|
||||
var/minute = (round(time) - second) / 60
|
||||
var/dat = "<HTML><HEAD></HEAD><BODY><TT><B>Fire alarm</B> [d1]\n<HR>The current alert level is: <b>[get_security_level()]</b><br><br>\nTimer System: [d2]<BR>\nTime Left: [(minute ? "[minute]:" : null)][second] <A href='?src=\ref[src];tp=-30'>-</A> <A href='?src=\ref[src];tp=-1'>-</A> <A href='?src=\ref[src];tp=1'>+</A> <A href='?src=\ref[src];tp=30'>+</A>\n</TT></BODY></HTML>"
|
||||
user << browse(dat, "window=firealarm")
|
||||
onclose(user, "firealarm")
|
||||
else
|
||||
A = A.loc
|
||||
if(A.fire)
|
||||
d1 = text("<A href='?src=\ref[];reset=1'>[]</A>", src, stars("Reset - Lockdown"))
|
||||
else
|
||||
d1 = text("<A href='?src=\ref[];alarm=1'>[]</A>", src, stars("Alarm - Lockdown"))
|
||||
if(timing)
|
||||
d2 = text("<A href='?src=\ref[];time=0'>[]</A>", src, stars("Stop Time Lock"))
|
||||
else
|
||||
d2 = text("<A href='?src=\ref[];time=1'>[]</A>", src, stars("Initiate Time Lock"))
|
||||
var/second = round(time) % 60
|
||||
var/minute = (round(time) - second) / 60
|
||||
var/dat = "<HTML><HEAD></HEAD><BODY><TT><B>[stars("Fire alarm")]</B> [d1]\n<HR><b>The current alert level is: [stars(get_security_level())]</b><br><br>\nTimer System: [d2]<BR>\nTime Left: [(minute ? text("[]:", minute) : null)][second] <A href='?src=\ref[src];tp=-30'>-</A> <A href='?src=\ref[src];tp=-1'>-</A> <A href='?src=\ref[src];tp=1'>+</A> <A href='?src=\ref[src];tp=30'>+</A>\n</TT></BODY></HTML>"
|
||||
user << browse(dat, "window=firealarm")
|
||||
onclose(user, "firealarm")
|
||||
return
|
||||
|
||||
/obj/machinery/firealarm/Topic(href, href_list)
|
||||
..()
|
||||
if(usr.stat || stat & (BROKEN | NOPOWER))
|
||||
return
|
||||
|
||||
if((usr.contents.Find(src) || ((get_dist(src, usr) <= 1) && istype(src.loc, /turf))) || (istype(usr, /mob/living/silicon)))
|
||||
usr.set_machine(src)
|
||||
if(href_list["reset"])
|
||||
reset()
|
||||
else if(href_list["alarm"])
|
||||
alarm()
|
||||
else if(href_list["time"])
|
||||
timing = text2num(href_list["time"])
|
||||
last_process = world.timeofday
|
||||
START_PROCESSING(SSobj, src)
|
||||
else if(href_list["tp"])
|
||||
var/tp = text2num(href_list["tp"])
|
||||
time += tp
|
||||
time = min(max(round(time), 0), 120)
|
||||
|
||||
updateUsrDialog()
|
||||
|
||||
add_fingerprint(usr)
|
||||
else
|
||||
usr << browse(null, "window=firealarm")
|
||||
return
|
||||
return
|
||||
|
||||
/obj/machinery/firealarm/proc/reset()
|
||||
if(!(working))
|
||||
return
|
||||
var/area/area = get_area(src)
|
||||
for(var/obj/machinery/firealarm/FA in area)
|
||||
fire_alarm.clearAlarm(src.loc, FA)
|
||||
update_icon()
|
||||
return
|
||||
|
||||
/obj/machinery/firealarm/proc/alarm(var/duration = 0)
|
||||
if(!(working))
|
||||
return
|
||||
var/area/area = get_area(src)
|
||||
for(var/obj/machinery/firealarm/FA in area)
|
||||
fire_alarm.triggerAlarm(loc, FA, duration, hidden = alarms_hidden)
|
||||
update_icon()
|
||||
playsound(src.loc, 'sound/machines/airalarm.ogg', 25, 0, 4)
|
||||
return
|
||||
|
||||
/obj/machinery/firealarm/proc/set_security_level(var/newlevel)
|
||||
if(seclevel != newlevel)
|
||||
seclevel = newlevel
|
||||
update_icon()
|
||||
|
||||
/*
|
||||
FIRE ALARM CIRCUIT
|
||||
Just a object used in constructing fire alarms
|
||||
|
||||
/obj/item/weapon/firealarm_electronics
|
||||
name = "fire alarm electronics"
|
||||
icon = 'icons/obj/doors/door_assembly.dmi'
|
||||
icon_state = "door_electronics"
|
||||
desc = "A circuit. It has a label on it, it says \"Can handle heat levels up to 40 degrees celsius!\""
|
||||
w_class = ITEMSIZE_SMALL
|
||||
matter = list(DEFAULT_WALL_MATERIAL = 50, "glass" = 50)
|
||||
*/
|
||||
/obj/machinery/partyalarm
|
||||
name = "\improper PARTY BUTTON"
|
||||
desc = "Cuban Pete is in the house!"
|
||||
icon = 'icons/obj/monitors.dmi'
|
||||
icon_state = "fire0"
|
||||
var/detecting = 1.0
|
||||
var/working = 1.0
|
||||
var/time = 10.0
|
||||
var/timing = 0.0
|
||||
var/lockdownbyai = 0
|
||||
anchored = 1.0
|
||||
use_power = USE_POWER_IDLE
|
||||
idle_power_usage = 2
|
||||
active_power_usage = 6
|
||||
|
||||
/obj/machinery/partyalarm/attack_hand(mob/user as mob)
|
||||
if(user.stat || stat & (NOPOWER|BROKEN))
|
||||
return
|
||||
|
||||
user.machine = src
|
||||
var/area/A = get_area(src)
|
||||
ASSERT(isarea(A))
|
||||
var/d1
|
||||
var/d2
|
||||
if(istype(user, /mob/living/carbon/human) || istype(user, /mob/living/silicon/ai))
|
||||
|
||||
if(A.party)
|
||||
d1 = text("<A href='?src=\ref[];reset=1'>No Party :(</A>", src)
|
||||
else
|
||||
d1 = text("<A href='?src=\ref[];alarm=1'>PARTY!!!</A>", src)
|
||||
if(timing)
|
||||
d2 = text("<A href='?src=\ref[];time=0'>Stop Time Lock</A>", src)
|
||||
else
|
||||
d2 = text("<A href='?src=\ref[];time=1'>Initiate Time Lock</A>", src)
|
||||
var/second = time % 60
|
||||
var/minute = (time - second) / 60
|
||||
var/dat = text("<HTML><HEAD></HEAD><BODY><TT><B>Party Button</B> []\n<HR>\nTimer System: []<BR>\nTime Left: [][] <A href='?src=\ref[];tp=-30'>-</A> <A href='?src=\ref[];tp=-1'>-</A> <A href='?src=\ref[];tp=1'>+</A> <A href='?src=\ref[];tp=30'>+</A>\n</TT></BODY></HTML>", d1, d2, (minute ? text("[]:", minute) : null), second, src, src, src, src)
|
||||
user << browse(dat, "window=partyalarm")
|
||||
onclose(user, "partyalarm")
|
||||
else
|
||||
if(A.fire)
|
||||
d1 = text("<A href='?src=\ref[];reset=1'>[]</A>", src, stars("No Party :("))
|
||||
else
|
||||
d1 = text("<A href='?src=\ref[];alarm=1'>[]</A>", src, stars("PARTY!!!"))
|
||||
if(timing)
|
||||
d2 = text("<A href='?src=\ref[];time=0'>[]</A>", src, stars("Stop Time Lock"))
|
||||
else
|
||||
d2 = text("<A href='?src=\ref[];time=1'>[]</A>", src, stars("Initiate Time Lock"))
|
||||
var/second = time % 60
|
||||
var/minute = (time - second) / 60
|
||||
var/dat = text("<HTML><HEAD></HEAD><BODY><TT><B>[]</B> []\n<HR>\nTimer System: []<BR>\nTime Left: [][] <A href='?src=\ref[];tp=-30'>-</A> <A href='?src=\ref[];tp=-1'>-</A> <A href='?src=\ref[];tp=1'>+</A> <A href='?src=\ref[];tp=30'>+</A>\n</TT></BODY></HTML>", stars("Party Button"), d1, d2, (minute ? text("[]:", minute) : null), second, src, src, src, src)
|
||||
user << browse(dat, "window=partyalarm")
|
||||
onclose(user, "partyalarm")
|
||||
return
|
||||
|
||||
/obj/machinery/partyalarm/proc/reset()
|
||||
if(!(working))
|
||||
return
|
||||
var/area/A = get_area(src)
|
||||
ASSERT(isarea(A))
|
||||
A.partyreset()
|
||||
return
|
||||
|
||||
/obj/machinery/partyalarm/proc/alarm()
|
||||
if(!(working))
|
||||
return
|
||||
var/area/A = get_area(src)
|
||||
ASSERT(isarea(A))
|
||||
A.partyalert()
|
||||
return
|
||||
|
||||
/obj/machinery/partyalarm/Topic(href, href_list)
|
||||
..()
|
||||
if(usr.stat || stat & (BROKEN|NOPOWER))
|
||||
return
|
||||
if((usr.contents.Find(src) || ((get_dist(src, usr) <= 1) && istype(loc, /turf))) || (istype(usr, /mob/living/silicon/ai)))
|
||||
usr.machine = src
|
||||
if(href_list["reset"])
|
||||
reset()
|
||||
else if(href_list["alarm"])
|
||||
alarm()
|
||||
else if(href_list["time"])
|
||||
timing = text2num(href_list["time"])
|
||||
else if(href_list["tp"])
|
||||
var/tp = text2num(href_list["tp"])
|
||||
time += tp
|
||||
time = min(max(round(time), 0), 120)
|
||||
updateUsrDialog()
|
||||
|
||||
add_fingerprint(usr)
|
||||
else
|
||||
usr << browse(null, "window=partyalarm")
|
||||
return
|
||||
return
|
||||
@@ -23,7 +23,7 @@
|
||||
circuit = /obj/item/weapon/circuitboard/partslathe
|
||||
anchored = 1
|
||||
density = 1
|
||||
use_power = 1
|
||||
use_power = USE_POWER_IDLE
|
||||
idle_power_usage = 30
|
||||
active_power_usage = 5000
|
||||
|
||||
@@ -155,7 +155,7 @@
|
||||
var/datum/category_item/partslathe/D = queue[1]
|
||||
if(canBuild(D))
|
||||
busy = 1
|
||||
update_use_power(2)
|
||||
update_use_power(USE_POWER_ACTIVE)
|
||||
progress += speed
|
||||
if(progress >= D.time)
|
||||
build(D)
|
||||
@@ -165,7 +165,7 @@
|
||||
else if(busy)
|
||||
visible_message("<span class='notice'>\icon [src] flashes: insufficient materials: [getLackingMaterials(D)].</span>")
|
||||
busy = 0
|
||||
update_use_power(1)
|
||||
update_use_power(USE_POWER_IDLE)
|
||||
update_icon()
|
||||
playsound(src.loc, 'sound/machines/chime.ogg', 50, 0)
|
||||
|
||||
|
||||
@@ -140,11 +140,11 @@
|
||||
var/obj/item/ammo_casing/microbattery/batt = charging
|
||||
if(batt.shots_left >= initial(batt.shots_left))
|
||||
icon_state = icon_state_charged
|
||||
update_use_power(1)
|
||||
update_use_power(USE_POWER_IDLE)
|
||||
else
|
||||
icon_state = icon_state_charging
|
||||
batt.shots_left++
|
||||
update_use_power(2)
|
||||
update_use_power(USE_POWER_ACTIVE)
|
||||
return
|
||||
//VOREStation Add End
|
||||
|
||||
|
||||
@@ -9,7 +9,7 @@
|
||||
icon_keyboard = "tech_key"
|
||||
icon_screen = "request"
|
||||
light_color = "#315ab4"
|
||||
use_power = 1
|
||||
use_power = USE_POWER_IDLE
|
||||
idle_power_usage = 250
|
||||
active_power_usage = 500
|
||||
circuit = /obj/item/weapon/circuitboard/roguezones
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
icon = 'icons/obj/telescience.dmi'
|
||||
icon_state = "qpad-idle"
|
||||
anchored = TRUE
|
||||
use_power = 1
|
||||
use_power = USE_POWER_IDLE
|
||||
idle_power_usage = 200
|
||||
active_power_usage = 5000
|
||||
circuit = /obj/item/weapon/circuitboard/quantumpad
|
||||
|
||||
@@ -5,7 +5,7 @@
|
||||
icon = 'icons/obj/telescience.dmi'
|
||||
icon_state = "pad-idle"
|
||||
anchored = 1
|
||||
use_power = 1
|
||||
use_power = USE_POWER_IDLE
|
||||
circuit = /obj/item/weapon/circuitboard/telesci_pad
|
||||
idle_power_usage = 200
|
||||
active_power_usage = 5000
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
desc = "A utility often used to lose weight."
|
||||
icon = 'icons/obj/machines/fitness_machines_vr.dmi'
|
||||
anchored = 1
|
||||
use_power = 0
|
||||
use_power = USE_POWER_OFF
|
||||
idle_power_usage = 0
|
||||
active_power_usage = 0
|
||||
var/messages
|
||||
@@ -88,7 +88,7 @@
|
||||
icon_state = "scale"
|
||||
desc = "A scale used to measure ones weight relative to their size and species."
|
||||
anchored = 1 // Set to 0 when we can construct or dismantle these.
|
||||
use_power = 0
|
||||
use_power = USE_POWER_OFF
|
||||
idle_power_usage = 0
|
||||
active_power_usage = 0
|
||||
|
||||
|
||||
@@ -1,32 +0,0 @@
|
||||
//Challenge Areas
|
||||
|
||||
/area/awaymission/challenge/start
|
||||
name = "Where Am I?"
|
||||
icon_state = "away"
|
||||
|
||||
/area/awaymission/challenge/main
|
||||
name = "\improper Danger Room"
|
||||
icon_state = "away1"
|
||||
requires_power = 0
|
||||
|
||||
/area/awaymission/challenge/end
|
||||
name = "Administration"
|
||||
icon_state = "away2"
|
||||
requires_power = 0
|
||||
|
||||
|
||||
/obj/machinery/power/emitter/energycannon
|
||||
name = "Energy Cannon"
|
||||
desc = "A heavy duty industrial laser"
|
||||
icon = 'icons/obj/singularity.dmi'
|
||||
icon_state = "emitter"
|
||||
anchored = 1
|
||||
density = 1
|
||||
|
||||
use_power = USE_POWER_OFF
|
||||
idle_power_usage = 0
|
||||
active_power_usage = 0
|
||||
|
||||
active = 1
|
||||
locked = 1
|
||||
state = 2
|
||||
@@ -24,7 +24,7 @@
|
||||
music = list('sound/music/elevator.ogg') // Woo elevator music!
|
||||
|
||||
/obj/machinery/atmospherics/unary/vent_pump/positive
|
||||
use_power = 1
|
||||
use_power = USE_POWER_IDLE
|
||||
icon_state = "map_vent_out"
|
||||
external_pressure_bound = ONE_ATMOSPHERE * 1.1
|
||||
|
||||
|
||||
@@ -738,8 +738,8 @@
|
||||
#include "code\game\machinery\adv_med.dm"
|
||||
#include "code\game\machinery\adv_med_vr.dm"
|
||||
#include "code\game\machinery\ai_slipper.dm"
|
||||
#include "code\game\machinery\air_alarm.dm"
|
||||
#include "code\game\machinery\airconditioner_vr.dm"
|
||||
#include "code\game\machinery\alarm.dm"
|
||||
#include "code\game\machinery\atmo_control.dm"
|
||||
#include "code\game\machinery\autolathe.dm"
|
||||
#include "code\game\machinery\Beacon.dm"
|
||||
@@ -758,6 +758,7 @@
|
||||
#include "code\game\machinery\doorbell_vr.dm"
|
||||
#include "code\game\machinery\doppler_array.dm"
|
||||
#include "code\game\machinery\exonet_node.dm"
|
||||
#include "code\game\machinery\fire_alarm.dm"
|
||||
#include "code\game\machinery\flasher.dm"
|
||||
#include "code\game\machinery\floodlight.dm"
|
||||
#include "code\game\machinery\floor_light.dm"
|
||||
|
||||
Reference in New Issue
Block a user