diff --git a/code/game/objects/effects/misc.dm b/code/game/objects/effects/misc.dm index 98f10d6040..d7ab1ebfa6 100644 --- a/code/game/objects/effects/misc.dm +++ b/code/game/objects/effects/misc.dm @@ -40,12 +40,9 @@ /obj/effect/temporary_effect/shuttle_landing name = "shuttle landing" desc = "You better move if you don't want to go splat!" - icon_state = "shuttle_warning_still" - time_to_die = 4.9 SECONDS - -/obj/effect/temporary_effect/shuttle_landing/Initialize() - flick("shuttle_warning", src) // flick() forces the animation to always begin at the start. - . = ..() + icon = 'icons/goonstation/featherzone.dmi' + icon_state = "hazard-corners" + time_to_die = 5 SECONDS // The manifestation of Zeus's might. Or just a really unlucky day. // This is purely a visual effect, this isn't the part of the code that hurts things. diff --git a/icons/goonstation/featherzone.dmi b/icons/goonstation/featherzone.dmi index 65fed09ccc..433d34ccd1 100644 Binary files a/icons/goonstation/featherzone.dmi and b/icons/goonstation/featherzone.dmi differ