Merge pull request #9712 from mwerezak/all-things-to-everyone

Chameleon items
This commit is contained in:
PsiOmegaDelta
2015-06-07 09:01:11 +02:00
11 changed files with 439 additions and 525 deletions

View File

@@ -192,33 +192,3 @@
max_ammo = 20
multiple_sprites = 1
/obj/item/ammo_magazine/chameleon
name = "magazine (.45)"
icon_state = "45"
mag_type = MAGAZINE
caliber = ".45"
ammo_type = /obj/item/ammo_casing/chameleon
max_ammo = 7
multiple_sprites = 1
matter = list()
/obj/item/ammo_magazine/chameleon/empty
initial_ammo = 0
/*
//unused garbage
/obj/item/ammo_magazine/a418
name = "ammo box (.418)"
icon_state = "418"
ammo_type = "/obj/item/ammo_casing/a418"
max_ammo = 7
multiple_sprites = 1
/obj/item/ammo_magazine/a666
name = "ammo box (.666)"
icon_state = "666"
ammo_type = "/obj/item/ammo_casing/a666"
max_ammo = 4
multiple_sprites = 1
*/

View File

@@ -158,21 +158,3 @@
icon_state = "rocketshell"
projectile_type = /obj/item/missile
caliber = "rocket"
/obj/item/ammo_casing/chameleon
name = "chameleon bullets"
desc = "A set of bullets for the Chameleon Gun."
projectile_type = /obj/item/projectile/bullet/chameleon
caliber = ".45"
/*
/obj/item/ammo_casing/a418
desc = "A .418 bullet casing."
caliber = "357"
projectile_type = /obj/item/projectile/bullet/suffocationbullet
/obj/item/ammo_casing/a666
desc = "A .666 bullet casing."
caliber = "357"
projectile_type = /obj/item/projectile/bullet/cyanideround
*/

View File

@@ -36,7 +36,6 @@
fire_sound = isnull(current_mode.fire_sound)? initial(fire_sound) : current_mode.fire_sound
update_icon()
update_held_icon()
/obj/item/weapon/gun/energy/emp_act(severity)
..()
@@ -115,4 +114,4 @@
icon_state = "[modifystate][ratio]"
else
icon_state = "[initial(icon_state)][ratio]"
update_held_icon()

View File

@@ -182,10 +182,6 @@
damage = 1
embed = 0
/obj/item/projectile/bullet/chameleon
damage = 1 // stop trying to murderbone with a fake gun dumbass!!!
embed = 0 // nope
/* Practice */
/obj/item/projectile/bullet/pistol/practice

View File

@@ -150,3 +150,12 @@
spawn
qdel(src)
return
/obj/item/projectile/chameleon
name = "bullet"
icon_state = "bullet"
damage = 1 // stop trying to murderbone with a fake gun dumbass!!!
embed = 0 // nope
nodamage = 1
damage_type = HALLOSS
muzzle_type = /obj/effect/projectile/bullet/muzzle