mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
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Christmas Gift (#7474)
This commit is contained in:
@@ -1,282 +1,3 @@
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/mob/living/simple_mob/vore/solarray //solar moth lite, dies to water
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name = "solar ray"
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desc = "A sting ray of fire, drifting around"
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icon = 'modular_chomp/icons/mob/spaceinvader.dmi'
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icon_state = "solarray"
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icon_living = "solarray"
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icon_dead = "solarray-dead"
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health = 30
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maxHealth = 30
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movement_cooldown = 3 // Lower is faster.
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aquatic_movement = 0 // If set, the mob will move through fluids with no hinderance.
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minbodytemp = 0 // Minimum "okay" temperature in kelvin
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maxbodytemp = 10000 // Maximum of above
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heat_damage_per_tick = 3 // Amount of damage applied if animal's body temperature is higher than maxbodytemp
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cold_damage_per_tick = 2 // Same as heat_damage_per_tick, only if the bodytemperature it's lower than minbodytemp
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min_oxy = 0 // Oxygen in moles, minimum, 0 is 'no minimum'
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max_oxy = 0 // Oxygen in moles, maximum, 0 is 'no maximum'
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min_tox = 0 // Phoron min
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max_tox = 0 // Phoron max
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min_co2 = 0 // CO2 min
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max_co2 = 0 // CO2 max
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min_n2 = 0 // N2 min
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max_n2 = 0 // N2 max
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unsuitable_atoms_damage = 2 // This damage is taken when atmos doesn't fit all the requirements above
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melee_damage_lower = 12 // Lower bound of randomized melee damage
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melee_damage_upper = 12 // Upper bound of randomized melee damage
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attacktext = list("incinerate") // "You are [attacktext] by the mob!"
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melee_miss_chance = 0 // percent chance to miss a melee attack.
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attack_armor_type = "energy" // What armor does this check?
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attack_armor_pen = 30 // How much armor pen this attack has.
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attack_sharp = FALSE // Is the attack sharp?
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attack_edge = FALSE // Does the attack have an edge?
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melee_attack_delay = 1.5 // If set, the mob will do a windup animation and can miss if the target moves out of the way.
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ai_holder_type = /datum/ai_holder/simple_mob/retaliate
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hovering = TRUE
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//Damage resistances
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grab_resist = 0 // Chance for a grab attempt to fail. Note that this is not a true resist and is just a prob() of failure.
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resistance = 0 // Damage reduction for all types
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armor = list( // Values for normal getarmor() checks
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"melee" = 90,
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"bullet" = 95,
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"laser" = 100,
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"energy" = 100,
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"bomb" = 0,
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"bio" = 100,
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"rad" = 100
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)
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armor_soak = list( // Values for getsoak() checks.
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"melee" = 7,
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"bullet" = 7,
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"laser" = 7,
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"energy" = 7,
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"bomb" = 0,
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"bio" = 0,
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"rad" = 0
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)
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heat_resist = 1.0
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cold_resist = 1.0
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shock_resist = 0.0
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water_resist = 0.0
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taser_kill = 0
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var/mycolour = COLOR_RED //Variable Lighting colours
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var/original_temp = null //Value to remember temp
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var/set_temperature = T0C + 5000 //Sets the target point of 10k degrees celsius
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var/heating_power = 50000
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/mob/living/simple_mob/vore/solarray/Life()
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. = ..()
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if(icon_state != icon_dead) //I mean on death() Life() should disable but i guess doesnt hurt to make sure -shark
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var/turf/moth_loc = get_turf(src)
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if(isturf(moth_loc) && moth_loc.air)
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var/datum/gas_mixture/env = moth_loc.return_air() //Gets all the information on the local air.
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var/transfer_moles = 0.25 * env.total_moles //The bigger the room, the harder it is to heat the room.
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var/datum/gas_mixture/removed = env.remove(transfer_moles)
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var/heat_transfer = removed.get_thermal_energy_change(set_temperature)
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if(heat_transfer > 0 && env.temperature < T0C + 200) //This should start heating the room at a moderate pace up to 200 degrees celsius.
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heat_transfer = min(heat_transfer , heating_power) //limit by the power rating of the heater
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removed.add_thermal_energy(heat_transfer)
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else if(heat_transfer > 0 && env.temperature < set_temperature) //Set temperature is 10,000 degrees celsius. So this thing will start cooking crazy hot between the temperatures of 200C and 10,000C.
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heating_power = original_temp*100 //Changed to work variable -shark //FLAME ON! This will make the moth heat up the room at an incredible rate.
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heat_transfer = min(heat_transfer , heating_power) //limit by the power rating of the heater. Except it's hot, so yeah.
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removed.add_thermal_energy(heat_transfer)
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else
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return
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env.merge(removed)
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//Since I'm changing hyper mode to be variable we need to store old power
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original_temp = heating_power
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/mob/living/simple_mob/vore/livingice //frost solar moth or blue slime on crack. Dies to lasers or slighly toasty rooms
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name = "living icicle"
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desc = "A strange creature, a floating shard of ice"
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icon = 'modular_chomp/icons/mob/spaceinvader.dmi'
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icon_state = "hermitcrab"
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icon_living = "hermitcrab"
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icon_dead = "hermitcrab-dead"
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health = 30
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maxHealth = 30
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movement_cooldown = 3 //VOREStation Edit - 1 is slower than normal human speed // Lower is faster.
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aquatic_movement = 0 // If set, the mob will move through fluids with no hinderance.
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minbodytemp = 0 // Minimum "okay" temperature in kelvin
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maxbodytemp = 300 // Maximum of above
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heat_damage_per_tick = 15 // Amount of damage applied if animal's body temperature is higher than maxbodytemp
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cold_damage_per_tick = 15 // Same as heat_damage_per_tick, only if the bodytemperature it's lower than minbodytemp
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min_oxy = 0 // Oxygen in moles, minimum, 0 is 'no minimum'
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max_oxy = 0 // Oxygen in moles, maximum, 0 is 'no maximum'
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min_tox = 0 // Phoron min
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max_tox = 6 // Phoron max
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min_co2 = 0 // CO2 min
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max_co2 = 0 // CO2 max
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min_n2 = 0 // N2 min
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max_n2 = 0 // N2 max
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unsuitable_atoms_damage = 2 // This damage is taken when atmos doesn't fit all the requirements above
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melee_damage_lower = 30 // Lower bound of randomized melee damage
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melee_damage_upper = 30 // Upper bound of randomized melee damage
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attacktext = list("attacked") // "You are [attacktext] by the mob!"
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melee_miss_chance = 0 // percent chance to miss a melee attack.
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attack_armor_type = "melee" // What armor does this check?
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attack_armor_pen = 0 // How much armor pen this attack has.
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attack_sharp = FALSE // Is the attack sharp?
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attack_edge = FALSE // Does the attack have an edge?
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melee_attack_delay = 3 // If set, the mob will do a windup animation and can miss if the target moves out of the way..
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ai_holder_type = /datum/ai_holder/simple_mob/retaliate
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hovering = TRUE
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//Damage resistances
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grab_resist = 0 // Chance for a grab attempt to fail. Note that this is not a true resist and is just a prob() of failure.
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resistance = 0 // Damage reduction for all types
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armor = list( // Values for normal getarmor() checks
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"melee" = 100,
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"bullet" = 100,
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"laser" = 0,
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"energy" = 0,
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"bomb" = 0,
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"bio" = 100,
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"rad" = 100
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)
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armor_soak = list( // Values for getsoak() checks.
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"melee" = 7,
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"bullet" = 7,
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"laser" = 0,
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"energy" = 0,
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"bomb" = 0,
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"bio" = 0,
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"rad" = 0
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)
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heat_resist = 0.0
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cold_resist = 0.0
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shock_resist = 0.0
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water_resist = 1.0
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/mob/living/simple_mob/vore/livingice/proc/cold_aura()
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for(var/mob/living/L in view(2, src))
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var/turf/T = get_turf(src)
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var/datum/gas_mixture/env = T.return_air()
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if(env)
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env.add_thermal_energy(-5 * 1000)
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/mob/living/simple_mob/vore/radcrab //bullets, melee, and cold all crack the poor thing's shell
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name = "crystaline crab"
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desc = "A largeish hermit crab glowing green, irradting the nearby area"
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icon = 'modular_chomp/icons/mob/spaceinvader.dmi'
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icon_state = "hermitcrab"
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icon_living = "hermitcrab"
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icon_dead = "hermitcrab-dead"
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health = 30
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maxHealth = 30
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movement_cooldown = 3 //VOREStation Edit - 1 is slower than normal human speed // Lower is faster.
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aquatic_movement = 1 // If set, the mob will move through fluids with no hinderance.
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minbodytemp = 260 // Minimum "okay" temperature in kelvin
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maxbodytemp = 10000 // Maximum of above
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heat_damage_per_tick = 15 // Amount of damage applied if animal's body temperature is higher than maxbodytemp
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cold_damage_per_tick = 15 // Same as heat_damage_per_tick, only if the bodytemperature it's lower than minbodytemp
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min_oxy = 0 // Oxygen in moles, minimum, 0 is 'no minimum'
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max_oxy = 0 // Oxygen in moles, maximum, 0 is 'no maximum'
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min_tox = 0 // Phoron min
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max_tox = 0 // Phoron max
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min_co2 = 0 // CO2 min
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max_co2 = 5 // CO2 max
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min_n2 = 0 // N2 min
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max_n2 = 0 // N2 max
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unsuitable_atoms_damage = 2 // This damage is taken when atmos doesn't fit all the requirements above
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melee_damage_lower = 2 // Lower bound of randomized melee damage
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melee_damage_upper = 2 // Upper bound of randomized melee damage
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attacktext = list("pinches") // "You are [attacktext] by the mob!"
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melee_miss_chance = 0 // percent chance to miss a melee attack.
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attack_armor_type = "melee" // What armor does this check?
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attack_armor_pen = 100 // How much armor pen this attack has.
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attack_sharp = TRUE // Is the attack sharp?
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attack_edge = TRUE // Does the attack have an edge?
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melee_attack_delay = 0 // If set, the mob will do a windup animation and can miss if the target moves out of the way.
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ai_holder_type = /datum/ai_holder/simple_mob/retaliate
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hovering = TRUE
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//Damage resistances
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grab_resist = 0 // Chance for a grab attempt to fail. Note that this is not a true resist and is just a prob() of failure.
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resistance = 0 // Damage reduction for all types
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armor = list( // Values for normal getarmor() checks
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"melee" = -50,
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"bullet" = 0,
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"laser" = 100,
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"energy" = 100,
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"bomb" = 0,
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"bio" = 100,
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"rad" = 100
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)
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armor_soak = list( // Values for getsoak() checks.
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"melee" = 0,
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"bullet" = 0,
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"laser" = 7,
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"energy" = 7,
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"bomb" = 0,
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"bio" = 0,
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"rad" = 0
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)
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heat_resist = 0.0
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cold_resist = 0.0
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shock_resist = 0.0
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water_resist = 1.0
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taser_kill = 0
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var/rads = 75
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/mob/living/simple_mob/vore/radcrab/handle_special()
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if(stat != DEAD)
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irradiate()
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..()
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/mob/living/simple_mob/vore/radcrab/proc/irradiate()
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SSradiation.radiate(src, rads)
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/mob/living/simple_mob/vore/solarray
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vore_bump_chance = 80
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vore_bump_emote = "devours"
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vore_active = 1
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vore_capacity = 1
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vore_pounce_chance = 0
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vore_default_mode = DM_DIGEST
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/mob/living/simple_mob/vore/livingice
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vore_bump_chance = 0
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vore_bump_emote = "devours"
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vore_active = 1
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vore_capacity = 1
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vore_pounce_chance = 0
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vore_default_mode = DM_DIGEST
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/mob/living/simple_mob/vore/radcrab
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vore_bump_chance = 40
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vore_bump_emote = "devours"
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vore_active = 1
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vore_capacity = 1
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vore_pounce_chance = 0
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vore_default_mode = DM_DIGEST
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/mob/living/simple_mob/vore/aggressive/rat
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maxHealth = 75
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@@ -0,0 +1,436 @@
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/mob/living/simple_mob/vore/spacecritter
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icon = 'modular_chomp/icons/mob/spaceinvader.dmi'
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health = 30
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maxHealth = 30
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movement_cooldown = 3
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aquatic_movement = 0
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minbodytemp = 0
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maxbodytemp = 10000 // Maximum of above
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heat_damage_per_tick = 3
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cold_damage_per_tick = 2
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min_oxy = 0
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max_oxy = 0
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min_tox = 0
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max_tox = 0
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min_co2 = 0
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max_co2 = 0
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min_n2 = 0
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max_n2 = 0
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unsuitable_atoms_damage = 2
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melee_damage_lower = 12
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melee_damage_upper = 12
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melee_miss_chance = 0
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melee_attack_delay = 1.5
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ai_holder_type = /datum/ai_holder/simple_mob/retaliate
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hovering = TRUE
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heat_resist = 1.0
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cold_resist = 1.0
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shock_resist = 0.0
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water_resist = 1.0
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taser_kill = 0
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var/evolve = "/mob/living/simple_mob/vore/solarray/galaxyray"
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var/feed = "/obj/item/weapon/ore/phoron"
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var/evolvekey = "/obj/item/stack/material/tritium"
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var/copy = "/mob/living/simple_mob/vore/solarray"
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/mob/living/simple_mob/vore/spacecritter/attackby(var/obj/item/O, var/mob/user)
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if(istype(O, evolvekey))
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user.drop_from_inventory(O)
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qdel(O)
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evolve()
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if(istype(O, feed))
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user.drop_from_inventory(O)
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qdel(O)
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duplicate()
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else
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.=..()
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/mob/living/simple_mob/vore/spacecritter/proc/evolve()
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var/mob/living/L
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L = new evolve(get_turf(src))
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if(mind)
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src.mind.transfer_to(L)
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visible_message("<span class='warning'>\The [src] suddenly evolves!</span>")
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qdel(src)
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/mob/living/simple_mob/vore/spacecritter/proc/duplicate()
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visible_message("<span class='warning'>\The [src] splits into two!</span>")
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new copy (src.loc)
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/mob/living/simple_mob/vore/spacecritter/solarray //solar moth lite, dies to water
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name = "solar ray"
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desc = "A sting ray of fire, drifting around"
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icon = 'modular_chomp/icons/mob/spaceinvader.dmi'
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icon_state = "solarray"
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icon_living = "solarray"
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icon_dead = "solarray-dead"
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attacktext = list("incinerate")
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attack_armor_type = "energy"
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attack_armor_pen = 30
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water_resist = 0
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||||
|
||||
var/mycolour = COLOR_RED //Variable Lighting colours
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||||
var/original_temp = null //Value to remember temp
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||||
var/set_temperature = T0C + 5000 //Sets the target point of 10k degrees celsius
|
||||
var/heating_power = 50000
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|
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evolve = "/mob/living/simple_mob/vore/solarray/galaxyray"
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feed = "/obj/item/weapon/ore/phoron"
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evolvekey = "/obj/item/stack/material/tritium"
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copy = "/mob/living/simple_mob/vore/spacecritter/solarray"
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/mob/living/simple_mob/vore/spacecritter/solarray/Life()
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. = ..()
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if(icon_state != icon_dead) //I mean on death() Life() should disable but i guess doesnt hurt to make sure -shark
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var/turf/moth_loc = get_turf(src)
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if(isturf(moth_loc) && moth_loc.air)
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var/datum/gas_mixture/env = moth_loc.return_air() //Gets all the information on the local air.
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var/transfer_moles = 0.25 * env.total_moles //The bigger the room, the harder it is to heat the room.
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var/datum/gas_mixture/removed = env.remove(transfer_moles)
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var/heat_transfer = removed.get_thermal_energy_change(set_temperature)
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if(heat_transfer > 0 && env.temperature < T0C + 200) //This should start heating the room at a moderate pace up to 200 degrees celsius.
|
||||
heat_transfer = min(heat_transfer , heating_power) //limit by the power rating of the heater
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||||
removed.add_thermal_energy(heat_transfer)
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||||
|
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else if(heat_transfer > 0 && env.temperature < set_temperature) //Set temperature is 10,000 degrees celsius. So this thing will start cooking crazy hot between the temperatures of 200C and 10,000C.
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heating_power = original_temp*100 //Changed to work variable -shark //FLAME ON! This will make the moth heat up the room at an incredible rate.
|
||||
heat_transfer = min(heat_transfer , heating_power) //limit by the power rating of the heater. Except it's hot, so yeah.
|
||||
removed.add_thermal_energy(heat_transfer)
|
||||
|
||||
else
|
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return
|
||||
|
||||
env.merge(removed)
|
||||
|
||||
|
||||
|
||||
//Since I'm changing hyper mode to be variable we need to store old power
|
||||
original_temp = heating_power
|
||||
|
||||
/mob/living/simple_mob/vore/spacecritter/solarray/galaxyray
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||||
name = "galaxy ray"
|
||||
icon_state = "galaxyray"
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||||
icon_living = "galaxyray"
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||||
health = 75
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||||
maxHealth = 75
|
||||
set_temperature = T0C + 15000
|
||||
heating_power = 150000
|
||||
size_multiplier = 1.5
|
||||
|
||||
/mob/living/simple_mob/vore/spacecritter/livingice //dark blue slime but more chilly. Dies to lasers or slighly toasty rooms
|
||||
name = "living icicle"
|
||||
desc = "A strange creature, a crab like creature seemingly made of ice"
|
||||
icon = 'modular_chomp/icons/mob/spaceinvader.dmi'
|
||||
icon_state = "livingice"
|
||||
icon_living = "livingice"
|
||||
icon_dead = "livingice-dead"
|
||||
minbodytemp = 0 // Minimum "okay" temperature in kelvin
|
||||
maxbodytemp = 300 // Maximum of above
|
||||
hovering = FALSE
|
||||
heat_resist = 0.2
|
||||
cold_resist = 1.0
|
||||
|
||||
evolve = "/mob/living/simple_mob/vore/spacecritter/livingice/iceberg"
|
||||
feed = "/obj/item/stack/material/snow"
|
||||
evolvekey = "/obj/item/weapon/reagent_containers/food/snacks/coldchili"
|
||||
copy = "/mob/living/simple_mob/vore/spacecritter/livingice"
|
||||
|
||||
var/chilltemp = -20
|
||||
|
||||
/mob/living/simple_mob/vore/spacecritter/livingice/handle_special()
|
||||
if(stat != DEAD)
|
||||
cold_aura()
|
||||
..()
|
||||
|
||||
/mob/living/simple_mob/vore/spacecritter/livingice/proc/cold_aura()
|
||||
for(var/mob/living/L in view(2, src))
|
||||
var/turf/T = get_turf(src)
|
||||
var/datum/gas_mixture/env = T.return_air()
|
||||
if(env)
|
||||
env.add_thermal_energy(chilltemp * 1000)
|
||||
|
||||
/mob/living/simple_mob/vore/spacecritter/livingice/iceberg
|
||||
name = "living iceberg"
|
||||
desc = "A giant strange creature, a crab like creature seemingly made of ice"
|
||||
size_multiplier = 3.0
|
||||
health = 75
|
||||
maxHealth = 75
|
||||
chilltemp = -50
|
||||
|
||||
/mob/living/simple_mob/vore/spacecritter/radcrab //bullets, melee, and cold all crack the poor thing's shell
|
||||
name = "crystaline crab"
|
||||
desc = "A largeish hermit crab glowing green, irradting the nearby area"
|
||||
icon = 'modular_chomp/icons/mob/spaceinvader.dmi'
|
||||
icon_state = "hermitcrab"
|
||||
icon_living = "hermitcrab"
|
||||
icon_dead = "hermitcrab-dead"
|
||||
aquatic_movement = 1 // If set, the mob will move through fluids with no hinderance.
|
||||
|
||||
minbodytemp = 260 // Minimum "okay" temperature in kelvin
|
||||
maxbodytemp = 10000 // Maximum of above
|
||||
melee_damage_lower = 2 // Lower bound of randomized melee damage
|
||||
melee_damage_upper = 2 // Upper bound of randomized melee damage
|
||||
attacktext = list("pinches") // "You are [attacktext] by the mob!"
|
||||
attack_armor_type = "melee" // What armor does this check?
|
||||
attack_armor_pen = 100 // How much armor pen this attack has.
|
||||
var/rads = 50
|
||||
evolve = "/mob/living/simple_mob/vore/spacecritter/radcrab/supermattercrab"
|
||||
feed = "/obj/item/weapon/ore/uranium"
|
||||
evolvekey = "/obj/item/stack/material/uranium"
|
||||
copy = "/mob/living/simple_mob/vore/spacecritter/radcrab"
|
||||
|
||||
/mob/living/simple_mob/vore/spacecritter/radcrab/handle_special()
|
||||
if(stat != DEAD)
|
||||
irradiate()
|
||||
..()
|
||||
|
||||
/mob/living/simple_mob/vore/spacecritter/radcrab/proc/irradiate()
|
||||
SSradiation.radiate(src, rads)
|
||||
|
||||
/mob/living/simple_mob/vore/spacecritter/radcrab/supermattercrab
|
||||
size_multiplier = 1.5
|
||||
health = 75
|
||||
maxHealth = 75
|
||||
rads = 150
|
||||
name = "energized crystaline crab"
|
||||
icon_state = "superhermitcrab"
|
||||
icon_living = "superhermitcrab"
|
||||
icon_dead = "hermitcrab-dead"
|
||||
|
||||
/mob/living/simple_mob/vore/spacecritter/dreameel
|
||||
name = "dream eel"
|
||||
desc = "A eel floating through it's own thick cloud"
|
||||
icon = 'modular_chomp/icons/mob/spaceinvader.dmi'
|
||||
icon_state = "dreameel"
|
||||
icon_living = "dreameel"
|
||||
icon_dead = "dreameel-dead"
|
||||
movement_cooldown = -1 // Lower is faster.
|
||||
attacktext = list("bitten") // "You are [attacktext] by the mob!"
|
||||
var/artifact_master = /datum/component/artifact_master/dreameel
|
||||
evolve = "/mob/living/simple_mob/vore/spacecritter/dreameel/nightmare"
|
||||
feed = "/obj/item/weapon/reagent_containers/food/snacks/carpmeat"
|
||||
evolvekey = "/obj/item/stack/material/phoron"
|
||||
copy = "/mob/living/simple_mob/vore/spacecritter/dreameel"
|
||||
|
||||
/datum/component/artifact_master/dreameel
|
||||
make_effects = list(
|
||||
/datum/artifact_effect/gassleeping
|
||||
)
|
||||
|
||||
/mob/living/simple_mob/vore/spacecritter/dreameel/nightmare
|
||||
name = "dream eel"
|
||||
desc = "A eel floating through it's own thick cloud"
|
||||
icon = 'modular_chomp/icons/mob/spaceinvader.dmi'
|
||||
icon_state = "dreameel"
|
||||
icon_living = "dreameel"
|
||||
movement_cooldown = -5
|
||||
color = "#9933FF"
|
||||
|
||||
artifact_master = /datum/component/artifact_master/nightmare
|
||||
|
||||
/datum/component/artifact_master/nightmare
|
||||
make_effects = list(
|
||||
/datum/artifact_effect/gasphoron
|
||||
)
|
||||
|
||||
/mob/living/simple_mob/vore/spacecritter/gravityshell
|
||||
name = "Gravity Shell"
|
||||
desc = "A metallic turtle"
|
||||
icon = 'modular_chomp/icons/mob/spaceinvader.dmi'
|
||||
icon_state = "gravityshell"
|
||||
icon_living = "gravityshell"
|
||||
icon_dead = "gravityshell-dead"
|
||||
movement_cooldown = 5 // Lower is faster.
|
||||
armor_soak = list( // Values for getsoak() checks.
|
||||
"melee" = 7,
|
||||
"bullet" = 7,
|
||||
"laser" = 7,
|
||||
"energy" = 7,
|
||||
"bomb" = 0,
|
||||
"bio" = 0,
|
||||
"rad" = 0
|
||||
)
|
||||
var/artifact_master = /datum/component/artifact_master/gravity
|
||||
|
||||
evolve = "/mob/living/simple_mob/vore/spacecritter/gravityshell/cleanse"
|
||||
feed = "/obj/item/stack/material/concrete"
|
||||
evolvekey = "/obj/item/stack/material/tritium"
|
||||
copy = "/mob/living/simple_mob/vore/spacecritter/gravityshell"
|
||||
|
||||
/datum/component/artifact_master/gravity
|
||||
make_effects = list(
|
||||
/datum/artifact_effect/extreme/gravity_wave
|
||||
)
|
||||
|
||||
/mob/living/simple_mob/vore/spacecritter/gravityshell/cleanse
|
||||
size_multiplier = 0.5
|
||||
health = 75
|
||||
maxHealth = 75
|
||||
artifact_master = /datum/component/artifact_master/gasoxy
|
||||
icon_state = "cleanseshell"
|
||||
icon_living = "cleanseshell"
|
||||
icon_dead = "cleanseshell-dead"
|
||||
|
||||
/datum/component/artifact_master/gasoxy
|
||||
make_effects = list(
|
||||
/datum/artifact_effect/gasoxy
|
||||
)
|
||||
|
||||
|
||||
/mob/living/simple_mob/vore/spacecritter/solarray
|
||||
vore_bump_chance = 80
|
||||
vore_bump_emote = "devours"
|
||||
vore_active = 1
|
||||
vore_capacity = 1
|
||||
vore_pounce_chance = 0
|
||||
vore_default_mode = DM_DIGEST
|
||||
|
||||
/mob/living/simple_mob/vore/spacecritter/livingice
|
||||
vore_bump_chance = 0
|
||||
vore_bump_emote = "devours"
|
||||
vore_active = 1
|
||||
vore_capacity = 1
|
||||
vore_pounce_chance = 0
|
||||
vore_default_mode = DM_DIGEST
|
||||
|
||||
/mob/living/simple_mob/vore/spacecritter/radcrab
|
||||
vore_bump_chance = 40
|
||||
vore_bump_emote = "devours"
|
||||
vore_active = 1
|
||||
vore_capacity = 1
|
||||
vore_pounce_chance = 0
|
||||
vore_default_mode = DM_DIGEST
|
||||
|
||||
/mob/living/simple_mob/vore/spacecritter/dreameel
|
||||
vore_bump_chance = 40
|
||||
vore_bump_emote = "devours"
|
||||
vore_active = 1
|
||||
vore_capacity = 1
|
||||
vore_pounce_chance = 0
|
||||
vore_default_mode = DM_DIGEST
|
||||
|
||||
/mob/living/simple_mob/vore/spacecritter/gravityshell
|
||||
vore_bump_chance = 40
|
||||
vore_bump_emote = "devours"
|
||||
vore_active = 1
|
||||
vore_capacity = 1
|
||||
vore_pounce_chance = 0
|
||||
vore_default_mode = DM_DIGEST
|
||||
|
||||
|
||||
/mob/living/simple_mob/vore/solarray
|
||||
meat_type = /obj/item/weapon/reagent_containers/food/snacks/meat/raymeat
|
||||
meat_amount = 8
|
||||
|
||||
tame_items = list(
|
||||
/obj/item/stack/tile/grass = 50
|
||||
)
|
||||
|
||||
butchery_loot = list(\
|
||||
/obj/item/stack/material/wisp = 3\
|
||||
)
|
||||
|
||||
harvest_tool = /obj/item/weapon/weldingtool
|
||||
harvest_cooldown = 10 MINUTES
|
||||
harvest_delay = 30 SECONDS
|
||||
harvest_recent = 0
|
||||
harvest_per_hit = 1
|
||||
harvest_verb = "harvested"
|
||||
harvest_results = list(
|
||||
/obj/item/stack/material/wisp = 1
|
||||
)
|
||||
|
||||
/mob/living/simple_mob/vore/livingice
|
||||
meat_type = /obj/item/stack/material/snow
|
||||
meat_amount = 18
|
||||
|
||||
tame_items = list(
|
||||
/obj/item/stack/material/snow = 10
|
||||
)
|
||||
|
||||
butchery_loot = list(\
|
||||
/obj/item/stack/material/frostscale = 3\
|
||||
)
|
||||
|
||||
harvest_tool = /obj/item/weapon/tool/wirecutters
|
||||
harvest_cooldown = 10 MINUTES
|
||||
harvest_delay = 30 SECONDS
|
||||
harvest_recent = 0
|
||||
harvest_per_hit = 1
|
||||
harvest_verb = "harvested"
|
||||
harvest_results = list(
|
||||
/obj/item/stack/material/frostscale = 1
|
||||
)
|
||||
|
||||
/mob/living/simple_mob/vore/radcrab
|
||||
meat_type = /obj/item/weapon/reagent_containers/food/snacks/crabmeat
|
||||
meat_amount = 8
|
||||
|
||||
tame_items = list(
|
||||
/obj/item/weapon/ore/uranium = 50
|
||||
)
|
||||
|
||||
butchery_loot = list(\
|
||||
/obj/item/stack/material/crystalscale = 3\
|
||||
)
|
||||
|
||||
harvest_tool = /obj/item/weapon/tool/crowbar
|
||||
harvest_cooldown = 10 MINUTES
|
||||
harvest_delay = 30 SECONDS
|
||||
harvest_recent = 0
|
||||
harvest_per_hit = 1
|
||||
harvest_verb = "harvested"
|
||||
harvest_results = list(
|
||||
/obj/item/stack/material/crystalscale = 1
|
||||
)
|
||||
|
||||
/mob/living/simple_mob/vore/dreameel
|
||||
meat_type = /obj/item/weapon/reagent_containers/food/snacks/meat/eelmeat
|
||||
meat_amount = 2
|
||||
|
||||
tame_items = list(
|
||||
/obj/item/weapon/reagent_containers/food/snacks/meat/gravityshell = 40
|
||||
)
|
||||
|
||||
butchery_loot = list(\
|
||||
/obj/item/stack/material/dreamscale = 3\
|
||||
)
|
||||
|
||||
harvest_tool = /obj/item/weapon/tool/wirecutters
|
||||
harvest_cooldown = 10 MINUTES
|
||||
harvest_delay = 30 SECONDS
|
||||
harvest_recent = 0
|
||||
harvest_per_hit = 1
|
||||
harvest_verb = "harvested"
|
||||
harvest_results = list(
|
||||
/obj/item/stack/material/dreamscale = 1
|
||||
)
|
||||
|
||||
/mob/living/simple_mob/vore/gravityshell
|
||||
meat_type = /obj/item/weapon/reagent_containers/food/snacks/meat/gravityshell
|
||||
meat_amount = 8
|
||||
|
||||
tame_items = list(
|
||||
/obj/item/weapon/reagent_containers/food/snacks/crabmeat = 50
|
||||
)
|
||||
|
||||
butchery_loot = list(\
|
||||
/obj/item/stack/material/shellchitin = 3\
|
||||
)
|
||||
|
||||
harvest_tool = /obj/item/weapon/tool/crowbar
|
||||
harvest_cooldown = 10 MINUTES
|
||||
harvest_delay = 30 SECONDS
|
||||
harvest_recent = 0
|
||||
harvest_per_hit = 1
|
||||
harvest_verb = "harvested"
|
||||
harvest_results = list(
|
||||
/obj/item/stack/material/shellchitin = 1
|
||||
)
|
||||
Reference in New Issue
Block a user