diff --git a/code/game/machinery/cloning.dm b/code/game/machinery/cloning.dm index 0f82401218..b4e75b046f 100644 --- a/code/game/machinery/cloning.dm +++ b/code/game/machinery/cloning.dm @@ -174,17 +174,9 @@ //So clones don't die of oxyloss in a running pod. if(occupant.reagents.get_reagent_amount("inaprovaline") < 30) occupant.reagents.add_reagent("inaprovaline", 60) - - //So clones will remain asleep for long enough to get them into cryo (Bay RP edit) - if(occupant.reagents.get_reagent_amount("stoxin") < 10) - occupant.reagents.add_reagent("stoxin", 5) - if(occupant.reagents.get_reagent_amount("chloralhydrate") < 1) - occupant.reagents.add_reagent("chloralhydrate", 1) - + occupant.Sleeping(30) //Also heal some oxyloss ourselves because inaprovaline is so bad at preventing it!! occupant.adjustOxyLoss(-4) - if(notoxin) - occupant.adjustToxLoss(-2) // If sufficiently upgraded - remove toxin damage from chloral use_power(7500) //This might need tweaking. return diff --git a/code/modules/clothing/gloves/miscellaneous.dm b/code/modules/clothing/gloves/miscellaneous.dm index f7e7ad4ca7..0a91d596f7 100644 --- a/code/modules/clothing/gloves/miscellaneous.dm +++ b/code/modules/clothing/gloves/miscellaneous.dm @@ -43,7 +43,7 @@ item_state = "lgloves" siemens_coefficient = 1.0 //thin latex gloves, much more conductive than fabric gloves (basically a capacitor for AC) permeability_coefficient = 0.01 - + germ_level = 0 /obj/item/clothing/gloves/botanic_leather desc = "These leather work gloves protect against thorns, barbs, prickles, spikes and other harmful objects of floral origin." name = "botanist's leather gloves" diff --git a/html/changelog.html b/html/changelog.html index 9169105593..2340fede16 100644 --- a/html/changelog.html +++ b/html/changelog.html @@ -56,6 +56,16 @@ -->