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Automatic changelog compile [ci skip]
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@@ -1,7 +0,0 @@
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author: "CHOMPStation2StaffMirrorBot"
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delete-after: True
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changes:
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- rscadd: "fusion coils can explode if shot by damaging guns; one hit is fine, two will make them detonate. damaged coils have their charge cap halved. unstable coils can still be safely discharged, which will also mean they won't explode if hit again."
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- qol: "fusion coils glow in the dark to make them easier to find"
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- balance: "fusion coils are heavier and incur more slowdown"
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- image: "fusion coil sprite tweaks"
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@@ -1,4 +0,0 @@
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author: "Guti"
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delete-after: True
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changes:
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- refactor: "Improved filling cabinet UI and makes use of span_bold"
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@@ -16,3 +16,14 @@
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- bugfix: Fixed snow not being able to be scooped up
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VictorZisthus:
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- maptweak: Fixes fire alarms in some POI's reporting to the station when triggered.
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2025-12-03:
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CHOMPStation2StaffMirrorBot:
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- rscadd: fusion coils can explode if shot by damaging guns; one hit is fine, two
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will make them detonate. damaged coils have their charge cap halved. unstable
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coils can still be safely discharged, which will also mean they won't explode
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if hit again.
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- qol: fusion coils glow in the dark to make them easier to find
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- balance: fusion coils are heavier and incur more slowdown
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- image: fusion coil sprite tweaks
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Guti:
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- refactor: Improved filling cabinet UI and makes use of span_bold
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