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Re-nerf lung capacity due to problems with internals.
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@@ -187,7 +187,10 @@
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var/word = pick("dizzy","woosey","faint")
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src << "\red You feel extremely [word]"
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if(0 to 122)
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toxloss += 200
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// There currently is a strange bug here. If the mob is not below -100 health
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// when death() is called, apparently they will be just fine, and this way it'll
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// spam deathgasp. Adjusting toxloss ensures the mob will stay dead.
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toxloss += 300 // just to be safe!
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death()
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