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Merge pull request #5561 from TheFurryFeline/TFF-Reminder_For_Suit_Sensors!
Suit Sensors Selectable
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@@ -11,6 +11,8 @@ var/global/list/positive_traits = list() // Positive custom species traits, inde
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var/global/list/traits_costs = list() // Just path = cost list, saves time in char setup
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var/global/list/all_traits = list() // All of 'em at once (same instances)
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var/global/list/sensorpreflist = list("Off", "Binary", "Vitals", "Tracking", "No Preference") //TFF 5/8/19 - Suit Sensors global list
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var/global/list/custom_species_bases = list() // Species that can be used for a Custom Species icon base
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//stores numeric player size options indexed by name
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@@ -1,5 +1,4 @@
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/datum/preferences
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var/show_in_directory = TRUE
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//TFF 5/8/19 - moved /datum/preferences to preferences_vr.dm
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/datum/category_item/player_setup_item/vore/misc
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name = "Misc Settings"
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@@ -7,20 +6,35 @@
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/datum/category_item/player_setup_item/vore/misc/load_character(var/savefile/S)
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S["show_in_directory"] >> pref.show_in_directory
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S["sensorpref"] >> pref.sensorpref //TFF 5/8/19 - add sensor pref setting to load after saved
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/datum/category_item/player_setup_item/vore/misc/save_character(var/savefile/S)
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S["show_in_directory"] << pref.show_in_directory
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S["sensorpref"] << pref.sensorpref //TFF 5/8/19 - add sensor pref setting to be saveable
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//TFF 5/8/19 - add new datum category to allow for setting multiple settings when this is selected in the loadout.
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/datum/category_item/player_setup_item/vore/misc/copy_to_mob(var/mob/living/carbon/human/character)
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if(pref.sensorpref > 5 || pref.sensorpref < 1)
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pref.sensorpref = 5
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character.sensorpref = pref.sensorpref
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/datum/category_item/player_setup_item/vore/misc/sanitize_character()
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pref.show_in_directory = sanitize_integer(pref.show_in_directory, 0, 1, initial(pref.show_in_directory))
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pref.sensorpref = sanitize_integer(pref.sensorpref, 1, sensorpreflist.len, initial(pref.sensorpref)) //TFF - 5/8/19 - add santisation for sensor prefs
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/datum/category_item/player_setup_item/vore/misc/content(var/mob/user)
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. += "<br>"
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. += "<b>Appear in Character Directory:</b> <a [pref.show_in_directory ? "class='linkOn'" : ""] href='?src=\ref[src];toggle_show_in_directory=1'><b>[pref.show_in_directory ? "Yes" : "No"]</b></a><br>"
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. += "<b>Sensor Preferences:</b> <a [pref.sensorpref ? "class='linkOn'" : ""] href='?src=\ref[src];toggle_sensor_setting=1'><b>[sensorpreflist[pref.sensorpref]]</b></a><br>" //TFF 5/8/19 - Allow selection of sensor settings from off, binary, vitals, tracking, or random
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/datum/category_item/player_setup_item/vore/misc/OnTopic(var/href, var/list/href_list, var/mob/user)
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if(href_list["toggle_show_in_directory"])
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pref.show_in_directory = pref.show_in_directory ? 0 : 1;
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return TOPIC_REFRESH
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//TFF 5/8/19 - add new thing so you can choose the sensor setting your character can get.
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else if(href_list["toggle_sensor_setting"])
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var/new_sensorpref = input(user, "Choose your character's sensor preferences:", "Character Preferences", sensorpreflist[pref.sensorpref]) as null|anything in sensorpreflist
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if (!isnull(new_sensorpref) && CanUseTopic(user))
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pref.sensorpref = sensorpreflist.Find(new_sensorpref)
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return TOPIC_REFRESH
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return ..();
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@@ -1 +1,4 @@
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//File isn't currently being used.
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//TFF 5/8/19 - minor refactoring of this thing from 09_misc.dm to call this for preferences.
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datum/preferences
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var/show_in_directory = 1 //TFF 5/8/19 - show in Character Directory
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var/sensorpref = 5 //TFF 5/8/19 - set character's suit sensor level
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@@ -132,3 +132,22 @@
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standing.pixel_x = -16
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standing.layer = BODY_LAYER + 15 // 15 is above tail layer, so will not be covered by taurbody.
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return standing
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//TFF 5/8/19 - sets Vorestation /obj/item/clothing/under sensor setting default?
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/obj/item/clothing/under
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sensor_mode = 3
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var/sensorpref = 5
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//TFF 5/8/19 - define numbers and specifics for suit sensor settings
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/obj/item/clothing/under/New(var/mob/living/carbon/human/H)
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..()
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sensorpref = isnull(H) ? 1 : (ishuman(H) ? H.sensorpref : 1)
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switch(sensorpref)
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if(1) sensor_mode = 0 //Sensors off
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if(2) sensor_mode = 1 //Sensors on binary
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if(3) sensor_mode = 2 //Sensors display vitals
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if(4) sensor_mode = 3 //Sensors display vitals and enables tracking
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if(5) sensor_mode = pick(0,1,2,3) //Select a random setting
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else
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sensor_mode = pick(0,1,2,3)
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log_debug("Invalid switch for suit sensors, defaulting to random. [sensorpref] chosen")
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@@ -7,3 +7,6 @@
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var/flapping = 0
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var/vantag_pref = VANTAG_NONE //What's my status?
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var/impersonate_bodytype //For impersonating a bodytype
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//TFF 5/8/19 - add and set suit sensor setting define to 5 for random setting
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var/sensorpref = 5
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@@ -23,3 +23,7 @@
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preview_icon.Blend(stamp, ICON_OVERLAY, 112-stamp.Width()/2, 5)
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preview_icon.Scale(preview_icon.Width() * 2, preview_icon.Height() * 2) // Scaling here to prevent blurring in the browser.
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//TFF 5/8/19 - add randomised sensor setting for random button clicking
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/datum/preferences/randomize_appearance_and_body_for(var/mob/living/carbon/human/H)
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sensorpref = rand(1,5)
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