From 703a98ed600bc5f87e91badb7db14f996103dc72 Mon Sep 17 00:00:00 2001 From: Anewbe Date: Mon, 1 Aug 2016 18:20:16 -0500 Subject: [PATCH] Makes overload actually ignore armor --- code/game/gamemodes/technomancer/spells/projectile/overload.dm | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/code/game/gamemodes/technomancer/spells/projectile/overload.dm b/code/game/gamemodes/technomancer/spells/projectile/overload.dm index 8a3debd4ae..9b3964503a 100644 --- a/code/game/gamemodes/technomancer/spells/projectile/overload.dm +++ b/code/game/gamemodes/technomancer/spells/projectile/overload.dm @@ -22,7 +22,7 @@ icon_state = "bluespace" // nodamage = 1 damage_type = BURN - check_armour = null + armor_penetration = 100 /obj/item/weapon/spell/projectile/overload/on_ranged_cast(atom/hit_atom, mob/living/user) energy_cost_per_shot = round(core.max_energy * 0.15)