diff --git a/code/__defines/chemistry_vr.dm b/code/__defines/chemistry_vr.dm
index 094bfc2139..f15ebd4a56 100644
--- a/code/__defines/chemistry_vr.dm
+++ b/code/__defines/chemistry_vr.dm
@@ -1,2 +1,3 @@
// More for our custom races
-#define IS_CHIMERA 12
\ No newline at end of file
+#define IS_CHIMERA 12
+#define IS_SHADEKIN 13
\ No newline at end of file
diff --git a/code/_onclick/click.dm b/code/_onclick/click.dm
index 643ab6d790..b9a07a60f2 100644
--- a/code/_onclick/click.dm
+++ b/code/_onclick/click.dm
@@ -121,6 +121,12 @@
// A is a turf or is on a turf, or in something on a turf (pen in a box); but not something in something on a turf (pen in a box in a backpack)
sdepth = A.storage_depth_turf()
if(isturf(A) || isturf(A.loc) || (sdepth != -1 && sdepth <= 1))
+ //VOREStation Edit begin: SHADEKIN
+ var/mob/SK = src
+ if(istype(SK))
+ if(SK.shadekin_phasing_check())
+ return
+ //VOREStation Edit end: SHADEKIN
if(A.Adjacent(src) || (W && W.attack_can_reach(src, A, W.reach)) ) // see adjacent.dm
if(W)
// Return 1 in attackby() to prevent afterattack() effects (when safely moving items for example)
diff --git a/code/_onclick/hud/ability_screen_objects.dm b/code/_onclick/hud/ability_screen_objects.dm
index d29ef9dd96..1fa58ff1ab 100644
--- a/code/_onclick/hud/ability_screen_objects.dm
+++ b/code/_onclick/hud/ability_screen_objects.dm
@@ -180,7 +180,8 @@
/mob/New()
..()
- ability_master = new /obj/screen/movable/ability_master(src)
+ if(!ability_master) //VOREStation Edit: S H A D E K I N
+ ability_master = new /obj/screen/movable/ability_master(src)
///////////ACTUAL ABILITIES////////////
//This is what you click to do things//
diff --git a/code/_onclick/hud/hud_vr.dm b/code/_onclick/hud/hud_vr.dm
deleted file mode 100644
index e5d8289576..0000000000
--- a/code/_onclick/hud/hud_vr.dm
+++ /dev/null
@@ -1,3 +0,0 @@
-
- var/obj/screen/lingchemdisplay
- var/obj/screen/wiz_instability_display
\ No newline at end of file
diff --git a/code/datums/beam.dm b/code/datums/beam.dm
index 24f5e6c91f..88fe9dbf1c 100644
--- a/code/datums/beam.dm
+++ b/code/datums/beam.dm
@@ -138,6 +138,12 @@
return
/obj/effect/ebeam/deadly/Crossed(atom/A)
+ //VOREStation Edit begin: SHADEKIN
+ var/mob/SK = A
+ if(istype(SK))
+ if(SK.shadekin_phasing_check())
+ return
+ //VOREStation Edit end: SHADEKIN
..()
A.ex_act(1)
@@ -157,6 +163,12 @@
on_contact(A)
/obj/effect/ebeam/reactive/Crossed(atom/A)
+ //VOREStation Edit begin: SHADEKIN
+ var/mob/SK = A
+ if(istype(SK))
+ if(SK.shadekin_phasing_check())
+ return
+ //VOREStation Edit end: SHADEKIN
..()
on_contact(A)
diff --git a/code/game/gamemodes/cult/cult_structures.dm b/code/game/gamemodes/cult/cult_structures.dm
index c87427bc44..6de539b878 100644
--- a/code/game/gamemodes/cult/cult_structures.dm
+++ b/code/game/gamemodes/cult/cult_structures.dm
@@ -100,6 +100,12 @@
return
/obj/effect/gateway/Crossed(AM as mob|obj)
+ //VOREStation Edit begin: SHADEKIN
+ var/mob/SK = AM
+ if(istype(SK))
+ if(SK.shadekin_phasing_check())
+ return
+ //VOREStation Edit end: SHADEKIN
spawn(0)
return
return
@@ -132,6 +138,12 @@
qdel(src)
/obj/effect/gateway/active/Crossed(var/atom/A)
+ //VOREStation Edit begin: SHADEKIN
+ var/mob/SK = A
+ if(istype(SK))
+ if(SK.shadekin_phasing_check())
+ return
+ //VOREStation Edit end: SHADEKIN
if(!istype(A, /mob/living))
return
diff --git a/code/game/objects/effects/chem/foam.dm b/code/game/objects/effects/chem/foam.dm
index f32a75dcce..d3ee736251 100644
--- a/code/game/objects/effects/chem/foam.dm
+++ b/code/game/objects/effects/chem/foam.dm
@@ -74,6 +74,12 @@
qdel(src)
/obj/effect/effect/foam/Crossed(var/atom/movable/AM)
+ //VOREStation Edit begin: SHADEKIN
+ var/mob/SK = AM
+ if(istype(SK))
+ if(SK.shadekin_phasing_check())
+ return
+ //VOREStation Edit end: SHADEKIN
if(metal)
return
if(istype(AM, /mob/living))
diff --git a/code/game/objects/effects/decals/Cleanable/humans.dm b/code/game/objects/effects/decals/Cleanable/humans.dm
index 3b1584ca19..c71eec656f 100644
--- a/code/game/objects/effects/decals/Cleanable/humans.dm
+++ b/code/game/objects/effects/decals/Cleanable/humans.dm
@@ -53,7 +53,7 @@ var/global/list/image/splatter_cache=list()
blood_DNA |= B.blood_DNA.Copy()
qdel(B)
drytime = world.time + DRYING_TIME * (amount+1)
- START_PROCESSING(SSobj, src)
+ START_PROCESSING(SSobj, src)
/obj/effect/decal/cleanable/blood/process()
if(world.time > drytime)
@@ -70,6 +70,12 @@ var/global/list/image/splatter_cache=list()
desc = initial(desc)
/obj/effect/decal/cleanable/blood/Crossed(mob/living/carbon/human/perp)
+ //VOREStation Edit begin: SHADEKIN
+ var/mob/SK = perp
+ if(istype(SK))
+ if(SK.shadekin_phasing_check())
+ return
+ //VOREStation Edit end: SHADEKIN
if (!istype(perp))
return
if(amount < 1)
diff --git a/code/game/objects/effects/effect_system.dm b/code/game/objects/effects/effect_system.dm
index f21d6443fb..a827393dfb 100644
--- a/code/game/objects/effects/effect_system.dm
+++ b/code/game/objects/effects/effect_system.dm
@@ -185,6 +185,12 @@ steam.start() -- spawns the effect
qdel(src)
/obj/effect/effect/smoke/Crossed(mob/living/carbon/M as mob )
+ //VOREStation Edit begin: SHADEKIN
+ var/mob/SK = M
+ if(istype(SK))
+ if(SK.shadekin_phasing_check())
+ return
+ //VOREStation Edit end: SHADEKIN
..()
if(istype(M))
affect(M)
diff --git a/code/game/objects/effects/mines.dm b/code/game/objects/effects/mines.dm
index 87af3ec90b..fb4117ef44 100644
--- a/code/game/objects/effects/mines.dm
+++ b/code/game/objects/effects/mines.dm
@@ -36,6 +36,12 @@
..()
/obj/effect/mine/Crossed(AM as mob|obj)
+ //VOREStation Edit begin: SHADEKIN
+ var/mob/SK = AM
+ if(istype(SK))
+ if(SK.shadekin_phasing_check())
+ return
+ //VOREStation Edit end: SHADEKIN
Bumped(AM)
/obj/effect/mine/Bumped(mob/M as mob|obj)
diff --git a/code/game/objects/effects/portals.dm b/code/game/objects/effects/portals.dm
index 7dc82a0ffb..5ba58dc4e0 100644
--- a/code/game/objects/effects/portals.dm
+++ b/code/game/objects/effects/portals.dm
@@ -21,6 +21,12 @@ GLOBAL_LIST_BOILERPLATE(all_portals, /obj/effect/portal)
return
/obj/effect/portal/Crossed(AM as mob|obj)
+ //VOREStation Edit begin: SHADEKIN
+ var/mob/SK = AM
+ if(istype(SK))
+ if(SK.shadekin_phasing_check())
+ return
+ //VOREStation Edit end: SHADEKIN
if(istype(AM,/mob) && !(istype(AM,/mob/living)))
return //do not send ghosts, zshadows, ai eyes, etc
spawn(0)
diff --git a/code/game/objects/effects/step_triggers.dm b/code/game/objects/effects/step_triggers.dm
index b5345cc8eb..f69cb901c2 100644
--- a/code/game/objects/effects/step_triggers.dm
+++ b/code/game/objects/effects/step_triggers.dm
@@ -11,6 +11,12 @@
return 0
/obj/effect/step_trigger/Crossed(H as mob|obj)
+ //VOREStation Edit begin: SHADEKIN
+ var/mob/SK = H
+ if(istype(SK))
+ if(SK.shadekin_phasing_check())
+ return
+ //VOREStation Edit end: SHADEKIN
..()
if(!H)
return
diff --git a/code/game/objects/items/devices/PDA/PDA.dm b/code/game/objects/items/devices/PDA/PDA.dm
index c2a77936c4..aef6825fdf 100644
--- a/code/game/objects/items/devices/PDA/PDA.dm
+++ b/code/game/objects/items/devices/PDA/PDA.dm
@@ -1480,6 +1480,12 @@ var/global/list/obj/item/device/pda/PDAs = list()
return ..()
/obj/item/device/pda/clown/Crossed(AM as mob|obj) //Clown PDA is slippery.
+ //VOREStation Edit begin: SHADEKIN
+ var/mob/SK = AM
+ if(istype(SK))
+ if(SK.shadekin_phasing_check())
+ return
+ //VOREStation Edit end: SHADEKIN
if (istype(AM, /mob/living))
var/mob/living/M = AM
diff --git a/code/game/objects/items/toys.dm b/code/game/objects/items/toys.dm
index 89182806db..92faf9e295 100644
--- a/code/game/objects/items/toys.dm
+++ b/code/game/objects/items/toys.dm
@@ -322,6 +322,12 @@
qdel(src)
/obj/item/toy/snappop/Crossed(H as mob|obj)
+ //VOREStation Edit begin: SHADEKIN
+ var/mob/SK = H
+ if(istype(SK))
+ if(SK.shadekin_phasing_check())
+ return
+ //VOREStation Edit end: SHADEKIN
if((ishuman(H))) //i guess carp and shit shouldn't set them off
var/mob/living/carbon/M = H
if(M.m_intent == "run")
diff --git a/code/game/objects/items/weapons/clown_items.dm b/code/game/objects/items/weapons/clown_items.dm
index cb6a4e4a42..890e557f50 100644
--- a/code/game/objects/items/weapons/clown_items.dm
+++ b/code/game/objects/items/weapons/clown_items.dm
@@ -9,6 +9,12 @@
* Banana Peals
*/
/obj/item/weapon/bananapeel/Crossed(AM as mob|obj)
+ //VOREStation Edit begin: SHADEKIN
+ var/mob/SK = AM
+ if(istype(SK))
+ if(SK.shadekin_phasing_check())
+ return
+ //VOREStation Edit end: SHADEKIN
if (istype(AM, /mob/living))
var/mob/living/M = AM
M.slip("the [src.name]",4)
@@ -24,6 +30,12 @@
reagents.add_reagent("cleaner", 5)
/obj/item/weapon/soap/Crossed(AM as mob|obj)
+ //VOREStation Edit begin: SHADEKIN
+ var/mob/SK = AM
+ if(istype(SK))
+ if(SK.shadekin_phasing_check())
+ return
+ //VOREStation Edit end: SHADEKIN
if (istype(AM, /mob/living))
var/mob/living/M = AM
M.slip("the [src.name]",3)
diff --git a/code/game/objects/items/weapons/material/shards.dm b/code/game/objects/items/weapons/material/shards.dm
index ba7438a685..529e846621 100644
--- a/code/game/objects/items/weapons/material/shards.dm
+++ b/code/game/objects/items/weapons/material/shards.dm
@@ -63,6 +63,12 @@
/obj/item/weapon/material/shard/Crossed(AM as mob|obj)
..()
+ //VOREStation Edit begin: SHADEKIN
+ var/mob/SK = AM
+ if(istype(SK))
+ if(SK.shadekin_phasing_check())
+ return
+ //VOREStation Edit end: SHADEKIN
if(isliving(AM))
var/mob/M = AM
diff --git a/code/game/objects/items/weapons/traps.dm b/code/game/objects/items/weapons/traps.dm
index 27927b8180..900887ce11 100644
--- a/code/game/objects/items/weapons/traps.dm
+++ b/code/game/objects/items/weapons/traps.dm
@@ -103,6 +103,12 @@
can_buckle = initial(can_buckle)
/obj/item/weapon/beartrap/Crossed(AM as mob|obj)
+ //VOREStation Edit begin: SHADEKIN
+ var/mob/SK = AM
+ if(istype(SK))
+ if(SK.shadekin_phasing_check())
+ return
+ //VOREStation Edit end: SHADEKIN
if(deployed && isliving(AM))
var/mob/living/L = AM
if(L.m_intent == "run")
diff --git a/code/game/objects/structures/catwalk.dm b/code/game/objects/structures/catwalk.dm
index 68b9ccc787..6173bac9b4 100644
--- a/code/game/objects/structures/catwalk.dm
+++ b/code/game/objects/structures/catwalk.dm
@@ -87,6 +87,12 @@
return ..()
/obj/structure/catwalk/Crossed()
+ //VOREStation Edit begin: SHADEKIN
+ var/mob/SK = usr
+ if(istype(SK))
+ if(SK.shadekin_phasing_check())
+ return
+ //VOREStation Edit end: SHADEKIN
. = ..()
if(isliving(usr))
playsound(src, pick('sound/effects/footstep/catwalk1.ogg', 'sound/effects/footstep/catwalk2.ogg', 'sound/effects/footstep/catwalk3.ogg', 'sound/effects/footstep/catwalk4.ogg', 'sound/effects/footstep/catwalk5.ogg'), 25, 1)
diff --git a/code/modules/assembly/holder.dm b/code/modules/assembly/holder.dm
index 930329fd93..7db2d4e827 100644
--- a/code/modules/assembly/holder.dm
+++ b/code/modules/assembly/holder.dm
@@ -104,6 +104,12 @@
/obj/item/device/assembly_holder/Crossed(atom/movable/AM as mob|obj)
+ //VOREStation Edit begin: SHADEKIN
+ var/mob/SK = AM
+ if(istype(SK))
+ if(SK.shadekin_phasing_check())
+ return
+ //VOREStation Edit end: SHADEKIN
if(a_left)
a_left.Crossed(AM)
if(a_right)
diff --git a/code/modules/assembly/infrared.dm b/code/modules/assembly/infrared.dm
index a76dae8ec7..afec31665d 100644
--- a/code/modules/assembly/infrared.dm
+++ b/code/modules/assembly/infrared.dm
@@ -25,7 +25,7 @@
/obj/item/device/assembly/infra/toggle_secure()
secured = !secured
if(secured)
- START_PROCESSING(SSobj, src)
+ START_PROCESSING(SSobj, src)
else
on = 0
if(first) qdel(first)
@@ -242,6 +242,12 @@
return
/obj/effect/beam/i_beam/Crossed(atom/movable/AM as mob|obj)
+ //VOREStation Edit begin: SHADEKIN
+ var/mob/SK = AM
+ if(istype(SK))
+ if(SK.shadekin_phasing_check())
+ return
+ //VOREStation Edit end: SHADEKIN
if(istype(AM, /obj/effect/beam))
return
spawn(0)
diff --git a/code/modules/assembly/mousetrap.dm b/code/modules/assembly/mousetrap.dm
index 7d1c5346c0..b54df46b54 100644
--- a/code/modules/assembly/mousetrap.dm
+++ b/code/modules/assembly/mousetrap.dm
@@ -83,6 +83,12 @@
/obj/item/device/assembly/mousetrap/Crossed(AM as mob|obj)
+ //VOREStation Edit begin: SHADEKIN
+ var/mob/SK = AM
+ if(istype(SK))
+ if(SK.shadekin_phasing_check())
+ return
+ //VOREStation Edit end: SHADEKIN
if(armed)
if(ishuman(AM))
var/mob/living/carbon/H = AM
diff --git a/code/modules/hydroponics/grown.dm b/code/modules/hydroponics/grown.dm
index 4a37ae1ab4..48ac62af07 100644
--- a/code/modules/hydroponics/grown.dm
+++ b/code/modules/hydroponics/grown.dm
@@ -151,6 +151,12 @@
overlays |= plant_icon
/obj/item/weapon/reagent_containers/food/snacks/grown/Crossed(var/mob/living/M)
+ //VOREStation Edit begin: SHADEKIN
+ var/mob/SK = M
+ if(istype(SK))
+ if(SK.shadekin_phasing_check())
+ return
+ //VOREStation Edit end: SHADEKIN
if(seed && seed.get_trait(TRAIT_JUICY) == 2)
if(istype(M))
diff --git a/code/modules/hydroponics/spreading/spreading_response.dm b/code/modules/hydroponics/spreading/spreading_response.dm
index 8a8ceabfeb..1a2e46283e 100644
--- a/code/modules/hydroponics/spreading/spreading_response.dm
+++ b/code/modules/hydroponics/spreading/spreading_response.dm
@@ -20,6 +20,12 @@
manual_unbuckle(user)
/obj/effect/plant/Crossed(atom/movable/O)
+ //VOREStation Edit begin: SHADEKIN
+ var/mob/SK = O
+ if(istype(SK))
+ if(SK.shadekin_phasing_check())
+ return
+ //VOREStation Edit end: SHADEKIN
if(isliving(O))
trodden_on(O)
diff --git a/code/modules/mob/living/carbon/human/human.dm b/code/modules/mob/living/carbon/human/human.dm
index 389b24f19f..906e64a356 100644
--- a/code/modules/mob/living/carbon/human/human.dm
+++ b/code/modules/mob/living/carbon/human/human.dm
@@ -243,6 +243,12 @@
// this handles mulebots and vehicles
// and now mobs on fire
/mob/living/carbon/human/Crossed(var/atom/movable/AM)
+ //VOREStation Edit begin: SHADEKIN
+ var/mob/SK = AM
+ if(istype(SK))
+ if(SK.shadekin_phasing_check())
+ return
+ //VOREStation Edit end: SHADEKIN
if(istype(AM, /mob/living/bot/mulebot))
var/mob/living/bot/mulebot/MB = AM
MB.runOver(src)
diff --git a/code/modules/mob/living/carbon/human/human_defines_vr.dm b/code/modules/mob/living/carbon/human/human_defines_vr.dm
index 131f5be1f1..787499afe1 100644
--- a/code/modules/mob/living/carbon/human/human_defines_vr.dm
+++ b/code/modules/mob/living/carbon/human/human_defines_vr.dm
@@ -9,6 +9,14 @@
var/impersonate_bodytype //For impersonating a bodytype
var/ability_flags = 0 //Shadekin stoof
+/mob/living/carbon/human/proc/shadekin_get_eye_color()
+ var/datum/species/shadekin/SK = species
+
+ if(!istype(SK))
+ return 0
+
+ return SK.get_shadekin_eyecolor()
+
/mob/living/carbon/human/proc/shadekin_get_energy()
var/datum/species/shadekin/SK = species
diff --git a/code/modules/mob/living/carbon/human/human_movement.dm b/code/modules/mob/living/carbon/human/human_movement.dm
index 187ebd4e1e..3491cf3e1d 100644
--- a/code/modules/mob/living/carbon/human/human_movement.dm
+++ b/code/modules/mob/living/carbon/human/human_movement.dm
@@ -207,6 +207,10 @@
// Handle footstep sounds
/mob/living/carbon/human/handle_footstep(var/turf/T)
+ //VOREStation Edit begin: SHADEKIN
+ if(shadekin_phasing_check())
+ return
+ //VOREStation Edit end: SHADEKIN
if(!config.footstep_volume || !T.footstep_sounds || !T.footstep_sounds.len)
return
// Future Upgrades - Multi species support
diff --git a/code/modules/mob/living/carbon/human/life.dm b/code/modules/mob/living/carbon/human/life.dm
index 4697bbec06..daa19eee64 100644
--- a/code/modules/mob/living/carbon/human/life.dm
+++ b/code/modules/mob/living/carbon/human/life.dm
@@ -618,6 +618,11 @@
//Stuff like the xenomorph's plasma regen happens here.
species.handle_environment_special(src)
+ //VOREStation Edit begin: SHADEKIN
+ if(shadekin_phasing_check())
+ return
+ //VOREStation Edit end: SHADEKIN
+
//Moved pressure calculations here for use in skip-processing check.
var/pressure = environment.return_pressure()
var/adjusted_pressure = calculate_affecting_pressure(pressure)
diff --git a/code/modules/mob/living/carbon/human/species/shadekin/shadekin.dm b/code/modules/mob/living/carbon/human/species/shadekin/shadekin.dm
index f6eaf16722..0d6b8ed3e8 100644
--- a/code/modules/mob/living/carbon/human/species/shadekin/shadekin.dm
+++ b/code/modules/mob/living/carbon/human/species/shadekin/shadekin.dm
@@ -4,17 +4,21 @@
blurb = "Waow! A shaadefluffer!"
catalogue_data = list(/datum/category_item/catalogue/fauna/shadekin)
- //default_language = "Xenomorph"
language = LANGUAGE_SHADEKIN
assisted_langs = list()
- unarmed_types = list() //TODO: shadekin-unique pawbings
+ unarmed_types = list(/datum/unarmed_attack/claws/shadekin/red)
hud_type = /datum/hud_data/shadekin
rarity_value = 15 //INTERDIMENSIONAL FLUFFERS
+ tail = "shadekintail"
+ tail_animation = 'icons/mob/species/shadekin/tail.dmi'
+ longtail = TRUE
+
has_fine_manipulation = 0
siemens_coefficient = 0
+ darksight = 10
- slowdown = -1
+ slowdown = -0.5
item_slowdown_mod = 0.5
brute_mod = 0.7 // Naturally sturdy.
@@ -37,7 +41,7 @@
flags = NO_SCAN | NO_PAIN | NO_SLIP | NO_MINOR_CUT | NO_INFECT
spawn_flags = SPECIES_IS_RESTRICTED
- //reagent_tag = IS_SHADEKIN
+ reagent_tag = IS_SHADEKIN //TODO: shadekin-unqiue chem interactions
flesh_color = "#34AF10" //TODO: set colors
blood_color = "#b3cbc3"
@@ -46,15 +50,11 @@
has_glowing_eyes = TRUE
death_message = "lets out a waning guttural screech, green blood bubbling from its maw."
- //death_sound = 'sound/voice/hiss6.ogg'
male_cough_sounds = null
female_cough_sounds = null
male_sneeze_sound = null
female_sneeze_sound = null
- //speech_sounds = list('sound/voice/hiss1.ogg','sound/voice/hiss2.ogg','sound/voice/hiss3.ogg','sound/voice/hiss4.ogg')
- //speech_chance = 100
-
speech_bubble_appearance = "ghost"
genders = list(PLURAL, NEUTER) //no sexual dymorphism
@@ -72,7 +72,6 @@
has_organ = list(
O_HEART = /obj/item/organ/internal/heart,
- O_LUNGS = /obj/item/organ/internal/lungs,
O_VOICE = /obj/item/organ/internal/voicebox,
O_LIVER = /obj/item/organ/internal/liver,
O_KIDNEYS = /obj/item/organ/internal/kidneys,
@@ -82,6 +81,10 @@
//SHADEKIN-UNIQUE STUFF GOES HERE
var/shadekin_eye_color = BLUE_EYES
+ var/list/shadekin_abilities = list(/datum/power/shadekin/phase_shift,
+ /datum/power/shadekin/regenerate_other,
+ /datum/power/shadekin/create_shade)
+ var/list/shadekin_ability_datums = list()
has_limbs = list(
BP_TORSO = list("path" = /obj/item/organ/external/chest),
@@ -97,6 +100,18 @@
BP_R_FOOT = list("path" = /obj/item/organ/external/foot/right)
)
+/datum/species/shadekin/New()
+ ..()
+ for(var/power in shadekin_abilities)
+ var/datum/power/shadekin/SKP = new power(src)
+ shadekin_ability_datums.Add(SKP)
+
+/datum/species/shadekin/handle_death(var/mob/living/carbon/human/H)
+ spawn(1)
+ for(var/obj/item/W in H)
+ H.drop_from_inventory(W)
+ qdel(H)
+
/datum/species/shadekin/get_bodytype()
return SPECIES_SHADEKIN
@@ -109,6 +124,25 @@
/datum/species/shadekin/can_breathe_water()
return TRUE //they dont quite breathe
+/datum/species/shadekin/add_inherent_verbs(var/mob/living/carbon/human/H)
+ ..()
+ add_shadekin_abilities(H)
+
+/datum/species/shadekin/proc/add_shadekin_abilities(var/mob/living/carbon/human/H)
+ if(!H.ability_master || !istype(H.ability_master, /obj/screen/movable/ability_master/shadekin))
+ H.ability_master = null
+ H.ability_master = new /obj/screen/movable/ability_master/shadekin(H)
+ for(var/datum/power/shadekin/P in shadekin_ability_datums)
+ if(!(P.verbpath in H.verbs))
+ H.verbs += P.verbpath
+ H.ability_master.add_shadekin_ability(
+ object_given = H,
+ verb_given = P.verbpath,
+ name_given = P.name,
+ ability_icon_given = P.ability_icon_state,
+ arguments = list()
+ )
+
/datum/species/shadekin/proc/get_shadekin_eyecolor()
return shadekin_eye_color
@@ -160,7 +194,7 @@
set_energy(H, get_energy(H) + dark_gains)
//Update huds
- update_shadekin_hud()
+ update_shadekin_hud(H)
/datum/species/shadekin/proc/get_energy(var/mob/living/carbon/human/H)
var/obj/item/organ/internal/brain/shadekin/shade_organ = H.internal_organs_by_name[O_BRAIN]
@@ -194,43 +228,36 @@
shade_organ.max_dark_energy = new_max_energy
-/datum/species/shadekin/proc/update_shadekin_hud()
- return
-
-/datum/hud_data/shadekin
- icon = 'icons/mob/shadekin_hud.dmi'
- has_a_intent = 1
- has_m_intent = 1
- has_warnings = 1
- has_hands = 1
- has_drop = 1
- has_throw = 1
- has_resist = 1
- has_pressure = 1
- has_nutrition = 1
- has_bodytemp = 1
- has_internals = 0
-
- gear = list(
- "head" = list("loc" = ui_shoes, "name" = "Hat", "slot" = slot_head, "state" = "hair", "toggle" = 1),
- "suit storage" = list("loc" = ui_sstore1, "name" = "Uniform", "slot" = slot_w_uniform, "state" = "center", "toggle" = 1),
- "id" = list("loc" = ui_id, "name" = "ID", "slot" = slot_wear_id, "state" = "id"),
- "belt" = list("loc" = ui_belt, "name" = "Belt", "slot" = slot_belt, "state" = "belt"),
- "back" = list("loc" = ui_back, "name" = "Back", "slot" = slot_back, "state" = "back"),
- "storage1" = list("loc" = ui_storage1, "name" = "Left Pocket", "slot" = slot_l_store, "state" = "pocket"),
- "storage2" = list("loc" = ui_storage2, "name" = "Right Pocket", "slot" = slot_r_store, "state" = "pocket")
- )
-
-/obj/screen/shadekin
- icon = 'icons/mob/shadekin_hud.dmi'
- invisibility = 101
-
-/obj/screen/shadekin/darkness
- name = "darkness"
- icon_state = "dark"
- alpha = 150
-
-/obj/screen/shadekin/energy
- name = "energy"
- icon_state = "energy0"
- alpha = 150
\ No newline at end of file
+/datum/species/shadekin/proc/update_shadekin_hud(var/mob/living/carbon/human/H)
+ var/turf/T = get_turf(H)
+ if(!T)
+ return
+ if(H.shadekin_energy_display)
+ H.shadekin_energy_display.invisibility = 0
+ switch(get_energy(H))
+ if(80 to INFINITY)
+ H.shadekin_energy_display.icon_state = "energy0"
+ if(60 to 80)
+ H.shadekin_energy_display.icon_state = "energy1"
+ if(40 to 60)
+ H.shadekin_energy_display.icon_state = "energy2"
+ if(20 to 40)
+ H.shadekin_energy_display.icon_state = "energy3"
+ if(0 to 20)
+ H.shadekin_energy_display.icon_state = "energy4"
+ if(H.shadekin_dark_display)
+ H.shadekin_dark_display.invisibility = 0
+ var/brightness = T.get_lumcount() //Brightness in 0.0 to 1.0
+ var/darkness = 1-brightness //Invert
+ switch(darkness)
+ if(0.80 to 1.00)
+ H.shadekin_dark_display.icon_state = "dark2"
+ if(0.60 to 0.80)
+ H.shadekin_dark_display.icon_state = "dark1"
+ if(0.40 to 0.60)
+ H.shadekin_dark_display.icon_state = "dark"
+ if(0.20 to 0.40)
+ H.shadekin_dark_display.icon_state = "dark-1"
+ if(0.00 to 0.20)
+ H.shadekin_dark_display.icon_state = "dark-2"
+ return
\ No newline at end of file
diff --git a/code/modules/mob/living/carbon/human/species/shadekin/shadekin_abilities.dm b/code/modules/mob/living/carbon/human/species/shadekin/shadekin_abilities.dm
new file mode 100644
index 0000000000..855acba0a7
--- /dev/null
+++ b/code/modules/mob/living/carbon/human/species/shadekin/shadekin_abilities.dm
@@ -0,0 +1,296 @@
+/datum/power/shadekin
+
+/////////////////////
+/// PHASE SHIFT ///
+/////////////////////
+/datum/power/shadekin/phase_shift
+ name = "Phase Shift (100)"
+ desc = "Shift yourself out of alignment with realspace to travel quickly areas."
+ verbpath = /mob/living/carbon/human/proc/phase_shift
+ ability_icon_state = "tech_passwall"
+
+/mob/living/carbon/human/proc/phase_shift()
+ set name = "Phase Shift (100)"
+ set desc = "Shift yourself out of alignment with realspace to travel quickly areas."
+ set category = "Shadekin"
+
+ var/ability_cost = 100
+
+ var/datum/species/shadekin/SK = species
+ if(!istype(SK))
+ to_chat(src, "Only a shadekin can use that!")
+ return FALSE
+ else if(stat)
+ to_chat(src, "Can't use that ability in your state!")
+ return FALSE
+ else if(shadekin_get_energy() < ability_cost && !(ability_flags & AB_PHASE_SHIFTED))
+ to_chat(src, "Not enough energy for that ability!")
+ return FALSE
+
+ if(!(ability_flags & AB_PHASE_SHIFTED))
+ shadekin_adjust_energy(-ability_cost)
+ playsound(src, 'sound/effects/stealthoff.ogg', 75, 1)
+
+ var/turf/T = get_turf(src)
+ if(!T.CanPass(src,T) || loc != T)
+ to_chat(src,"You can't use that here!")
+ return FALSE
+
+ forceMove(T)
+ var/original_canmove = canmove
+ SetStunned(0)
+ SetWeakened(0)
+ if(buckled)
+ buckled.unbuckle_mob()
+ if(pulledby)
+ pulledby.stop_pulling()
+ stop_pulling()
+ canmove = FALSE
+
+ //Shifting in
+ if(ability_flags & AB_PHASE_SHIFTED)
+ ability_flags &= ~AB_PHASE_SHIFTED
+ name = real_name
+ for(var/belly in vore_organs)
+ var/obj/belly/B = belly
+ B.escapable = initial(B.escapable)
+
+ //overlays.Cut()
+ alpha = initial(alpha)
+ invisibility = initial(invisibility)
+ see_invisible = initial(see_invisible)
+ incorporeal_move = initial(incorporeal_move)
+ density = initial(density)
+ force_max_speed = initial(force_max_speed)
+ update_icon()
+
+ //Cosmetics mostly
+ flick("tp_in",src)
+ custom_emote(1,"phases in!")
+ sleep(5) //The duration of the TP animation
+ canmove = original_canmove
+
+ //Potential phase-in vore
+ if(can_be_drop_pred) //Toggleable in vore panel
+ var/list/potentials = living_mobs(0)
+ if(potentials.len)
+ var/mob/living/target = pick(potentials)
+ if(istype(target) && vore_selected)
+ target.forceMove(vore_selected)
+ to_chat(target,"\The [src] phases in around you, [vore_selected.vore_verb]ing you into their [vore_selected.name]!")
+
+ //Affect nearby lights
+ var/sk_eyecolor = shadekin_get_eye_color()
+ var/destroy_lights = 0
+ if(sk_eyecolor == RED_EYES)
+ destroy_lights = 80
+ if(sk_eyecolor == PURPLE_EYES)
+ destroy_lights = 25
+
+ for(var/obj/machinery/light/L in machines)
+ if(L.z != z || get_dist(src,L) > 10)
+ continue
+
+ if(prob(destroy_lights))
+ spawn(rand(5,25))
+ L.broken()
+ else
+ L.flicker(10)
+ //Shifting out
+ else
+ ability_flags |= AB_PHASE_SHIFTED
+ custom_emote(1,"phases out!")
+ name = "Something"
+
+ for(var/belly in vore_organs)
+ var/obj/belly/B = belly
+ B.escapable = FALSE
+
+ //flick("tp_out",src)
+ sleep(5)
+ invisibility = INVISIBILITY_LEVEL_TWO
+ see_invisible = INVISIBILITY_LEVEL_TWO
+ //overlays.Cut()
+ update_icon()
+ alpha = 127
+
+ canmove = original_canmove
+ incorporeal_move = TRUE
+ density = FALSE
+ force_max_speed = TRUE
+
+/mob/living/carbon/human/UnarmedAttack()
+ if(shadekin_phasing_check())
+ return FALSE //Nope.
+
+ . = ..()
+
+/mob/living/carbon/human/can_fall()
+ if(shadekin_phasing_check())
+ return FALSE //Nope!
+
+ return ..()
+
+/mob/living/carbon/human/zMove(direction)
+ if(shadekin_phasing_check())
+ var/turf/destination = (direction == UP) ? GetAbove(src) : GetBelow(src)
+ if(destination)
+ forceMove(destination)
+ return TRUE //Yup.
+
+ return ..()
+
+/mob/proc/shadekin_phasing_check()
+ var/mob/living/simple_mob/shadekin/s_SK = src
+ if(istype(s_SK))
+ if(s_SK.ability_flags & AB_PHASE_SHIFTED)
+ return TRUE
+ var/mob/living/carbon/human/h_SK = src
+ if(istype(h_SK))
+ if(h_SK.ability_flags & AB_PHASE_SHIFTED)
+ return TRUE
+ return FALSE
+
+/*
+/mob/living/carbon/human/MouseDrop_T(atom/dropping, mob/user)
+ if(ability_flags & AB_PHASE_SHIFTED)
+ return FALSE //Nope!
+
+ return ..()
+*/
+
+
+//////////////////////////
+/// REGENERATE OTHER ///
+//////////////////////////
+/datum/power/shadekin/regenerate_other
+ name = "Regenerate Other (50)"
+ desc = "Spend energy to heal physical wounds in another creature."
+ verbpath = /mob/living/carbon/human/proc/regenerate_other
+ ability_icon_state = "tech_biomedaura"
+
+/mob/living/carbon/human/proc/regenerate_other()
+ set name = "Regenerate Other (50)"
+ set desc = "Spend energy to heal physical wounds in another creature."
+ set category = "Shadekin"
+
+ var/ability_cost = 50
+
+ var/datum/species/shadekin/SK = species
+ if(!istype(SK))
+ to_chat(src, "Only a shadekin can use that!")
+ return FALSE
+ else if(stat)
+ to_chat(src, "Can't use that ability in your state!")
+ return FALSE
+ else if(shadekin_get_energy() < ability_cost)
+ to_chat(src, "Not enough energy for that ability!")
+ return FALSE
+ else if(ability_flags & AB_PHASE_SHIFTED)
+ to_chat(src, "You can't use that while phase shifted!")
+ return FALSE
+
+ var/list/viewed = oview(1)
+ var/list/targets = list()
+ for(var/mob/living/L in viewed)
+ targets += L
+ if(!targets.len)
+ to_chat(src,"Nobody nearby to mend!")
+ return FALSE
+
+ var/mob/living/target = input(src,"Pick someone to mend:","Mend Other") as null|anything in targets
+ if(!target)
+ return FALSE
+
+ target.add_modifier(/datum/modifier/shadekin/heal_boop,1 MINUTE)
+ playsound(src, 'sound/effects/EMPulse.ogg', 75, 1)
+ shadekin_adjust_energy(-ability_cost)
+ visible_message("\The [src] gently places a hand on \the [target]...")
+ face_atom(target)
+ return TRUE
+
+/datum/modifier/shadekin/heal_boop
+ name = "Shadekin Regen"
+ desc = "You feel serene and well rested."
+ mob_overlay_state = "green_sparkles"
+
+ on_created_text = "Sparkles begin to appear around you, and all your ills seem to fade away."
+ on_expired_text = "The sparkles have faded, although you feel much healthier than before."
+ stacks = MODIFIER_STACK_EXTEND
+
+/datum/modifier/shadekin/heal_boop/tick()
+ if(!holder.getBruteLoss() && !holder.getFireLoss() && !holder.getToxLoss() && !holder.getOxyLoss() && !holder.getCloneLoss()) // No point existing if the spell can't heal.
+ expire()
+ return
+ holder.adjustBruteLoss(-2)
+ holder.adjustFireLoss(-2)
+ holder.adjustToxLoss(-2)
+ holder.adjustOxyLoss(-2)
+ holder.adjustCloneLoss(-2)
+
+
+//////////////////////
+/// CREATE SHADE ///
+//////////////////////
+/datum/power/shadekin/create_shade
+ name = "Create Shade (25)"
+ desc = "Create a field of darkness that follows you."
+ verbpath = /mob/living/carbon/human/proc/create_shade
+ ability_icon_state = "tech_dispelold"
+
+/mob/living/carbon/human/proc/create_shade()
+ set name = "Create Shade (25)"
+ set desc = "Create a field of darkness that follows you."
+ set category = "Shadekin"
+
+ var/ability_cost = 25
+
+ var/datum/species/shadekin/SK = species
+ if(!istype(SK))
+ to_chat(src, "Only a shadekin can use that!")
+ return FALSE
+ else if(stat)
+ to_chat(src, "Can't use that ability in your state!")
+ return FALSE
+ else if(shadekin_get_energy() < ability_cost)
+ to_chat(src, "Not enough energy for that ability!")
+ return FALSE
+ else if(ability_flags & AB_PHASE_SHIFTED)
+ to_chat(src, "You can't use that while phase shifted!")
+ return FALSE
+
+ playsound(src, 'sound/effects/bamf.ogg', 75, 1)
+
+ add_modifier(/datum/modifier/shadekin/create_shade,20 SECONDS)
+ shadekin_adjust_energy(-ability_cost)
+ return TRUE
+
+/datum/modifier/shadekin/create_shade
+ name = "Shadekin Shadegen"
+ desc = "Darkness envelops you."
+ mob_overlay_state = ""
+
+ on_created_text = "You drag part of The Dark into realspace, enveloping yourself."
+ on_expired_text = "You lose your grasp on The Dark and realspace reasserts itself."
+ stacks = MODIFIER_STACK_EXTEND
+ var/mob/living/simple_mob/shadekin/my_kin
+
+/datum/modifier/shadekin/create_shade/tick()
+ if(my_kin.ability_flags & AB_PHASE_SHIFTED)
+ expire()
+
+/datum/modifier/shadekin/create_shade/on_applied()
+ my_kin = holder
+ holder.glow_toggle = TRUE
+ holder.glow_range = 8
+ holder.glow_intensity = -10
+ holder.glow_color = "#FFFFFF"
+ holder.set_light(8, -10, "#FFFFFF")
+
+/datum/modifier/shadekin/create_shade/on_expire()
+ holder.glow_toggle = initial(holder.glow_toggle)
+ holder.glow_range = initial(holder.glow_range)
+ holder.glow_intensity = initial(holder.glow_intensity)
+ holder.glow_color = initial(holder.glow_color)
+ holder.set_light(0)
+ my_kin = null
\ No newline at end of file
diff --git a/code/modules/mob/living/carbon/human/species/shadekin/shadekin_ability_objects.dm b/code/modules/mob/living/carbon/human/species/shadekin/shadekin_ability_objects.dm
deleted file mode 100644
index 02bdd61400..0000000000
--- a/code/modules/mob/living/carbon/human/species/shadekin/shadekin_ability_objects.dm
+++ /dev/null
@@ -1,169 +0,0 @@
-/obj/effect/shadekin_ability
- name = ""
- desc = ""
- icon = 'icons/mob/screen_spells.dmi'
- var/ability_name = "FIX ME"
- var/cost = 50
- var/mob/living/carbon/human/my_kin
- var/shift_mode = NOT_WHILE_SHIFTED
- var/ab_sound
-
-/obj/effect/shadekin_ability/New(var/new_kin)
- ..()
- my_kin = new_kin
- loc = null
-
-/obj/effect/shadekin_ability/Destroy()
- my_kin = null
- return ..()
-
-/obj/effect/shadekin_ability/proc/atom_button_text()
- var/shift_denial
-
- if(shift_mode == NOT_WHILE_SHIFTED && (my_kin.ability_flags & AB_PHASE_SHIFTED))
- shift_denial = "Physical Only"
- else if(shift_mode == ONLY_WHILE_SHIFTED && !(my_kin.ability_flags & AB_PHASE_SHIFTED))
- shift_denial = "Shifted Only"
-
- if(shift_denial)
- name = shift_denial
- else
- name = my_kin.energy >= cost ? "Activate" : "No Energy"
- return src
-
-/obj/effect/shadekin_ability/Click(var/location, var/control, var/params)
- if(my_kin.stat) return
-
- var/list/clickprops = params2list(params)
- var/opts = clickprops["shift"]
-
- if(opts)
- to_chat(my_kin,"[name] (Cost: [cost]%) - [desc]")
- else
- do_ability(my_kin)
-
-/obj/effect/shadekin_ability/proc/do_ability()
- if(my_kin.stat)
- to_chat(my_kin,"Can't use that ability in your state!")
- return FALSE
- if(!istype(my_kin.species, datum/species/shadekin))
- to_chat(my_kin,"Only shadekin can use this!")
- return FALSE
- var/current_energy = my_kin.species.get_energy(my_kin)
- if(shift_mode == NOT_WHILE_SHIFTED && (my_kin.ability_flags & AB_PHASE_SHIFTED))
- to_chat(my_kin,"Can't use that ability while phase shifted!")
- return FALSE
- else if(shift_mode == ONLY_WHILE_SHIFTED && !(my_kin.ability_flags & AB_PHASE_SHIFTED))
- to_chat(my_kin,"Can only use that ability while phase shifted!")
- return FALSE
- else if(current_energy < cost)
- to_chat(my_kin,"Not enough energy for that ability!")
- return FALSE
-
- my_kin.species.set_energy(my_kin, current_energy - cost)
- if(ab_sound)
- playsound(src,ab_sound,75,1)
-
- return TRUE
-
-/////////////////////////////////////////////////////////////////
-/obj/effect/shadekin_ability/phase_shift
- ability_name = "Phase Shift"
- desc = "Shift yourself out of alignment with realspace to travel quickly between dark areas (or light areas, with a price)."
- icon_state = "tech_passwall"
- cost = 100
- shift_mode = SHIFTED_OR_NOT
- ab_sound = 'sound/effects/stealthoff.ogg'
-/obj/effect/shadekin_ability/phase_shift/do_ability()
- if(!..())
- return
- my_kin.phase_shift()
- if(my_kin.ability_flags & AB_PHASE_SHIFTED)
- cost = 0 //Shifting back is free (but harmful in light)
- else
- cost = initial(cost)
-/////////////////////////////////////////////////////////////////
-/obj/effect/shadekin_ability/heal_boop
- ability_name = "Regenerate Other"
- desc = "Spend energy to heal physical wounds in another creature."
- icon_state = "tech_biomedaura"
- cost = 50
- shift_mode = NOT_WHILE_SHIFTED
- ab_sound = 'sound/effects/EMPulse.ogg'
-/obj/effect/shadekin_ability/heal_boop/do_ability()
- if(!..())
- return
- if(!my_kin.mend_other())
- my_kin.energy += cost //Refund due to abort
-
-/datum/modifier/shadekin/heal_boop
- name = "Shadekin Regen"
- desc = "You feel serene and well rested."
- mob_overlay_state = "green_sparkles"
-
- on_created_text = "Sparkles begin to appear around you, and all your ills seem to fade away."
- on_expired_text = "The sparkles have faded, although you feel much healthier than before."
- stacks = MODIFIER_STACK_EXTEND
-
-/datum/modifier/shadekin/heal_boop/tick()
- if(!holder.getBruteLoss() && !holder.getFireLoss() && !holder.getToxLoss() && !holder.getOxyLoss() && !holder.getCloneLoss()) // No point existing if the spell can't heal.
- expire()
- return
- holder.adjustBruteLoss(-2)
- holder.adjustFireLoss(-2)
- holder.adjustToxLoss(-2)
- holder.adjustOxyLoss(-2)
- holder.adjustCloneLoss(-2)
-/////////////////////////////////////////////////////////////////
-/obj/effect/shadekin_ability/create_shade
- ability_name = "Create Shade"
- desc = "Create a field of darkness that follows you."
- icon_state = "tech_dispelold"
- cost = 25
- shift_mode = NOT_WHILE_SHIFTED
- ab_sound = 'sound/effects/bamf.ogg'
-/obj/effect/shadekin_ability/create_shade/do_ability()
- if(!..())
- return
- my_kin.add_modifier(/datum/modifier/shadekin/create_shade,20 SECONDS)
-/datum/modifier/shadekin/create_shade
- name = "Shadekin Shadegen"
- desc = "Darkness envelops you."
- mob_overlay_state = ""
-
- on_created_text = "You drag part of The Dark into realspace, enveloping yourself."
- on_expired_text = "You lose your grasp on The Dark and realspace reasserts itself."
- stacks = MODIFIER_STACK_EXTEND
- var/mob/living/simple_mob/shadekin/my_kin
-
-/datum/modifier/shadekin/create_shade/tick()
- if(my_kin.ability_flags & AB_PHASE_SHIFTED)
- expire()
-
-/datum/modifier/shadekin/create_shade/on_applied()
- my_kin = holder
- holder.glow_toggle = TRUE
- holder.glow_range = 8
- holder.glow_intensity = -10
- holder.glow_color = "#FFFFFF"
- holder.set_light(8, -10, "#FFFFFF")
-
-/datum/modifier/shadekin/create_shade/on_expire()
- holder.glow_toggle = initial(holder.glow_toggle)
- holder.glow_range = initial(holder.glow_range)
- holder.glow_intensity = initial(holder.glow_intensity)
- holder.glow_color = initial(holder.glow_color)
- holder.set_light(0)
- my_kin = null
-/*
-/////////////////////////////////////////////////////////////////
-/obj/effect/shadekin_ability/energy_feast
- ability_name = "Devour Energy"
- desc = "Devour the energy from another creature (potentially fatal)."
- icon_state = "gen_eat"
- cost = 25
- shift_mode = NOT_WHILE_SHIFTED
-/obj/effect/shadekin_ability/energy_feast/do_ability()
- if(!..())
- return
-*/
\ No newline at end of file
diff --git a/code/modules/mob/living/carbon/human/species/shadekin/shadekin_ability_procs.dm b/code/modules/mob/living/carbon/human/species/shadekin/shadekin_ability_procs.dm
deleted file mode 100644
index 42d97d17b2..0000000000
--- a/code/modules/mob/living/carbon/human/species/shadekin/shadekin_ability_procs.dm
+++ /dev/null
@@ -1,133 +0,0 @@
-// Phase shifting procs (and related procs)
-/mob/living/simple_mob/shadekin/proc/phase_shift()
- var/turf/T = get_turf(src)
- if(!T.CanPass(src,T) || loc != T)
- to_chat(src,"You can't use that here!")
- return FALSE
-
- forceMove(T)
- var/original_canmove = canmove
- SetStunned(0)
- SetWeakened(0)
- if(buckled)
- buckled.unbuckle_mob()
- if(pulledby)
- pulledby.stop_pulling()
- stop_pulling()
- canmove = FALSE
-
- //Shifting in
- if(ability_flags & AB_PHASE_SHIFTED)
- ability_flags &= ~AB_PHASE_SHIFTED
- name = real_name
- for(var/belly in vore_organs)
- var/obj/belly/B = belly
- B.escapable = initial(B.escapable)
-
- overlays.Cut()
- alpha = initial(alpha)
- invisibility = initial(invisibility)
- see_invisible = initial(see_invisible)
- incorporeal_move = initial(incorporeal_move)
- density = initial(density)
- force_max_speed = initial(force_max_speed)
-
- //Cosmetics mostly
- flick("tp_in",src)
- custom_emote(1,"phases in!")
- sleep(5) //The duration of the TP animation
- canmove = original_canmove
-
- //Potential phase-in vore
- if(can_be_drop_pred) //Toggleable in vore panel
- var/list/potentials = living_mobs(0)
- if(potentials.len)
- var/mob/living/target = pick(potentials)
- if(istype(target) && vore_selected)
- target.forceMove(vore_selected)
- to_chat(target,"\The [src] phases in around you, [vore_selected.vore_verb]ing you into their [vore_selected.name]!")
-
- // Do this after the potential vore, so we get the belly
- update_icon()
-
- //Affect nearby lights
- var/destroy_lights = 0
- if(eye_state == RED_EYES)
- destroy_lights = 80
- if(eye_state == PURPLE_EYES)
- destroy_lights = 25
-
- for(var/obj/machinery/light/L in machines)
- if(L.z != z || get_dist(src,L) > 10)
- continue
-
- if(prob(destroy_lights))
- spawn(rand(5,25))
- L.broken()
- else
- L.flicker(10)
-
- //Shifting out
- else
- ability_flags |= AB_PHASE_SHIFTED
- custom_emote(1,"phases out!")
- real_name = name
- name = "Something"
-
- for(var/belly in vore_organs)
- var/obj/belly/B = belly
- B.escapable = FALSE
-
- overlays.Cut()
- flick("tp_out",src)
- sleep(5)
- invisibility = INVISIBILITY_LEVEL_TWO
- see_invisible = INVISIBILITY_LEVEL_TWO
- update_icon()
- alpha = 127
-
- canmove = original_canmove
- incorporeal_move = TRUE
- density = FALSE
- force_max_speed = TRUE
-
-/mob/living/simple_mob/shadekin/UnarmedAttack()
- if(ability_flags & AB_PHASE_SHIFTED)
- return FALSE //Nope.
-
- . = ..()
-
-/mob/living/simple_mob/shadekin/can_fall()
- if(ability_flags & AB_PHASE_SHIFTED)
- return FALSE //Nope!
-
- return ..()
-
-/mob/living/simple_mob/shadekin/zMove(direction)
- if(ability_flags & AB_PHASE_SHIFTED)
- var/turf/destination = (direction == UP) ? GetAbove(src) : GetBelow(src)
- if(destination)
- forceMove(destination)
- return TRUE
-
- return ..()
-
-// Healing others
-/mob/living/simple_mob/shadekin/proc/mend_other()
- //I hate to crunch a view() but I only want ones I can see
- var/list/viewed = oview(1)
- var/list/targets = list()
- for(var/mob/living/L in viewed)
- targets += L
- if(!targets.len)
- to_chat(src,"Nobody nearby to mend!")
- return FALSE
-
- var/mob/living/target = input(src,"Pick someone to mend:","Mend Other") as null|anything in targets
- if(!target)
- return FALSE
-
- target.add_modifier(/datum/modifier/shadekin/heal_boop,1 MINUTE)
- visible_message("\The [src] gently places a hand on \the [target]...")
- face_atom(target)
- return TRUE
\ No newline at end of file
diff --git a/code/modules/mob/living/carbon/human/species/shadekin/shadekin_hud.dm b/code/modules/mob/living/carbon/human/species/shadekin/shadekin_hud.dm
new file mode 100644
index 0000000000..5cb002b222
--- /dev/null
+++ b/code/modules/mob/living/carbon/human/species/shadekin/shadekin_hud.dm
@@ -0,0 +1,83 @@
+/datum/hud_data/shadekin
+ icon = 'icons/mob/shadekin_hud.dmi'
+ has_a_intent = 1
+ has_m_intent = 1
+ has_warnings = 1
+ has_hands = 1
+ has_drop = 1
+ has_throw = 1
+ has_resist = 1
+ has_pressure = 1
+ has_nutrition = 1
+ has_bodytemp = 1
+ has_internals = 0
+
+ gear = list(
+ "head" = list("loc" = ui_shoes, "name" = "Hat", "slot" = slot_head, "state" = "hair", "toggle" = 1),
+ "suit storage" = list("loc" = ui_sstore1, "name" = "Uniform", "slot" = slot_w_uniform, "state" = "center", "toggle" = 1),
+ "id" = list("loc" = ui_id, "name" = "ID", "slot" = slot_wear_id, "state" = "id"),
+ "belt" = list("loc" = ui_belt, "name" = "Belt", "slot" = slot_belt, "state" = "belt"),
+ "back" = list("loc" = ui_back, "name" = "Back", "slot" = slot_back, "state" = "back"),
+ "storage1" = list("loc" = ui_storage1, "name" = "Left Pocket", "slot" = slot_l_store, "state" = "pocket"),
+ "storage2" = list("loc" = ui_storage2, "name" = "Right Pocket", "slot" = slot_r_store, "state" = "pocket")
+ )
+
+/obj/screen/shadekin
+ icon = 'icons/mob/shadekin_hud.dmi'
+ invisibility = 101
+
+/obj/screen/shadekin/darkness
+ name = "darkness"
+ icon_state = "dark"
+ alpha = 150
+
+/obj/screen/shadekin/energy
+ name = "energy"
+ icon_state = "energy0"
+ alpha = 150
+
+
+
+
+/obj/screen/movable/ability_master/shadekin
+ name = "Shadekin Abilities"
+ icon = 'icons/mob/screen_spells.dmi'
+ icon_state = "grey_spell_ready"
+ ability_objects = list()
+ showing = 0
+
+ open_state = "master_open"
+ closed_state = "master_closed"
+
+ screen_loc = ui_spell_master
+
+/obj/screen/movable/ability_master/shadekin/update_abilities(forced = 0, mob/user) //Different proc to prevent indexing
+ update_icon()
+ if(user && user.client)
+ if(!(src in user.client.screen))
+ user.client.screen += src
+ for(var/obj/screen/ability/ability in ability_objects)
+ ability.update_icon(forced)
+
+/obj/screen/ability/verb_based/shadekin
+ icon_state = "grey_spell_base"
+ background_base_state = "grey"
+
+/obj/screen/movable/ability_master/proc/add_shadekin_ability(var/object_given, var/verb_given, var/name_given, var/ability_icon_given, var/arguments)
+ if(!object_given)
+ message_admins("ERROR: add_shadekin_ability() was not given an object in its arguments.")
+ if(!verb_given)
+ message_admins("ERROR: add_shadekin_ability() was not given a verb/proc in its arguments.")
+ if(get_ability_by_proc_ref(verb_given))
+ return // Duplicate
+ var/obj/screen/ability/verb_based/shadekin/A = new /obj/screen/ability/verb_based/shadekin()
+ A.ability_master = src
+ A.object_used = object_given
+ A.verb_to_call = verb_given
+ A.ability_icon_state = ability_icon_given
+ A.name = name_given
+ if(arguments)
+ A.arguments_to_use = arguments
+ ability_objects.Add(A)
+ if(my_mob.client)
+ toggle_open(2) //forces the icons to refresh on screen
\ No newline at end of file
diff --git a/code/modules/mob/living/carbon/human/species/species_attack_vr.dm b/code/modules/mob/living/carbon/human/species/species_attack_vr.dm
index 658a453afc..5f1950c578 100644
--- a/code/modules/mob/living/carbon/human/species/species_attack_vr.dm
+++ b/code/modules/mob/living/carbon/human/species/species_attack_vr.dm
@@ -43,4 +43,29 @@
if(5)
user.visible_message("[user]'s fangs sink deep into [target]'s [affecting.name], one of their veins bulging outwards from the sudden fluid pumped into it!")
to_chat(target, "Your [affecting.name] feels like it's going to burst! Moments later, you simply can't feel your [affecting.name] any longer, the numbness slowly spreading throughout your body!")
- target.bloodstr.add_reagent("numbenzyme",attack_damage)
\ No newline at end of file
+ target.bloodstr.add_reagent("numbenzyme",attack_damage)
+
+/datum/unarmed_attack/claws/shadekin
+ var/energy_gain = 0
+
+/datum/unarmed_attack/claws/shadekin/show_attack(var/mob/living/carbon/human/user, var/mob/living/carbon/human/target, var/zone, var/attack_damage)
+ ..()
+ user.shadekin_adjust_energy(energy_gain)
+
+/datum/unarmed_attack/claws/shadekin/blue
+ energy_gain = 1
+
+/datum/unarmed_attack/claws/shadekin/red
+ energy_gain = 8
+
+/datum/unarmed_attack/claws/shadekin/yellow
+ energy_gain = 3
+
+/datum/unarmed_attack/claws/shadekin/purple
+ energy_gain = 4
+
+/datum/unarmed_attack/claws/shadekin/orange
+ energy_gain = 5
+
+/datum/unarmed_attack/claws/shadekin/green
+ energy_gain = 1
diff --git a/code/modules/mob/living/carbon/human/species/species_vr.dm b/code/modules/mob/living/carbon/human/species/species_vr.dm
index 63f02a5af8..f231773f86 100644
--- a/code/modules/mob/living/carbon/human/species/species_vr.dm
+++ b/code/modules/mob/living/carbon/human/species/species_vr.dm
@@ -6,6 +6,7 @@
//This is for overriding tail rendering with a specific icon in icobase, for static
//tails only, since tails would wag when dead if you used this
var/icobase_tail = 0
+ var/longtail = FALSE
//This is so that if a race is using the chimera revive they can't use it more than once.
//Shouldn't really be seen in play too often, but it's case an admin event happens and they give a non chimera the chimera revive. Only one person can use the chimera revive at a time per race.
diff --git a/code/modules/mob/living/carbon/human/update_icons.dm b/code/modules/mob/living/carbon/human/update_icons.dm
index 6b8861d8ab..f12c5fbe95 100644
--- a/code/modules/mob/living/carbon/human/update_icons.dm
+++ b/code/modules/mob/living/carbon/human/update_icons.dm
@@ -868,7 +868,12 @@ var/global/list/damage_icon_parts = list() //see UpdateDamageIcon()
//This one is actually not that bad I guess.
if(species_tail && !(wear_suit && wear_suit.flags_inv & HIDETAIL))
var/icon/tail_s = get_tail_icon()
- overlays_standing[used_tail_layer] = image(icon = tail_s, icon_state = "[species_tail]_s", layer = BODY_LAYER+used_tail_layer) // VOREStation Edit - Alt Tail Layer
+ //VOREStation Edit start: SHADEKIN
+ if(species.longtail)
+ overlays_standing[used_tail_layer] = image(icon = tail_s, icon_state = "[species_tail]_s", layer = BODY_LAYER+used_tail_layer, pixel_x = -16)
+ else
+ overlays_standing[used_tail_layer] = image(icon = tail_s, icon_state = "[species_tail]_s", layer = BODY_LAYER+used_tail_layer) // VOREStation Edit - Alt Tail Layer
+ //VOREStation Edit end: SHADEKIN
animate_tail_reset()
//TODO: Is this the appropriate place for this, and not on species...?
@@ -916,7 +921,7 @@ var/global/list/damage_icon_parts = list() //see UpdateDamageIcon()
var/t_state = "[species.get_tail(src)]_once"
var/used_tail_layer = tail_alt ? TAIL_LAYER_ALT : TAIL_LAYER // VOREStation Edit - Alt Tail Layer
-
+
var/image/tail_overlay = overlays_standing[used_tail_layer] // VOREStation Edit - Alt Tail Layer
if(tail_overlay && tail_overlay.icon_state == t_state)
return //let the existing animation finish
@@ -926,7 +931,7 @@ var/global/list/damage_icon_parts = list() //see UpdateDamageIcon()
spawn(20)
//check that the animation hasn't changed in the meantime
if(overlays_standing[used_tail_layer] == tail_overlay && tail_overlay.icon_state == t_state) // VOREStation Edit - Alt Tail Layer
- animate_tail_stop()
+ animate_tail_stop()
/mob/living/carbon/human/proc/animate_tail_start()
if(QDESTROYING(src))
@@ -967,7 +972,7 @@ var/global/list/damage_icon_parts = list() //see UpdateDamageIcon()
if(vr_wing_image)
vr_wing_image.layer = BODY_LAYER+WING_LAYER
overlays_standing[WING_LAYER] = vr_wing_image
-
+
apply_layer(WING_LAYER)
// VOREStation Edit end
diff --git a/code/modules/mob/living/simple_mob/subtypes/animal/passive/mouse.dm b/code/modules/mob/living/simple_mob/subtypes/animal/passive/mouse.dm
index 70afdaf910..95af426799 100644
--- a/code/modules/mob/living/simple_mob/subtypes/animal/passive/mouse.dm
+++ b/code/modules/mob/living/simple_mob/subtypes/animal/passive/mouse.dm
@@ -55,6 +55,12 @@
desc = "A small [body_color] rodent, often seen hiding in maintenance areas and making a nuisance of itself."
/mob/living/simple_mob/animal/passive/mouse/Crossed(AM as mob|obj)
+ //VOREStation Edit begin: SHADEKIN
+ var/mob/SK = AM
+ if(istype(SK))
+ if(SK.shadekin_phasing_check())
+ return
+ //VOREStation Edit end: SHADEKIN
if( ishuman(AM) )
if(!stat)
var/mob/M = AM
diff --git a/code/modules/mob/living/simple_mob/subtypes/vore/shadekin/ability_objects.dm b/code/modules/mob/living/simple_mob/subtypes/vore/shadekin/ability_objects.dm
index 6990623043..40355f7ab0 100644
--- a/code/modules/mob/living/simple_mob/subtypes/vore/shadekin/ability_objects.dm
+++ b/code/modules/mob/living/simple_mob/subtypes/vore/shadekin/ability_objects.dm
@@ -91,7 +91,7 @@
return
if(!my_kin.mend_other())
my_kin.energy += cost //Refund due to abort
-
+/*
/datum/modifier/shadekin/heal_boop
name = "Shadekin Regen"
desc = "You feel serene and well rested."
@@ -110,6 +110,7 @@
holder.adjustToxLoss(-2)
holder.adjustOxyLoss(-2)
holder.adjustCloneLoss(-2)
+*/
/////////////////////////////////////////////////////////////////
/obj/effect/shadekin_ability/create_shade
ability_name = "Create Shade"
@@ -122,6 +123,7 @@
if(!..())
return
my_kin.add_modifier(/datum/modifier/shadekin/create_shade,20 SECONDS)
+/*
/datum/modifier/shadekin/create_shade
name = "Shadekin Shadegen"
desc = "Darkness envelops you."
@@ -151,6 +153,7 @@
holder.glow_color = initial(holder.glow_color)
holder.set_light(0)
my_kin = null
+*/
/*
/////////////////////////////////////////////////////////////////
/obj/effect/shadekin_ability/energy_feast
diff --git a/code/modules/mob/mob_movement.dm b/code/modules/mob/mob_movement.dm
index fb26891af5..d06740bd8d 100644
--- a/code/modules/mob/mob_movement.dm
+++ b/code/modules/mob/mob_movement.dm
@@ -383,6 +383,11 @@
///Return 1 for movement 0 for none
/mob/proc/Process_Spacemove(var/check_drift = 0)
+ //VOREStation Edit begin: SHADEKIN
+ if(shadekin_phasing_check())
+ return
+ //VOREStation Edit end: SHADEKIN
+
if(!Check_Dense_Object()) //Nothing to push off of so end here
update_floating(0)
return 0
diff --git a/code/modules/organs/subtypes/shadekin.dm b/code/modules/organs/subtypes/shadekin.dm
index afba564a1d..d130102d91 100644
--- a/code/modules/organs/subtypes/shadekin.dm
+++ b/code/modules/organs/subtypes/shadekin.dm
@@ -2,6 +2,4 @@
can_assist = FALSE
var/dark_energy = 100
- var/max_dark_energy = 100
-
- organ_verbs = list()
\ No newline at end of file
+ var/max_dark_energy = 100
\ No newline at end of file
diff --git a/code/modules/organs/subtypes/standard_vr.dm b/code/modules/organs/subtypes/standard_vr.dm
index 85aa025d08..1ad51c804c 100644
--- a/code/modules/organs/subtypes/standard_vr.dm
+++ b/code/modules/organs/subtypes/standard_vr.dm
@@ -7,5 +7,8 @@
eye_icon = "eyes_sergal"
/obj/item/organ/external/head/shadekin
+ cannot_gib = 1
+ cannot_amputate = 1
+
eye_icon_location = 'icons/mob/human_face_vr.dmi'
eye_icon = "eyes_shadekin_blue"
\ No newline at end of file
diff --git a/code/modules/projectiles/projectile.dm b/code/modules/projectiles/projectile.dm
index e180ac271c..6c784b44ed 100644
--- a/code/modules/projectiles/projectile.dm
+++ b/code/modules/projectiles/projectile.dm
@@ -209,6 +209,12 @@
Range()
/obj/item/projectile/Crossed(atom/movable/AM) //A mob moving on a tile with a projectile is hit by it.
+ //VOREStation Edit begin: SHADEKIN
+ var/mob/SK = AM
+ if(istype(SK))
+ if(SK.shadekin_phasing_check())
+ return
+ //VOREStation Edit end: SHADEKIN
..()
if(isliving(AM) && !(pass_flags & PASSMOB))
var/mob/living/L = AM
diff --git a/icons/mob/species/shadekin/tail.dmi b/icons/mob/species/shadekin/tail.dmi
new file mode 100644
index 0000000000..4e0ca2346f
Binary files /dev/null and b/icons/mob/species/shadekin/tail.dmi differ
diff --git a/vorestation.dme b/vorestation.dme
index 6ba2363d9d..8874ba9f26 100644
--- a/vorestation.dme
+++ b/vorestation.dme
@@ -2201,6 +2201,8 @@
#include "code\modules\mob\living\carbon\human\species\outsider\vox.dm"
#include "code\modules\mob\living\carbon\human\species\shadekin\_defines.dm"
#include "code\modules\mob\living\carbon\human\species\shadekin\shadekin.dm"
+#include "code\modules\mob\living\carbon\human\species\shadekin\shadekin_abilities.dm"
+#include "code\modules\mob\living\carbon\human\species\shadekin\shadekin_hud.dm"
#include "code\modules\mob\living\carbon\human\species\station\alraune.dm"
#include "code\modules\mob\living\carbon\human\species\station\blank_vr.dm"
#include "code\modules\mob\living\carbon\human\species\station\golem.dm"