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Explorer Expansion: New Horizons
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@@ -216,6 +216,16 @@
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armor_penetration = 80
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hitscan = 1 //so the PTR isn't useless as a sniper weapon
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icon_state = "bullet_alt"
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tracer_type = /obj/effect/projectile/tracer/cannon
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/obj/item/projectile/bullet/rifle/a145/highvel
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damage = 50
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stun = 1
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weaken = 0
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penetrating = 15
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armor_penetration = 90
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/* Miscellaneous */
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/obj/item/projectile/bullet/suffocationbullet//How does this even work?
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@@ -101,6 +101,19 @@
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combustion = FALSE
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/obj/item/projectile/energy/excavate
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name = "kinetic blast"
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icon_state = "kinetic_blast"
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fire_sound = 'sound/weapons/pulse3.ogg'
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damage_type = BRUTE
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damage = 30
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armor_penetration = 60
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excavation_amount = 200
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check_armour = "melee"
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vacuum_traversal = 0
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combustion = FALSE
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/obj/item/projectile/energy/dart
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name = "dart"
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icon_state = "toxin"
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@@ -277,9 +277,9 @@
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light_power = 3
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light_color = "#3300ff"
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muzzle_type = /obj/effect/projectile/tungsten/muzzle
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tracer_type = /obj/effect/projectile/tungsten/tracer
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impact_type = /obj/effect/projectile/tungsten/impact
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muzzle_type = /obj/effect/projectile/muzzle/tungsten
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tracer_type = /obj/effect/projectile/tracer/tungsten
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impact_type = /obj/effect/projectile/impact/tungsten
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/obj/item/projectile/beam/tungsten/on_hit(var/atom/target, var/blocked = 0)
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if(isliving(target))
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