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https://github.com/CHOMPStation2/CHOMPStation2.git
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Mostly ports Bay's plasma pulse stunner
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@@ -55,3 +55,14 @@
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force = 10
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force = 10
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matter = list(DEFAULT_WALL_MATERIAL = 200000)
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matter = list(DEFAULT_WALL_MATERIAL = 200000)
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projectile_type = /obj/item/projectile/energy/bolt/large
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projectile_type = /obj/item/projectile/energy/bolt/large
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/obj/item/weapon/gun/energy/plasmastun
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name = "plasma pulse projector"
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desc = "The Mars Military Industries MA21 Selkie is a weapon that uses a laser pulse to ionise the local atmosphere, creating a disorienting pulse of plasma and deafening shockwave as the wave expands."
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icon_state = "plasma_stun"
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item_state = "plasma_stun"
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fire_sound = 'sound/weapons/blaster.ogg'
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origin_tech = list(TECH_COMBAT = 2, TECH_MATERIAL = 2, TECH_POWER = 3)
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fire_delay = 20
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charge_cost = 600
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projectile_type = /obj/item/projectile/energy/plasmastun
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@@ -133,3 +133,50 @@
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light_range = 2
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light_range = 2
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light_power = 0.5
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light_power = 0.5
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light_color = "#33CC00"
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light_color = "#33CC00"
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/obj/item/projectile/energy/plasmastun
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name = "plasma pulse"
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icon_state = "plasma_stun"
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armor_penetration = 10
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kill_count = 4
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damage = 5
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agony = 70
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damage_type = BURN
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// vacuum_traversal = 0 //Projectile disappears in empty space, TODO: Implement this
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/obj/item/projectile/energy/plasmastun/proc/bang(var/mob/living/carbon/M)
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to_chat(M, "<span class='danger'>You hear a loud roar.</span>")
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playsound(M.loc, 'sound/effects/bang.ogg', 50, 1)
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var/ear_safety = 0
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var/mob/living/carbon/human/H = M
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if(iscarbon(M))
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if(ishuman(M))
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if(istype(H.l_ear, /obj/item/clothing/ears/earmuffs) || istype(H.r_ear, /obj/item/clothing/ears/earmuffs))
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ear_safety += 2
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if(HULK in M.mutations)
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ear_safety += 1
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if(istype(H.head, /obj/item/clothing/head/helmet))
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ear_safety += 1
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if(ear_safety == 1)
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M.Weaken(2)
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else if (ear_safety > 1)
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M.Weaken(1)
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else if (!ear_safety)
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M.Stun(10)
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M.Weaken(3)
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M.ear_damage += rand(1, 10)
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M.ear_deaf = max(M.ear_deaf,15)
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if (M.ear_damage >= 15)
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to_chat(M, "<span class='danger'>Your ears start to ring badly!</span>")
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if (prob(M.ear_damage - 5))
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to_chat(M, "<span class='danger'>You can't hear anything!</span>")
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M.sdisabilities |= DEAF
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else
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if (M.ear_damage >= 5)
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to_chat(M, "<span class='danger'>Your ears start to ring!</span>")
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M.update_icons()
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/obj/item/projectile/energy/plasmastun/on_hit(var/atom/target)
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bang(target)
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. = ..()
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