Adds toggle shoe layer, fixes knives

This commit is contained in:
Anewbe
2016-11-23 18:23:39 -06:00
parent e87d0c9b92
commit 7075adba42
3 changed files with 91 additions and 28 deletions
@@ -110,29 +110,30 @@ Please contact me on #coderbus IRC. ~Carn x
#define DAMAGE_LAYER 2
#define SURGERY_LEVEL 3 //bs12 specific.
#define UNDERWEAR_LAYER 4
#define UNIFORM_LAYER 5
#define ID_LAYER 6
#define SHOES_LAYER 7
#define GLOVES_LAYER 8
#define BELT_LAYER 9
#define SUIT_LAYER 10
#define TAIL_LAYER 11 //bs12 specific. this hack is probably gonna come back to haunt me
#define GLASSES_LAYER 12
#define BELT_LAYER_ALT 13
#define SUIT_STORE_LAYER 14
#define BACK_LAYER 15
#define HAIR_LAYER 16 //TODO: make part of head layer?
#define EARS_LAYER 17
#define FACEMASK_LAYER 18
#define HEAD_LAYER 19
#define COLLAR_LAYER 20
#define HANDCUFF_LAYER 21
#define LEGCUFF_LAYER 22
#define L_HAND_LAYER 23
#define R_HAND_LAYER 24
#define FIRE_LAYER 25 //If you're on fire
#define TARGETED_LAYER 26 //BS12: Layer for the target overlay from weapon targeting system
#define TOTAL_LAYERS 26
#define SHOES_LAYER_ALT 5
#define UNIFORM_LAYER 6
#define ID_LAYER 7
#define SHOES_LAYER 8
#define GLOVES_LAYER 9
#define BELT_LAYER 10
#define SUIT_LAYER 11
#define TAIL_LAYER 12 //bs12 specific.
#define GLASSES_LAYER 13
#define BELT_LAYER_ALT 14
#define SUIT_STORE_LAYER 15
#define BACK_LAYER 16
#define HAIR_LAYER 17 //TODO: make part of head layer?
#define EARS_LAYER 18
#define FACEMASK_LAYER 19
#define HEAD_LAYER 20
#define COLLAR_LAYER 21
#define HANDCUFF_LAYER 22
#define LEGCUFF_LAYER 23
#define L_HAND_LAYER 24
#define R_HAND_LAYER 25
#define FIRE_LAYER 26 //If you're on fire
#define TARGETED_LAYER 27 //BS12: Layer for the target overlay from weapon targeting system
#define TOTAL_LAYERS 27
//////////////////////////////////
/mob/living/carbon/human
@@ -514,7 +515,7 @@ var/global/list/damage_icon_parts = list()
overlays_standing[UNIFORM_LAYER] = null
//hiding/revealing shoes if necessary
update_inv_shoes(0)
update_inv_shoes(1)
if(update_icons)
update_icons()
@@ -642,12 +643,21 @@ var/global/list/damage_icon_parts = list()
else
standing = image("icon" = 'icons/mob/feet.dmi', "icon_state" = "[shoes.icon_state]")
var/shoe_layer = SHOES_LAYER
if(istype(shoes, /obj/item/clothing/shoes))
var/obj/item/clothing/shoes/ushoes = shoes
if(ushoes.show_above_pants)
overlays_standing[SHOES_LAYER] = null
shoe_layer = SHOES_LAYER_ALT
else
overlays_standing[SHOES_LAYER_ALT] = null
if(shoes.blood_DNA)
var/image/bloodsies = image("icon" = species.get_blood_mask(src), "icon_state" = "shoeblood")
bloodsies.color = shoes.blood_color
standing.overlays += bloodsies
standing.color = shoes.color
overlays_standing[SHOES_LAYER] = standing
overlays_standing[shoe_layer] = standing
else
if(feet_blood_DNA)
var/image/bloodsies = image("icon" = species.get_blood_mask(src), "icon_state" = "shoeblood")
@@ -655,6 +665,7 @@ var/global/list/damage_icon_parts = list()
overlays_standing[SHOES_LAYER] = bloodsies
else
overlays_standing[SHOES_LAYER] = null
overlays_standing[SHOES_LAYER_ALT] = null
if(update_icons) update_icons()
/mob/living/carbon/human/update_inv_s_store(var/update_icons=1)