From 70923e0c2278128d818c89dcdfbf12e74788d546 Mon Sep 17 00:00:00 2001
From: Heroman3003 <31296024+Heroman3003@users.noreply.github.com>
Date: Mon, 12 Dec 2022 05:40:48 +1000
Subject: [PATCH] Adds admin tokens
---
code/__defines/admin.dm | 28 +--
code/__defines/procpath.dm | 25 +++
code/_helpers/files.dm | 15 ++
code/_helpers/icons.dm | 181 +++++++++++++++++
code/modules/admin/DB ban/functions.dm | 6 +-
code/modules/admin/NewBan.dm | 3 +-
code/modules/admin/admin.dm | 190 +++++++++---------
code/modules/admin/admin_report.dm | 8 +-
code/modules/admin/holder2.dm | 30 ++-
code/modules/admin/newbanjob.dm | 2 +-
.../admin/permissionverbs/permissionedit.dm | 14 +-
code/modules/admin/player_panel.dm | 22 +-
code/modules/admin/topic.dm | 19 ++
code/modules/admin/verbs/adminhelp.dm | 16 +-
.../admin/verbs/check_customitem_activity.dm | 2 +-
.../admin/view_variables/debug_variables.dm | 4 +-
code/modules/admin/view_variables/helpers.dm | 40 ++--
code/modules/mentor/mentorhelp.dm | 12 +-
vorestation.dme | 1 +
19 files changed, 445 insertions(+), 173 deletions(-)
create mode 100644 code/__defines/procpath.dm
diff --git a/code/__defines/admin.dm b/code/__defines/admin.dm
index 84e0656c97..0e8730bae8 100644
--- a/code/__defines/admin.dm
+++ b/code/__defines/admin.dm
@@ -46,26 +46,26 @@
#define SMITE_SPONTANEOUSCOMBUSTION "Spontaneous Combustion"
#define SMITE_LIGHTNINGBOLT "Lightning Bolt"
-#define ADMIN_QUE(user) "(?)"
-#define ADMIN_FLW(user) "(FLW)"
-#define ADMIN_PP(user) "(PP)"
-#define ADMIN_VV(atom) "(VV)"
-#define ADMIN_SM(user) "(SM)"
-#define ADMIN_TP(user) "(TP)"
-#define ADMIN_BSA(user) "(BSA)"
-#define ADMIN_KICK(user) "(KICK)"
-#define ADMIN_CENTCOM_REPLY(user) "(RPLY)"
-#define ADMIN_SYNDICATE_REPLY(user) "(RPLY)"
-#define ADMIN_SC(user) "(SC)"
-#define ADMIN_SMITE(user) "(SMITE)"
+#define ADMIN_QUE(user) "(?)"
+#define ADMIN_FLW(user) "(FLW)"
+#define ADMIN_PP(user) "(PP)"
+#define ADMIN_VV(atom) "(VV)"
+#define ADMIN_SM(user) "(SM)"
+#define ADMIN_TP(user) "(TP)"
+#define ADMIN_BSA(user) "(BSA)"
+#define ADMIN_KICK(user) "(KICK)"
+#define ADMIN_CENTCOM_REPLY(user) "(RPLY)"
+#define ADMIN_SYNDICATE_REPLY(user) "(RPLY)"
+#define ADMIN_SC(user) "(SC)"
+#define ADMIN_SMITE(user) "(SMITE)"
#define ADMIN_LOOKUP(user) "[key_name_admin(user)][ADMIN_QUE(user)]"
#define ADMIN_LOOKUPFLW(user) "[key_name_admin(user)][ADMIN_QUE(user)] [ADMIN_FLW(user)]"
#define ADMIN_FULLMONTY_NONAME(user) "[ADMIN_QUE(user)] [ADMIN_PP(user)] [ADMIN_VV(user)] [ADMIN_SM(user)] [ADMIN_FLW(user)] [ADMIN_TP(user)]"
#define ADMIN_FULLMONTY(user) "[key_name_admin(user)] [ADMIN_FULLMONTY_NONAME(user)]"
-#define ADMIN_JMP(src) "(JMP)"
+#define ADMIN_JMP(src) "(JMP)"
#define COORD(src) "[src ? "([src.x],[src.y],[src.z])" : "nonexistent location"]"
#define ADMIN_COORDJMP(src) "[src ? "[COORD(src)] [ADMIN_JMP(src)]" : "nonexistent location"]"
#define AHELP_ACTIVE 1
#define AHELP_CLOSED 2
-#define AHELP_RESOLVED 3
\ No newline at end of file
+#define AHELP_RESOLVED 3
diff --git a/code/__defines/procpath.dm b/code/__defines/procpath.dm
new file mode 100644
index 0000000000..e58a2a48b2
--- /dev/null
+++ b/code/__defines/procpath.dm
@@ -0,0 +1,25 @@
+/// Represents a proc or verb path.
+///
+/// Despite having no DM-defined static type, proc paths have some variables,
+/// listed below. These are not modifiable, but for a given procpath P,
+/// `new P(null, "Name", "Desc")` can be used to create a new procpath with the
+/// same code but new `name` and `desc` values. The other variables cannot be
+/// changed in this way.
+///
+/// This type exists only to act as an annotation, providing reasonable static
+/// typing for procpaths. Previously, types like `/atom/verb` were used, with
+/// the `name` and `desc` vars of `/atom` thus being accessible. Proc and verb
+/// paths will fail `istype` and `ispath` checks against `/procpath`.
+/procpath
+ // Although these variables are effectively const, if they are marked const
+ // below, their accesses are optimized away.
+ /// A text string of the verb's name.
+ var/name as text
+ /// The verb's help text or description.
+ var/desc as text
+ /// The category or tab the verb will appear in.
+ var/category as text
+ /// Only clients/mobs with `see_invisibility` higher can use the verb.
+ var/invisibility as num
+ /// Whether or not the verb appears in statpanel and commandbar when you press space
+ var/hidden as num
diff --git a/code/_helpers/files.dm b/code/_helpers/files.dm
index d6603e4275..9468becf8b 100644
--- a/code/_helpers/files.dm
+++ b/code/_helpers/files.dm
@@ -58,3 +58,18 @@
fileaccess_timer = world.time + FTPDELAY
return 0
#undef FTPDELAY
+
+/// Returns the md5 of a file at a given path.
+/proc/md5filepath(path)
+ . = md5(file(path))
+
+/// Save file as an external file then md5 it.
+/// Used because md5ing files stored in the rsc sometimes gives incorrect md5 results.
+/proc/md5asfile(file)
+ var/static/notch = 0
+ // its importaint this code can handle md5filepath sleeping instead of hard blocking, if it's converted to use rust_g.
+ var/filename = "tmp/md5asfile.[world.realtime].[world.timeofday].[world.time].[world.tick_usage].[notch]"
+ notch = WRAP(notch+1, 0, 2**15)
+ fcopy(file, filename)
+ . = md5filepath(filename)
+ fdel(filename)
diff --git a/code/_helpers/icons.dm b/code/_helpers/icons.dm
index 24f398c8ec..2cb3ef5c69 100644
--- a/code/_helpers/icons.dm
+++ b/code/_helpers/icons.dm
@@ -502,3 +502,184 @@ GLOBAL_LIST_EMPTY(cached_examine_icons)
//Animate it growing
animate(img, alpha = 0, transform = matrix()*grow_to, time = anim_duration, loop = loops)
+
+/// generates a filename for a given asset.
+/// like generate_asset_name(), except returns the rsc reference and the rsc file hash as well as the asset name (sans extension)
+/// used so that certain asset files dont have to be hashed twice
+/proc/generate_and_hash_rsc_file(file, dmi_file_path)
+ var/rsc_ref = fcopy_rsc(file)
+ var/hash
+ //if we have a valid dmi file path we can trust md5'ing the rsc file because we know it doesnt have the bug described in http://www.byond.com/forum/post/2611357
+ if(dmi_file_path)
+ hash = md5(rsc_ref)
+ else //otherwise, we need to do the expensive fcopy() workaround
+ hash = md5asfile(rsc_ref)
+
+ return list(rsc_ref, hash, "asset.[hash]")
+
+///given a text string, returns whether it is a valid dmi icons folder path
+/proc/is_valid_dmi_file(icon_path)
+ if(!istext(icon_path) || !length(icon_path))
+ return FALSE
+
+ var/is_in_icon_folder = findtextEx(icon_path, "icons/")
+ var/is_dmi_file = findtextEx(icon_path, ".dmi")
+
+ if(is_in_icon_folder && is_dmi_file)
+ return TRUE
+ return FALSE
+
+/// given an icon object, dmi file path, or atom/image/mutable_appearance, attempts to find and return an associated dmi file path.
+/// a weird quirk about dm is that /icon objects represent both compile-time or dynamic icons in the rsc,
+/// but stringifying rsc references returns a dmi file path
+/// ONLY if that icon represents a completely unchanged dmi file from when the game was compiled.
+/// so if the given object is associated with an icon that was in the rsc when the game was compiled, this returns a path. otherwise it returns ""
+/proc/get_icon_dmi_path(icon/icon)
+ /// the dmi file path we attempt to return if the given object argument is associated with a stringifiable icon
+ /// if successful, this looks like "icons/path/to/dmi_file.dmi"
+ var/icon_path = ""
+
+ if(isatom(icon) || istype(icon, /image) || istype(icon, /mutable_appearance))
+ var/atom/atom_icon = icon
+ icon = atom_icon.icon
+ //atom icons compiled in from 'icons/path/to/dmi_file.dmi' are weird and not really icon objects that you generate with icon().
+ //if theyre unchanged dmi's then they're stringifiable to "icons/path/to/dmi_file.dmi"
+
+ if(isicon(icon) && isfile(icon))
+ //icons compiled in from 'icons/path/to/dmi_file.dmi' at compile time are weird and arent really /icon objects,
+ ///but they pass both isicon() and isfile() checks. theyre the easiest case since stringifying them gives us the path we want
+ var/icon_ref = "\ref[icon]"
+ var/locate_icon_string = "[locate(icon_ref)]"
+
+ icon_path = locate_icon_string
+
+ else if(isicon(icon) && "[icon]" == "/icon")
+ // icon objects generated from icon() at runtime are icons, but they ARENT files themselves, they represent icon files.
+ // if the files they represent are compile time dmi files in the rsc, then
+ // the rsc reference returned by fcopy_rsc() will be stringifiable to "icons/path/to/dmi_file.dmi"
+ var/rsc_ref = fcopy_rsc(icon)
+
+ var/icon_ref = "\ref[rsc_ref]"
+
+ var/icon_path_string = "[locate(icon_ref)]"
+
+ icon_path = icon_path_string
+
+ else if(istext(icon))
+ var/rsc_ref = fcopy_rsc(icon)
+ //if its the text path of an existing dmi file, the rsc reference returned by fcopy_rsc() will be stringifiable to a dmi path
+
+ var/rsc_ref_ref = "\ref[rsc_ref]"
+ var/rsc_ref_string = "[locate(rsc_ref_ref)]"
+
+ icon_path = rsc_ref_string
+
+ if(is_valid_dmi_file(icon_path))
+ return icon_path
+
+ return FALSE
+
+/**
+ * generate an asset for the given icon or the icon of the given appearance for [thing], and send it to any clients in target.
+ * Arguments:
+ * * thing - either a /icon object, or an object that has an appearance (atom, image, mutable_appearance).
+ * * target - either a reference to or a list of references to /client's or mobs with clients
+ * * icon_state - string to force a particular icon_state for the icon to be used
+ * * dir - dir number to force a particular direction for the icon to be used
+ * * frame - what frame of the icon_state's animation for the icon being used
+ * * moving - whether or not to use a moving state for the given icon
+ * * sourceonly - if TRUE, only generate the asset and send back the asset url, instead of tags that display the icon to players
+ * * extra_clases - string of extra css classes to use when returning the icon string
+ */
+/proc/icon2html(atom/thing, client/target, icon_state, dir = SOUTH, frame = 1, moving = FALSE, sourceonly = FALSE, extra_classes = null)
+ if (!thing)
+ return
+ //if(SSlag_switch.measures[DISABLE_USR_ICON2HTML] && usr && !HAS_TRAIT(usr, TRAIT_BYPASS_MEASURES))
+ //return
+
+ var/key
+ var/icon/icon2collapse = thing
+
+ if (!target)
+ return
+ if (target == world)
+ target = GLOB.clients
+
+ var/list/targets
+ if (!islist(target))
+ targets = list(target)
+ else
+ targets = target
+ if(!length(targets))
+ return
+
+ //check if the given object is associated with a dmi file in the icons folder. if it is then we dont need to do a lot of work
+ //for asset generation to get around byond limitations
+ var/icon_path = get_icon_dmi_path(thing)
+
+ if (!isicon(icon2collapse))
+ if (isfile(thing)) //special snowflake
+ //var/name = SANITIZE_FILENAME("[generate_asset_name(thing)].png")
+ var/name = "[generate_asset_name(thing)].png"
+ if (!SSassets.cache[name])
+ register_asset(name, thing)
+ for (var/thing2 in targets)
+ send_asset(thing2, name)
+ if(sourceonly)
+ return get_asset_url(name)
+ return ""
+
+ //its either an atom, image, or mutable_appearance, we want its icon var
+ icon2collapse = thing.icon
+
+ if (isnull(icon_state))
+ icon_state = thing.icon_state
+ //Despite casting to atom, this code path supports mutable appearances, so let's be nice to them
+ //if(isnull(icon_state) || (isatom(thing) && thing.flags_1 & HTML_USE_INITAL_ICON_1))
+ if(isnull(icon_state) || isatom(thing))
+ icon_state = initial(thing.icon_state)
+ if (isnull(dir))
+ dir = initial(thing.dir)
+
+ if (isnull(dir))
+ dir = thing.dir
+
+ if (ishuman(thing)) // Shitty workaround for a BYOND issue.
+ var/icon/temp = icon2collapse
+ icon2collapse = icon()
+ icon2collapse.Insert(temp, dir = SOUTH)
+ dir = SOUTH
+ else
+ if (isnull(dir))
+ dir = SOUTH
+ if (isnull(icon_state))
+ icon_state = ""
+
+ icon2collapse = icon(icon2collapse, icon_state, dir, frame, moving)
+
+ var/list/name_and_ref = generate_and_hash_rsc_file(icon2collapse, icon_path)//pretend that tuples exist
+
+ var/rsc_ref = name_and_ref[1] //weird object thats not even readable to the debugger, represents a reference to the icons rsc entry
+ var/file_hash = name_and_ref[2]
+ key = "[name_and_ref[3]].png"
+
+ if(!SSassets.cache[key])
+ register_asset(key, rsc_ref, file_hash, icon_path)
+ for (var/client_target in targets)
+ send_asset(client_target, key)
+ if(sourceonly)
+ return get_asset_url(key)
+ return "
"
+
+//Costlier version of icon2html() that uses getFlatIcon() to account for overlays, underlays, etc. Use with extreme moderation, ESPECIALLY on mobs.
+/proc/costly_icon2html(thing, target, sourceonly = FALSE)
+ if (!thing)
+ return
+ //if(SSlag_switch.measures[DISABLE_USR_ICON2HTML] && usr && !HAS_TRAIT(usr, TRAIT_BYPASS_MEASURES))
+ //return
+
+ if (isicon(thing))
+ return icon2html(thing, target)
+
+ var/icon/I = getFlatIcon(thing)
+ return icon2html(I, target, sourceonly = sourceonly)
diff --git a/code/modules/admin/DB ban/functions.dm b/code/modules/admin/DB ban/functions.dm
index 9c25b4f1e5..fe05157bc4 100644
--- a/code/modules/admin/DB ban/functions.dm
+++ b/code/modules/admin/DB ban/functions.dm
@@ -444,7 +444,7 @@
if("PERMABAN")
typedesc = "PERMABAN"
if("TEMPBAN")
- typedesc = "TEMPBAN
([duration] minutes) [(unbanned || auto) ? "" : "(Edit)"]
Expires [expiration]"
+ typedesc = "TEMPBAN
([duration] minutes) [(unbanned || auto) ? "" : "(Edit)"]
Expires [expiration]"
if("JOB_PERMABAN")
typedesc = "JOBBAN
([job])"
if("JOB_TEMPBAN")
@@ -455,14 +455,14 @@
output += "