mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2026-07-13 17:23:44 +01:00
HE pipe changes
HE pipes will now change colour as they heat up, the procs for calculating this are in type2type.dm. Mobs buckled to HE pipes will be forced to lie down and will share heat with and get burned by the pipe network. Signed-off-by: Mloc-Argent <colmohici@gmail.com>
This commit is contained in:
@@ -3,18 +3,23 @@ obj/machinery/atmospherics/pipe/simple/heat_exchanging
|
||||
icon = 'icons/atmos/heat.dmi'
|
||||
icon_state = "intact"
|
||||
pipe_icon = "hepipe"
|
||||
color = "#404040"
|
||||
level = 2
|
||||
var/initialize_directions_he
|
||||
var/surface = 2 //surface area in m^2
|
||||
var/icon_temperature = T20C //stop small changes in temperature causing an icon refresh
|
||||
|
||||
minimum_temperature_difference = 20
|
||||
thermal_conductivity = OPEN_HEAT_TRANSFER_COEFFICIENT
|
||||
|
||||
buckle_lying = 1
|
||||
|
||||
// BubbleWrap
|
||||
New()
|
||||
..()
|
||||
initialize_directions_he = initialize_directions // The auto-detection from /pipe is good enough for a simple HE pipe
|
||||
// BubbleWrap END
|
||||
color = "#404040" //we don't make use of the fancy overlay system for colours, use this to set the default.
|
||||
|
||||
initialize()
|
||||
normalize_dir()
|
||||
@@ -48,19 +53,53 @@ obj/machinery/atmospherics/pipe/simple/heat_exchanging
|
||||
if(!parent)
|
||||
..()
|
||||
else
|
||||
var/environment_temperature = 0
|
||||
var/datum/gas_mixture/pipe_air = return_air()
|
||||
if(istype(loc, /turf/simulated/))
|
||||
var/environment_temperature = 0
|
||||
if(loc:blocks_air)
|
||||
environment_temperature = loc:temperature
|
||||
else
|
||||
var/datum/gas_mixture/environment = loc.return_air()
|
||||
environment_temperature = environment.temperature
|
||||
var/datum/gas_mixture/pipe_air = return_air()
|
||||
if(abs(environment_temperature-pipe_air.temperature) > minimum_temperature_difference)
|
||||
parent.temperature_interact(loc, volume, thermal_conductivity)
|
||||
else if(istype(loc, /turf/space/))
|
||||
parent.radiate_heat_to_space(surface, 1)
|
||||
|
||||
if(buckled_mob)
|
||||
var/hc = pipe_air.heat_capacity()
|
||||
var/avg_temp = (pipe_air.temperature * hc + buckled_mob.bodytemperature * 3500) / (hc + 3500)
|
||||
pipe_air.temperature = avg_temp
|
||||
buckled_mob.bodytemperature = avg_temp
|
||||
|
||||
var/heat_limit = 1000
|
||||
|
||||
var/mob/living/carbon/human/H = buckled_mob
|
||||
if(istype(H) && H.species)
|
||||
heat_limit = H.species.heat_level_3
|
||||
|
||||
if(pipe_air.temperature > heat_limit + 1)
|
||||
buckled_mob.apply_damage(4 * log(pipe_air.temperature - heat_limit), BURN, "chest", used_weapon = "Excessive Heat")
|
||||
|
||||
//fancy radiation glowing
|
||||
if(pipe_air.temperature && (icon_temperature > 500 || pipe_air.temperature > 500)) //start glowing at 500K
|
||||
if(abs(pipe_air.temperature - icon_temperature) > 10)
|
||||
icon_temperature = pipe_air.temperature
|
||||
|
||||
var/h_r = heat2color_r(icon_temperature)
|
||||
var/h_g = heat2color_g(icon_temperature)
|
||||
var/h_b = heat2color_b(icon_temperature)
|
||||
|
||||
if(icon_temperature < 2000) //scale up overlay until 2000K
|
||||
var/scale = (icon_temperature - 500) / 1500
|
||||
h_r = 64 + (h_r - 64)*scale
|
||||
h_g = 64 + (h_g - 64)*scale
|
||||
h_b = 64 + (h_b - 64)*scale
|
||||
|
||||
animate(src, color = rgb(h_r, h_g, h_b), time = 20, easing = SINE_EASING)
|
||||
|
||||
|
||||
|
||||
|
||||
obj/machinery/atmospherics/pipe/simple/heat_exchanging/junction
|
||||
icon = 'icons/atmos/junction.dmi'
|
||||
|
||||
Reference in New Issue
Block a user