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https://github.com/CHOMPStation2/CHOMPStation2.git
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Merge pull request #10388 from mwerezak/light-suit
Cybersuit and sprite fixes
This commit is contained in:
@@ -71,6 +71,7 @@
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var/offline_slowdown = 3 // If the suit is deployed and unpowered, it sets slowdown to this.
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var/vision_restriction
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var/offline_vision_restriction = 1 // 0 - none, 1 - welder vision, 2 - blind. Maybe move this to helmets.
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var/airtight = 1 //If set, will adjust AIRTIGHT and STOPPRESSUREDAMAGE flags on components. Otherwise it should leave them untouched.
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var/emp_protection = 0
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@@ -178,8 +179,9 @@
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for(var/obj/item/piece in list(helmet,boots,gloves,chest))
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if(!piece) continue
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piece.icon_state = "[initial(icon_state)]"
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piece.flags &= ~STOPPRESSUREDAMAGE
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piece.flags &= ~AIRTIGHT
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if(airtight)
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piece.flags &= ~STOPPRESSUREDAMAGE
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piece.flags &= ~AIRTIGHT
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update_icon(1)
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/obj/item/weapon/rig/proc/toggle_seals(var/mob/living/carbon/human/M,var/instant)
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@@ -247,11 +249,6 @@
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M << "<font color='blue'>\The [piece] hisses [!seal_target ? "closed" : "open"].</font>"
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M.update_inv_head()
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if(helmet)
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if(!seal_target)
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if(flags & AIRTIGHT)
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helmet.flags |= AIRTIGHT
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else
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helmet.flags &= ~AIRTIGHT
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helmet.update_light(wearer)
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//sealed pieces become airtight, protecting against diseases
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@@ -273,13 +270,8 @@
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if(!piece) continue
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piece.icon_state = "[initial(icon_state)][!seal_target ? "" : "_sealed"]"
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canremove = !seal_target
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if(helmet)
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if(canremove)
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if(flags & AIRTIGHT)
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helmet.flags |= AIRTIGHT
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else
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if(flags & AIRTIGHT)
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helmet.flags &= ~AIRTIGHT
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if(airtight)
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update_component_sealed()
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update_icon(1)
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return 0
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@@ -290,15 +282,18 @@
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if(canremove)
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for(var/obj/item/rig_module/module in installed_modules)
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module.deactivate()
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if(airtight)
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update_component_sealed()
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update_icon(1)
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/obj/item/weapon/rig/proc/update_component_sealed()
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for(var/obj/item/piece in list(helmet,boots,gloves,chest))
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if(!piece) continue
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if(canremove)
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piece.flags &= ~STOPPRESSUREDAMAGE
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piece.flags &= ~AIRTIGHT
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else
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piece.flags |= STOPPRESSUREDAMAGE
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piece.flags |= AIRTIGHT
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update_icon(1)
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/obj/item/weapon/rig/process()
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@@ -24,6 +24,7 @@
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/obj/item/clothing/shoes/magboots/rig
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name = "boots"
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body_parts_covered = FEET
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cold_protection = FEET
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heat_protection = FEET
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species_restricted = null
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@@ -69,3 +70,38 @@
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return 1
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return 0
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//Rig pieces for non-spacesuit based rigs
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/obj/item/clothing/head/lightrig
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name = "mask"
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body_parts_covered = HEAD|FACE|EYES
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heat_protection = HEAD|FACE|EYES
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cold_protection = HEAD|FACE|EYES
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flags = THICKMATERIAL|AIRTIGHT
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/obj/item/clothing/suit/lightrig
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name = "suit"
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allowed = list(/obj/item/device/flashlight)
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body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS
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heat_protection = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS
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cold_protection = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS
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flags_inv = HIDEJUMPSUIT
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flags = THICKMATERIAL
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/obj/item/clothing/shoes/lightrig
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name = "boots"
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body_parts_covered = FEET
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cold_protection = FEET
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heat_protection = FEET
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species_restricted = null
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gender = PLURAL
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/obj/item/clothing/gloves/lightrig
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name = "gloves"
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flags = THICKMATERIAL
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body_parts_covered = HANDS
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heat_protection = HANDS
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cold_protection = HANDS
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species_restricted = null
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gender = PLURAL
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@@ -33,22 +33,43 @@
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/obj/item/weapon/rig/light/hacker
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name = "cybersuit control module"
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suit_type = "cyber"
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desc = "An advanced powered armour suit with many cyberwarfare enhancements."
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desc = "An advanced powered armour suit with many cyberwarfare enhancements. Comes with built-in insulated gloves for safely tampering with electronics."
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icon_state = "hacker_rig"
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req_access = list(access_syndicate)
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helm_type = /obj/item/clothing/head/helmet/space/rig/mask
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airtight = 0
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seal_delay = 5 //not being vaccum-proof has an upside I guess
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helm_type = /obj/item/clothing/head/lightrig/hacker
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chest_type = /obj/item/clothing/suit/lightrig/hacker
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glove_type = /obj/item/clothing/gloves/lightrig/hacker
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boot_type = /obj/item/clothing/shoes/lightrig/hacker
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initial_modules = list(
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/obj/item/rig_module/ai_container,
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/obj/item/rig_module/power_sink,
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/obj/item/rig_module/datajack
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/obj/item/rig_module/datajack,
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/obj/item/rig_module/electrowarfare_suite,
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/obj/item/rig_module/voice,
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/obj/item/rig_module/vision,
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)
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/obj/item/clothing/head/helmet/space/rig/mask
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name = "mask"
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flags = THICKMATERIAL
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//The cybersuit is not space-proof. It does however, have good siemens_coefficient values
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/obj/item/clothing/head/lightrig/hacker
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name = "HUD"
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siemens_coefficient = 0.4
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flags = 0
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/obj/item/clothing/suit/lightrig/hacker
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siemens_coefficient = 0.4
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/obj/item/clothing/shoes/lightrig/hacker
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siemens_coefficient = 0.4
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flags = NOSLIP //All the other rigs have magboots anyways, hopefully gives the hacker suit something more going for it.
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/obj/item/clothing/gloves/lightrig/hacker
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siemens_coefficient = 0
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/obj/item/weapon/rig/light/ninja
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name = "ominous suit control module"
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@@ -92,7 +113,7 @@
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name = "stealth suit control module"
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suit_type = "stealth"
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desc = "A highly advanced and expensive suit designed for covert operations."
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icon_state = "ninja_rig"
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icon_state = "stealth_rig"
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req_access = list(access_syndicate)
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