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Fixes #9326
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@@ -497,7 +497,7 @@ var/global/list/damage_icon_parts = list()
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var/obj/item/clothing/under/under = w_uniform
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if(under.accessories.len)
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for(var/obj/item/clothing/accessory/A in under.accessories)
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standing.overlays |= A.get_inv_mob_overlay()
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standing.overlays |= A.get_mob_overlay()
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overlays_standing[UNIFORM_LAYER] = standing
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else
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@@ -1,15 +1,6 @@
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//Most of these are defined at this level to reduce on checks elsewhere in the code.
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//Having them here also makes for a nice reference list of the various overlay-updating procs available
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//default item on-mob icons
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#define INV_HEAD_DEF_ICON 'icons/mob/head.dmi'
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#define INV_BACK_DEF_ICON 'icons/mob/back.dmi'
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#define INV_L_HAND_DEF_ICON 'icons/mob/items/lefthand.dmi'
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#define INV_R_HAND_DEF_ICON 'icons/mob/items/righthand.dmi'
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#define INV_W_UNIFORM_DEF_ICON 'icons/mob/uniform.dmi'
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#define INV_ACCESSORIES_DEF_ICON 'icons/mob/ties.dmi'
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/mob/proc/regenerate_icons() //TODO: phase this out completely if possible
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return
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